[Release] ACE Mod 5.0 bis 5.5 / Update 5.6

Nightwing
So, der ACE Mod ist da:


Download: englische Version


Modification for Call of Duty 5 multiplayer
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Name : ACE (Additional Combat Effects)
Version: 5.0
Author : Wildcard
Site : http://www.wildcardonline.nl
Last Update : 07-02-09


Compatibility
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Full compatibility on Call of Duty 5 stock gametypes and maps




Credits:
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Additional credits: Ravir (original cvardef function), PatmanSan for the excellent pdf from extreme I took as example.
Bell, most of the code originates from this great coder from the famous AWE Mod.

Original FPS-fix and ambient fx disable method;
bullet-worm.

Healthregen overhaul;
Developed by Wanna Ganoush.

Bot script;
Tally and OLD MAN WITH GUN.

Various mapvote ideas;
Bell, Tally, Number 7.

Laserdot colour images, turet overheat, bullethole image and loads of fx files;
{PST}-Joker.

Nightmod;
Zeroy, modified by Marc.

Bodysearch;
Original by Bell, adjusted by Myk_toni and Wildcard.

Health pack model, ctf, ctfb, htf, ch, re;
Tally, (ctfb, htf) Nedgerblansky, ported over for CoD4 by Tally, made compatible for ACE by Wildcard.

Zoomscope replacement;
AbneyPark, slightly edited by Wildcard

VIP;
-={AA}=-Bjusterbaarlik who rewrote Nedgerblansky’s vip gametype from the ground up, ported over and additions for ACE by Wildcard.

Powerranking (Fullmetal);
Mixture from Tally's and the OpenWarfare Projects scripts.

OpenWarfare Project for scripts like the readyup period

Suggestions, ideas, feedback and inspiration;
All the people in the various CoD forums, who gave their permission to use them.

The rest;
90% ported over by Wildcard from scripts used in CoD/CoDUO/CoD2.

If you feel you were left out, please contact me and ill add the credits.



Features
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Most features below have various options and settings in itself:

- Power ranking - immediately getting rank 55 and all weps, perks, camo's and custom classes
- Readyup and strategy period
- Anti spectating
- Teamswitch
- Matchdelay
- Hud bulletholes
- Clan voting options
- Turret overheat
- Knife, nade, headshot streak messages
- Bodyfly on explosion
- Force maxrate/com_maxfps settings
- Playerbased maprotations
- Anti nade spamming
- Zoomscopes
- Closekill punishments
- Ranking
- Add server to favourites menu button
- 6/12 Mapvote
- Body search
- Extended obituaries
- UAV, artillery, dog killstreak control
- Nade dropping
- Pain and Death sounds
- Name checker
- Unknown soldier/ Unnamed Player Handling
- NighMod
- Random map rotation
- Map rotate if empty
- Bodysink
- Admin punishment control (more will be added to this)
- Weapon drop on arm/handhit, trip on leg/foot hit
- No enemyfiring compass-blip
- First blood announcement
- Head shot anouncement
- Health pack drop/pickup
- Anti camping with several punishments
- Clan text logo
- Clan Hud Image logo
- Working bots for testing
- Firstaid system
- Player bleeding
- Weapon damage modifiers
- Grenade indicators on or off
- Crosshairs on or of
- Redcrosshairs on or off
- Enemy names on or off
- Deathicons on or off
- Mantlehints on or off
- Objective pointers on or off
- Hiticon on or off + additional settings
- Falldamage moddifiers
- Jump height moddifier
- Prematch movement on or off
- Healthbar
- Option to turn on or off turrets
- Spawnprotection
- Invisible spawn
- Vote menu delay/limiter
- Welcome messages
- Server messages
- Teambalance msg on or off
- Rangefinder
- Laserdot
- Live stats

- Prolly a few i forgot
- More to come


Custom gametypes
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- CTFB
- HTF
- CH
- VIP
- ACE-DOM

Changes
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5.0:
Port over from cod4 to cod5

Quelle: RGN & Wildcards HP

ToM
Nightwing
Changes and fixes from ACE 5.0 to 5.1


BUGSFIXES:
Critical: Fixed DOM gametype, frose server if rotated to.

Medium: Changed gametype "ace_dom" to "adom" including all .cfg dvars, this in consult with the awe-dev team to keep
compatability for mappers (awe's version was called "awe_dom", now also "adom").

Minor: Fixed localized string for adom gametype.
Minor: Fixed some bot loading errors in ranking mode.
Minor: Fixed turret overheating hud, didnt show.
Minor: Relocated healthbar a bit when playing non hardcore twar.
Minor: Tried to fix snipetdm, needs testing. (only tdm maps!!!).
Minor: Changed laserdot settings, replaced 4 assets by a shader, hopefully helps a bit with 2400 image assets limit errors.
I know it works on at least 1 map that otherwise got this error.

Minor: Fixed localized string for medikit.
Minor: Fixed error when player disconnected while parachuting.


FEATURES:
Added: Radar view time, you can now set the amount of time the radar is active. 1 to 120 seconds.
Added: Weapon pools (spawning of extra weps on the map), ty to AWE for the code

Download

Quelle: RGN & Wildcards HP

ToM
Nightwing
Changes and fixes from ACE 5.1 to 5.2


BUGS:

Minor: Fixed runtime error when a player disconnects while powerranking.
Minor: Various code optimalizations.
Minor: Fixed anticamping when game was finished (endmap voting..you could get the message "camper").
Minor: Fixed parachutes not deleting after player died.


Medium: Weapon pools caused crash on mp_castle and crash on HTF, added code line to disable wep pools on that map and/or gametype.


Added: Third option for welcome messages, an upscreen hud without typewriter sound (was mighty annoying).
Added: Obituary support for LR sniper rifles (projectile).
Added: Voiceover sounds for quickchat menu.
Added: Dvar to turn on or off the quickmessage sounds.
For those who deleted the sounds from the iwd because they dont like them or want a small iwd file
you should set this dvar to "0", otherwise they will spit out error messges in the console.
Added: Customizable Server Intel screen.
Added: 1.3 patch stats logging code.
Added: Teambalance delay and interval dvars.
Added: Spectating dvar.

Changed: dvar "set scr_vehicles_enabled" now can be used globally, per map or gametype.
Changed: dvar "set scr_hardpoint_allowartillery" now can be used globally, per map or gametype.
Changed: dvar "set scr_hardpoint_allowdogs" now can be used globally, per map or gametype.
Changed: dvar "set scr_hardpoint_allowradar" now can be used globally, per map or gametype.
Changed: dvar for spectatetype.

Removed: ace_free_spectate dvar in playercontrol.cfg, now merged with the 2 dvars in codserver.cfg
Removed: Marshals in readyup feature

Download

Quelle: RGN & Wildcards HP

ToM
Nightwing
Bitte den Mod erneut downloaden und die mod.ff tauschen, Marc ist ein Fehler unterlaufen:

Zitat:

Original von Wildcard:

EVERYONE THAT DOWNLOADED ACE 5.2 BEFORE THIS POST (SEE TIMESTAMP) PLEASE REDOWNLOAD.

I FIXED A REAL PAIN IN THE ASS BUG IN THE LOG CODE INTRUDUCED BY THE 1.3 PATCH


IF YOU DO NOT REDOWNLOAD YOU CAN GET MASSIVE ERROR LOGGING IN THE CONSOLE

Download

Quelle: RGN & Wildcards HP

ToM
Nightwing
MAINTENANCE RELEASE


Changes and fixes from ACE 5.2 to 5.3.


BUGS:

Minor: Fixed stock bug in CTF where you got double scorepoints for capturing a flag.
Minor: Fixed kick to spectator (if enabled) when numlives was set to more then 0.
Minor: Fixed kick to spectator still running after map had ended.(for example in endgame mapvoting).
Minor: Fixed CTFB bug.
Minor: Cleaned up hud more when the mapvote screen comes up, the outcome screen was still beneath it.
Minor: Added missing logcode bit for stats programs, (i forgot some).
Minor: Got rid of extended obit message that you pulled the grenade to soon when you get selected as VIP.

Medium: Hopefully fixed bug where player could get invinsible if parachuted.


Changes:

Changes: Bodysink, doesnt sink in this game so i deleted that option , now only can set if you want the body to be deleted or not and after how long.
Changed: Parachute protection dvars in playercontrol.cfg are now obsolete, protection is now controled by normal spawn protection.
Changed: Discription of scr_intermission_time.
Changed: Rearranged and added fatality and roadkill messages and sounds to the sounds and messages options of the ace_obits
(werent attached to it before...you couldnt switch them off). Also roadkill messages are not linked anymore to explosions.


Additions:

Added a dvar to turn on or off the "low ammo, reload, no ammo" messages.
Added knife throwing, with weapons enabled or knife only with no other weapons.

Download
Nightwing
MAINTENANCE RELEASE


Changes and fixes from ACE 5.3 to 5.4.


Added new code from 1.4 patch to the mod.
Added new stock game dvars into the cfg files.
Added score value's overrides, you can now set your own score for kills etc.


Download

Quelle: RGN & Wildcards HP
bangingbernie
"2048 materials" ERROR FIX RELEASE !!!!


This is a must have release if you have the 2048 material errors on some maps !!!


Changes and fixes from ACE 5.4 to 5.41.


Added maprotation divider.
Re-instated several custom material files.
Re-added marshal protected guids.
Reduced materials to fix the "2048 materials" error.(yes, confusing isn't it?...lol..first i say reinstated..now i say reduced, dont worry all is good)
Minor bugfixes.

NOTE!!!! BOTH MOD.FF AND THE Z_ACE5.41.IWD NEEDS TO BE REPLACED/CHANGED ON SERVER AND REDIRECT!!!!

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Quelle: RGN und Wildcards-HP
Nightwing
Marc hat den Mod auf Stand Patch 1.5 gebracht, sonst sind keine Änderungen enthalten.
Version 5.41 läuft auch sauber mit Patch 1.5, jedoch werden die Langnamen der neuen Maps nicht angezeigt.

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Quelle: RGN und Wildcards-HP
Nightwing
Marc hat den Mod auf Stand Patch 1.6 gebracht,eine DVAR ist neu hinzugekommen:
Man kann nun aktivieren / deaktivieren, ob bei VoiceChat das Icon und der Playername angezeigt werden soll, oder nicht.

Download

Quelle: RGN und Wildcards-HP