danke, das war es schätzungsweise echt, denn jetzt bekam ich einen fehler den ich noch nie bekam
Compile BSB
Ein Unterverzeichnis oder eine Datei mit dem Namen "K:\Mappen\raw\maps\mp\" exis
tiert bereits.
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COMPILE BSP
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1 Datei(en) kopiert.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
K:\Mappen\bin\CoD4CompileTools/main
K:\Mappen\main\iw_13.iwd (265 files)
K:\Mappen\main\iw_12.iwd (33 files)
K:\Mappen\main\iw_11.iwd (448 files)
K:\Mappen\main\iw_10.iwd (230 files)
K:\Mappen\main\iw_09.iwd (447 files)
K:\Mappen\main\iw_08.iwd (66 files)
K:\Mappen\main\iw_07.iwd (34 files)
K:\Mappen\main\iw_06.iwd (416 files)
K:\Mappen\main\iw_05.iwd (716 files)
K:\Mappen\main\iw_04.iwd (765 files)
K:\Mappen\main\iw_03.iwd (670 files)
K:\Mappen\main\iw_02.iwd (1296 files)
K:\Mappen\main\iw_01.iwd (1456 files)
K:\Mappen\main\iw_00.iwd (1054 files)
K:/Mappen//main
K:/Mappen//main_shared
K:\Mappen\bin\CoD4CompileTools/raw
K:\Mappen\bin\CoD4CompileTools/raw_shared
K:\Mappen\bin\CoD4CompileTools/devraw
K:\Mappen\bin\CoD4CompileTools/devraw_shared
K:/Mappen//players
K:/Mappen//raw
K:/Mappen//raw_shared
K:/Mappen//devraw
K:/Mappen//devraw_shared
K:\Mappen\main\localized_english_iw06.iwd (512 files)
K:\Mappen\main\localized_english_iw05.iwd (1152 files)
K:\Mappen\main\localized_english_iw04.iwd (1965 files)
K:\Mappen\main\localized_english_iw03.iwd (3496 files)
K:\Mappen\main\localized_english_iw02.iwd (3201 files)
K:\Mappen\main\localized_english_iw01.iwd (3117 files)
K:\Mappen\main\localized_english_iw00.iwd (2903 files)
K:/Mappen//raw/english
File Handles:
----------------------
24242 files in iwd files
Loading map file K:\Mappen\map_source\mp_sniper_v1.map
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: K:\Mappen\map_source\mp_sniper_v1.lin
================================
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
ERROR: surface 'clip_nosight_for_bridge_on_jeepride' is partially floating or ne
eds to be aligned
In map K:\Mappen\map_source\mp_sniper_v1.map on entity 0 brush 486 at -1696 -912
331
ERROR: surface 'clip_nosight_for_bridge_on_jeepride' is partially floating or ne
eds to be aligned
In map K:\Mappen\map_source\mp_sniper_v1.map on entity 0 brush 486 at -1688 -145
6 200
ERROR: surface 'clip_nosight_for_bridge_on_jeepride' is partially floating or ne
eds to be aligned
In map K:\Mappen\map_source\mp_sniper_v1.map on entity 0 brush 486 at -1688 -640
592
ERROR: surface 'clip_nosight_for_bridge_on_jeepride' is partially floating or ne
eds to be aligned
In map K:\Mappen\map_source\mp_sniper_v1.map on entity 0 brush 489 at 880 -1456
408
ERROR: surface 'clip_nosight_for_bridge_on_jeepride' is partially floating or ne
eds to be aligned
In map K:\Mappen\map_source\mp_sniper_v1.map on entity 0 brush 489 at 880 -1448
592
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
926 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 156 brush sides
elapsed time 0 seconds
Finished processing world entity
Writing K:\Mappen\raw\maps\mp\mp_sniper_v1.d3dbsp
11 seconds elapsed
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COMPILE LIGHT
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----- FS_Startup -----
Current search path:
K:\Mappen\bin\CoD4CompileTools/main
K:\Mappen\main\iw_13.iwd (265 files)
K:\Mappen\main\iw_12.iwd (33 files)
K:\Mappen\main\iw_11.iwd (448 files)
K:\Mappen\main\iw_10.iwd (230 files)
K:\Mappen\main\iw_09.iwd (447 files)
K:\Mappen\main\iw_08.iwd (66 files)
K:\Mappen\main\iw_07.iwd (34 files)
K:\Mappen\main\iw_06.iwd (416 files)
K:\Mappen\main\iw_05.iwd (716 files)
K:\Mappen\main\iw_04.iwd (765 files)
K:\Mappen\main\iw_03.iwd (670 files)
K:\Mappen\main\iw_02.iwd (1296 files)
K:\Mappen\main\iw_01.iwd (1456 files)
K:\Mappen\main\iw_00.iwd (1054 files)
K:/Mappen//main
K:/Mappen//main_shared
K:\Mappen\bin\CoD4CompileTools/raw
K:\Mappen\bin\CoD4CompileTools/raw_shared
K:\Mappen\bin\CoD4CompileTools/devraw
K:\Mappen\bin\CoD4CompileTools/devraw_shared
K:/Mappen//raw
K:/Mappen//raw_shared
K:/Mappen//devraw
K:/Mappen//devraw_shared
K:\Mappen\main\localized_english_iw06.iwd (512 files)
K:\Mappen\main\localized_english_iw05.iwd (1152 files)
K:\Mappen\main\localized_english_iw04.iwd (1965 files)
K:\Mappen\main\localized_english_iw03.iwd (3496 files)
K:\Mappen\main\localized_english_iw02.iwd (3201 files)
K:\Mappen\main\localized_english_iw01.iwd (3117 files)
K:\Mappen\main\localized_english_iw00.iwd (2903 files)
K:/Mappen//raw/english
File Handles:
----------------------
24242 files in iwd files
using map radiosityScale 2
using map contrastGain 0.15
building collision data...
building collision took 0.2 seconds
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Calculating sample areas...
Finished in 0 seconds.
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Getting radiosity color for each sample...
Finished in 1 seconds.
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Applying radiosity scale...
Finished in 0 seconds.
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Loading saved light transport for sky and radiosity...
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Building light transport for light sources...
Finished in 1 seconds.
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Normalizing transport weights...
Finished in 0 seconds.
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Seeding sky light...
Finished in 0 seconds.
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Radiosity bounce 1...
Finished in 0 seconds.
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Radiosity bounce 2...
Finished in 0 seconds.
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Radiosity bounce 3...
Finished in 0 seconds.
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Radiosity bounce 4...
Finished in 0 seconds.
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Radiosity bounce 5...
Finished in 0 seconds.
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Radiosity bounce 6...
Finished in 0 seconds.
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Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
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Radiosity bounce 9...
Finished in 0 seconds.
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Radiosity bounce 10...
Finished in 0 seconds.
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Radiosity bounce 11...
Finished in 0 seconds.
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Radiosity bounce 12...
Finished in 0 seconds.
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Finding lightmap bleeding...
Finished in 0 seconds.
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Building final lightmaps...
Finished in 3 seconds.
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Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'K:\Mappen\raw\maps\mp\mp_sniper_v1.grid' not found
.
Vis cache logfile 'K:\Mappen\raw\maps\mp\mp_sniper_v1.vclog' not found; using st
atic model origins only.
Using 114954 grid points from grid logfile 'K:\Mappen\raw\maps\mp\mp_sniper_v1.g
rid_auto'.
Light grid sample point file 'K:\Mappen\raw\maps\mp\mp_sniper_v1.grid_not' not f
ound.
----------------------------------------
Calculating light grid...
Finished in 18 seconds.
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Quantizing light grid colors...
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Encoding light grid...
Entire light compile finished in 29 seconds
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CONNECTING PATHS
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DONE
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Drücken Sie eine beliebige Taste . . .