Zombie Mod

snowmotion
Heyho, ich suche wieder mal einen Mod... udn zwar den Zombie Mod

bei google ist mir das alles zu kompakt, mit 7 cfgs, 5 iwds etc.


Hätte vllt einer den Mod, der nicht so kompliziert aufgebaut ist, oder könnte mir jemand diese mod erklären, sodass ich ihn auf den root schmeißen kann ??

Danke schonmal im Vorraus.

Wenn jemand eine Idee hat, wie er uns helfen kann -> Teamspeak IP:85.25.150.167:8767
pw:luckyluke


gruß snow
snowmotion
Ich hatte den Mod schonmal auf dem Server, aber in VErbindung mit irgend einem anderen Mod o_O AEW , Admiral etc.

Bitte um Hilfe


snow
snowmotion
Hier unser Server, falls jemand Intresse daran hat, auf den Zombie-Mod Server zu spielen.

85.25.150.167:29962 #AfterNight.ZOMBIES www.e1ns-clan.com

Nach langem hin und her, habe ich es doch geschafft den Server aufzusetzen.
Eure Fragen könnt ihr ja hier posten.


gruß snow
DasBaum
Hatte selber schonmal einen nicht gerade kleinen Zombie Server, und kann dir so aus Erfahrung sagen, dass du umbedingt den Autodownload von Maps verhindern solltest.
Außerdem sollte die Moddatei maximal halb so groß sein. 4 MB für nen Mod auf 1.0 sind viel zu viel.
Ansonsten gefällts mir ganz gut, sind nur zu wenig Spieler.
D-Reaper
Hi Leute
ich weiß das dieser Post nicht mehr neu ist aber ich bin jetzt auch dabei ein klein Lan-Server mit verschiedene Mods einzurichten. aber bei den Zombie Mods habe ich Probleme bei den Before the Dawn mod bekomm ich immer eine Fehlermeldung beim client (schwarzer Bildschirm). Bin ich am rechner selbst kann ich spielen. Hier mal die cfg´s.

Server.cfg

//*************************************************************************
*****
// Common Server Settings
//*************************************************************************
*****
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"


// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"


// Password Settings
set rcon_password "XXX" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "8" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "500" // MAX player ping on CONNECT, any higher and player isnt allowed to connect


// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
//Download & http-Redirect

set sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "ftp://"
set sv_wwwDlDisconnected "0"
set cl_wwwDownload "1"

// Rate
set sv_maxRate "25000"

// FPS
//set sv_fps "20"

// Drop inactive players
set sv_timeout "5000"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "10"

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"

// Temporary Ban duration, in seconds
//set sv_kickBanTime "300"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set g_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

// Voting
set g_allowVote "0"
set g_oldVoting "0"

set scr_teambalance "0"

//*************************************************************************
*****
// Misc
//*************************************************************************
*****
// gameplay
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 1
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_forceuav 0
set scr_game_hardpoints 0

// hardpoints
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 0
set scr_hardpoint_allowhelicopter 0

// teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0

// player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1


set scr_player_sprinttime 10

// UI
set scr_hardcore 1

//*************************************************************************
*****
// Init & Exec CFG Files
//*************************************************************************
*****


wait
exec btd_weaponcontrol.cfg
wait
exec btd_gametype.cfg
wait
exec btd_settings.cfg
wait
exec btd_trade.cfg
wait
exec btd_zoom.cfg
wait
exec btd_messages.cfg
wait
exec btd_maprotation.cfg
wait
exec btd_admin.cfg
wait
exec btd_music.cfg

btd_weaponcontrol.cfg

//*************************************************************************
*****
// limits the number of players that can choose each class type
//*************************************************************************
*****
set class_assault_limit "500" //"99"
set class_specops_limit "500" //"99"
set class_heavygunner_limit "500" //"99"
set class_demolitions_limit "500" //"99"
set class_sniper_limit "500" //"99"

//*************************************************************************
*****
// perks
//*************************************************************************
*****

set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_overkill "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"

//*************************************************************************
*****
// assault class default loadout
//*************************************************************************
*****
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"

//*************************************************************************
*****
// specops class default loadout
//*************************************************************************
*****
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "specialty_bulletaccuracy"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"

//*************************************************************************
*****
// heavygunner class default loadout
//*************************************************************************
*****
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"

//*************************************************************************
*****
// demolitions class default loadout
//*************************************************************************
*****
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"

//*************************************************************************
*****
// sniper class default loadout
//*************************************************************************
*****
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"


set scr_enable_nightvision "1"
set scr_enable_hiticon "1"

//*************************************************************************
*****
// Enables Dropping of Specified Weapon Class
//*************************************************************************
*****
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"


//*************************************************************************
*****
// Assault Rifles
//*************************************************************************
*****
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"

//*************************************************************************
*****
// Assault Attachments
//*************************************************************************
*****
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"

//*************************************************************************
*****
// SMG
//*************************************************************************
*****
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"

//*************************************************************************
*****
// SMG Attachments
//*************************************************************************
*****
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"

//*************************************************************************
*****
// Shotguns
//*************************************************************************
*****
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"

//*************************************************************************
*****
// Shotgun Attachments
//*************************************************************************
*****
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"

//*************************************************************************
*****
// LMG
//*************************************************************************
*****
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"

//*************************************************************************
*****
// LMG Attachments
//*************************************************************************
*****
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"

//*************************************************************************
*****
// Sniper Rifles
//*************************************************************************
*****
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"

//*************************************************************************
*****
// Sniper Attachments
//*************************************************************************
*****
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"

//*************************************************************************
*****
// Pistols
//*************************************************************************
*****
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"

//*************************************************************************
*****
// Pistol Attachments
//*************************************************************************
*****
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"

//*************************************************************************
*****
// Grenades
//*************************************************************************
*****
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"

// Explosives
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"

set scr_deleteexplosivesonspawn "1"


btd_gametype.cfg

//*************************************************************************
*****
// TEAM DEATHMATCH
//*************************************************************************
*****
set scr_war_scorelimit "0"
set scr_war_timelimit "0"
D-Reaper
btd_settings.cfg

/**************************************************************************
****
// General Mod Settings
//*************************************************************************
*****

// The amount of time between zombie waves in seconds, leave enough time for players to buy and sell items
// defult 120 = 2.5mins
set btd_grace_time "45" //Geändert

// 0 = nightness off, 1 = nightness on
set btd_night "1" //Geändert

//*************************************************************************
*****
// Wave Settings
//*************************************************************************
*****

// wave settings ( 1 - dynamic or 2 - oldstyle)
set btd_wave_settings "1" //Geändert

// Number of zombie waves (5 - 20)
set btd_zombiewaves "15"

wave setting have to be set to 2 for the folowing to work

// Zombie difficaultly level (10 - 100 )
set btd_start_zoms "20" //Geändert 2 "150"

// Changing the difficaly will increase the number of zombies if using 2nd wave system

// 1 Easy = x1.2%
// 2 Normal = x1.4%
// 3 Hard = x1.6%
// 4 Extra Hard = x1.8%
// 5 Impossible = x2.0%

// Difficulty
set btd_difficulty "1" //Geändert

//*************************************************************************
*****
// Zombie Settings
//*************************************************************************
*****


// Max zombies at one time (max 75 on screen at a time, requires very powerfull server)
set btd_maxzombies "35"

// Number of zombies before markers appear over them
set btd_numzomsmarker "5"

// Zombie health
set btd_zombiehealth "10" //Geändert "150"

// random zombie spawns (1 random, 2 - not random)
set btd_random_spawns "1" //Geändert

// How much damage zombies do (5 - 100)
set btd_zomdmg "5"

// the range of the players sword
set player_meleerange "250"

//*************************************************************************
*****
// Anti Camp Settings
//*************************************************************************
*****

// anti camp system (0 = off, 1 = teleport, 2 = timer, 3 = both)
set btd_anticamp "1" //Geändert

// time untill punishment takes place
set btd_camp_max_time "90"

// time until warning message is displayed
set btd_camp_message_time "85"

// punishment (1 = move to spec, 2 = drop health, 3 = kill player)
set btd_camp_punishment "3"

// amount of health to drop per second
set btd_camp_drophealth "1" //Geändert

//*************************************************************************
*****
// Pickup Settings
//*************************************************************************
*****

// allow pickups in survival and tdm ( 0 = No, 1 = Yes | Default = No )
set btd_pickup_on "1"

// spawn time for pickups in seconds (Range = 5 - 60 | Default = 5 )
set btd_pickup_spawn_time "20" //Geändert

//*************************************************************************
*****
// Client Menu
//*************************************************************************
*****

// allow clients to change person view (0 = No, 1 = Yes | Default = Yes)
set btd_client_third "1"

// allow clients to turn on laser (0 = No, 1 = Yes, 2 = Selected Weapons | Default = Selected Weapons)
set btd_client_laser "2"

// allow clients to change field of view (0 = No, 1 = Yes | Default = Yes)
set btd_client_fov "1"

// allow clients to turn on crosshair (0 = No, 1 = Yes | Default = Yes)
set btd_client_crosshair "1"

// allow clients to turn on light (0 = No, 1 = Yes | Default = Yes)
set btd_client_light "1" //Geändert

//*************************************************************************
*****
// Other Settings
//*************************************************************************
*****

// Damage percentage increasment on headshots (not working yet)
// set btd_zomheadshot "30"

// Chance that players will make a pain sound when hurt
set btd_painsounds "75"

// Chance that players will make a death sound when they die
set btd_deathsounds "75"

und so weiter...

dei meisten sachen hab ich so gelassen deswegen schreib ich sie nicht weiter auf, was mir bloss aufgefallen ist das ich nicht die "btd_trade.cfg" habe.
Ich hoffe es kann mir einer helfen und den fehler finden.