CoD2 Extreme Server (Waffenauswahl + Laser-Zielpunkt)

fkiller98
Hallo erst mal alle zusammen!!!

Ich habe mir in klein arbeit mal ein cod2 extreme server erstellt. Nun habe ich folgenes problem ich möchte 2 waffen auswählen können und wenn es geht auch ein rotpunktvisier haben. Leider finde ich keine hilfen dazu oder wo ich was dazu einstellen muß. Anleitungen zwar teilweise gefunden im netz aber leider nicht in deutsch womit es mir erschwert wird zu verstehen was sie von einem da wollen. Könnte mir einer von euch pls helfen???? Ich würde mich freuen über eine positive Nachricht.


MfG Fkiller98

PS: Servername : CHB2008 oder CHB2008NEW
MikeTNT
Welcher COD2 Patch ist installiert? Welche Version des Mods hast du genommen (am besten Download-Link angeben oder poste Poste den Inhalt deiner Config-Dateien)? Betriebssystem?

cu Mike
fkiller98
Erst mal danke für dine schnelle antwort miketnt.

Um deine fragn zu beantworten:
Habe CoD2 mit Patch 1.3 drauf
Extreme Ver. 2.0
BS = WinXP Pro

und meine server.cfg sieht so aus:

//*************************************************************************
*****
// Call of Duty 2 - eXtreme+ modification
//*************************************************************************
*****
// author : Astoroth and the eXtreme+ SupportCrew
// email : astoroth@gom.me.uk
// website : http://www.extremecod.com
//
// mod : eXtreme+
// version : 2.0
// update : June 2007
//*************************************************************************
*****


//*************************************************************************
*****
//Color Codes
//*************************************************************************
*****
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red*
// ^2 = Green*
// ^3 = Yellow*
// ^4 = Blue*
// ^5 = Cyan*
// ^6 = pink/Magenta*
// ^7 = White*
// ^0 = Black*


//*************************************************************************
*****
// Public Information
//*************************************************************************
*****
sets sv_hostname "CHB2008 New"
sets _Admin "FKILLER98"
sets _Email ""
sets _Website "http://www.extremecod.com"
sets _Location "Germany"
sets _Irc ""
sets _Mod "^3e^1X^3treme^2+^7 2.0"
sets _ModVer "v2.0"
sets _ModUpdate "3Right Now"
sets _Maps "COD2 Stock & Custom"
set scr_motd "weiß noch nicht"


//*************************************************************************
*****
// Common/general Server Settings
//*************************************************************************
*****
// Network options
//set net_ip "192.168.xxx.xxx" // Set your servers IP address
//set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "xxxxx" // RCON must supply pw to use
set sv_privatePassword "xxxxx" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "20" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "10" // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "200" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODS, Custom Maps
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL "http://www.yoursite.com/cod2
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "20000"

// FPS
//set sv_fps "20"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"


//*************************************************************************
*****
// Misc (more settings in scriptdate\serversettings.cfg)
//*************************************************************************
*****
set sv_allowAnonymous "0"
set sv_invulnerabletime "5"
set g_antilag "0"


//*************************************************************************
*****
// Diagnostics (more settings in scriptdate\serversettings.cfg)
//*************************************************************************
*****
// server devmode 0 - 2
//set developer "0"

// test bots (can crash the server on next map!)
//set scr_testclients "10"

// freeze the bots to the ground?, easier when testing!
set scr_botfreeze "0"


//*************************************************************************
*****
// Init & Exec CFG Files
//*************************************************************************
*****
pb_sv_enable
wait
set scr_drm_cfg_1 "serversettings.cfg"
wait
set scr_drm_cfg_2 "redirect.cfg"
wait
set scr_drm_cfg_3 "clancontrol.cfg"
wait
set scr_drm_cfg_4 "security.cfg"
wait
set scr_drm_cfg_5 "wmdcontrol.cfg"
wait
set scr_drm_cfg_6 "healthcontrol.cfg"
wait
set scr_drm_cfg_7 "mapcontrol.cfg"
wait
set scr_drm_cfg_8 "monitoring.cfg"
wait
set scr_drm_cfg_9 "ambientfx.cfg"
wait
set scr_drm_cfg_10 "miscfeatures.cfg"
wait
set scr_drm_cfg_11 "playercontrol.cfg"
wait
set scr_drm_cfg_12 "weaponcontrol.cfg"
wait
set scr_drm_cfg_13 "ranksystem.cfg"
wait
set scr_drm_cfg_14 "gametypes.cfg"
wait
exec maprotation.cfg

hoffe das es dir mehr auskunf gibt.

Mfg Fkiller98
MikeTNT
Da fehlen aber noch etliche Config-Dateien. Version 2.0 dürfte bereits das neue dvar-Handling integriert haben. Schau mal im Modordner nach einem Unterordner namens "scriptdata". Dort müßten miscfeatures.cfg, playercontrol.cfg, weaponcontrol.cfg und diverse andere Configdateien liegen, wo man Laserdot und Dualweapons aktivieren kann.

Nebenbei gefragt: Gibt es einen bestimmten Grund, warum du eine veraltete Version genommen hast? AKtuell wäre Version 2.4: http://www.extremecod2.com/

cu Mike
fkiller98
gab nur ein grund dafür das ich 2.0 verwendet habe --- hatte die 2.2 drauf und bekomm online mit einigen servern probleme.
die einstellung für laser dot hab ich gefunden nur nicht die für dualweapon hmmm langsam verzweifle ich dran

mfg
Nightwing
Klatsch Dir dieses Proggi drauf: Programmer's Notepad
Öffne eine beliebige Config und klicke oben auf: Edit --> Find in Files (oder CTRL + SHIFT + F). Gib nun Dein dualweapon ein und den Ordner, wo die Configs liegen (scriptdata). Kannst auch nur nach "dual" suchen. Dürftest schneller sein, wie jede cfg durchzusehen...
TIP: Waffeneinstellungen wirst vermutlich in der weaponcontrol.cfg finden.

ToM
fkiller98
dein tool geht wirklich schnell und einfach nur leider nicht das gewünschte ergebnis:
Gametypes.cfg
Playercontrol.cfg
Ranksystem.cfg
was mit dual gefunden.
Hier mal meine Weaponcontrol.cfg:

// author : Astoroth and the eXtreme+ Support Crew
// email : astoroth@gom.me.uk
// website : http://www.mycallofduty.com
//
// mod : eXtreme+
// version : 2.3
// update : November 2007

// All Weapons Menu. Choose from all weapons available

// Replace the standard weapons menus (primary and secondary) with an all
// weapons menu. Handy for better weapons choice control. This overrules the
// weapon classes and team only settings.
// 0 = disabled (default)
// 1 = enabled
//set ex_all_weapons "0"

// weapon loadout and menu system

// Map or Gametype based weapon control - On some maps or gametypes
// you may wish to allow only one particular class of weapons to be used,
// simply add the map or gametype name to the end of the dvar and then
// set the value. NB: for russians the PPSH as an MG, so that way all teams
// will have an MG to use!

// 0 = disabled (all weapons available per team (COD2 stock system!)) (default)
// 1 = pistols only
// 2 = sniper only
// 3 = machine gun only
// 4 = submachine gun only
// 5 = rifles only
// 6 = bolt action only
// 7 = shotgun only
// 8 = panzerschreck only

// if you want your server to only use one group of weapons all the time
// the stock menu will appear if you use the setting 0, also note that using
// any other option than 0 will disable the secondary weapons system!
set ex_wepo_class "0"

// or you may wish to use one class of weapons on a particalar map or
// gametype, or even both?...here are some examples... remember not
// to use // if you decide to create one!

//set ex_wepo_class_mp_dawnville "1"
//set ex_wepo_class_mp_carentan "2"
//set ex_wepo_class_mp_brecourt "3"
//set ex_wepo_class_mp_breakout "4"
//set ex_wepo_class_mp_matmata "5"
//set ex_wepo_class_mp_trainstation "6"
//set ex_wepo_class_mp_decoy "7"
//set ex_wepo_class_mp_leningrad "8"

// Team or non-team based weapons menu's
// if you would like to have all weapons available from a particular class
// for all teams, set this next option to 0, otherwise set this to 1 (default)
set ex_wepo_team_only "1"

// If you decide to use the above options, you can also set the allowed
// status for frag and smoke grenades, this applies to all weapon classes.
// allow grenades with weapon class option?
// 0 = disable
// 1 = frag grenades only
// 2 = smoke grenades only
// 3 = frag and smoke grenades
set ex_wepo_allow_grenades "3"

// ammo loadout, you can choose here whether to use the stock ammo loadouts for weapons
// or use the rank system loadouts (not frag or smoke grenades!).
// If the ranks system is disabled this value is forced to stock loadouts!
// 0 = stock loadouts (these can be adjusted in the weapon ammo limit section below)
// 1 = use rank system loadout (configured in the ranksystem.cfg)
set ex_wepo_loadout "1"

// Secondary weapon system

// You may wish to use another weapon as secondary rather than COD2's default pistol,
// by enabling this system you will have an additional menu for to choose a secondary
// weapon from, you can even still have the pistol! making that 3 weapons at any one time!
// NB: when enabling a weapon only based setting, this option is automatically disabled.

// Allow secondary weapon system
// 0 = disable
// 1 = enable (same team weapon menu only displayed)
// 2 = enable (enemy team weapon menu displayed)
set ex_wepo_secondary "1"

// examples
// set ex_wepo_secondary_mp_carentan "1"
// set ex_wepo_secondary_tdm "1"
// set ex_wepo_secondary_ctf_mp_dawnville "1"

// enemy weapon usage

// this monitor the usage of enemy weapons in the primary and secondary weapon slots for
// enemy weapons picked up, this function is disabled and forced to allow usage of enemy
// weapons in non-teamplay based gametypes and when using the weapon class based menus
// 0 = allowed
// 1 = allowed only if ammo of current weapon in that slot falls below %
// 2 = not allowed
set ex_wepo_enemy "0"

// Overide %, if you have chosen option 1 for enemy weapon usage
// you can overide the % value here ( 0% - 100%)
//set ex_wepo_cent "20"

// pistol settings

// for the secondary system and all weapon modes except 0 and 1, you can also set
// whether the player is allowed a sidearm (pistol)
// 0 = disabled
// 1 = enabled (cannot be exchanged for another weapon during play)
// 2 = enabled (can be exchanged for another weapon during play)
set ex_wepo_sidearm "1"

// Switch Scope Zoom ((m key to switch scopes -- Sniper rifles ONLY))

// 0 = disabled (default)
// 1 = enabled
//set ex_switch_scopezoom "1"

// offhand (grenade) loadout system

// You can choose how you would like the frag and smoke grenades to be granted
// to players joining you server.

// frag grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem frag loadout (only available if ranksystem enabled)
// 2 = fixed ammo every spawn
// 3 = random ammo every spawn
// NB: if the ranks system is disabled this value is forced to stock loadouts!
set ex_frag_loadout "2"

// option 0 - weapon class stock frag grenade ammo
// min = 0, max = 9, default = 2
//set ex_wepo_frag_stock_sniper "2"
//set ex_wepo_frag_stock_rifle "2"
//set ex_wepo_frag_stock_mg "2"
//set ex_wepo_frag_stock_smg "2"
//set ex_wepo_frag_stock_shot "2"
//set ex_wepo_frag_stock_rl "2"

// option 1 - these settings is in the ranksystem.cfg

// option 2 - fixed frag grenade ammo every spawn (0 - 9)
set ex_wepo_frag "1"

// option 3 - random frag grenade ammo every spawn (0 - 9)
//set ex_wepo_frag_random "9"

// smoke grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem frag loadout (only available if ranksystem enabled)
// 2 = fixed ammo every spawn
// 3 = random ammo every spawn
// NB: if the ranks system is disabled this value is forced to stock loadouts!
set ex_smoke_loadout "2"

// option 0 - weapon class stock smoke grenade ammo choose
// min = 0, max = 9, default = 1
//set ex_wepo_smoke_stock_sniper "1"
//set ex_wepo_smoke_stock_rifle "1"
//set ex_wepo_smoke_stock_mg "1"
//set ex_wepo_smoke_stock_smg "1"
//set ex_wepo_smoke_stock_shot "1"
//set ex_wepo_smoke_stock_rl "1"

// option 1 - these settings is in the ranksystem.cfg

// option 2 - fixed smoke grenade ammo every spawn (0 - 9)
set ex_wepo_smoke "1"

// option 3 - random smoke grenade ammo every spawn (0 - 9)
//set ex_wepo_smoke_random "9"

// Grenade warning (battlechatter)

// when a player throws a frag grenade, if a teammate is near them or they are in the area
// of the impact point, a warning will be issued..., the enemy will sometimes also warn there
// team, if they see a frag or smoke grenade near them too! this option is disabled in DM
// automatically
// 0 = disable, 1 = enable, default = 0
set ex_grenadewarn "1"

// Turrets & mobile MG's (MG42 & 30cal)

// allow turrets
// unfixed turrets (2) is not available for weapons classes!
// 0 = remove turrets, 1 = enable fixed, 2 = enable unfixed (default = 1)
set ex_turrets "2"

// turret abuse
// here you can set the number of times per spawn a player can kill using a turret
// weapon before getting warned, and before getting killed.
// 0 = disable, 1 = enabled (default = 0)
//set ex_turretabuse "0"

// number of kills to activate turret abuse warning
// min = 1, max = 99 (default = 5)
//set ex_turretabuse_warn "2"

// number of kills to activate turret abuse punishment
// min = ex_turretabuse_warn + 1, max = 100 (default = ex_turretabuse_warn + 2)
//set ex_turretabuse_kill "10"

// pause (disable-wait-enable) weapon if they shoot while carrying mg
// 0 = disable, 1 = enabled (default = 0)
set ex_mg_shoot_disable "1"

// hurt player if they shoot while carrying mg
// 0 = disable, 1 = enabled (default = 0)
//set ex_mg_shoot_damage "1"

// Landmines

// Landmines can be planted by going prone and pressing USE
// Landmines can be defused by going prone or crouching and pressing USE
// (there will be an indicator when you are close enough to defuse)
// 0 = disabled
// 1 = enabled (default)
//set ex_landmines "1"

// landmine loadout
// 0 = use weapon classes (see below)
// 1 = use ranksystem (if ranksystem enabled; see ranksystem.cfg) (default)
set ex_landmines_loadout "1"

// Weapon class loadout. Number of landmines for each weapon type.
// min = 0, max = 9 (default = 2)
//set ex_allow_mine_sniper "2"
//set ex_allow_mine_boltrifle "2"
//set ex_allow_mine_rifle "2"
//set ex_allow_mine_semiauto "1"
//set ex_allow_mine_smg "1"
//set ex_allow_mine_mg "1"
//set ex_allow_mine_shotgun "1"

// Max number of deployed mines per team (team based) or per player (DM style)
// min = 1, max = 32 (default = 5)
set ex_landmines_max "15"
set ex_landmines_max_dm "5"

// FIFO: First In - First Out
// Deletes oldest mine if more than max have been deployed.
// 0 = disabled
// 1 = enabled (default)
//set ex_landmines_fifo "1"

// Landmine plant time
// Sets the number of seconds required to plant a mine
// min = 3, max= 20 (default = 5)
//set ex_landmine_plant_time "5"

// Landmine defuse time
// Sets the number of seconds required to defuse a mine
// min = 3, max = 20 (default = 5)
//set ex_landmine_defuse_time "5"

// Landmine warnings
// Determines if a warning HUD element appears on a player's
// screen if he starts to get too close to a landmine.
// 0 = no warnings
// 1 = warnings (default)
//set ex_landmine_warning "1"

// Mine depth
// This chooses between two different depth options for the mines.
// 1 = 1 unit into the ground (easier to see)
// 2 = 2 units into the ground (harder to see) (default)
set ex_landmine_depth "1"

// Owner protection for DM style games
// A landmine will not blow up on its owner (also suppresses warning).
// 0 = disabled
// 1 = enabled (default)
set ex_landmine_ownersafe "0"

// Team protection for team based games
// A landmine will not blow up on owner or teammates (also suppresses warning).
// 0 = disabled
// 1 = enabled (default)
set ex_landmine_teamsafe "0"

// Check surfacetype before planting mine
// If enabled you can only plant mines on "beach", "dirt", "grass", "ice", "mud", "sand" and "snow".
// 0 = disabled (default)
// 1 = enabled
set ex_landmine_surfacecheck "1"

// Tripwires

// if enabled, by going prone and holding down the melee key, you can cycle through frag
// and smoke grenades then, release the melee key, you will then be able to hold down the
// melee key again and place the tripwire, you can also defuse any tripwire but take extra
// care, you might just blow yourself up!

// set tripwire options
// 0 = disabled (default)
// 1 = enabled
// 2 = enabled - don't count teamkills
// 3 = enabled - don't trigger on teammates
set ex_tripwire "1"

// tripwire for each team (in DM this number will be doubled)
// min = 1, max = 10, default = 5
set ex_tripwire_limit "4"

// display warning for teammates
// 0 = disable, 1 = enable, default = 0
set ex_tripwire_warning "1"

// tripwire explosion damage radius (in feet)
// min = 1, max = 999 (lots of damage), default = 12
set ex_tripwire_radius "20"

// Special Grenades (replace frag grenades)
// NOTE: YOU CAN ONLY ENABLE ONE OF THEM

// Napalm grenades
// 0 = disabled, 1 = enabled (default = 0)
//set ex_fire_grenades "0"

// Gas grenades
// 0 = disabled, 1 = enabled (default = 0)
//set ex_gas_grenades "0"

// Satchel Charges
// 0 = disabled, 1 = enabled (default = 0)
//set ex_satchel_charges "0"

// Coloured Smoke Grenades (napalm and gas replace smoke grenades)
// NOTE: CHOOSE ONLY ONE SETTING FOR ALL TEAMS IF USING "7", "8" OR "9"

// No messing around with weapon files and efx files here there and everywher, with
// extreme+ , it's all made easy for you. Just choose a colour for each nationality,
// there's even one for the ladies in there!
//
// Colour codes
// 0 = Stock Grey
// 1 = Blue
// 2 = Green
// 3 = Orange
// 4 = Pink ? hehe
// 5 = Red
// 6 = Yellow
// 7 = Napalm Grenades
// 8 = Gas Grenades
// 9 = Satchel Charges

// American smoke grenade colour?
set ex_american_smoke "1"

// British smoke grenade colour?
set ex_british_smoke "2"

// Russian smoke grenade colour?
set ex_russian_smoke "3"

// German smoke grenade colour?
set ex_german_smoke "4"

// drop weapons on death

// drop weapons on death (if it has ammo left)
// 0 = disabled (default)
// 1 = normal COD2 method, only current weapon is dropped
// 2 = primary weapon dropped only
// 3 = primaryb (secondary) weapon dropped only
// 4 = both primary & primaryb (secondary) are dropped
set ex_wepo_drop_weps "4"

// disallow certain weapons to be dropped (by class)
// 0 = do not allow drop
// 1 = allow drop (default)
//set ex_allow_pistol_drop "0" // Pistols
//set ex_allow_sniper_drop "0" // Default sniper rifles
//set ex_allow_sniperlr_drop "0" // Longrange sniper rifles
//set ex_allow_mg_drop "0" // Machinegun
//set ex_allow_smg_drop "0" // Sub machinegun
//set ex_allow_rifle_drop "0" // Rifles
//set ex_allow_boltrifle_drop "0" // Bolt rifles
//set ex_allow_shotgun_drop "0" // Shotgun
//set ex_allow_rl_drop "0" // Rocket launchers
//set ex_allow_ft_drop "0" // Flamethrowers

// drop grenades on death
// 0 = disabled (default)
// 1 = only drop frag grenades
// 2 = only drop smoke grenades
// 3 = drop frag and smoke grenades
set ex_wepo_drop_grenades "3"

// ammo crates

// Number of ammo crates per team.
// In DM all ammo crates will respond to all players, and axis and allies will
// get half of this (so use an even number to get the same amount).
// Please note this option will increase gamestate!
// 0 = disabled (default)
// 1-8 = number of crates per team
set ex_amc_perteam "4"

// Message display for ammo crates.
// 0 = left, above compass (default)
// 1 = centre screen
// 2 = scroll text area centre top -- adds to gamestate!
// 3 = bottom centre -- adds to gamestate!
//set ex_amc_msg "1"

// Ammo crates on compass.
// In team based games - if not neutral - max 4 crates per team.
// In DM style games crates will only blink if bonus score is enabled.
// 0 = disabled (default)
// 1 = enabled - never blink
// 2 = enabled - blink if still neutral
set ex_amc_compass "2"

// Ammo crates are parachuted into the map
// 0 = disabled (default)
// 1-3600 = seconds before first drop
set ex_amc_chutein "300"

// Drop in slices until maximum number reached.
// If not neutral, one slice drops this number for each team
// 0 = disabled (default)
// 1-4 = number of crates dropped per slice
set ex_amc_chutein_slice "2"

// Crates are neutral (no fixed team) when being dropped.
// In team based games, first USE tags crate for a specific team, making it
// disappear from the enemy's compass.
// In DM style games this is only used to determine bonus score, if enabled.
// 0 = disabled (default)
// 1 = enabled
set ex_amc_chutein_neutral "1"

// Wait before crates are deleted from map.
// Timer starts when the last crate hits the ground.
// 0 = disabled (default)
// 1-3600 = seconds before crates are removed from map
set ex_amc_chutein_lifespan "60"

// Wait before next slice is dropped in slice mode.
// 1-3600 = seconds to wait (default 10)
set ex_amc_chutein_pause_slice "20"

// Wait before a new batch of crates is chuted in.
// Only applicable if crate lifespan is enabled.
// 1-3600 = seconds to wait (default 240 = 4 minutes)
set ex_amc_chutein_pause_all "300"

// Give points to player or team for conquering a neutral crate
// 0 = disabled (default)
// 1 = player score
// 2 = team score (team based gametypes only)
// 3 = player and team score (team based gametypes only)
//set ex_amc_chutein_score "3"

// flamethrower

// Chance (percentage) the tank on the back will explode when hit
// min = 0 (disabled), max = 100, default = 50
//set ex_ft_tank_explode "100"

// Weapon Damage Modifiers

// frag grenades have increased damage by default in extreme+ to 150% but can be restored to
// stock damage by setting the dmgmod cvar to 100. All values are in percent, i.e. 100 = 100%
// which is normal weapon damage. remember, if you wish to use any of theses settings,
// remove the // in front of the 'set' command.

// Global switch, 0 = off 1 = on
set ex_wdmodon "1"

// sniper rifles
//set ex_wdm_springfield_mp "100"
//set ex_wdm_enfield_scope_mp "100"
//set ex_wdm_mosin_nagant_sniper_mp "100"
//set ex_wdm_kar98k_sniper_mp "100"
//set ex_wdm_g43_sniper "100"

// rifles
//set ex_wdm_m1carbine_mp "100"
//set ex_wdm_m1garand_mp "100"
//set ex_wdm_enfield_mp "100"
//set ex_wdm_mosin_nagant_mp "100"
//set ex_wdm_svt40_mp "100"
//set ex_wdm_kar98k_mp "100"
//set ex_wdm_g43_mp "100"

// machine gun (mg)
//set ex_wdm_bar_mp "100"
//set ex_wdm_bren_mp "100"
//set ex_wdm_ppsh_mp "100"
//set ex_wdm_mp44_mp "100"
//set ex_wdm_mobile_30cal "100"
//set ex_wdm_mobile_mg42 "100"

// submachine gun (smg)
//set ex_wdm_greasegun_mp "100"
//set ex_wdm_thompson_mp "100"
//set ex_wdm_sten_mp "100"
//set ex_wdm_pps42_mp "100"
//set ex_wdm_mp40_mp "100"

// shotgun
//set ex_wdm_shotgun_mp "100"

// panzerschreck
//set ex_wdm_panzerschreck_mp "100"
//set ex_wdm_panzerschreck_allies "100"

// pistols
//set ex_wdm_colt_mp "100"
//set ex_wdm_webley_mp "100"
//set ex_wdm_tt30_mp "100"
//set ex_wdm_luger_mp "100"

// frag grenades
set ex_wdm_frag_american_mp "125"
set ex_wdm_frag_british_mp "125"
set ex_wdm_frag_german_mp "125"
set ex_wdm_frag_russian_mp "125"

// Turret weapons
//set ex_wdm_mg42_bipod_duck_mp "100"
//set ex_wdm_mg42_bipod_prone_mp "100"
//set ex_wdm_mg42_bipod_stand_mp "100"
//set ex_wdm_mg30cal_duck_mp "100"
//set ex_wdm_mg30cal_stand_mp "100"
//set ex_wdm_mg30cal_prone_mp "100"

// flamethrowers
//set ex_wdm_flamethrower_allies "100"
//set ex_wdm_flamethrower_axis "100"

// weapons limiter

// You may wish to use a fixed number of a particular weapon available per game, so here
// you can set a limit per map for each of the COD2 weapons.
// 0 will disable a weapon completely. Max and default for weapons is 99, grenades is 999.
// Remember, if you wish to use any of theses settings, remove the // in front of the
// 'set' command. Ensure you leave enough weapons for the number of slots your server holds.

// Global switch, 0 = off 1 = on (default 0)
//set ex_weaponlimit "0"

// sniper rifles
//set ex_springfield_limit "99"
//set ex_enfield_scope_limit "99"
//set ex_mosin_nagant_sniper_limit "99"
//set ex_kar98k_sniper_limit "99"
//set ex_g43_sniper_limit "99"

// rifles
//set ex_m1carbine_limit "99"
//set ex_m1garand_limit "99"
//set ex_enfield_limit "99"
//set ex_mosin_nagant_limit "99"
//set ex_svt40_limit "99"
//set ex_kar98k_limit "99"
//set ex_g43_limit "99"

// machine gun (mg)
//set ex_bar_limit "99"
//set ex_bren_limit "99"
//set ex_ppsh_limit "99"
//set ex_mp44_limit "99"
//set ex_mg30cal_limit "99"
//set ex_mg42_limit "99"

// submachine gun (smg)
//set ex_greasegun_limit "99"
//set ex_thompson_limit "99"
//set ex_sten_limit "99"
//set ex_pps42_limit "99"
//set ex_mp40_limit "99"

// shotgun
//set ex_shotgun_limit "99"

// panzerschreck
//set ex_panzer_limit "99"
//set ex_bazooka_limit "99"

// pistols
//set ex_colt_limit "99"
//set ex_webley_limit "99"
//set ex_tt30_limit "99"
//set ex_luger_limit "99"

// knife
//set ex_knife_limit "99"

// frag grenades
//set ex_fraggrenade_limit "999"

// smoke grenades
//set ex_smokegrenade_limit "999"

// wmd binoculars
// if using the rank system, you can limit the amount
// of wmd capable binoculars
//set ex_wmd_binocular_limit "99"

// flamethrower
//set ex_flamethrower_limit "99"
//set ex_flammenwerfer_limit "99"

// ammo limiter (gun clips)

// If you are not using the rank system for weapon ammo loadouts, you may wish to set
// fixed loadouts for the weapons available during your games. The value range is goes from
// 0 - 999, remember the player will always have a full clip to start! remember, if you wish to
// use any of theses settings, remove the // in front of the 'set' command.

// sniper rifles
//set ex_springfield_ammo_limit "60" // default 60
//set ex_enfield_scope_ammo_limit "60" // default 60
//set ex_mosin_nagant_sniper_ammo_limit "60" // default 60
//set ex_kar98k_sniper_ammo_limit "60" // default 60
//set ex_g43_sniper_ammo_limit "100" // default 100

// rifles
//set ex_m1carbine_ammo_limit "90" // default 90
//set ex_m1garand_ammo_limit "96" // default 96
//set ex_enfield_ammo_limit "60" // default 60
//set ex_mosin_nagant_ammo_limit "60" // default 60
//set ex_svt40_ammo_limit "100" // default 100
//set ex_kar98k_ammo_limit "60" // default 60
//set ex_g43_ammo_limit "100" // default 100

// machine gun (mg)
//set ex_bar_ammo_limit "120" // default 120
//set ex_bren_ammo_limit "180" // default 180
//set ex_ppsh_ammo_limit "213" // default 213
//set ex_mp44_ammo_limit "180" // default 180
//set ex_mg30cal_ammo_limit "500" // default 500
//set ex_mg42_ammo_limit "500" // default 500

// submachine gun (smg)
//set ex_greasegun_ammo_limit "192" // default 192
//set ex_thompson_ammo_limit "180" // default 180
//set ex_sten_ammo_limit "192" // default 192
//set ex_pps42_ammo_limit "210" // default 210
//set ex_mp40_ammo_limit "192" // default 192

// shotgun
//set ex_shotgun_ammo_limit "60" // default 60

// panzerschreck
//set ex_panzer_ammo_limit "4" // default 4
//set ex_bazooka_ammo_limit "4" // default 4

// pistols
//set ex_colt_ammo_limit "21" // default 21
//set ex_webley_ammo_limit "18" // default 18
//set ex_tt30_ammo_limit "24" // default 24
//set ex_luger_ammo_limit "24" // default 24

// knife
//set ex_knife_ammo_limit "30" // default 30

// flamethower
//set ex_flamethrower_ammo_limit "100" // default 500
//set ex_flammenwerfer_ammo_limit "100" // default 500

// Weapons
// 0 = off, 1 = on, default = 0,

// Weapon Ammo Pools
//set g_weaponAmmoPools "0"

// Snipers
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_g43sniper "1"

// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
set scr_allow_svt40 "1"

// MGs
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
set scr_allow_mg30cal "1"
set scr_allow_mg42 "1"

// SMGs
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"

// Shotgun
set scr_allow_shotgun "1"

// Panzerschreck
set scr_allow_panzerschreck "1"
set scr_allow_bazooka "1"

// Grenades
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"

// Pistols
set scr_allow_colt "1"
set scr_allow_luger "1"
set scr_allow_webley "1"
set scr_allow_tt30 "1"

// Knife
// when set to 1 (default) the pistols are replaced by knives
set scr_allow_knife "1"

// Binocular
set scr_allow_binocular "1"

// Flamethrower
set scr_allow_flamethrower "1"
set scr_allow_flammenwerfer "1"


Habe auch Extreme 2.3 auf server jetzt raufgemacht --- leider auch dort nicht gefunden

MfG
Flachzange
Was du meinst ist das hier

// Allow secondary weapon system
// 0 = disable
// 1 = enable (same team weapon menu only displayed)
// 2 = enable (enemy team weapon menu displayed)
set ex_wepo_secondary "1"

Allerdings musst du dann auch das hier wie folgt ändern:
set ex_wepo_team_only "0"

Die Pistol kannst du so deaktivieren
set ex_wepo_sidearm "0"

Scahu dir doch mal meinen eXtreme an
85.131.195.101:21000 =|BoG|=eXtreme-Mod-Server
Aktuell ist das der 2.3er. Da lief aber seit 1.6 schon jede Version.
Da laufen die meisten Maps mit 2 Waffen aus dem selben Team. Etliche Maps als OnlyRifle und als OnlyShotgun. Wenn dir das so zusagt kann ich dir ja noch ein paar Tips geben
MikeTNT
Da er set ex_wepo_secondary "1" bereits auf 1 stehen hat, müßten doch bereits 2 Waffenmenüs kommen verwirrt (außer es wurden Waffenklassen aktiviert, dann geht es natürlich nicht mehr).
Und wenn er den Wert auf 2 setzen würde, müßte er statt der Team-Waffen im zweiten Waffenmenü die Feind-Waffen wählen können.

Edit: Ich seh schon, es gibt hier noch diverse Abhängigkeiten.
Wenn ich das richtig sehe, kann man sogar das Waffenmenü gegen einen Allweapon-Menü tauschen, wenn man set ex_all_weapons auf "1" setzt und davor die beiden // (Slashs) entfernt

cu Mike
fkiller98
danke erst mal an euch :

also zu dir flachzange war bei dir auf dem server und konnte nur zwisdchen 3 waffen wählen hm

und mike:

das ist das was ich meinte verstehe die abhängigkeiten unter den einzelnen waffensachen dort nicht

thx
MikeTNT
Was passiert, wenn du diese Werte bei dir übernimmst:
set ex_wepo_secondary "2"
und
set ex_wepo_team_only "0"

Dann sollte es doch schon so sein, wie du es wünschst.

Bezüglich Flachzangen-Server: Wenn dort nur drei Waffen sichbar waren, dann war eventuell für die gerade laufende Map eine Waffenklasse definiert worden (z.B. nur Sniper) oder der Weaponlimiter ist aktiv, so dass die besten Waffen schon von anderen Teammitgliedern verwendet wurden, als du gejoint hast.

cu Mike
fkiller98
bin leider freitag erst wieder da um es auszuprobieren melde mich dann noch mal auf jeden ob es geklappt hat oder nicht.

mfg fk
Flachzange
@MikeTNT
genau, du hast vermutlich gerade ne OnlyRifle-Runde erwischt...
Die normalen Maps sind mit allen Waffen aus dem eigenen Team und du kannst eine primary und secondary wählen.
fkiller98
Erst mal Entschuldigung das ich mich jetzt erst melde. Habe am WE mal alles was ihr so geschrieben hat ausprobiert ---- leider ohne erfolg. Die abhängigkeit muß woanders noch sein. flachzange hätte intresse an hilfe deines aufgesetzten servers. hab keine nerven mehr ansonsten.

mfg fk
Flachzange
Zip mir mal bitte deinen Modordner wie er momentan ist. Dann schau ich mir den komplett an und teste den bei mir.
Du kriegst auch gleich ne IM.
Flachzange
Ok,
ich habe die Files entpackt und nach ca. 10 Sekunden den ersten Fehler gefunden... ^^
1. Die extreme-Mod-Files gehören nicht in den Mainordner!
- Mach auf der selben Ebene wie der Main-Ordner einen separaten Modordner meiner heisst zum Beispiel bog nimm irgendwas kurzes, ohne Leer- oder Sonderzeichen, alles klein geschrieben
- Das musst du im Startparameter deines Servers mit angeben
+fs_game bog (oder wie auch immer du den Ordner nennst)
Ich vermute mal, das er immer nur automatisch die Standards geladen hat, deswegen kam von deinen Änderungen auch nix an.
Deine Startparameter für den Server wären noch interessant
2. In diesem Ordner sollten dann auch die Serverfiles liegen. Am besten das
"Advanced Server Setup" von hier. Da sind die serverseitigen Files gleich entpackt, das spart Zeichen, d.h. evtl ein bischen mehr Customs können auf den Server.

Probier das doch bitte mal aus bevor ich mir die ganzen Configs eins zu eins reinziehe.
fkiller98
smile smile smile danke danke danke an dir FLACHZANGE!!! smile smile smile

es lebt ^^

war noch ein fehler in der startzeile ---- fs_game xxx war noch ein falscher ordner eingetragen.

wenn du mir jetzt noch sagen könntest wo ich den upload für die daten erhöhen kann wäre ich der glücklichste Member wieder.

gibt bestimmt noch ein zwei fragen dann bei gelegenheit.

hab ein paar sachen geändert wo auch ein danke an dich eingetragen ist --- hoffe habe dein einverständnis dafür.

mfg fk

PS: server-name: chb2008 new

würde mich freuen wenn du mal vorbei schauen würdest. smile
Flachzange
*rotwerd*
Übertreibs nicht. So schwer war es ja auch wieder nicht.

Hast du mir vielleicht die IP, dann kuck ich mal vorbei. Nach nem Namen suchen ist nicht so optimal.

Für den redirect habe ich schon mal was in der FAQ eingetragen. Das dürfte dein Problem vollends lösen.

Welche Fragen hast du denn noch?
Wenn du nicht in ein paar Worte fassen kannst, dann schau doch einfach mal bei uns im Ventrilo vorbei.