Verni@hter
Moin,
welches dieser Dinge hier ist denn für die Verzögerung der Smoke Nades verantwortlich? Also man schmeißt sie aber sie fängt nicht gleich an zu rauchen.
Code angehängt. Klicke hier zum Ein-/Ausblenden
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WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Smoke Grenade\weaponSlot\none\displayName\WEAPON_ANM8_SMOKE_GRENADE\AIOverlayDescription\\modeName\\playerAnimType\other\gunModel\viewmodel_ussmokegrenade\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_ussmokegrenade_idle\emptyIdleAnim\viewmodel_ussmokegrenade_idle\fireAnim\viewmodel_ussmokegrenade_throw\holdFireAnim\viewmodel_ussmokegrenade_pullpin\lastShotAnim\viewmodel_ussmokegrenade_throw\meleeAnim\viewmodel_ussmokegrenade_idle\raiseAnim\viewmodel_ussmokegrenade_idle\dropAnim\viewmodel_ussmokegrenade_idle\altRaiseAnim\viewmodel_ussmokegrenade_idle\altDropAnim\viewmodel_ussmokegrenade_idle\autoAimRange\1600\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\moveSpeedScale\1.2\damage\0\meleeDamage\50\fireDelay\0.1\meleeDelay\0.1\fireTime\0.3\holdFireTime\0.6\meleeTime\0.66\reloadTime\2\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0\fuseTime\6\clipOnly\1\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\xmodel/weapon_us_smoke_grenade\hudIcon\hud_us_smokegrenade\modeIcon\\ammoName\smokegrenade_american\maxAmmo\1\startAmmo\1\clipName\smokegrenade_american\clipSize\1\sharedAmmoCapName\WEAPON_SMOKEGRENADE\sharedAmmoCap\1\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\weap_fraggrenade_pin\fireSound\weap_fraggrenade_fire\lastShotSound\\reloadSound\\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\0\wideListIcon\0\killIcon\\wideKillIcon\0\flipKillIcon\1\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\projectileSpeed\960\projectileSpeedUp\120\projectileModel\xmodel/projectile_us_smoke_grenade\projExplosionType\none\projExplosionEffect\fx/props/american_smoke_grenade.efx\projExplosionSound\smokegrenade_explode_default\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0 |
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Ist es vieleicht das also wann sie gezündet wird?
Code angehängt. Klicke hier zum Ein-/Ausblenden