2 Waffen (Mod basteln mit 2 Primärwaffen)

Jack
Ich Wollte das So machen das mann 2 Waffen ausWählen kann Finde aber irgent wie nichts kann mir einer Helfen???
Nightwing
Ein paar mehr Info's wären nicht schlecht:
Welcher Mod wird gespielt?
Version?

ToM
Jack
Ja Also ich Baue ein mod zusammen aus villen kleinen mods es wird ein Fun mod und da will ich halt 2 waffen wahl drin haben also sp mp44 und kar98 Version 1.3
clutzi
schau dir mal den extreme an da kann man die 2te waffe aus der auswahl des gegnes wählen. eventuell hast da ne grundlage.
Jack
Habe ich mir schon angeschaut aber ich weiß nicht Was ich da raus nehm muss unglücklich
MikeTNT
@clutzi
Der extreme Mod ist sehr aufwändig aufgebaut (diverse Scripte in Abhängigkeit).

Daher mein Tipp: Versuch mal an den Mod AWE3b10 zu kommen. Der müsste auch schon zwei Waffen drin haben und wurde vermutlich deutlich übersichtlicher gescripted.

cu Mike
Dr. Tomoe
Guckst Du hier! -->HIER<--- Augenzwinkern Da kannste den awe 3.0b10 laden (musst dich nichmal extra anmelden) Von den drei iwd´s nur eine verwenden! Nimm am besten die b2.iwd. Falls de dann noch Fragen wegen der cfg hast, einfach wieder melden Wech damit
Jack
Also ich habe mir den mod Runter geladen auch in die iwd rein geschaut aber habe auch Geschaut und ein par Datein versucht aber irgent wie bekomme ich es nicht Hin wer net wenn du mir sagen Könntest welche datein ich raus nehm muss damit es geht?
Dr. Tomoe
Der komplette Inhalt vom a3b10-Ordner und eine von den 3 iwd´s. Dann muss noch die awe.cfg angepasst werden was du davon verwenden willst zb:siehe nächste Antwort^^. Den Inhalt kannste auch mit in die normale server.cfg packen und fallste noch nich hast erstell dir nen Mod-Ordner.

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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/////////////
// General //
/////////////

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
set awe_disable "0"

// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "1"

// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"

// Show number of alive players in each team (0 = off, 1 = on) (default 0)
set awe_show_team_status "1"

// Killcam time in seconds (default 7)
//set awe_killcam_time "7"

// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"

// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"

// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"

// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
set awe_dupecheck "0"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "50"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "0"

// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1"		// rifles, snipers and turrets
//set awe_pophead_melee "1"		// Melee
//set awe_pophead_explosion "1"		// Explosions

// Blood splatter on screen (0 = off, 1 = on) (default 0)
//set awe_bloodyscreen "0"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "0"

// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"

// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"


/////////////////
// Fall Damage //
/////////////////
//
// Allow players to suffer damage when falling between min and max heights.
// The amount of damage is a function of the fall height between min & max
//

// Enable Fall Damage. (0 = no, 1 = yes) (default 0)
//set awe_falldamage "0"

// Minimum height to fall to suffer damage (default 256)
//set awe_minfallheight "256"

// Maximum height to fall before dying (default 480)
//set awe_maxfallheight "480" 


////////////////////
// Turret options //
////////////////////

// Disable all MG42s in the map (0 = no, 1 = yes) (default 0)
//set awe_mg42_disable "0"

// Disable all 30Cals in the map (0 = no, 1 = yes) (default 0)
//set awe_30cal_disable "0"

// Times before a turret overheats (0 = disabled, any other = time in seconds (default 10)
set awe_turret_overheat "10"

// Time before an overheated turret starts to cool down (time in seconds) (default 5)
set awe_turret_cooldown "5"


////////////////////////////////
// Weapon and grenade options //
////////////////////////////////

// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
//set awe_grenade_cooking "1"

// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) (max 3)
//set awe_grenade_count "0"

// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_grenade_count_random "0"

// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) (max 1)
//set awe_smokegrenade_count "0"

// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_smokegrenade_count_random "0"

// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
set awe_colored_smokes "1"

// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
set awe_secondary_weapon "2"


/////////////////////
// Forcing weapons //
/////////////////////
// This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu
// By default these dvars are set to be empty which means it will not force weapons.
// If you set a variable to "none", that weapon slot will be disabled.
//
// You can override this settings for each team.
// For example:
//  set awe_force_secondary "panzerfaust_mp"
//  set awe_force_secondary_russian "fg42_mp"
//  
// Example 2:
//  set awe_force_secondary_american "bar_mp"
//  set awe_force_secondary_british "bren_mp"
//  set awe_force_secondary_german "mp44_mp"
//  set awe_force_secondary_russian "fg42_mp"
//  

//set awe_force_primary ""	// Valid values:
//set awe_force_secondary ""	// "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
					// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
					// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
					// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp"
					// "shotgun_mp"
					// "none"


//////////////
// Laserdot //
//////////////

// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "0"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"

// Size of dot
//set awe_laserdot_size "10"		// Default for red dot shader
//set awe_laserdot_size "2"		// Default for square shader

// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"

//////////////////////
// Spawn protection //
//////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "0"

// The allow range to move before spawn protection is turned off. (default 50)
set awe_spawn_protection_range "50"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
set awe_spawn_protection_hud "1"

// Headicon indicating protection (0 = off, 1 = on) (default 1)
//set awe_spawn_protection_headicon "1"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_disableweapon "0"

/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//

// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
//set awe_healthpacks "0"

// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"

// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"


//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////

// Allow team selection (0 = no, 1 = yes) (default 1)
//set awe_allow_team_select "1"

// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"

// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "1"

// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"

// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"

// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"

// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"

// Use HUD score (0 = off, 1 = on, 2 = on but does not show scorelimit) (default 1)
//set awe_hud_score "1"

// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"

// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"

// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"

// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_names "1"

// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "1"

// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"

// Game speed in percent of the default speed (default 100)
//set awe_speed "100"

// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"

// Respawn delay in seconds for CTF (default 10)
//set scr_ctf_respawndelay "10"

// Respawn delay in seconds for HQ (default 10)
//set scr_hq_respawndelay "10"

// Score for planting in SD (default 0)
//set scr_sd_plantscore "0"

// Score for defusing in SD (default 0)
//set scr_sd_defusescore "0"


///////////////////
// Ammo limiting //
///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"


/////////////////////
// Weapon limiting //
/////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant,  Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns


////////////////////////
// Dead body handling //
////////////////////////

// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
set awe_remove_bodies "0"

// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "1"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "3"

// Tripwire for each team (in DM, IHTF and LMS this number will be doubled) (default 5)
set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
set awe_tripwire_warning "0"

// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse)
set awe_tripwire_pick_time_sameteam "5"

// Time needed to pickup/defuse a tripwire from the other team (default 8) (0 = impossible to defuse)
// NOTE! For non-team based gametypes, all tripwires are treated as otherteam.
set awe_tripwire_pick_time_otherteam "5"


////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
// 
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)


//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
set awe_unknown_reflect "0"

// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
set awe_unknown_name0 "Gust^2# ^9"
//set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
set awe_unknown_method "0"


/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"

// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"

/////////////////////////
// Health regeneration //
/////////////////////////

// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "1"

// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- [URL]www.anarchic-x.com[/URL]
// More info here: [URL]http://www.iwnation.com/Forums/index.php?showtopic=16712[/URL]
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"


//////////////////////
// Server/Clan logo //
//////////////////////

//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open a3b9/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1"
//

// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
set awe_show_server_logo "1"


//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
set awe_welcome0 "^5Welcome to our server!"
set awe_welcome1 "It runs AWE 3.0beta."


/////////////////////
// Server messages //
/////////////////////

// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"

// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 "^3This server runs ^6AWE ^53.0beta"
set awe_message1 "^3Have fun!."

//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
set awe_teamkill_max "3"

// Number of teamkills before recieving a warning. (default 1)
set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills.
//set awe_teamkill_msg 


/////////////////////////////////////
// AWE Sprinting                   //
// (activated with the USE button) //
/////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
set awe_sprint "3"

// Sprinting speed (2-9 = 20-90% speed increase) (default 6)
set awe_sprint_speed "7"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1)
set awe_sprint_hud_hint "1"

// Max sprint time in seconds (default 3)
set awe_sprint_time "5"

// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
set awe_sprint_recover_time "1"

// Make flag heavy (prevents sprinting when carrying a flag) (0 = off, 1 = on) (default 0)
set awe_sprint_heavy_flag "0"

/////////////
// Mortars //
/////////////

// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
set awe_mortar "3"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)	
//set awe_mortar_quake "1"

// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)	
//set awe_mortar_safety "1"

// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"

// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"


//////////////////////
// Damage modifiers //
//////////////////////

// American
//set awe_dmgmod_greasegun_mp "100"
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_m1garand_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
//set awe_dmgmod_frag_grenade_american_mp "100"
//set awe_dmgmod_colt_mp "100"

// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
//set awe_dmgmod_frag_grenade_british_mp "100"
//set awe_dmgmod_webley_mp "100"

// German
//set awe_dmgmod_kar98k_mp "100"
//set awe_dmgmod_g43_mp "100"
//set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
//set awe_dmgmod_frag_grenade_german_mp "100"
//set awe_dmgmod_luger_mp "100"

// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_pps42_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
//set awe_dmgmod_frag_grenade_russian_mp "100"
//set awe_dmgmod_tt30_mp "100"

// "Common" weapons
//set awe_dmgmod_shotgun_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"

// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_30cal_prone_mp "100"
//set awe_dmgmod_30cal_stand_mp "100"



--- Edit by Nightwing: Config mit Codetag eingefügt, Postings zusammengefügt ---
Jack
ok Herzlichen Dank
clutzi
du brauchst eineige sachen aus der weapons.gsc wie z.b.

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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//////// Added for AWE  ////////////////
	if(!level.awe_disable)
	{
		awe\_weapons::givePistol();
		return;
	}
////////////////////////////////////////
	weapon2 = self getweaponslotweapon("primaryb");
	if(weapon2 == "none")
	{
		if(self.pers["team"] == "allies")
		{
			switch(game["allies"])
			{
			case "american":
				pistoltype = "colt_mp";
				break;

			case "british":
				pistoltype = "webley_mp";
				break;

			default:
				assert(game["allies"] == "russian");
				pistoltype = "TT30_mp";
				break;
			}
		}
		else
		{
			assert(self.pers["team"] == "axis");
			switch(game["axis"])
			{
			default:
				assert(game["axis"] == "german");
				pistoltype = "luger_mp";
				break;
			}
		}

		self takeWeapon("colt_mp");
		self takeWeapon("webley_mp");
		self takeWeapon("TT30_mp");
		self takeWeapon("luger_mp");

		//self giveWeapon(pistoltype);
		self setWeaponSlotWeapon("primaryb", pistoltype);
		self giveMaxAmmo(pistoltype);
	}
}



das wird aber nicht alles sein was du brauchst. ich hab auch nicht die kenntnisse um dir den kram auseinander zu nehm. jedenfalls must wahrscheinlich auch noch was in der teams.gsc ändern sowie in der tdm.gsc um das in deinen mod einzubauen.
weiterhin brauchst noch die menu dateien wie weapons2_american.menu usw wo man dann sichtbar auswählen kann welche waffen man will.. hast dir also was vorgenommen