***SONIC***
Hi.... ist es machbar das man in der server cfg nur standert werte zulässt??? denn wir sehen es als kleinen cheat an wenn man die mp config so verändert das man vorteile dadurch hat, sei es fps oder rauch oder sonstige sachen?? So halt das alle die gelicehn einstellugne haben was das spiel ansich betrifft und sich keiner nen vorteil erschleichen kann.
omg Cod2 version 1.3 mit dem awe^^
MikeTNT
So wie du es dir vorstellst, geht es nicht. Du kannst nur versuchen, per Punkbuster zu checken, welche Werte deine Spieler haben und du kannst mit Punkbuster definieren, welche Werte zulässig sind.
Du kannst aber nicht die Einstellungen der Spieler über eine server.cfg vorgeben.
cu Mike
***SONIC***
Hm also biste dir da ganz sicher???? denn es gibt ja auch die möglichkeit welche fps werte maximal erlaubt sind also so nen kleines script hab schon irgendwo gesehen.. und wenn es mit den fps machbar ist das z.b. nur 90 oder 125 zugelassen sind denn sollte es doch auch mit anderen dingen machbar sein??
Uns gehts nur darum das da keiner mit 250 fps rumeiert oder sich durch k.a. sonst noch umstellungen da nen vorteil verschaft, leider kenn ich mich mit solchen sachen net aus und weiß daher ent was da noch so alle machbar ist in der config.
dertony
das, was du meinst, ist sowas wie eine fairplayconfig von cod4. über PB wird eine datei geladen, die überprüft, ob die spielereinstellungen in einem gewissen rahmen sind. wie z.b. fps, maxpackets, decals u.s.w. dürfte bei cod 1 und 2 nicht viel anders aussehen.
***SONIC***
genau sowas meine ich...damit auch alle die selben chancen haben, bei uns soll es fair zugehen und alle sollten gleich berechtigt sein denn wir sehen es schon zu nem anfang ans cheaten da derjenige welche sich dadurch ja vorteile gegenüber den anderen verschaft
Flachzange
schreib das in deine pbsv.cfg und alle die ihre Werte nicht innerhalb dieser Werterange haben werden von punkbuster gekickt.
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar com_maxfps IN 40 125
Danach einen pb_sv_restart machen oder den Server neu starten.
dertony
das hier ist der inhalt der fairplayconfig für cod4.
welche werte in deiner cod2 config vorkommen und welche nicht, musst du selbst herausfinden. das, was du auch bei dir nicht findest, löschst du einfach raus.
/////////////////////////////////////
//Fairplay BETA PB Settings - v1.0 //
//by [ESGN] Xianlung //
//www.cod-infobase.de //
//Feedback: fairplay@esgn.eu //
/////////////////////////////////////
//pb_sv_load fairplay.cfg
// Playfair Settings - INGAME Values
// DONT Change anything!
pb_sv_task 300 360 "say Fairplay PB Settings"
pb_sv_MsgPrefix "^3FairPlay-Buster"
pb_sv_cvar ai_corpseCount IN 5 15
pb_sv_cvar cg_blood IN 0 1
pb_sv_cvar cg_brass IN 0 1
pb_sv_cvar r_altModelLightingUpdate IN 0 1
pb_sv_cvar r_cachemodellighting IN 0 1
pb_sv_cvar r_cachesmodellighting IN 0 1
pb_sv_cvar r_compressmodels IN 0 1
pb_sv_cvar r_customMode IN 0
pb_sv_cvar r_debugLineWidth IN 1
pb_sv_cvar r_detail IN 1
pb_sv_cvar r_dlightLimit IN 0 4
pb_sv_cvar r_dof_enable IN 0 1
pb_sv_cvar r_drawDecals IN 1
pb_sv_cvar r_drawSun IN 0 1
pb_sv_cvar r_drawWater IN 0 1
pb_sv_cvar r_ext_compiled_vertex_array IN 0 1
pb_sv_cvar r_ext_compress_textures IN 0 1
pb_sv_cvar r_ext_compressed_textures IN 0 1
pb_sv_cvar r_ext_multitexture IN 0 1
pb_sv_cvar r_ext_NV_fog_dist IN 0 1
pb_sv_cvar r_ext_texture_env_add IN 0 1
pb_sv_cvar r_ext_transform_hint IN 0 1
pb_sv_cvar r_fastSkin IN 0 1
pb_sv_cvar r_fastsky IN 0 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN 0 1
pb_sv_cvar r_gamma IN 0.50 3
pb_sv_cvar r_glow IN 1
pb_sv_cvar r_glow_allowed IN 0 1
pb_sv_cvar r_inGameVideo IN 1
pb_sv_cvar r_lodBias IN 0
pb_sv_cvar r_lodBiasRigid IN -100 0
pb_sv_cvar r_lodBiasSkinned IN -200 1
pb_sv_cvar r_lodScale IN 0 1
pb_sv_cvar r_lodScaleRigid IN 0 2
pb_sv_cvar r_lodScaleSkinned IN 0 4
pb_sv_cvar r_normal IN 0 1
pb_sv_cvar r_outdoor IN 1
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip_bump IN 0 3
pb_sv_cvar r_picmip_manual IN 0 1
pb_sv_cvar r_picmip_spec IN 0 3
pb_sv_cvar r_picmip_water IN 0 1
pb_sv_cvar r_portalBevels IN 0.7
pb_sv_cvar r_specular IN 0 1
pb_sv_cvar r_sun_from IN 0
pb_sv_cvar r_smc_enable IN 0 1
pb_sv_cvar r_texFilterAnisoMax IN 1 16
pb_sv_cvar r_texFilterAnisoMin IN 1 16
pb_sv_cvar cg_drawFriendlyNames IN 0 1
pb_sv_cvar cg_enemyNameFadeIn IN 250 350
pb_sv_cvar cg_enemyNameFadeOut IN 250 350
pb_sv_cvar com_maxfps IN 30 125
kannst aber auch mal an die mail schreiben, obs schon eine fertige für cod2 gibt.
-=RD=-thorn
Hier mal der Inhalt unserer pbsv.cfg:
pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_KickLen 0 //[minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]
pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 15 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 15 //[How often (in min.) to auto-send CvarChanged command]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)]
pb_sv_LogCeiling 1000 //[High log filename serial #]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 420 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 900 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 10 //[power points]
pb_sv_PowerDef 1 //[power points]
pb_sv_PowerKickLen 5 //[minutes (default=5)]
pb_sv_httpPort 0 //[port #]
pb_sv_httpAddr "" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "" //[key]
pb_sv_httpMaps "" //[map list (separate by spaces)]
pb_sv_scoreKick 0 //[minimum score (negative)]
pb_sv_changePeriod 999 //[seconds]
pb_sv_changeMax 2 //[max name changes allowed]
pb_sv_dupNameGrace 90 //[seconds]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_guidRelax 1 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_load spam.cfg //[load the Task Config (if spam.cfg exists)]
pb_sv_load pbsvlog.cfg //[load remote logging settings (if pbsvlog.cfg exists)]
pb_sv_load protected.cfg //[load the protected Tags (if protected.cfg exists)]
pb_sv_load reloadbans.cfg //[reloads ban list (if reloadbans.cfg exists)]
pb_sv_cvarempty //[empty cvar checks before being loaded below]
;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80 97
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps IN 40 125
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_lightTweakAmbient IN 0 0.3
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_drawdecals IN 1
pb_sv_cvar r_drawprimfloor IN 0
pb_sv_cvar r_drawprimcap IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_profile IN 0
;Badname List - pb_sv_badname [grace_period_secs] [disallowed text]
pb_sv_badname 0 HITLER
pb_sv_badname 0 GOEBBELS
pb_sv_badname 0 HIMMLER
pb_sv_badname 0 FUEHRER
.....
..... (da gibt es so etliche Namen)
Basiert im großen und ganzen auf den empfohlenen Punkbuster Settings von
Punksbusted.com.
Gruß -=RD=-thorn
Matrixpro
pb_sv_cvar com_maxfps IN 40 125
heist das jetzt min= 40 und max 125 FPS?
was würde passieren wenn ich das nun auf 40 80 stellen würde?
ich habe normal 90 FPS ( bei frpas ) ingame würde man dann auch fliegen oder gild der wert nur in der cfg? cu
dertony
40 80 heißt - mindestens 40 und maximal 80 fps. alle die weniger oder mehr in ihrer config eingestellt haben werden gekickt. der originalwert vom spiel ist 85.
40 125 sind die empfohlenen settings. die meisten spielen mit 100 oder 125. sie haben dadurch aber keine vorteile außer das es flüssiger läuft und sie 3 cm höher springen können. alles was unter 40 geht laggt nur über die map - und über 125 kann es zu bugs kommen. bei cod4 z.b. ist man oft lautlos beim laufen. ist auch in der ESL.de auf 125 begrenzt.
die werte würde ich so lassen.
Matrixpro
hym ich sehe das schon als vorteil wenn man höcher springen kann als andere, so kann man z.b. über ne mauer schießen also springen und schießen wo andere nicht hinkommen... cu
***SONIC***
Also ich habe mal deine werte übernommen
Code angehängt. Klicke hier zum Ein-/Ausblenden
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;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80 97
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps IN 40 125
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_lightTweakAmbient IN 0 0.3
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_drawdecals IN 1
pb_sv_cvar r_drawprimfloor IN 0
pb_sv_cvar r_drawprimcap IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_profile IN 0
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aber ich kann trotzdem noch mit über 125 zoggen. 350 fps ohne probleme spieler werden net gekickt???
neustart wurde natürlich durchgeführt
Nightwing
Original von ***SONIC***
aber ich kann trotzdem noch mit über 125 zoggen. 350 fps ohne probleme spieler werden net gekickt???
neustart wurde natürlich durchgeführt
Klar, weil in der CVAR Abfrage auch nix mit FPS angegeben ist. Füge das hinzu und starte PB neu:
pb_sv_cvar com_maxfps IN 40 125
ToM
wgs./w@Lly
@Tom
Er hats doch in seiner CVAR-Liste drin
Original von ***SONIC***
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
...
...
pb_sv_cvar com_maxfps IN 40 125
...
... |
|
Nightwing
Ich bin blind, ich sollte mir ne Brille kaufen (obs am Alter liegt?), sorry für Spam.
ToM
***SONIC***
Joar das ja das komische??? oder haben die werte oben auch was damit zu tun?? habe sie so ähnlich drin, werde heute abend noch den rest posten......
so hier mal die ganze pbsv von uns
Code angehängt. Klicke hier zum Ein-/Ausblenden
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pb_sv_load pbsvlog.cfg// Added by Auto-MBL
pb_sv_load pbsvuser.cfg
pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_KickLen 0 //[minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]
pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 15 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 15 //[How often (in min.) to auto-send CvarChanged command]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 1 //[0=No, 1=Yes (default=0)]
pb_sv_LogCeiling 1000 //[High log filename serial #]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 120 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 900 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 10 //[power points]
pb_sv_PowerDef 1 //[power points]
pb_sv_PowerKickLen 5 //[minutes (default=5)]
pb_sv_httpPort 0 //[port #]
pb_sv_httpAddr "" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "" //[key]
pb_sv_httpMaps "" //[map list (separate by spaces)]
pb_sv_scoreKick 0 //[minimum score (negative)]
pb_sv_changePeriod 999 //[seconds]
pb_sv_changeMax 2 //[max name changes allowed]
pb_sv_dupNameGrace 90 //[seconds]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_load spam.cfg //[load the Task Config (if spam.cfg exists)]
pb_sv_load pbsvlog.cfg //[load remote logging settings (if pbsvlog.cfg exists)]
pb_sv_load protected.cfg //[load the protected Tags (if protected.cfg exists)]
pb_sv_load reloadbans.cfg //[reloads ban list (if reloadbans.cfg exists)]
pb_sv_cvarempty //[empty cvar checks before being loaded below]
;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80 97
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps IN 40 125
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_lightTweakAmbient IN 0 0.3
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_drawdecals IN 1
pb_sv_cvar r_drawprimfloor IN 0
pb_sv_cvar r_drawprimcap IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_profile IN 0
;Cheat Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar 3rdp0 IN 0
pb_sv_cvar 3rdp1 IN 0
pb_sv_cvar aaaa IN 0
pb_sv_cvar aaim IN 0
pb_sv_cvar aaim1 IN 0
pb_sv_cvar aaoff IN 0
pb_sv_cvar aaon IN 0
pb_sv_cvar aburst IN 0
pb_sv_cvar aburst1 IN 0
pb_sv_cvar aburst2 IN 0
pb_sv_cvar aburst3 IN 0
pb_sv_cvar aburst4 IN 0
pb_sv_cvar aburst5 IN 0
pb_sv_cvar aburst6 IN 0
pb_sv_cvar aburst7 IN 0
pb_sv_cvar aburst8 IN 0
pb_sv_cvar aburst9 IN 0
pb_sv_cvar afire IN 0
pb_sv_cvar aim IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimvec IN 0
pb_sv_cvar akburst IN 0
pb_sv_cvar akburst2 IN 0
pb_sv_cvar alias IN 0
pb_sv_cvar anrecoil IN 0
pb_sv_cvar autoaim IN 0
pb_sv_cvar autofire IN 0
pb_sv_cvar av2chest IN 0
pb_sv_cvar av2head IN 0
pb_sv_cvar av2neck IN 0
pb_sv_cvar av3chest IN 0
pb_sv_cvar av3head IN 0
pb_sv_cvar av3neck IN 0
pb_sv_cvar avchest IN 0
pb_sv_cvar avex0 IN 0
pb_sv_cvar avex1 IN 0
pb_sv_cvar avexc IN 0
pb_sv_cvar avexh IN 0
pb_sv_cvar avhead IN 0
pb_sv_cvar avneck IN 0
pb_sv_cvar bothelp IN 0
pb_sv_cvar cheats IN 0
pb_sv_cvar esp IN 0
pb_sv_cvar esp_all IN 0
pb_sv_cvar esp_names IN 0
pb_sv_cvar esp_off IN 0
pb_sv_cvar esp_weapons IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar glow IN 0
pb_sv_cvar guid IN 0
pb_sv_cvar gun IN 0
pb_sv_cvar "invoke wall" IN 0
pb_sv_cvar "invoke esp" IN 0
pb_sv_cvar "invoke aim" IN 0
pb_sv_cvar ignorewalls IN 0
pb_sv_cvar melee IN 0
pb_sv_cvar mode IN 0
pb_sv_cvar names IN 0
pb_sv_cvar nofx IN 0
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar pesp IN 0
pb_sv_cvar pistolburst IN 0
pb_sv_cvar pistolburst2 IN 0
pb_sv_cvar radar IN 0
pb_sv_cvar radarconf IN 0
pb_sv_cvar recoil IN 0
pb_sv_cvar recoil1 IN 0
pb_sv_cvar rfog IN 0
pb_sv_cvar rscope IN 0
pb_sv_cvar script1 IN 0
pb_sv_cvar sesp0 IN 0
pb_sv_cvar sesp1 IN 0
pb_sv_cvar shoot IN 0
pb_sv_cvar thirdp IN 0
pb_sv_cvar thirdpcfg IN 0
pb_sv_cvar thrd IN 0
pb_sv_cvar vec IN 0
pb_sv_cvar vec_crouch IN 0
pb_sv_cvar vec_prone IN 0
pb_sv_cvar vec_stand IN 0
pb_sv_cvar vec1 IN 0
pb_sv_cvar w_bot IN 0
pb_sv_cvar w_chams IN 0
pb_sv_cvar w_cross IN 0
pb_sv_cvar w_fog IN 0
pb_sv_cvar w_pbss IN 0
pb_sv_cvar w_recoil IN 0
pb_sv_cvar w_scope IN 0
pb_sv_cvar w_wallhack IN 0
pb_sv_cvar w_walls IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar wallhack IN 0
pb_sv_cvar wallsm IN 0
pb_sv_cvar weapons IN 0
pb_sv_cvar wf IN 0
pb_sv_cvar wf1 IN 0
pb_sv_cvar wf2 IN 0
pb_sv_cvar wf3 IN 0
pb_sv_cvar wh IN 0
pb_sv_cvar wh1 IN 0
pb_sv_cvar wh2 IN 0
pb_sv_cvar wh3 IN 0
pb_sv_cvar wwall IN 0
pb_sv_cvar wwall1 IN 0
|
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Kelli
schau mal ob es überhaupt geladen wird. Vielleicht hast du die falsche editiert.
\rcon pb_sv_load pbsv.cfg
\pb_cvarlist
***SONIC***
omg wenn mir nun noch sagst wo????
also wo es stehen muß und wo ich schaun kann??
dertony
in der console im spiel - ganz aufklappen mit shift und ^ - und die befehle eingeben - da bekommst du alles aufgelistet was abgefragt wird.
***SONIC***
habe die befehle mal im rcon miniadmin ina conlose reingehaun und auf einmal rennt es??? ohne sonstige änderungen???
muß man evt noch ina server cfg start befehle dafür eingeben oder so?