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|
Rules()
{
// Match Style
setcvar("scr_sd_timelimit", 0);
setcvar("scr_sd_half_round", 10);
setcvar("scr_sd_half_score", 0);
setcvar("scr_sd_end_round", 20);
setcvar("scr_sd_end_score", 0);
setcvar("scr_sd_end_half2score", 0);
setcvar("scr_sd_roundlength", 2);
setcvar("scr_sd_graceperiod", 5);
setcvar("scr_sd_strat_time", 1);
setcvar("scr_sd_count_draws", 1);
// Are there OT Rules?
setcvar("g_ot", 0);
// Bomb Timers
setcvar("scr_sd_bombtimer", 60);
setcvar("scr_sd_PlantTime", 5);
setcvar("scr_sd_DefuseTime", 10);
// Between Round/Half Timers
setcvar("g_matchwarmuptime", 5);
setcvar("g_roundwarmuptime", 3);
// Hud Options
setcvar("sv_playersleft", 1);
setcvar("scr_show_healthbar", 0);
setcvar("scr_fade_healthbar", 0); //Only works when using the healthbar obviously
setcvar("scr_show_death_icons", 0);
setcvar("scr_show_objective_icons", 0);
setcvar("scr_allow_hitblip", 1);
setcvar("scr_show_grenade_icon", 0);
setcvar("scr_allow_hud_scoreboard", 1); //The stock one up in the upper left corner...
setcvar("scr_showscorelimit", 1);
setcvar("scr_show_bombtimer", 1);
//Clock Position
setcvar("scr_clock_position", 0); // 0 = stock position, 1 = CoD1 position
// Health Regen & Delay
setcvar("scr_allow_health_regen", 1); // 0= no regen, 1 is stock, and there are other options too
setcvar("scr_regen_delay", 5000); //Time before regen starts
setcvar("scr_allow_healthpacks", 0);
// Scoring options
setcvar("scr_sd_plant_points", 0);
setcvar("scr_sd_defuse_points", 0);
// Force Bolt-Action Rifles
setcvar("scr_force_boltaction", 0);
// Nade Spawn Counts
setcvar("scr_boltaction_nades", 1);
setcvar("scr_semiautomatic_nades", 1);
setcvar("scr_smg_nades", 1);
setcvar("scr_sniper_nades", 1);
setcvar("scr_mg_nades", 1);
setcvar("scr_shotgun_nades", 1);
// Smoke Spawn Counts
setcvar("scr_boltaction_smokes", 0);
setcvar("scr_semiautomatic_smokes", 0);
setcvar("scr_smg_smokes", 0);
setcvar("scr_sniper_smokes", 0);
setcvar("scr_mg_smokes", 0);
setcvar("scr_shotgun_smokes", 0);
// Allow Weapon Drops
setcvar("scr_allow_weapondrop_nade", 1);
setcvar("scr_allow_weapondrop_sniper", 1);
setcvar("scr_allow_weapondrop_shotgun", 0);
// Secondary Weapon Drop
setcvar("scr_allow_secondary_drop", 1);
// Weapon Limits by class per team
setcvar("scr_boltaction_limit", 99);
setcvar("scr_sniper_limit", 1);
setcvar("scr_semiautomatic_limit", 99);
setcvar("scr_smg_limit", 99);
setcvar("scr_mg_limit", 99);
setcvar("scr_shotgun_limit", 1);
// Allow/Disallow Weapons
setcvar("scr_allow_greasegun", 0);
setcvar("scr_allow_m1carbine", 0);
setcvar("scr_allow_m1garand", 0);
setcvar("scr_allow_springfield", 0);
setcvar("scr_allow_thompson", 0);
setcvar("scr_allow_bar", 0);
setcvar("scr_allow_sten", 0);
setcvar("scr_allow_enfield", 1);
setcvar("scr_allow_enfieldsniper", 1);
setcvar("scr_allow_bren", 0);
setcvar("scr_allow_pps42", 0);
setcvar("scr_allow_nagant", 1);
setcvar("scr_allow_svt40", 0);
setcvar("scr_allow_nagantsniper", 1);
setcvar("scr_allow_ppsh", 0);
setcvar("scr_allow_mp40", 0);
setcvar("scr_allow_kar98k", 1);
setcvar("scr_allow_g43", 0);
setcvar("scr_allow_kar98ksniper", 1);
setcvar("scr_allow_mp44", 0);
setcvar("scr_allow_shotgun", 0);
setcvar("scr_allow_fraggrenades", 1);
setcvar("scr_allow_smokegrenades", 0);
setcvar("scr_allow_pistols", 1);
setcvar("scr_allow_turrets", 1);
// Single Shot Kills
setcvar("scr_no_oneshot_pistol_kills", 0);
setcvar("scr_no_oneshot_ppsh_kills", 0);
// PPSH Balance - Limits range of PPSH to same as Tommy
setcvar("scr_balance_ppsh_distance", 0);
//ShellShock
setcvar("scr_allow_shellshock", 0);
// Fall Damage
setcvar("scr_fallDamageMinHeight", 21);
setcvar("scr_fallDamageMaxHeight", 40);
// DVAR Enforcer
setcvar("de_force_rate", 0);
setcvar("de_remove_exploits", 1);
setcvar("de_stock_polygonOffset", 0);
setcvar("de_allow_enemycrosshaircolor", 0);
setcvar("de_Sound_Ping_QuickFade", 1);
setcvar("de_allow_mantlehint", 1);
setcvar("de_allow_crosshair", 1);
setcvar("de_allow_turret_crosshair", 1);
setcvar("de_allow_crosshairnames", 1);
setcvar("de_allow_hudstance", 1);
// Ambients
setcvar("scr_allow_ambient_sounds", 0);
setcvar("scr_allow_ambient_fire", 0);
setcvar("scr_allow_ambient_weather", 0);
// Kill Triggers
setcvar("scr_remove_killtriggers", 0);
// Not Likely to Change
setcvar("sv_pure", 1);
setcvar("g_speed", 190);
setcvar("g_antilag", 0);
setcvar("g_allowvote", 0);
setcvar("scr_friendlyfire", 1);
setcvar("scr_drawfriend", 1);
setcvar("scr_teambalance", 1);
setcvar("scr_killcam", 1);
setcvar("scr_spectatefree", 0);
setcvar("scr_spectateenemy", 0);
setcvar("sv_minping", 0);
setcvar("sv_maxping", 0);
setcvar("sv_floodProtect", 1);
setcvar("sv_voice", 0);
setcvar("sv_cheats", 0);
setcvar("g_weaponAmmoPools", 0);
setcvar("logfile", 1);
setcvar("sv_fps", 30);
setcvar("g_deadchat", 1);
//setcvar("sv_fps", 20);
game["leaguestring"] = &"zfg Pub Mode";
game["mode"] = "Pub Mode";
} |