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//////////////////////////////////////////////////////////////////////////////////////////////MODERN PAINTBALL v1.2 SERVER CONFIG/////////////////////////////////////////////////// //////////////////////////////////////////// Color Codes// Colors for text. Do not clear the comment in front of the color codes.// Useful for your server name, motd msg's - Information and ref use only // ^1 = Red // ^2 = Green// ^3 = Yellow// ^4 = Blue// ^5 = Cyan// ^6 = pink/Magenta// ^7 = White// ^0 = Black// Public Informationsets sv_hostname "ESG=| ModernPaintball |=ESG="sets _Admin "Martin Lüdecke"sets _Email ""sets _Website ""sets _Location ""sets _Irc ""sets _Mod "ModernPaintball"sets _ModVer "1.2"sets _ModUpdate ""sets _Maps ""set scr_motd ""// Common Server Settings// Log Settingsset g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=appendset logfile "1" // 0 = NO log, 1 = log file enabledset g_log "games_mp.log" // Name of log file, default is games_mp.logset sv_log_damage "1"// Network optionsset net_ip "88.198.25.229" // Set your servers IP addressset net_port "28963" // Set your port numberset com_hunkMegs "512"set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications// Server Network Modeset dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet// Master serversset sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com"set sv_master3 "cod2master.infinityward.com"set sv_master3 "cod2update.activision.com"set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" set sv_gamespy "1" // Password Settingsset rcon_password "GEHEIM" // RCON must supply pw to useset sv_privatePassword "GEHEIM" // Private slots, non-public slots// The following can be used to lock out the server so that only those// players that have been provide the password can connect. Good for// matches, practices, etc.set g_password ""// Player slots setupset sv_maxclients "20" // MAX server player slots, this is TOTAL player slotsset sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots// Ping set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connectset sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect// Client Download Settings. (0=off/1=on) Used for MODs and custom maps// See included Quick Setup Guide for instructions.set sv_allowdownload "1"seta sv_wwwDownload "0"seta sv_wwwBaseURL ""seta sv_wwwDlDisconnected "0"// Rate set sv_maxRate "25000" // FPSset sv_fps "20"// Drop inactive playersset sv_timeout "300"set sv_zombietime "1"set g_inactivity "0"set g_inactivityspectator "0"// AntiFlooding Settingsset sv_floodProtect "1"set sv_reconnectlimit "3"// Anti Cheat Settingsset sv_disableClientConsole "1"set cl_autocmd "0"set sv_cheats "0"set sv_pure "1"set g_banIPs ""set g_no_script_spam "1"set sv_punkbuster "1"// Temporary Ban duration, in secondsset sv_kickBanTime "3600"// In-game voice communication systemset sv_voice "1"set sv_voiceQuality "9"set voice_deadChat "0"set voice_global "0"set voice_localEcho "0"set winvoice_mic_mute "1"// Misc set sv_allowAnonymous "1"set g_antilag "1"set g_compassShowEnemies "0"//set ui_maxclients 64set scr_drawfriend "1"set scr_forcerespawn "1"// Custom set g_allowvote "0"set scr_teambalance "1"// Map Rotation Config// "dm" - free for all deathmatch// "dom" - domination// "koth" - headquarters// "sab" - sabotage// "sd" - search & destroy// "war" - team deathmatch// "sa" - strong arm// "tds" - team swap// "lts" - last team standing// Maps That Do Not Work With This Mod!// mp_backlot// mp_crossfire// mp_citystreets// mp_vacant// mp_broadcast// Maps That May Cause Problems!// mp_creek// Paintball Maps For The Mod// mp_pb_warehouse Warehouse [ dm, war, dom, koth, sa, tds, lts ]// mp_pb_forest Forest [ dm, war, dom, koth, sa, tds, lts ]// mp_pb_sb Speedball [ dm, war, dom, koth, sa, tds, lts ]// mp_pb_bunkerhill Bunkerhill [ dm, war, dom, koth, sa, tds, lts ]// mp_pb_psb Pro-Speedball [ dm, war, dom, koth, sa, tds, lts ]// mp_pb_sb_a Speedball 1 [ dm, war, sa, tds, lts ]// mp_pb_sb_b Speedball 2 [ dm, war, sa, tds, lts ]// First gametype to loadset g_gametype "dm"// PAINTBALL MAPSset sv_mapRotation "gametype war map mp_pb_warehouse gametype tds map mp_pb_forest gametype lts map mp_pb_sb_b gametype sa map mp_pb_sb gametype koth map mp_pb_bunkerhill gametype dom map mp_pb_psb gametype lts map mp_pb_sb_a"// DM -- FREE FOR ALL DEATHMATCH//set sv_mapRotation "gametype dm map mp_convoy gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_cargoship gametype dm map mp_crash_snow gametype dm map mp_creek gametype dm map mp_carentan gametype dm map mp_killhouse gametype dm map mp_pb_warehouse gametype dm map mp_pb_forest gametype dm map mp_pb_sb gametype dm map mp_pb_bunkerhill gametype dm map mp_pb_psb gametype dm map mp_pb_sb_a gametype dm map mp_pb_sb_b"// DOM -- DOMINATION//set sv_mapRotation "gametype dom map mp_convoy gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_cargoship gametype dom map mp_crash_snow gametype dom map mp_creek gametype dom map mp_carentan gametype dom map mp_killhouse gametype dom map mp_pb_warehouse gametype dom map mp_pb_forest gametype dom map mp_pb_sb gametype dom map mp_pb_bunkerhill gametype dom map mp_pb_psb"// WAR -- TEAM DEATH MATCH//set sv_mapRotation "gametype war map mp_convoy gametype war map mp_bloc gametype war map mp_bog gametype war map mp_countdown gametype war map mp_crash gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_cargoship gametype war map mp_crash_snow gametype war map mp_creek gametype war map mp_carentan gametype war map mp_killhouse gametype war map mp_pb_warehouse gametype war map mp_pb_forest gametype war map mp_pb_sb gametype war map mp_pb_bunkerhill gametype war map mp_pb_psb gametype war map mp_pb_sb_a gametype war map mp_pb_sb_b"// SAB -- SABOTAGE//set sv_mapRotation "gametype sab map mp_convoy gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_cargoship gametype sab map mp_crash_snow gametype sab map mp_creek gametype sab map mp_carentan gametype sab map mp_killhouse"// SD -- SEARCH & DESTROY//set sv_mapRotation "gametype sd map mp_convoy gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_cargoship gametype sd map mp_crash_snow gametype sd map mp_creek gametype sd map mp_carentan gametype sd map mp_killhouse"// KOTH -- HEADQUARTERS//set sv_mapRotation "gametype koth map mp_convoy gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_cargoship gametype koth map mp_crash_snow gametype koth map mp_creek gametype koth map mp_carentan gametype koth map mp_killhouse gametype koth map mp_pb_warehouse gametype koth map mp_pb_forest gametype koth map mp_pb_sb gametype koth map mp_pb_bunkerhill gametype koth map mp_pb_psb"// STRONG ARM//set sv_mapRotation "gametype sa map mp_convoy gametype sa map mp_bloc gametype sa map mp_bog gametype sa map mp_countdown gametype sa map mp_crash gametype sa map mp_farm gametype sa map mp_overgrown gametype sa map mp_pipeline gametype sa map mp_shipment gametype sa map mp_showdown gametype sa map mp_strike gametype sa map mp_cargoship gametype sa map mp_crash_snow gametype sa map mp_creek gametype sa map mp_carentan gametype sa map mp_killhouse gametype sa map mp_pb_warehouse gametype sa map mp_pb_forest gametype sa map mp_pb_sb gametype sa map mp_pb_bunkerhill gametype sa map mp_pb_psb gametype sa map mp_pb_sb_a gametype sa map mp_pb_sb_b"// TEAM DEATH SWAP//set sv_mapRotation "gametype tds map mp_convoy gametype tds map mp_bloc gametype tds map mp_bog gametype tds map mp_countdown gametype tds map mp_crash gametype tds map mp_farm gametype tds map mp_overgrown gametype tds map mp_pipeline gametype tds map mp_shipment gametype tds map mp_showdown gametype tds map mp_strike gametype tds map mp_cargoship gametype tds map mp_crash_snow gametype tds map mp_creek gametype tds map mp_carentan gametype tds map mp_killhouse gametype tds map mp_pb_warehouse gametype tds map mp_pb_forest gametype tds map mp_pb_sb gametype tds map mp_pb_bunkerhill gametype tds map mp_pb_psb gametype tds map mp_pb_sb_a gametype tds map mp_pb_sb_b"// LAST TEAM STANDING//set sv_mapRotation "gametype lts map mp_convoy gametype lts map mp_bloc gametype lts map mp_bog gametype lts map mp_countdown gametype lts map mp_crash gametype lts map mp_farm gametype lts map mp_overgrown gametype lts map mp_pipeline gametype lts map mp_shipment gametype lts map mp_showdown gametype lts map mp_strike gametype lts map mp_cargoship gametype lts map mp_crash_snow gametype lts map mp_creek gametype lts map mp_carentan gametype lts map mp_killhouse gametype lts map mp_pb_warehouse gametype lts map mp_pb_forest gametype lts map mp_pb_sb gametype lts map mp_pb_bunkerhill gametype lts map mp_pb_psb gametype lts map mp_pb_sb_a gametype lts map mp_pb_sb_b"// DEATHMATCHset scr_dm_scorelimit 150set scr_dm_timelimit 10set scr_dm_roundlimit 1set scr_dm_numlives 0set scr_dm_playerrespawndelay 0set scr_dm_waverespawndelay 0// DOMINATIONset scr_dom_scorelimit 200set scr_dom_timelimit 0set scr_dom_roundlimit 1set scr_dom_numlives 0set scr_dom_playerrespawndelay 0set scr_dom_waverespawndelay 0// TEAM DEATHMATCHset scr_war_scorelimit 300set scr_war_timelimit 20set scr_war_roundlimit 1set scr_war_numlives 0set scr_war_playerrespawndelay 0set scr_war_waverespawndelay 0// SABOTAGEset scr_sab_scorelimit 3set scr_sab_timelimit 5set scr_sab_roundlimit 0set scr_sab_roundswitch 1set scr_sab_numlives 0set scr_sab_bombtimer 30set scr_sab_planttime 2.5set scr_sab_defusetime 5set scr_sab_hotpotato 0set scr_sab_playerrespawndelay 7.5set scr_sab_waverespawndelay 0set scr_sab_killicon 1// SEARCH AND DESTROYset scr_sd_scorelimit 8set scr_sd_timelimit 4set scr_sd_roundlimit 0set scr_sd_roundswitch 4 // rounds between switching teamsset scr_sd_numlives 1 // eliminationset scr_sd_bombtimer 45set scr_sd_planttime 10set scr_sd_defusetime 10set scr_sd_multibomb 0set scr_sd_playerrespawndelay 0set scr_sd_waverespawndelay 0// KING OF THE HILLset scr_koth_scorelimit 300set scr_koth_timelimit 30set scr_koth_roundlimit 1set scr_koth_roundswitch 1set scr_koth_numlives 0set scr_koth_playerrespawndelay 0set scr_koth_waverespawndelay 0set koth_autodestroytime 60set koth_spawntime 0set koth_kothmode 0set koth_capturetime 20set koth_destroytime 10set koth_delayPlayer 1set koth_spawnDelay 60// STRONG ARMset scr_sa_seplimit 8 // number x 10, so 8=80// TEAM DEATH SWAPset scr_tds_roundlimit 5set scr_tds_scorelimit 0set scr_tds_timelimit 15set scr_tds_numlives 0set scr_tds_playerrespawndelay 1set scr_tds_waverespawndelay 1// LAST TEAM STANDINGset scr_lts_roundlimit 15set scr_lts_timelimit 4// gameplayset scr_game_allowkillcam 0 //1set scr_game_onlyheadshots 0set scr_game_deathpointloss 0set scr_game_suicidepointloss 0set scr_team_teamkillpointloss 1set scr_game_spectatetype 1set scr_game_forceuav 0set scr_game_hardpoints 1// teamsset scr_team_fftype 0set scr_team_teamkillspawndelay 20set scr_team_kickteamkillers 5// playerset scr_player_maxhealth 30 //removed from the modset scr_player_suicidespawndelay 0set scr_player_healthregentime 0set scr_player_forcerespawn 1set scr_player_sprinttime 4// UIset scr_hardcore 0set scr_oldschool_mw 0set ui_hud_obituaries 1set ui_hud_showobjicons 1set scr_enable_nightvision 1set scr_enable_music 1set scr_enable_hiticon 1// Fart Settingsset scr_ripper "0" // allow camper farting [ OFF = 0, ON = 1, DEFAULT = 0 ]scr_pb_farttime "45" // delay in seconds before a camper farts [ DEFAULT = 45 ]// Gameplay Settingsset scr_allowMGs "1" // allow minigun? (kills friendlies) [ OFF = 0, ON = 1, DEFAULT = 1 ]set scr_explodingCars "0" // exploding cars [ OFF = 0, ON = 1, DEFAULT = 0 ]set scr_explodingBarrels "0" // exploding barrels [ OFF = 0, ON = 1, DEFAULT = 0 ]set scr_thirdPerson "0" // third person forced mode when toggle is off [ OFF = 0, ON = 1, DEFAULT = 0 ]set scr_thirdPerson_allowToggle "1" // allow players to toggle third person? [ OFF = 0, ON = 1, DEFAULT = 1 ]set scr_drawCrosshair "1" // crosshairs on / off [ OFF = 0, ON = 1, DEFAULT = 1 ]// Hardpointsset scr_allowuav "1" // allow enemy uav radar [ OFF = 0, ON = 1, DEFAULT = 1 ]set scr_allowartillery "0" // allow artillery strikes (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]set scr_allowhelicopter "0" // allow calling a helicopter (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]// Server Messagesset scr_svr_messages "2" // enables server messages system [ OFF = 0, NORMAL = 1, ENHANCED = 2, DEFAULT = 2 ]set scr_svr_message_amount "10" // number of messages to display [ OFF = 0, MAX = 10, DEFAULT = 10 ]set scr_svr_message_delay "5" // delay in seconds between messages [ DEFAULT = 5 ]set scr_svr_message_start_delay "30" // delay in seconds before messages start [ DEFAULT = 30 ]set scr_svr_message_replay_delay "30" // delay in seconds before messages replay [ DEFAULT = 30 ]set scr_svr_message1 "^2Welcome to Modern Paintball!"set scr_svr_message2 "^1An exciting new gameplay experience."set scr_svr_message3 "^6Rank up as you gain XP."set scr_svr_message4 "^5Unlock attachments by tagging other players."set scr_svr_message5 "^3Level up for the ultimate paintball gun."set scr_svr_message6 "^5If your hit once you are eliminated."set scr_svr_message7 "^4Take cover behind bunkers."set scr_svr_message8 "^1Beware of paint grenades!"set scr_svr_message9 "^3Use colored smoke to gain cover."set scr_svr_message10 "^2Thanks for trying, and have fun!"// Welcome Messagesset scr_welcome_messages "1" // enables welcome messages when players join [ OFF = 0, ON = 1, DEFAULT = 1 ]set scr_welcome_player "1" // welcome a player by their name? [ OFF = 0, ON = 1, DEFAULT = 1 ]set scr_welcome_start_delay "0" // delay in seconds before welcome messages start [ DEFAULT = 0 ]set scr_welcome_message_delay "2" // delay in seconds between welcome messages [ DEFAULT = 2 ]set scr_welcome_message_amount "3" // amount of welcome messages to display [ DEFAULT = 3 ]set scr_welcome_message1 "^1Modern Paintball ^7v1.2"set scr_welcome_message2 "^1Hosted by ^7[^1CLAN NAME HERE^7]"set scr_welcome_message3 "^1Enjoy your stay!" |