wgs./w@Lly
Danke atze...!!
Wer weiss was da noch alles an Krams im Spiel schlummert...
Aber dank euch können wir dann wenigstens etwas dagegen tun!
Interceptor
Auf der Infobase wurde wie bereits für COD4 nun auch für COD:WW eine Fairplay-cfg für Punkbuster mit empfohlenen Settings herausgegeben:
Quelle
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
///////// ///
//////// CoD Infobase Fairplay.CFG für Call of Duty: World at War ////
/////// Version: 1.0 BETA - Release Date: 21.12.2008 /////
////// -------------------------------------------------------- //////
///// Made with love by: Dakapo.at ///////
//// Tested by: ESGN Team ////////
/// /////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// Fairplay Settings - INGAME Values
// DON'T change anything whithout knowing what you do!
pb_sv_task 300 360 "say ESGN|CoD:WaW Fairplay PB Settings, v1.0"
pb_sv_MsgPrefix "^3CoD:WaW FairPlay-Buster"
pb_sv_cvar ai_corpseCount IN 1 10
pb_sv_cvar cg_blood IN 0 1
pb_sv_cvar cg_brass IN 0 1
pb_sv_cvar r_altModelLightingUpdate IN 0 1
pb_sv_cvar r_cachemodellighting IN 0 1
pb_sv_cvar r_cachesmodellighting IN 0 1
pb_sv_cvar r_compressmodels IN 0 1
pb_sv_cvar r_customMode IN 0
pb_sv_cvar r_debugLineWidth IN 1
pb_sv_cvar r_detail IN 1
pb_sv_cvar r_dlightLimit IN 0 4
pb_sv_cvar r_dof_enable IN 0 1
pb_sv_cvar r_drawWater IN 0 1
pb_sv_cvar r_ext_compiled_vertex_array IN 0 1
pb_sv_cvar r_ext_compress_textures IN 0 1
pb_sv_cvar r_ext_compressed_textures IN 0 1
pb_sv_cvar r_ext_multitexture IN 0 1
pb_sv_cvar r_ext_NV_fog_dist IN 0 1
pb_sv_cvar r_ext_texture_env_add IN 0 1
pb_sv_cvar r_ext_transform_hint IN 0 1
pb_sv_cvar r_fastSkin IN 0 1
pb_sv_cvar r_fastsky IN 0 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN 0 1
pb_sv_cvar r_gamma IN 0.50 3
pb_sv_cvar r_glow IN 1
pb_sv_cvar r_glow_allowed IN 0 1
pb_sv_cvar r_inGameVideo IN 1
pb_sv_cvar r_lodBias IN 0
pb_sv_cvar r_lodBiasRigid IN -100 0
pb_sv_cvar r_lodBiasSkinned IN -200 1
pb_sv_cvar r_lodScale IN 0 1
pb_sv_cvar r_lodScaleRigid IN 0 2
pb_sv_cvar r_lodScaleSkinned IN 0 2
pb_sv_cvar r_normal IN 0 1
pb_sv_cvar r_outdoor IN 1
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip_bump IN 0 3
pb_sv_cvar r_picmip_manual IN 0 1
pb_sv_cvar r_picmip_spec IN 0 3
pb_sv_cvar r_picmip_water IN 0 1
pb_sv_cvar r_portalBevels IN 0.7
pb_sv_cvar r_specular IN 0 1
pb_sv_cvar r_sun_from IN 0
pb_sv_cvar r_smc_enable IN 0 1
pb_sv_cvar r_texFilterAnisoMax IN 1 16
pb_sv_cvar r_texFilterAnisoMin IN 1 16
pb_sv_cvar cg_drawFriendlyNames IN 0 1
pb_sv_cvar cg_enemyNameFadeIn IN 250 350
pb_sv_cvar cg_enemyNameFadeOut IN 250 350
pb_sv_cvar com_maxfps IN 30 125
pb_sv_cvar snd_dopplerRate IN 2.75
pb_sv_cvar snd_dopplerScale IN 25
pb_sv_cvar waypointIconHeight IN 15 36
pb_sv_cvar r_sizeCull IN 0 |
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Da COD:WW sehr vielseitig einstellbare Variablen enthält halte ich dies für ein wichtiges Projekt um eine gewisse Richtschnur für die Einstellungen für Punkbuster zu haben.
EDIT: Wenn ich diese jetzt teilweise mit den Werten vergleiche die Atze gepostet hat, sind ein paar Unterschiede dabei. .... hmmmm
[CyG] Hoxma
Da fehlt eindeutig
r_pretess, der Check ist mal mehr als wichtig.
Hab jetzt mal meine cvarcheck.cfg mit der fairplay.cfg angepasst.
Das sieht dann so bei mir aus.
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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// *******************************************
// PBBans.com CVAR List
// Call of Duty World at War
// Last Updated Nov 11th 2008
// Last Revision Nov 11th 2008
// *******************************************
// edited by Hoxma and updated with fairplay.cfg cvars made by Dakapo.at
// ***********************************************
// CVAR Settings
// ***********************************************
// Clear CVARs
pb_sv_cvarempty
// ------------------------------
// Recommended for Hub-Streaming Servers
// ------------------------------
pb_sv_cvarlogging 1 // (1=*.log), or 3 (= *.log & *.Var), NOT! 2
pb_sv_cvarwalk 2 // 0-4 lower value = less checking
pb_sv_cvarchangedpulse 50 // 10-90 higher value = less checking, 99=disabled
pb_sv_cvaruserpulse 30 // 10-90 higher value = less checking, 99=disabled
pb_sv_cvarfreq 3 // 2-10 higher value = more checking, may cause lag
// ***********************************************
// Suggested CVAR Checks
// ***********************************************
// ai_cvars
pb_sv_cvar ai_corpseCount IN 5 10
// bg_cvars
pb_sv_cvar bg_shock_viewKickRadius IN 0 0.05
// cg_cvars
pb_sv_cvar cg_blood IN 0 1
pb_sv_cvar cg_brass IN 0 1
pb_sv_cvar cg_drawFriendlyNames IN 0 1
pb_sv_cvar cg_drawShellShock IN 1
pb_sv_cvar cg_drawThroughWalls IN 0
pb_sv_cvar cg_enemyNameFadeIn IN 250 350
pb_sv_cvar cg_enemyNameFadeOut IN 250 350
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_fov IN 60 80
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_laserForceOn IN 0
// cl_cvars
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
// com_cvars
pb_sv_cvar com_maxfps IN 40 125 // Für l4g Liga: 100
// fx_cvars
pb_sv_cvar "fx_freeze" IN 0 0
pb_sv_cvar "fx_count" IN 0 0
pb_sv_cvar "fx_debugBolt" IN 0 0
pb_sv_cvar "fx_draw" IN 1 1
pb_sv_cvar "fx_enable" IN 1 1
pb_sv_cvar "fx_profile" IN 0 0
// m_cvars
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
// r_cvars
pb_sv_cvar r_altModelLightingUpdate IN 0 1
pb_sv_cvar r_cachemodellighting IN 0 1
pb_sv_cvar r_cachesmodellighting IN 0 1
pb_sv_cvar r_compressmodels IN 0 1
pb_sv_cvar r_cosmeticCullMin IN 16
pb_sv_cvar r_cosmeticCullMax IN 16
pb_sv_cvar r_customMode IN 0
pb_sv_cvar r_cycleSizeCull IN 0
pb_sv_cvar r_debugLineWidth IN 1
pb_sv_cvar r_detail IN 1
pb_sv_cvar r_dlightLimit IN 0 4
pb_sv_cvar r_dof_enable IN 0 1
pb_sv_cvar r_drawWater IN 0 1
pb_sv_cvar r_ext_compiled_vertex_array IN 0 1
pb_sv_cvar r_ext_compress_textures IN 0 1
pb_sv_cvar r_ext_compressed_textures IN 0 1
pb_sv_cvar r_ext_multitexture IN 0 1
pb_sv_cvar r_ext_NV_fog_dist IN 0 1
pb_sv_cvar r_ext_texture_env_add IN 0 1
pb_sv_cvar r_ext_transform_hint IN 0 1
pb_sv_cvar r_fastSkin IN 0 1
pb_sv_cvar r_fastsky IN 0 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN 0 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_gamma IN 0.50 3
pb_sv_cvar r_gfxopt_dynamic_foliage IN 0 1
pb_sv_cvar r_glow IN 1
pb_sv_cvar r_glow_allowed IN 0 1
pb_sv_cvar r_inGameVideo IN 1
pb_sv_cvar r_lightTweakAmbient IN 0 0.4
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_lodBias IN 0
pb_sv_cvar r_lodBiasRigid IN -100 0
pb_sv_cvar r_lodBiasSkinned IN -200 0
pb_sv_cvar r_lodScale IN 0 1
pb_sv_cvar r_lodScaleRigid IN 0 1
pb_sv_cvar r_lodScaleSkinned IN 0 1
pb_sv_cvar r_normal IN 0 1
pb_sv_cvar r_outdoor IN 1
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip_bump IN 0 3
pb_sv_cvar r_picmip_manual IN 0 1
pb_sv_cvar r_picmip_spec IN 0 3
pb_sv_cvar r_picmip_water IN 0 1
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_portalBevels IN 0.7
pb_sv_cvar r_prepassSizeCull IN 0
pb_sv_cvar r_pretess IN 1
pb_sv_cvar r_sizeCull IN 0
pb_sv_cvar r_specular IN 0 1
pb_sv_cvar r_texFilterAnisoMax IN 1 16
pb_sv_cvar r_texFilterAnisoMin IN 1 16
// other cvars
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
pb_sv_cvar sm_Enable IN 0 1
pb_sv_cvar sm_sunEnable IN 1
pb_sv_cvar snd_dopplerRate IN 2.75
pb_sv_cvar snd_dopplerScale IN 25
pb_sv_cvar sv_cheats IN 0
PB_SV_CVAR clanName EXCLUDE ^^
|
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Angepasst an FP.cfg 1.02
Interceptor
Die Fairplay-cfg für Punkbuster wurde von der Infobase auf die Version 1.02 geupdatet.
Darin sind jezt diese zusätzlichen Parameter eingepflegt:
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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pb_sv_cvar r_pretess IN 1
pb_sv_cvar r_sizeCull IN 0
pb_sv_cvar r_cycleSizeCull IN 0
pb_sv_cvar r_prepassSizeCull IN 0
pb_sv_cvar r_cosmeticCullMin IN 16
pb_sv_cvar r_cosmeticCullMax IN 16 |
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Quelle
>Nordfighter<
wenn du dort spielst würde ich persönlich trotzdem die Sachen in die .cfg schreiben weil gegen solche Spieler hätte ich keine Lust zuspielen.
Deichgraf
Hallo,
ich muss den alten Thread nochmal rauskramen, mal ne dumme Frage...
pb_sv_cvar r_pretess IN 1
Bedeutet, das pretess nur mit Wert 1 (also normal) erlaubt wird
pb_sv_cvar r_pretess IN 0 2
Bedeutet, das pretess mit den Werten 0, 1, und 2 erlaubt wird
Richtig?
Das würde ja bedeuten, das Gräser und so weiter ja doch abschaltbar sind... oder hab ich da jetzt nen Denkfehler?
"pb_sv_cvar r_pretess IN 0 2" steht bei mir so in der Fairplay.cfg...
Is das dann richtig so, wenn ich das abschalten verbieten will?!
Gruß
Deichi
Nightwing
Original von Deichgrafpb_sv_cvar r_pretess IN 1
Bedeutet, das pretess nur mit Wert 1 (also normal) erlaubt wird
richtig
Original von Deichgrafpb_sv_cvar r_pretess IN 0 2
Bedeutet, das pretess mit den Werten 0, 1, und 2 erlaubt wird
auch richtig
Original von Deichgraf"pb_sv_cvar r_pretess IN 0 2" steht bei mir so in der Fairplay.cfg...
Is das dann richtig so, wenn ich das abschalten verbieten will?!
Ja, soweit ich mich erinnern kann, konnte man Werte ins Negative angeben, sprich gar nix mehr da.
ToM