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//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Endgame mapvoting.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//=======================================================================================================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0).
//
// NOTE! Enabling this will disable random maprotation.
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active.
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting.
//=======================================================================================================================
set ace_map_vote "1"
// Override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0.
set ace_ignore_clanvoting "1"
// Timout for voting in seconds (min 10, max 180) (default 30).
set ace_mapvote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0).
set ace_mapvote_replay "0"
// If set to 1 the last map in the voting screen will be replaced by "get new selection".
// When voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1.
set ace_next_selection "1"
//=======================================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES.
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for.
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype.
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes.
// Example :
// set ace_map_vote_gametypes "ctf tdm dm".
// set ace_map_vote_ctf_maps "mp_roundhouse mp_airfield mp_asylum mp_courtyard"
// set ace_map_vote_tdm_maps "mp_seelow mp_shrine mp_suburban"
// set ace_map_vote_dm_maps "mp_downfall mp_hangar"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(tdm)
// Strike(dm)
// Showdown(tdm)
// Vacant(ctf)
// Overgrown(dm)
//=======================================================================================================================
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