Tjo.
Hab mein Problem jetzt glaub ich doch gelöst bekommen.
Hab bei euch diesen Thread gefunden:
[EMPFEHLUNG] Punkbuster Config-settings, die nicht fehlen sollten ...
und der trifft es genau.
Nur mal zur Sicherheit dass ich es richtig gemacht habe hier meine cvar liste in der pbsv.cfg:
; ------------------------------
; CVAR Settings (Only for supported games)
; ------------------------------
pb_sv_CvarFreq 3 //[# of range checks per minute]
pb_sv_CvarLogging 1 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 2 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 99 //[Frequency to auto-send CvarUser (minutes)]
pb_sv_CvarChangedPulse 60 //[Frequency to auto-send CvarChanged (minutes)]
pb_sv_cvar com_maxfps IN 40 250
pb_sv_cvar cg_drawThroughWalls IN 0 0
pb_sv_cvar cg_drawshellshock IN 1
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_laserForceOn IN 0
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar cg_compassshowenemies IN 0
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_fov IN 65 80
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0 0.022
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodscalerigid IN 1
pb_sv_cvar r_pretess IN 1
pb_sv_cvar r_outdoor IN 1
pb_sv_cvar r_sizecull IN 0
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetScale IN -4 0
pb_sv_cvar r_polygonOffsetBias IN -16 0
pb_sv_cvar r_lightTweakAmbient IN 0 0.4
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 30
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar r_lockPvs IN 0
pb_sv_kicklen "0"
pb_sv_cqc "1"
Hab beim stöbern im Netz noch eine Seite gefunden, die sich mit dem thema aus dem Thread oben beschäftigt. Da gibts auch eine sog. "Fairplay" Dingsbums zum runterladen. Der Mensch da (Dakapo.at) hat noch einen haufen anderer cvars und zeugs da eingetragen.
Hier mal die liste davon:
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
///////// ///
//////// CoD Infobase Fairplay.CFG für Call of Duty: World at War ////
/////// Version: 1.02 - Release Date: 25.12.2008 /////
////// -------------------------------------------------------- //////
///// Made with love by: Dakapo.at ///////
//// Tested by: ESGN Team ////////
/// /////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// Fairplay Settings - INGAME Values
// DON'T change anything whithout knowing what you do!
pb_sv_task 120 125 "say ESGN|CoD:WW Fairplay PB Settings, v1.02"
pb_sv_MsgPrefix "^3CoDWW FairPlay-Buster"
pb_sv_cvar ai_corpseCount IN 1 10
pb_sv_cvar cg_blood IN 0 1
pb_sv_cvar cg_brass IN 0 1
pb_sv_cvar r_altModelLightingUpdate IN 0 1
pb_sv_cvar r_cachemodellighting IN 0 1
pb_sv_cvar r_cachesmodellighting IN 0 1
pb_sv_cvar r_compressmodels IN 0 1
pb_sv_cvar r_customMode IN 0
pb_sv_cvar r_debugLineWidth IN 1
pb_sv_cvar r_detail IN 1
pb_sv_cvar r_dlightLimit IN 0 4
pb_sv_cvar r_dof_enable IN 0 1
pb_sv_cvar r_drawWater IN 0 1
pb_sv_cvar r_ext_compiled_vertex_array IN 0 1
pb_sv_cvar r_ext_compress_textures IN 0 1
pb_sv_cvar r_ext_compressed_textures IN 0 1
pb_sv_cvar r_ext_multitexture IN 0 1
pb_sv_cvar r_ext_NV_fog_dist IN 0 1
pb_sv_cvar r_ext_texture_env_add IN 0 1
pb_sv_cvar r_ext_transform_hint IN 0 1
pb_sv_cvar r_fastSkin IN 0 1
pb_sv_cvar r_fastsky IN 0 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN 0 1
pb_sv_cvar r_gamma IN 0.50 3
pb_sv_cvar r_glow IN 1
pb_sv_cvar r_glow_allowed IN 0 1
pb_sv_cvar r_inGameVideo IN 1
pb_sv_cvar r_lodBias IN 0
pb_sv_cvar r_lodBiasRigid IN -100 0
pb_sv_cvar r_lodBiasSkinned IN -200 1
pb_sv_cvar r_lodScale IN 0 1
pb_sv_cvar r_lodScaleRigid IN 0 2
pb_sv_cvar r_lodScaleSkinned IN 0 2
pb_sv_cvar r_normal IN 0 1
pb_sv_cvar r_outdoor IN 1
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip_bump IN 0 3
pb_sv_cvar r_picmip_manual IN 0 1
pb_sv_cvar r_picmip_spec IN 0 3
pb_sv_cvar r_picmip_water IN 0 1
pb_sv_cvar r_portalBevels IN 0.7
pb_sv_cvar r_specular IN 0 1
pb_sv_cvar r_sun_from IN 0
pb_sv_cvar r_smc_enable IN 0 1
pb_sv_cvar r_texFilterAnisoMax IN 1 16
pb_sv_cvar r_texFilterAnisoMin IN 1 16
pb_sv_cvar r_zfeather IN 0 1
pb_sv_cvar cg_drawFriendlyNames IN 0 1
pb_sv_cvar cg_enemyNameFadeIn IN 250 350
pb_sv_cvar cg_enemyNameFadeOut IN 250 350
pb_sv_cvar com_maxfps IN 30 125
pb_sv_cvar snd_dopplerRate IN 2.75
pb_sv_cvar snd_dopplerScale IN 25
pb_sv_cvar waypointIconHeight IN 15 36
pb_sv_cvar clanName EXCLUDE ^^
pb_sv_cvar r_gfxopt_dynamic_foliage IN 0 1
pb_sv_cvar r_drawDecals IN 0 1
pb_sv_cvar cg_marks_ents_player_only IN 0 1
pb_sv_cvar fx_marks IN 0 1
pb_sv_cvar fx_marks_ents IN 0 1
pb_sv_cvar fx_marks_smodels IN 0 1
pb_sv_cvar sm_enable IN 1
////////////////////////////////////////////////////////
// IMPORTANT! DONT CHANGE ANYTHING BELOW THIS LINE!!! //
////////////////////////////////////////////////////////
pb_sv_cvar r_pretess IN 1
pb_sv_cvar r_sizeCull IN 0
pb_sv_cvar r_cycleSizeCull IN 0
pb_sv_cvar r_prepassSizeCull IN 0
pb_sv_cvar r_cosmeticCullMin IN 16
pb_sv_cvar r_cosmeticCullMax IN 16
Da ich nicht weiss, was das alles is und ich euch mehr vertraue was das angeht wär ein Komment ob das gut/nötig is was der da macht oder ob eure settings da ausreichen.
Vielleicht hat der ja auch was gefunden was Ihr noch nicht habt - halt ich aber für eher unwahrscheinlich.
Grüße!