mp_sst_v1.d3dbsp is not a IBSP file

Natas
hallo zusammen

habe nun meine map soweit zusammen und wollte sie compilien doch jetzt meckert der compiler rum!

hier mal der consolen auszug

In map prefabs/fallujah/bldgs/city_construction.map on entity 171 brush 0 at -16
08 -650 -143
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 171 brush 0 at -16
08 -644 -143
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 171 brush 0 at -16
08 -641 -146
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 171 brush 0 at -16
08 -641 -152
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 171 brush 0 at -16
08 -644 -155
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -650 -155
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -653 -152
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -653 -146
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -650 -143
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -644 -143
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -641 -146
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -641 -152
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -644 -155
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -634 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -636 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -639 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -641 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -641 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -639 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -636 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 210 brush 2 at -16
29 -634 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -628 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -630 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -633 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -635 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -635 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -633 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -630 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 242 brush 2 at -16
37 -628 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -628 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -630 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -633 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -635 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -635 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -633 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -630 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 243 brush 2 at -16
41 -628 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -650 -155
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -653 -152
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -653 -146
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -650 -143
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -644 -143
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -641 -146
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -641 -152
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 170 brush 2 at -16
80 -644 -155
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -634 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -636 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -639 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -641 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -641 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -639 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -636 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 208 brush 0 at -17
21 -634 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -634 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -636 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -639 -156
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -641 -154
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -641 -151
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -639 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -636 -149
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/fallujah/bldgs/city_construction.map on entity 209 brush 0 at -17
25 -634 -151
finished in 8 seconds
assigning primary lights...
finished in 39 seconds
finding sun shadow casters...
finished in 18 seconds
splitting large windings...
merging into concave windings...
finished in 25 seconds
fixing t-junctions...
finished in 16 seconds
tethering holes to their concave windings...
building lightmap groups...
finished in 60 seconds
assigning lightmaps...
finished in 9 seconds
finding index mapping and snapping vertices...
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at -498 1169
16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at -1560 -22
8 16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at -1560 126
0 16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at -1560 286
0 16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at 1340 1356
16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at 3804 1356
16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at 5642 1543
16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at 6704 -148
16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at 6704 1452
16
ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at 6704 2940
16
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
finished in 7 seconds
emitting triangles...
finished in 27 seconds
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
finished in 7 seconds
emitting triangles...
combining layered materials...
MAX_MAP_DRAW_VERTS (524288) exceeded for layered geometry

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###########################################
COMPILE LIGHT
###########################################
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----- FS_Startup -----
Current search path:
E:\cod4mod\bin\CoD4CompileTools/main
E:\cod4mod\main\iw_13.iwd (265 files)
E:\cod4mod\main\iw_12.iwd (33 files)
E:\cod4mod\main\iw_11.iwd (448 files)
E:\cod4mod\main\iw_10.iwd (230 files)
E:\cod4mod\main\iw_09.iwd (447 files)
E:\cod4mod\main\iw_08.iwd (66 files)
E:\cod4mod\main\iw_07.iwd (34 files)
E:\cod4mod\main\iw_06.iwd (416 files)
E:\cod4mod\main\iw_05.iwd (716 files)
E:\cod4mod\main\iw_04.iwd (765 files)
E:\cod4mod\main\iw_03.iwd (670 files)
E:\cod4mod\main\iw_02.iwd (1296 files)
E:\cod4mod\main\iw_01.iwd (1456 files)
E:\cod4mod\main\iw_00.iwd (1054 files)
E:/cod4mod//main
E:/cod4mod//main_shared
E:\cod4mod\bin\CoD4CompileTools/raw
E:\cod4mod\bin\CoD4CompileTools/raw_shared
E:\cod4mod\bin\CoD4CompileTools/devraw
E:\cod4mod\bin\CoD4CompileTools/devraw_shared
E:/cod4mod//raw
E:/cod4mod//raw_shared
E:/cod4mod//devraw
E:/cod4mod//devraw_shared
E:\cod4mod\main\localized_english_iw06.iwd (512 files)
E:\cod4mod\main\localized_english_iw05.iwd (1152 files)
E:\cod4mod\main\localized_english_iw04.iwd (1965 files)
E:\cod4mod\main\localized_english_iw03.iwd (3496 files)
E:\cod4mod\main\localized_english_iw02.iwd (3201 files)
E:\cod4mod\main\localized_english_iw01.iwd (3117 files)
E:\cod4mod\main\localized_english_iw00.iwd (2903 files)
E:/cod4mod//raw/english

File Handles:
----------------------
24242 files in iwd files

E:\cod4mod\raw\maps\mp\mp_sst_v1.d3dbsp is not a IBSP file
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###########################################
DONE
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Drücken Sie eine beliebige Taste . . .

MfG Natas
Verni@hter

Zitat:

Original von {SST}Natas


In map prefabs/fallujah/bldgs/city_construction.map on entity 172 brush 2 at -16
12 -650 -155
ERROR: Lightmap uses more than one pixel per inch.


Suche dein Haus city_construction.map markiere es, jetzt rechtsklick ins 2D Fenster Prefabs -> Enter Prefabs Suche das Menü Misc -> Findbrush und gebe bei Entity Number zb. 172 und bei Brush Number 2 ein. Enter

Dir wird nun der fehlerhafte Brush angezeigt. Drücke nun Shift+L dort wird dir nun die Lightmap angezeigt, drücke nun S, wenn sich das Fenster geöffnet hat drücke dort LMap. Und das machst du mit allen Fehlern!


Zitat:

Original von {SST}Natas

ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at -1560 -22
8 16


Suche das Menü Misc -> Findbrush und gebe bei Brush Number 11 ein. Enter

Dir wird nun der fehlerhafte Brush angezeigt. Da es sich hier um ein Decal handelt gehe ich davon aus das es nicht richtig auf dem anderen Brush liegt sonder etwas drüber schaut oder in der Luft hängt, da reicht schon ne kleine Ecke.


Joar und so ein Fehler:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
1:
MAX_MAP_DRAW_VERTS (524288) exceeded for layered geometry



ist ganz schlecht. Genau kenne ich den Fehler aber auch nicht. Aber es hört sich an als wenn du dein Terrain zu engmaschig gemacht und das Max Limit an vertices erreicht hast.
steinacker
hab auch noch ein tipp:
du kannst dir mit file-->error file die fehler-log-datei öffnen, dann wird dir gleich der erste fehler angezeigt und bei lightmap fehler gleich die sicht gewechselt
mit shift+strg+k kannst du die einzelnen fehler nacheinander durchgehen und beseitigen.

und die letzte fehlermeldung max... vertics verursacht wahrscheinlich auch, dass die .d3dbsp datei nicht geschrieben wird
Natas
alles klar dann werd ich mich mal ans fehler suchen machen aber erst nach ner mütze schlaf!

danke schon mal soweit wenn´s was neues gibt meld ich mich

MfG Natas
Natas

Zitat:

Original von Verni@hter


Zitat:

Original von {SST}Natas

ERROR: surface 'ch_grass_01_decal' is partially floating or needs to be aligned
In map prefabs/1_eigene/testmap/mp_test_v2.map on entity 0 brush 11 at -1560 -22
8 16


Suche das Menü Misc -> Findbrush und gebe bei Brush Number 11 ein. Enter

Dir wird nun der fehlerhafte Brush angezeigt. Da es sich hier um ein Decal handelt gehe ich davon aus das es nicht richtig auf dem anderen Brush liegt sonder etwas drüber schaut oder in der Luft hängt, da reicht schon ne kleine Ecke.


Ich Depp,bin wohl irgendwie auf die falsche textur gekommen als ich den boden meiner map gemacht hab lol

aber nun läuft alles mal soweit danke euch

MfG Natas
Natas
So 3 fragen hab ich noch!
wenn ich auf update zone file klicke meckert der compiler das er die missingassets.csv nicht finden kann obwohl die im main ordner liegt!muss da was bestimmtes drin stehen?

wieviele TDM Spawns brauch ich für ca 30 spieler?

und was muss alles in die iwd datei?

MfG Natas
Marvin
Zu frage 3. Da kommt alles rein was du mit sounds, texturen, loadscreen usw. machst.
Also für sound einen Ordner erstellen der sound heisst. Alles mögliche reinpacken an sounds die
du brauchst (nur .mp3) und einen ordner images für die loadscreen, compass.iwi und eventuell noch erstellte Textren.

mgf Marvin
klinter
zu 2.:
ich würd ma sagen, dass du 15 allies_starts und 15 axis_starts brauchst. und dann musst du noch n paar "nicht-an-teams-gebundene" spawnpunkte auf der map verteilen. die 15 allies_starts würd ich in die eine ecke und die 15 axis_starts würd ich in die andere ecke stellen, weil von dort die teams am anfang gespawnt werden und es dumm wär wenn sie direkt nebeneinder liegen würden.


mfg klinter
steinacker
erst tutorial schauen, dann fragen
erstellung der spielmodi
Natas
das tut hab ich gelesen,war mir nur nicht ganz sicher ob ich für jeden einen eigenen spawnpunkt brauche!

@klinter

da ich mir ne sniper map baue dürfte die Entfernung der tdm spawns groß genug sein grosses Grinsen grosses Grinsen grosses Grinsen

cheers natas