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******* script runtime error *******
setstat: impure scripts loaded.: (file 'maps/mp/gametypes/_persistence.gsc', line 73)
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value + curValue );
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3283)
loser maps\mp\gametypes\_persistence::statAdd( "losses", 1 );
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4464)
updateLossStats( self );
*
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
[[level.callbackPlayerConnect]]();
*
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4293)
waittillframeend;
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
setstat: impure scripts loaded.
********************
----- Server Shutdown -----
Sending heartbeat to cod4master.activision.com
==== ShutdownGame (1) ====
0:|OFuT| Schnake EXE_DISCONNECTED
1:^1|OFuT| Fussel EXE_DISCONNECTED
---------------------------
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