CoD 5 hängt sich bei Loadscreen auf.

Zakk Wylde
Hi,

Immer wenn ich meine map (SP/COOP) testen will läd der loadscreen zwar den ganzen Balken aber am schluss bleibt das video einfach stehen und ich muss cod über den TaskManager beenden.... weiß jemand wodrann das liegen könnte?

edit: hier mal die console beim compilen:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
1:
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- cod2map ---- ----- FS_Startup ----- Current search path: C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/main C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_21.iwd (13 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_20.iwd (69 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_19.iwd (52 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_18.iwd (51 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_17.iwd (42 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_16.iwd (44 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_15.iwd (145 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_14.iwd (655 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_13.iwd (400 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_12.iwd (453 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_11.iwd (366 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_10.iwd (549 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_09.iwd (413 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_08.iwd (484 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_07.iwd (755 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_06.iwd (537 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_05.iwd (569 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_04.iwd (711 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_03.iwd (743 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_02.iwd (694 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_01.iwd (350 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_00.iwd (808 files) C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//players C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw/english  File Handles: ---------------------- 8903 files in iwd files Loading map file C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\map_source\nazi_zombie_hab.map ********************** ******* leaked ******* **********************   ================================  WROTE BSP LEAKFILE: C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\map_source\nazi_zombie_hab.lin  ================================   finding triangle windings... assigning primary lights... splitting windings into lightable areas... coalescing coincident windings... removing occluded winding fragments... finding sun shadow casters... splitting large windings... merging into concave windings... fixing t-junctions... tethering holes to their concave windings... building lightmap groups... assigning lightmaps... finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... combining layered materials... 0 vertices couldn't be merged because the textures point different ways emitting cells and portals...  building curve/terrain collision... Adding brush neighbor bevels... Removing redundant brush collision planes... removed 0 brush sides elapsed time 0 seconds Finished processing world entity  Writing C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.d3dbsp     1 seconds elapsed ----- FS_Startup ----- Current search path: C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/main C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_21.iwd (13 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_20.iwd (69 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_19.iwd (52 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_18.iwd (51 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_17.iwd (42 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_16.iwd (44 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_15.iwd (145 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_14.iwd (655 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_13.iwd (400 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_12.iwd (453 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_11.iwd (366 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_10.iwd (549 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_09.iwd (413 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_08.iwd (484 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_07.iwd (755 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_06.iwd (537 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_05.iwd (569 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_04.iwd (711 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_03.iwd (743 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_02.iwd (694 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_01.iwd (350 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_00.iwd (808 files) C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//players C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw/english  File Handles: ---------------------- 8903 files in iwd files  using map radiosityScale 0.75   using map contrastGain 0.8  building collision data... building collision took 0.0 seconds ---------------------------------------- Calculating sample areas... Finished in 0 seconds.                                                  ---------------------------------------- Getting radiosity color for each sample... Finished in 0 seconds.                                                  ---------------------------------------- Applying radiosity scale... Finished in 0 seconds.                                                  ---------------------------------------- Loading saved light transport for sky and radiosity... ---------------------------------------- Building light transport for light sources... Finished in 0 seconds.                                                  ---------------------------------------- Normalizing transport weights... Finished in 0 seconds.                                                  ---------------------------------------- Seeding sky light... Finished in 0 seconds.                                                  ---------------------------------------- Radiosity bounce 1... Finished in 0 seconds.                                                  ---------------------------------------- Finding lightmap bleeding... Finished in 0 seconds.                                                  ---------------------------------------- Building final lightmaps... Finished in 0 seconds.                                                  ---------------------------------------- Calculating ground lighting for static models... Finished in 0 seconds.                                                  Light grid sample point file 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.grid' not found. Vis cache logfile 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.vclog' not found; using static model origins only. Using 515 grid points from grid logfile 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.grid_auto'. Light grid sample point file 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.grid_not' not found. ---------------------------------------- Calculating light grid... Finished in 0 seconds.                                                  ---------------------------------------- Quantizing light grid colors... ---------------------------------------- Encoding light grid...  Entire light compile finished in 1 seconds deleted 6 duplicate polys from 256 poly mesh (null) deleted 6 duplicate polys from 256 poly mesh (null) Connecting paths: Start... Connecting paths: 5% Connecting paths: 10% Connecting paths: 15% Connecting paths: 20% Connecting paths: 25% Connecting paths: 30% Connecting paths: 35% Connecting paths: 40% Connecting paths: 45% Connecting paths: 50% Connecting paths: 55% Connecting paths: 60% Connecting paths: 65% Connecting paths: 70% Connecting paths: 75% Connecting paths: 80% Connecting paths: 85% Connecting paths: 90% Connecting paths: 95% Connecting paths: 100% Connecting paths: Done Building node vis: Start... visnode: 5% visnode: 10% visnode: 15% visnode: 20% visnode: 25% visnode: 30% visnode: 35% visnode: 40% visnode: 45% visnode: 50% visnode: 55% visnode: 60% visnode: 65% visnode: 70% visnode: 75% visnode: 80% visnode: 85% visnode: 90% visnode: 95% visnode: 100% Building node vis: ...Done deleted 6 duplicate polys from 256 poly mesh (null) deleted 6 duplicate polys from 256 poly mesh (null) CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward --------------------- C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.d3dbsp: 4191172   Limit%  Count Lump                   Bytes Kilobytes   BSP% ------------------------------------------------------------   0.09%     15 models                  720 B      1 KB   0.0%   0.98%     12 materials               864 B      1 KB   0.0%   0.17%     56 brushes                 224 B      0 KB   0.0%   0.05%    356 brushsides             2848 B      3 KB   0.1%   0.17%    448 brushverts             5376 B      5 KB   0.1%   0.00%      0 part_inds                 0 B      0 KB   0.0%   0.09%     56 planes                  896 B      1 KB   0.0%   0.03%     51 entdata                5824 B      6 KB   0.1%    0.66%    216 nodes                  7776 B      8 KB   0.2%   0.71%    232 leafs                  5568 B      5 KB   0.1%   0.08%    208 leafbrushes             832 B      1 KB   0.0%   0.00%      0 leafsurfaces              0 B      0 KB   0.0%   0.00%      0 collisionverts            0 B      0 KB   0.0%   0.00%      0 collisiontris             0 B      0 KB   0.0%   0.00%      0 collisionedgewalk         0 B      0 KB   0.0%   0.00%      0 collisionborders          0 B      0 KB   0.0%   0.00%      0 collisionparts            0 B      0 KB   0.0%   0.00%      0 collisionaabbs            0 B      0 KB   0.0%   0.12%    624 layered verts         42432 B     41 KB   1.0%   0.00%    624 layered data              0 B      0 KB   0.0%   0.11%    624 simple verts          42432 B     41 KB   1.0%   0.11%   1164 layered indexes        2328 B      2 KB   0.1%   0.10%   1164 simple indexes         2328 B      2 KB   0.1%   0.09%     31 layered tri soups       868 B      1 KB   0.0%   0.09%     31 simple tri soups        868 B      1 KB   0.0%   3.23%      1 lightmaps           3145728 B   3072 KB  75.1%   0.00%      1 light grid header        46 B      0 KB   0.0%   0.14%     13 light grid rows         368 B      0 KB   0.0%   0.04%    394 light grid points      1576 B      2 KB   0.0%   0.00%      2 light grid colors       336 B      0 KB   0.0%   0.00%        visibility                0 B      0 KB   0.0%   0.00%      0 portalverts               0 B      0 KB   0.0%   0.00%      1 layered aabbtrees        12 B      0 KB   0.0%   0.00%      1 simple aabbtrees         12 B      0 KB   0.0%   0.10%      1 cells                   112 B      0 KB   0.0%   0.00%      0 portals                   0 B      0 KB   0.0%   0.00%      0 cullgroups                0 B      0 KB   0.0%   0.00%      0 cullgroupindexes          0 B      0 KB   0.0%   0.39%      1 reflection_probes    131140 B    128 KB   3.1%   0.78%      2 primary lights          264 B      0 KB   0.0%   0.00%      0 water cells               0 B      0 KB   0.0%   0.00%      4 burnable cells           64 B      0 KB   0.0%   0.00%      4 burnable cell data      128 B      0 KB   0.0%   3.13%      1 simple lightmaps     786432 B    768 KB  18.8%   0.00%      0 lod chains                0 B      0 KB   0.0%   0.00%      0 lod infos                 0 B      0 KB   0.0%   0.00%      0 lod surfaces              0 B      0 KB   0.0%   0.78%      2 light regions             2 B      0 KB   0.0%   0.00%      0 light region hulls        0 B      0 KB   0.0%   0.00%      0 light region axes         0 B      0 KB   0.0%   0.00%      0 2d light grid lights        0 B      0 KB   0.0%   0.00%      0 2d light grid indices        0 B      0 KB   0.0%   0.00%      0 2d light grid points        0 B      0 KB   0.0%   0.00%      0 2d light grid cells        0 B      0 KB   0.0%   0.00%      0 light coronas             0 B      0 KB   0.0%    0.04%      1 paths                   780 B      1 KB   0.0% --------------------- args: -nopause -language english nazi_zombie_hab Fastfile 1 of 1, "nazi_zombie_hab": [ver. 387] process... ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx.csv' ERROR: Could not open '../zone_source/english/assetlist/common.csv' ERROR: image 'images/limbs_c.iwi' is missing 	failed loading material 'mc/mtl_char_jap_impinf_gore_limbs' for asset 'char_ger_honorgd_body1_g_rarmoff_1' found in source file '../raw/xmodelalias/char_ger_hnrgrd_body1_g_rarmoffalias.csv' ERROR: physics preset '!Áa' not found ERROR: physics preset 'bÍa' not found Priming water: .................................................................................................... finished ERROR: physics preset '…ob' not found link...compress...save...done. Moving   C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\zone\english\nazi_zombie_hab.ff     to   C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\usermaps\nazi_zombie_hab\nazi_zombie_hab.ff Copying  C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\usermaps\nazi_zombie_hab\nazi_zombie_hab.ff      to  C:\Users\Anton\AppData\Local\Activision\CodWaW\usermaps\nazi_zombie_hab\nazi_zombie_hab.ff



edit2: wenn ich ohne developer mode ausführe bekomme ich einen blackscreen nachdem es fertig geladen ist.
Zakk Wylde
OK hat sich erledigt... habs nach noch einem anderen TUT gemacht und jetzt gehts.... o.0