Download-Speedlimit unter 1.0 langsam

Slayer92
Hallo!

Wieso kann ich unter 1.0 mit max 11-12 kbps die Mods/Maps downloaden, bei 1.3 aber extreme schnell?

Gibs unter 1.0 eine best. Einstellung? Consolenbefehl oder so?

Danke!
Nightwing
Version 1.0 verfügt über keinen HTTP Redirectdownload, das wurde erst mit Version 1.2 eingeführt.

ToM
Slayer92
D.h. ich muss immer ewig warten? So ein Mist!

Danke dir!
SB*Silen.Ced
wieso patchst du dir das nicht einfach?
der Patch ist ja kostenlos Augenzwinkern
Anonymous
404 - DEPUBLIZIERT

Dieser Beitrag wurde auf Wunsch des Urhebers ohne Anerkennung einer Rechtspflicht gelöscht

Bitte nicht die Google Cache Funktion benutzen. Augenzwinkern
SB*Silen.Ced
wie werden dadurch glitches disabled?
wird da was in der physik gepatcht?
Anonymous
404 - DEPUBLIZIERT

Dieser Beitrag wurde auf Wunsch des Urhebers ohne Anerkennung einer Rechtspflicht gelöscht

Bitte nicht die Google Cache Funktion benutzen. Augenzwinkern
webmastermat
Wirklich? Die wären?
MikeTNT
Gib die Mapnamen in Youtube ein. So ziemlich zu allen Maps findest du Glitches. Auf mp_dawnville (= St. Mere Eglise) kommt man ziemlich einfach auf die Fensterbank in dem kleinen Häuschen hinter dem Friedhof und man kann die Map verlassen. Dadurch ist man unverwundbar.
Auf mp_burgundy kannst du aufs Dach und von dort durch ein Fenster klettern (= auch unverwundbar) etc.

Anmerkung: Es gibt Mods, mit denen man die Fixes aus Patch 1.2 bzw. 1.3 in Version 1.0 übernehmen kann und sogar bei Custom Maps nachträglich fixen kann. Ich habe daher gerne den WCEX5-Mod für meine 1.0er Server benutzt.

cu Mike
webmastermat
Danke @ Mike.
Änderungen durch 1.01:
This Call of Duty 2 update is recommended for Windows 2000/XP users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor. This update will bring any supported version of Call of Duty 2 up to version 1.01. This upgrade will not affect pure server, and will not affect your ability to join or host multiplayer games with version 1.0 players. Infinity Ward worked closely with Intel to improve Call of Duty 2 performance on systems with HT Technology, multiple processors, or dual core processors. If you do not know whether you have a multi-processor, dual core, or HT Technology enabled system, please see the ReadMe file for simple instructions on checking your system. Please note that Call of Duty 2 is a very graphically intense game. The greatest performance increase from this upgrade will be realized by selecting Optimal System Settings in the Options menu. This update supports US/UK English, French, German, Spanish, Italian, Polish, and Russian language versions of Call of Duty 2 only.

Änderungen durch 1.2:
INTRODUCTION & IMPORTANT NOTES This document details numerous additions, fixes, and changes to Call of Duty 2 in the 1.2 patch. The Call of Duty 2 1.2 patch is an all-inclusive installation, containing all of the previous updates from the 1.01 patch. Information about updates included from the earlier 1.01 patch can be seen at the bottom of this document. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). Please do not contact Activision Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. PUNKBUSTER(tm) Call of Duty 2 now includes PunkBuster Anti-Cheat software technology. PunkBuster Anti-Cheat software technology and services combat online cheating in Call of Duty 2 Internet play. The use of PunkBuster Anti-Cheat software is optional and is provided without direct cost to our users. For more information about PunkBuster or for PunkBuster support, please visit this website. Note for server administrators: When enabling PunkBuster for the first time, you must add "set sv_punkbuster 1" to the "config_mp.cfg" file to initialize PunkBuster. This file can be found by going to the "Call of Duty 2\main\players" folder and looking inside the folder named after your profile. If the "sv_punkbuster" command already exists in your config file, you can simply change the value to "1". NEW FEATURES - Added two new multiplayer maps. These maps support all current game types: mp_harbor (Rostov, Russia) An important shipping port in southern Russia, Rostov fell to the Germans in November 1941. The Soviet 37th army quickly counterattacked and punched through the overextended and winter-weary German lines to the north, forcing the 1st Panzer Army out. The Battle of Rostov resulted in the first major German withdrawal of the war. Call of Duty veterans will recognize this location as an updated version of the original Harbor map. In addition to the graphical and performance updates, several new structures and flanking paths have also been added. mp_rhine (Wallendar, Germany) The 2nd Rangers crossed the Rhine on March 24, 1945 at Wallendar, Germany in pursuit of retreating German forces. German forces harassed the advancing Allied units while withdrawing. Decimated by 5 years of war, the streets of Wallendar are covered with rubble and impact craters creating intense battle over difficult terrain with blown-out buildings providing cover. The Americans are attempting to take the German city on this map of urban combat. - New PunkBuster functionality included (as described above). - Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen. - Added a "PunkBuster" display column on the "Join Server" screen. - Added HTTP redirection for Servers running Mods or custom maps. To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named 'myfile' meant to be stored locally at \Call of Duty\Main, sv_wwwBaseURL should be set to "http://samplewebpage1.com/". The file should be stored at http://samplewebpage1.com/Main/myfile. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client. - Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions. - Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining. Server admins can control this text by setting the "\scr_motd" dvar to whatever text is desired. - Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players. GENERAL FIXES - Corrected an issue that occurred on certain systems using AMD(R) Dual-Core processors where player health would not replenish at the intended speed. MULTIPLAYER FIXES - Fixed a potential exploit where players could get outside the map boundaries. - Corrected an exploit that caused some servers to shut down unexpectedly. - Please note that all "Message of the Day" text needs to be less than 1000 characters total. - Hovering over an enemy player no longer causes the crosshairs to highlight in red. This change does not affect teammates and crosshairs pointed at a friendly player will still highlight green. Headquarters Changes - Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed. - Removed compass icons for potential objective locations before the objective has spawned. Capture the Flag Changes - Added HUD icons to show the flag post location when the flag is missing. - Players in possession of the flag are now identified as flag carriers on the scoreboard. - When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass.

Änderungen durch 1.3:
The Call of Duty 2 1.3 patch is an all-inclusive installation, containing all of the previous updates from the 1.2 patch and the 1.01 patch. Information about updates included from the earlier 1.2 and 1.01 patch can be found further down this document. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). Please do not contact Activision Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: * It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. * Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. MULTIPLAYER FIXES * Raised the gamestate from 16k to 128k * Added loading bars to maps mp_harbor and mp_rhine * Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters. mp_rhine map changes: * Fixed player getting on top of broken wall and seeing through second story of bombed out building. mp_harbor map changes: * Reduced overall fog density * Fixed missing water texture * Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map. * Fixed player not being able to shoot through lower portion of railing found on east edge of map. * Fixed a partially floating crate and a couple holes in sandbags. NOTE When benchmarking Call of Duty 2 using "timedemo <demoname>", the first few frames are artificially slow. You will get more accurate results by using a spreadsheet program to process the values in "main/demos/timedemo_<mapname> _mode_<modenumber>.csv". The first column is the frame number, and the second column is the number of milliseconds spent in that frame. Just ignore the first ten or so rows. The average framerate is 1000 divided by the average of the remaining rows.

Quellen: 4players.de, activision.com/de

Nur mal als Zusammenfassung.
bangingbernie
Oder auch hier: https://www.opferlamm-clan.de/call-of-du...ch-history.html

Wir wollen ja nicht vergessen, das OL ausser dem Forum auch eine HP hat. smile
webmastermat
Ja natürlich! Ich würde nie Fremdgehen Zunge raus