compile fehler?

Animus
also um es mal kurz und knapp zu machen. ich hab nen fehler beim compile aber hab keine ahnung was da komisch ist?

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Ein Unterverzeichnis oder eine Datei mit dem Namen "C:\Programme\Activision\Call
 of Duty 4 - Modern Warfare\raw\maps\mp\" existiert bereits.
.
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###########################################
                COMPILE BSP
###########################################
.
.
        1 Datei(en) kopiert.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/mai
n
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files
)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files
)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files
)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 fil
es)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 fil
es)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 fil
es)
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//main
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw

C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
_shared
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/dev
raw
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/dev
raw_shared
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//players
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w06.iwd (512 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w05.iwd (1152 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w04.iwd (1965 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w03.iwd (3496 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w02.iwd (3201 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w01.iwd (3117 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w00.iwd (2903 files)
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw/english

File Handles:
----------------------
24242 files in iwd files
Loading map file C:\Programme\Activision\Call of Duty 4 - Modern Warfare\map_sou
rce\mp_cube_zero.map
writing C:\Programme\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_c
ube_zero.d3dprt

finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finished in 11 seconds
finding sun shadow casters...
finished in 9 seconds
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
finished in 12 seconds
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
finished in 12 seconds
emitting cells and portals...

building curve/terrain collision...
max curvenn/terrain collision vertices (65536) exceeded

.
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###########################################
                COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/mai
n
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files
)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files
)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files
)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 file
s)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 fil
es)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 fil
es)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 fil
es)
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//main
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw

C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
_shared
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/dev
raw
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/dev
raw_shared
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w06.iwd (512 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w05.iwd (1152 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w04.iwd (1965 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w03.iwd (3496 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w02.iwd (3201 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w01.iwd (3117 files)
C:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w00.iwd (2903 files)
C:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw/english

File Handles:
----------------------
24242 files in iwd files

using default radiosityScale 1


using map contrastGain 0.25

building collision data...
building collision took 2.2 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 1 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 7 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 3 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'C:\Programme\Activision\Call of Duty 4 - Modern Wa
rfare\raw\maps\mp\mp_cube_zero.grid' not found.
Vis cache logfile 'C:\Programme\Activision\Call of Duty 4 - Modern Warfare\raw\m
aps\mp\mp_cube_zero.vclog' not found; using static model origins only.
Using 18720 grid points from grid logfile 'C:\Programme\Activision\Call of Duty
4 - Modern Warfare\raw\maps\mp\mp_cube_zero.grid_auto'.
Light grid sample point file 'C:\Programme\Activision\Call of Duty 4 - Modern Wa
rfare\raw\maps\mp\mp_cube_zero.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 20 seconds.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

Entire light compile finished in 43 seconds
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###########################################
                CONNECTING PATHS
###########################################
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nach dem compile hab ich auch noch die lights und fastfile gemacht aber er zeigt mir immer die selbe map die schon lange verändert ist. es doch also irgend etwas sein was ihm nicht gefällt? kann mir jemand auf die sprünge helfen.

EDIT: sorry hab was überlesen max "curvenn/terrain collision vertices (65536) exceeded" aber die frage bleibt: hab ich zuviel details? muß ich abreißen.....


--- Edit by Nightwing: Codetag eingefügt ---
OLD MAN WITH GUN

Zitat:

max curvenn/terrain collision vertices (65536) exceeded

Du hast zu viele patches (simple curve und terrain) in deiner Map.

Da hilft nur einige entfernen, neu versuchen und wenn die Meldung immer noch kommt, weitere entfernen.
Die patches nicht zu klein und detailliert machen. Dehne die Patches, damit du mit weniger Reihen und Spalten den selben Bereich abdecken kannst.
Verni@hter
Du hast Dir mit deinem EDIT schon selbst geantwortet Du hast nicht zu viele Details sondern hast ein Limit von (65536) vertices erreicht.

1. Bild:

links-> mit Terrain

recht-> aus Detail Brushes

2. Bild:

links_> Terrain mit sehr vielen vertices

rechts-> wenig vertices

du wirst auf großen Flächen keinen Unterschied merken



Da war OMWG schneller. smile
Animus
hm hab jetzt alle kleinen patches gelöscht ....schade die haben das erst sehr detailreich gemacht. hab die in rohre gebogen und sehr klein gehabt(gibt kein model für das was ich gebaut hatte) und mit der masse an infos kommt die engine wo nicht klar.

naja .......danke erstmal euch beiden für die schnelle antwort