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main()
{
maps\mp\mat_dusk_doors::main();
maps\mp\mat_dusk_barrelsnew::barrelInit();
maps\mp\mat_dusk_respawner::main();
maps\mp\mp_mat_dusk_final2_fx::main();
maps\mp\mat_dusk_planes::main();
maps\mp\_load::main();
ambientPlay("ambient_mp_mat_dusk_final2");
setExpFog(0.0002, 0.5, 0.5, 0.5, 0);
game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["british_soldiertype"] = "africa";
game["german_soldiertype"] = "africa";
setcvar("r_glowbloomintensity0","1");
setcvar("r_glowbloomintensity1","1");
setcvar("r_glowskybleedintensity0",".25");
if(getcvar("g_gametype") == "hq")
{
level.radio = [];
level.radio[0] = spawn("script_model", (2925.68, 7300.22, 4.01708));
level.radio[0].angles = (3.92908, 250.325, 0.746747);
level.radio[1] = spawn("script_model", (3030.68, 6717.98, 34.6506));
level.radio[1].angles = (359.304, 266.713, -0.301727);
level.radio[2] = spawn("script_model", (2651.14, 5968.58, -5.09178));
level.radio[2].angles = (358.755, 146.839, 2.65828);
level.radio[3] = spawn("script_model", (4051.66, 7606.57, -17.0527));
level.radio[3].angles = (359.953, 282.836, -0.484949);
level.radio[4] = spawn("script_model", (3442.85, 6202.02, 10.0243));
level.radio[4].angles = (358.274, 250.454, -1.30116);
level.radio[5] = spawn("script_model", (3191.53, 5527.01, 11.5809));
level.radio[5].angles = (0, 212.7, 0);
level.radio[6] = spawn("script_model", (4096.23, 6718.92, 18.6298));
level.radio[6].angles = (0.527973, 146.921, -0.707481);
level.radio[7] = spawn("script_model", (3750.23, 4956.39, 36.9999));
level.radio[7].angles = (0, 191.548, 0);
level.radio[8] = spawn("script_model", (5180.04, 7180.11, -22.912));
level.radio[8].angles = (351.027, 212.69, 0.065291);
level.radio[9] = spawn("script_model", (4935.46, 5870.01, 10.3784));
level.radio[9].angles = (355.367, 230.858, -2.7836);
level.radio[10] = spawn("script_model", (4965.69, 6209.5, 130));
level.radio[10].angles = (0, 24.4301, 0);
level.radio[11] = spawn("script_model", (5513.3, 6096.1, -59.9275));
level.radio[11].angles = (356.29, 135.912, 1.55805);
}
} |