cod uo mein waffen menü funz nicht mehr

Bonbon
hallo Leute vielleicht kann mir mal einer helfen irgendwo ist hier ein Fehler
ich weiß selber nicht wo
PS: mehr wie 2 Augen sehen besser^^

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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#include "ui_mp/menudef.h"

#define ORIGIN_MENUTABS				96 64
#define ORIGIN_MENUWINDOW			96 96
#define ORIGIN_WEAPONIMAGE			296 116
#define ORIGIN_WEAPONTEXT			296 220
#define ORIGIN_WEAPONPROPERTIESTEXT		296 330
#define ORIGIN_WEAPONACCURACY			395 319
#define ORIGIN_WEAPONDAMAGE			395 336
#define ORIGIN_WEAPONMOBILITY			395 353
{
	menuDef
	{
		name			"weapon_american"
		fullscreen		0
		rect			80 60 480 360
		focuscolor		1 1 1 1
		disablecolor	0 0 0 0
		style			WINDOW_STYLE_SHADER
		background		"ui_mp/assets/menu/sfc_auswahl_menu.tga"
		onEsc
		{
			scriptMenuResponse "close";
			close weapon_american;
		}
		onOpen
		{
			scriptMenuResponse "open";
			//show ak47_info;
			//show weapon_propertiestext;
			
			hide bar_info;
			hide m1carbine_info;
			hide m1garand_info;
			hide springfield_info;
			hide thmpson_info;
			hide mg30cal_info;
			hide bren_info;
			hide sten_info;
			hide enfield_info;
			hide mg34_info;
			hide mosin_nagant_sniper_info;
			hide gewehr43_info;
			hide mp40_info;
			hide kar98k_info;
			hide dp28_info;
			hide kar98k_sniper_info;
			hide svt40_info;
			hide ppsh_info;
			hide mosin_nagant_info;
			hide mp5_info;
			hide bm12_info;
			hide uzi_info;
			hide sig552_info;
			hide button_bar;
			hide button_m1carbine;
			hide button_m1garand;
			hide button_springfield;
			hide button_thmpson;
			hide button_mg30cal;
			hide button_bren;
			hide button_sten;
			hide button_enfield;
			hide button_mg34;
			hide button_kar98k_sniper;
			hide button_gewehr43;
			hide button_mp40;
			hide button_kar98k;
			hide button_dp28;
			hide button_mosin_nagant_sniper;
			hide button_svt40;
			hide button_ppsh;
			hide button_mosin_nagant;
			hide button_mp5;
			hide button_uzi;
			hide button_bm12;
			hide button_sig552;
		}
		onClose
		{
			scriptMenuResponse "close";
			hide button_bar;
			hide button_m1carbine;
			hide button_m1garand;
			hide button_springfield;
			hide button_thmpson;
			hide button_mg30cal;
			hide button_bren;
			hide button_sten;
			hide button_enfield;
			hide button_mg34;
			hide button_kar98k_sniper;
			hide button_gewehr43;
			hide button_mp40;
			hide button_kar98k;
			hide button_dp28;
			hide button_mosin_nagant_sniper;
			hide button_svt40;
			hide button_ppsh;
			hide button_mosin_nagant;
			hide button_mp5;
			hide button_uzi;
			hide button_bm12;
			hide button_sig552;
		}
	// MENU TABS
		itemDef
		{
			name			"button_mainmenu"
			visible			1
			rect			-90 255 90 32
			origin			ORIGIN_MENUTABS
			//style			WINDOW_STYLE_SHADER
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_MAIN_MENU"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
				close weapon_american;
				open main;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//**********************************************************************************
//**********************************************************************************
//Alte Waffen Menu 1 Selection Screen Button

itemDef
		{
			name			"button_Waffen_Menu_1"
			visible			1
			rect			-90 0 90 32
			origin			ORIGIN_MENUTABS
			text			"@MPMENU_MAIN_1_MENU"
			type			ITEM_TYPE_BUTTON
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";

hide bar_info;
			hide m1carbine_info;
			hide m1garand_info;
			hide springfield_info;
			hide thmpson_info;
			hide mg30cal_info;
			hide bren_info;
			hide sten_info;
			hide enfield_info;
			hide mg34_info;
			hide mosin_nagant_sniper_info;
			hide gewehr43_info;
			hide mp40_info;
			hide kar98k_info;
			hide dp28_info;
			hide kar98k_sniper_info;
			hide svt40_info;
			hide ppsh_info;
			hide mosin_nagant_info;
			hide mp5_info;
			hide bm12_info;
			hide uzi_info;
			hide sig552_info;

			show button_bar;
			show button_m1carbine;
			show button_m1garand;
			show button_springfield;
			show button_thmpson;
			show button_mg30cal;
			hide button_bren;
			hide button_sten;
			hide button_enfield;
			hide button_mg34;
			hide button_kar98k_sniper;
			hide button_gewehr43;
			hide button_mp40;
			hide button_kar98k;
			hide button_dp28;
			hide button_mosin_nagant_sniper;
			hide button_svt40;
			hide button_ppsh;
			hide button_mosin_nagant;
			hide button_mp5;
			hide button_uzi;
			hide button_bm12;
			hide button_sig552;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//**********************************************************************************
//Alte Waffen Menu 2 Selection Button
itemDef
		{
			name			"button_Waffen_Menu_2"
			visible			1
			rect			0 0 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_MAIN_2_MENU"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
			hide bar_info;
			hide m1carbine_info;
			hide m1garand_info;
			hide springfield_info;
			hide thmpson_info;
			hide mg30cal_info;			
			hide bren_info;
			hide sten_info;
			hide enfield_info;			
			hide mg34_info;
			hide mosin_nagant_sniper_info;
			hide gewehr43_info;
			hide mp40_info;
			hide kar98k_info;			
			hide dp28_info;
			hide kar98k_sniper_info;
			hide svt40_info;
			hide ppsh_info;
			hide mosin_nagant_info;
			hide mp5_info;
			hide bm12_info;
			hide uzi_info;
			hide sig552_info;
			
			hide button_bar;
			hide button_m1carbine;
			hide button_m1garand;
			hide button_springfield;
			hide button_thmpson;
			hide button_mg30cal;
			show button_bren;
			show button_sten;
			show button_enfield;
			hide button_mg34;
			hide button_kar98k_sniper;
			hide button_gewehr43;
			hide button_mp40;
			hide button_kar98k;
			hide button_dp28;
			hide button_mosin_nagant_sniper;
			hide button_svt40;
			hide button_ppsh;
			hide button_mosin_nagant;
			hide button_mp5;
			hide button_uzi;
			hide button_bm12;
			hide button_sig552;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//***************************************************************************************************
//Waffen Menu 3 Selection Screen Button
itemDef
		{
			name			"button_Waffen_Menu_3"
			visible			1
			rect			90 0 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_MAIN_3_MENU"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
			hide bar_info;
			hide m1carbine_info;
			hide m1garand_info;
			hide springfield_info;
			hide thmpson_info;
			hide mg30cal_info;
			hide bren_info;
			hide sten_info;
			hide enfield_info;
			hide mg34_info;
			hide mosin_nagant_sniper_info;
			hide gewehr43_info;
			hide mp40_info;
			hide kar98k_info;
			hide dp28_info;
			hide kar98k_sniper_info;
			hide svt40_info;
			hide ppsh_info;
			hide mosin_nagant_info;
			hide mp5_info;
			hide bm12_info;
			hide uzi_info;
			hide sig552_info;
			hide button_bar;
			hide button_m1carbine;
			hide button_m1garand;
			hide button_springfield;
			hide button_thmpson;
			hide button_mg30cal;
			hide button_bren;
			hide button_sten;
			hide button_enfield;
			show button_mg34;
			show button_kar98k_sniper;
			show button_gewehr43;
			show button_mp40;
			show button_kar98k;
			hide button_dp28;
			hide button_mosin_nagant_sniper;
			hide button_svt40;
			hide button_ppsh;
			hide button_mosin_nagant;
			hide button_mp5;
			hide button_uzi;
			hide button_bm12;
			hide button_sig552;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//***************************************************************************************************
//Waffen Menu 4 Selection Screen Button
itemDef
		{
			name			"button_Waffen_Menu_4"
			visible			1
			rect			180 0 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_MAIN_4_MENU"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
			hide bar_info;
			hide m1carbine_info;
			hide m1garand_info;
			hide springfield_info;
			hide thmpson_info;
			hide mg30cal_info;
			hide bren_info;
			hide sten_info;
			hide enfield_info;
			hide mg34_info;
			hide mosin_nagant_sniper_info;
			hide gewehr43_info;
			hide mp40_info;
			hide kar98k_info;
			hide dp28_info;
			hide kar98k_sniper_info;
			hide svt40_info;
			hide ppsh_info;
			hide mosin_nagant_info;
			hide mp5_info;
			hide bm12_info;
			hide uzi_info;
			hide sig552_info;
			hide button_bar;
			hide button_m1carbine;
			hide button_m1garand;
			hide button_springfield;
			hide button_thmpson;
			hide button_mg30cal;
			hide button_bren;
			hide button_sten;
			hide button_enfield;
			hide button_mg34;
			hide button_kar98k_sniper;
			hide button_gewehr43;
			hide button_mp40;
			hide button_kar98k;
			show button_dp28;
			show button_mosin_nagant_sniper;
			show button_svt40;
			show button_ppsh;
			show button_mosin_nagant;
			hide button_mp5;
			hide button_uzi;
			hide button_bm12;
			hide button_sig552;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//***************************************************************************************************
//Waffen Menu 5 Selection Screen Button
itemDef
		{
			name			"button_Waffen_Menu_5"
			visible			1
			rect			270 0 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_MAIN_5_MENU"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
			hide bar_info;
			hide m1carbine_info;
			hide m1garand_info;
			hide springfield_info;
			hide thmpson_info;
			hide mg30cal_info;
			hide bren_info;
			hide sten_info;
			hide enfield_info;
			hide mg34_info;
			hide mosin_nagant_sniper_info;
			hide gewehr43_info;
			hide mp40_info;
			hide kar98k_info;
			hide dp28_info;
			hide kar98k_sniper_info;
			hide svt40_info;
			hide ppsh_info;
			hide mosin_nagant_info;
			hide mp5_info;
			hide bm12_info;
			hide uzi_info;
			hide sig552_info;
			hide button_bar;
			hide button_m1carbine;
			hide button_m1garand;
			hide button_springfield;
			hide button_thmpson;
			hide button_mg30cal;
			hide button_bren;
			hide button_sten;
			hide button_enfield;
			hide button_mg34;
			hide button_kar98k_sniper;
			hide button_gewehr43;
			hide button_mp40;
			hide button_kar98k;
			hide button_dp28;
			hide button_mosin_nagant_sniper;
			hide button_svt40;
			hide button_ppsh;
			hide button_mosin_nagant;
			show button_mp5;
			show button_uzi;
			show button_bm12;
			show button_sig552;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//**********************************************************************************
//**********************************************************************************
// TEAM BUTTON
		itemDef
		{
			name			"button_team"
			visible			1
			rect			0 255 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_TEAM"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
				scriptMenuResponse "team";
				close weapon_american;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
// WEAPON BUTTON
		itemDef
		{
			name			"button_weapon"
			visible			1
			rect			90 255 90 32
			origin			ORIGIN_MENUTABS
			text			"@MPMENU_WEAPON"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			decoration
		}
		itemDef
		{
			name			"button_weapon_gray"
			visible			1
			rect			179 3 90 29
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
// VIEW MAP BUTTON
		itemDef
		{
			name			"button_viewmap"
			visible			1
			rect			180 255 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_VIEW_MAP"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
				scriptMenuResponse "viewmap";
				close weapon_american;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
// CALL VOTE BUTTON
		itemDef
		{
			name			"button_callvote"
			visible			1
			rect			270 255 90 32
			origin			ORIGIN_MENUTABS
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_CALL_VOTE"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		42
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			cvartest		"ui_allowvote"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "callvote";
				close weapon_american;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
//********************************************************************************************************************
//********************************************************************************************************************
//Waffen MENU 1
		itemDef
		{
			name			"button_m1carbine"
			visible			1
			rect			WEAPON_RECT_EINS
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background		"ui_mp/assets/hud@m1carbine.tga
			//text			"@MPMENU_1_M1A1_CARBINE"
			type			ITEM_TYPE_BUTTON
			cvartest		"ui_allow_m1carbine"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "m1carbine_mp";
				close weapon_american;
			}
			onFocus
			{
				hide m1garand_info;
				hide thompson_info;
				hide bar_info;
				hide springfield_info;
				hide mg30cal_info;
				play "mouse_over";
				show m1carbine_info;
				hide weapon_propertiestext;
			}
		}
		execKey "1" { play "mouse_click"; scriptMenuResponse "m1carbine_mp"; close weapon_american }
		itemDef
		{
			name			"button_m1garand"
			visible			1
			rect			WEAPON_RECT_ZWEI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background		"ui_mp/assets/hud@m1garand.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_2_M1_GARAND"
			cvartest		"ui_allow_m1garand"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "m1garand_mp";
				close weapon_american;
			}
			onFocus
			{
				hide m1carbine_info;
				hide thompson_info;
				hide bar_info;
				hide springfield_info;
				hide mg30cal_info;
				play "mouse_over";
				show m1garand_info;
				hide weapon_propertiestext;
			}
		}
		execKey "2" { play "mouse_click"; scriptMenuResponse "m1garand_mp"; close weapon_american }
		itemDef
		{
			name			"button_thompson"
			visible			1
			rect			WEAPON_RECT_DREI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background		"ui_mp/assets/hud@thompson.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_3_THOMPSON"
			cvartest		"ui_allow_thompson"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "thompson_mp";
				close weapon_american;
			}
			onFocus
			{
				hide m1carbine_info;
				hide m1garand_info;
				hide bar_info;
				hide springfield_info;
				hide mg30cal_info;
				play "mouse_over";
				show thompson_info;
				hide weapon_propertiestext;
			}
		}
		execKey "3" { play "mouse_click"; scriptMenuResponse "thompson_mp"; close weapon_american }
		itemDef
		{
			name			"button_bar"
			visible			1
			rect			WEAPON_RECT_VIER
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background		"ui_mp/assets/hud@bar.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_4_BAR"
			cvartest		"ui_allow_bar"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "bar_mp";
				close weapon_american;
			}
			onFocus
			{
				hide m1carbine_info;
				hide m1garand_info;
				hide thompson_info;
				hide springfield_info;
				hide mg30cal_info;
				play "mouse_over";
				show bar_info;
				hide weapon_propertiestext;
			}
		}
		execKey "4" { play "mouse_click"; scriptMenuResponse "bar_mp"; close weapon_american }
		itemDef
		{
			name			"button_springfield"
			visible			1
			rect			WEAPON_RECT_FÜNF
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background		"ui_mp/assets/hud@springfield.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_5_SPRINGFIELD"
			cvartest		"ui_allow_springfield"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "springfield_mp";
				close weapon_american;
			}
			onFocus
			{
				hide m1carbine_info;
				hide m1garand_info;
				hide thompson_info;
				hide bar_info;
				hide mg30cal_info;
				play "mouse_over";
				show springfield_info;
				hide weapon_propertiestext;
			}
		}
		execKey "5" { play "mouse_click"; scriptMenuResponse "springfield_mp"; close weapon_american }
		itemDef
		{
			name			"button_mg30cal"
			visible			1
			rect			WEAPON_RECT_SECHS
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background		"ui_mp/assets/hud@mg30cal.dds"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_6_30CAL"
			cvartest		"ui_allow_mg30cal"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mg30cal_mp";
				close weapon_american;
			}
			onFocus
			{
				hide m1carbine_info;
				hide m1garand_info;
				hide thompson_info;
				hide bar_info;
				hide springfield_info;
				play "mouse_over";
				show mg30cal_info;
				hide weapon_propertiestext;
			}
		}
		execKey "6" { play "mouse_click"; scriptMenuResponse "mg30cal_mp"; close weapon_american }
		itemDef
		{
			name			"button_enfield"
			visible			1
			rect			WEAPON_RECT_EINS
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@enfield.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_1_LEEENFIELD"
			cvartest		"ui_allow_enfield"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "enfield_mp";
				close weapon_american;
			}
			onFocus
			{
				hide sten_info;
				hide bren_info;
				play "mouse_over";
				show enfield_info;
				hide weapon_propertiestext;
			}
		}
		execKey "7" { play "mouse_click"; scriptMenuResponse "enfield_mp"; close weapon_american }
		itemDef
		{
			name			"button_sten"
			visible			1
			rect			WEAPON_RECT_ZWEI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@sten.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_2_STEN"
			cvartest		"ui_allow_sten"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "sten_mp";
				close weapon_american;
			}
			onFocus
			{
				hide enfield_info;
				hide bren_info;
				play "mouse_over";
				show sten_info;
				hide weapon_propertiestext;
			}
		}
		execKey "8" { play "mouse_click"; scriptMenuResponse "sten_mp"; close weapon_american }
		itemDef
		{
			name			"button_bren"
			visible			1
			rect			WEAPON_RECT_DREI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@bren.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_3_BREN_LMG"
			cvartest		"ui_allow_bren"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "bren_mp";
				close weapon_american;
			}
			onFocus
			{
				hide enfield_info;
				hide sten_info;
				play "mouse_over";
				show bren_info;
				hide weapon_propertiestext;
			}
		}
		execKey "9" { play "mouse_click"; scriptMenuResponse "bren_mp"; close weapon_american }
		itemDef
		{
			name			"button_kar98k"
			visible			1
			rect			WEAPON_RECT_EINS
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@kar98k.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_1_KAR98K"
			cvartest		"ui_allow_kar98k"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "kar98k_mp";
				close weapon_american;
			}
			onFocus
			{
				hide mp40_info;
				hide gewehr43_info;
				hide kar98ksniper_info;
				hide mg34_info;
				play "mouse_over";
				show kar98k_info;
				hide weapon_propertiestext;
			}
		}
		execKey "10" { play "mouse_click"; scriptMenuResponse "kar98k_mp"; close weapon_american }

Bonbon
und hier ist der 2te teil

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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		itemDef
		{
			name			"button_mp40"
			visible			1
			rect			WEAPON_RECT_ZWEI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@mp40.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_2_MP40"
			cvartest		"ui_allow_mp40"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mp40_mp";
				close weapon_american;
			}
			onFocus
			{
				hide kar98k_info;
				hide gewehr43_info;
				hide kar98ksniper_info;
				hide mg34_info;
				play "mouse_over";
				show mp40_info;
				hide weapon_propertiestext;
			}
		}
		execKey "11" { play "mouse_click"; scriptMenuResponse "mp40_mp"; close weapon_american }
		itemDef
		{
			name			"button_gewehr43"
			visible			1
			rect			WEAPON_RECT_DREI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@G43.dds"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_4_GEWEHR"
			cvartest		"ui_allow_gewehr43"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "gewehr43_mp";
				close weapon_american;
			}
			onFocus
			{
				hide kar98k_info;
				hide mp40_info;
				hide kar98ksniper_info;
				hide mg34_info;
				play "mouse_over";
				show gewehr43_info;
				hide weapon_propertiestext;
			}
		}
		execKey "12" { play "mouse_click"; scriptMenuResponse "gewehr43_mp"; close weapon_american }
		itemDef
		{
			name			"button_kar98ksniper"
			visible			1
			rect			WEAPON_RECT_VIER
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@kar98scoped.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_5_SCOPED_KAR98K"
			cvartest		"ui_allow_kar98ksniper"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "kar98k_sniper_mp";
				close weapon_american;
			}
			onFocus
			{
				hide kar98k_info;
				hide mp40_info;
				hide gewehr43_info;
				hide mg34_info;
				play "mouse_over";
				show kar98ksniper_info;
				hide weapon_propertiestext;
			}
		}
		execKey "13" { play "mouse_click"; scriptMenuResponse "kar98k_sniper_mp"; close weapon_american }
		itemDef
		{
			name			"button_mg34"
			visible			1
			rect			WEAPON_RECT_FÜNF
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@mg34.dds"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_6_MG34"
			cvartest		"ui_allow_mg34"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mg34_mp";
				close weapon_american;
			}
			onFocus
			{
				hide kar98k_info;
				hide mp40_info;
				hide gewehr43_info;
				hide kar98ksniper_info;
				play "mouse_over";
				show mg34_info;
				hide weapon_propertiestext;
			}
		}
		execKey "14" { play "mouse_click"; scriptMenuResponse "mg34_mp"; close weapon_american }
		itemDef
		{
			name			"button_nagant"
			visible			1
			rect			WEAPON_RECT_EINS
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@nagant.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_1_MOSINNAGANT"
			cvartest		"ui_allow_nagant"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mosin_nagant_mp";
				close weapon_american;
			}
			onFocus
			{
				hide ppsh_info;
				hide svt40_info;
				hide nagantsniper_info;
				hide dp28_info;
				play "mouse_over";
				show nagant_info;
				hide weapon_propertiestext;
			}
		}
		execKey "15" { play "mouse_click"; scriptMenuResponse "mosin_nagant_mp"; close weapon_american }
		itemDef
		{
			name			"button_ppsh"
			visible			1
			rect			WEAPON_RECT_ZWEI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@ppsh.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_2_PPSH"
			textfont		UI_FONT_NORMAL
			cvartest		"ui_allow_ppsh"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "ppsh_mp";
				close weapon_american;
			}
			onFocus
			{
				hide nagant_info;
				hide svt40_info;
				hide nagantsniper_info;
				hide dp28_info;
				play "mouse_over";
				show ppsh_info;
				hide weapon_propertiestext;
			}
		}
		execKey "16" { play "mouse_click"; scriptMenuResponse "ppsh_mp"; close weapon_american }
		itemDef
		{
			name			"button_svt40"
			visible			1
			rect			WEAPON_RECT_DREI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@nagantscoped.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_3_SVT40"
			cvartest		"ui_allow_svt40"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "svt40_mp";
				close weapon_american;
			}
			onFocus
			{
				hide nagant_info;
				hide ppsh_info;
				hide nagantsniper_info;
				hide dp28_info;
				play "mouse_over";
				show svt40_info;
				hide weapon_propertiestext;
			}
		}
		execKey "17" { play "mouse_click"; scriptMenuResponse "svt40_mp"; close weapon_american }
		itemDef
		{
			name			"button_nagantsniper"
			visible			1
			rect			WEAPON_RECT_VIER
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@svt40.dds"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_4_SCOPED_MOSINNAGANT"
			cvartest		"ui_allow_nagantsniper"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mosin_nagant_sniper_mp";
				close weapon_american;
			}
			onFocus
			{
				hide nagant_info;
				hide ppsh_info;
				hide svt40_info;
				hide dp28_info;
				play "mouse_over";
				show nagantsniper_info;
				hide weapon_propertiestext;
			}
		}
		execKey "18" { play "mouse_click"; scriptMenuResponse "mosin_nagant_sniper_mp"; close weapon_american }
		itemDef
		{
			name			"button_dp28"
			visible			1
			rect			WEAPON_RECT_FÜNF
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@dp28.dds"
			type			ITEM_TYPE_BUTTON
			//text			"@GMI_MPMENU_5_DP28"
			cvartest		"ui_allow_dp28"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "dp28_mp";
				close weapon_american;
			}
			onFocus
			{
				hide nagant_info;
				hide ppsh_info;
				hide svt40_info;
				hide nagantsniper_info;
				play "mouse_over";
				show dp28_info;
				hide weapon_propertiestext;
			}
		}
		execKey "19" { play "mouse_click"; scriptMenuResponse "dp28_mp"; close weapon_american }
//********************************************************************************************************************
//Waffen Menu 5
		itemDef
		{
			name			"button_mp5"
			visible			1
			rect			WEAPON_RECT_EINS
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background 		"ui_mp/assets/hud@mp5_r.tga"
			//text			"@MPMENU_MP5"
			type			ITEM_TYPE_BUTTON
			cvartest		"ui_allow_mp5"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mp5_mp";
				close weapon_american;
			}
			onFocus
			{
				hide uzi_info;
				hide bm12_info;
				hide sig552_info;
				play "mouse_over";
				show mp5_info;
				hide weapon_propertiestext;
			}
		}
		execKey "20" { play "mouse_click"; scriptMenuResponse "mp5_mp"; close weapon_american }
		itemDef
		{
			name			"button_bm12"
			visible			1
			rect			WEAPON_RECT_ZWEI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background 		"ui_mp/assets/hud@bm12.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_BM12"
			cvartest		"ui_allow_bm12"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "bm12_mp";
				close weapon_american;
			}
			onFocus
			{
				hide mp5_info;
				hide uzi_info;
				hide sig552_info;
				play "mouse_over";
				show bm12_info;
				hide weapon_propertiestext;
			}
		}
		execKey "21" { play "mouse_click"; scriptMenuResponse "bm12_mp"; close weapon_american }
		itemDef
		{
			name			"button_uzi"
			visible			1
			rect			WEAPON_RECT_DREI
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background 		"ui_mp/assets/hud@uzi_r.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_UZI"
			cvartest		"ui_allow_uzi"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "uzi_mp";
				close weapon_american;
			}
			onFocus
			{
				hide mp5_info;
				hide bm12_info;
				hide sig552_info;
				play "mouse_over";
				show uzi_info;
				hide weapon_propertiestext;
			}
		}
		execKey "22" { play "mouse_click"; scriptMenuResponse "uzi_mp"; close weapon_american }
		itemDef
		{
			name			"button_sig552"
			visible			1
			rect			WEAPON_RECT_VIER
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			background 		"ui_mp/assets/hud@sig552.tga"
			type			ITEM_TYPE_BUTTON
			//text			"@MPMENU_SIG552"
			cvartest		"ui_allow_sig552"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "sig552_mp";
				close weapon_american;
			}
			onFocus
			{
				hide mp5_info;
				hide uzi_info;
				hide bm12_info;
				play "mouse_over";
				show sig552_info;
				hide weapon_propertiestext;
			}
		}
		execKey "23" { play "mouse_click"; scriptMenuResponse "sig552_mp"; close weapon_american }
//*******************************************************************************************************************
// WEAPON IMAGES
itemDef
		{
			name			"m1carbine_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@m1carbine.tga"
			decoration
		}
		itemDef
		{
			name			"m1garand_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@m1garand.tga"
			decoration
		}
		itemDef
		{
			name			"thompson_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@thompson.tga"
			decoration
		}
		itemDef
		{
			name			"bar_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@bar.tga"
			decoration
		}
		itemDef
		{
			name			"springfield_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@springfield.tga"
			decoration
		}
		itemDef
		{
			name			"mg30cal_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@mg30cal.dds"
			decoration
		}
		itemDef
		{
			name			"enfield_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@enfield.tga"
			decoration
		}
		itemDef
		{
			name			"sten_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@sten.tga"
			decoration
		}
		itemDef
		{
			name			"bren_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@bren.tga"
			decoration
		}
		itemDef
		{
			name			"kar98k_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@kar98k.tga"
			decoration
		}
		itemDef
		{
			name			"mp40_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@mp40.tga"
			decoration
		}
		itemDef
		{
			name			"gewehr43_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@G43.dds"
			decoration
		}
		itemDef
		{
			name			"kar98ksniper_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@kar98scoped.tga"
			decoration
		}
		itemDef
		{
			name			"mg34_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@mg34.dds"
			decoration
		}
		itemDef
		{
			name			"nagant_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@nagant.tga"
			decoration
		}
		itemDef
		{
			name			"ppsh_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@ppsh.tga"
			decoration
		}
		itemDef
		{
			name			"nagantsniper_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@nagantscoped.tga"
			decoration
		}
		itemDef
		{
			name			"svt40_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@svt40.dds"
			decoration
		}
		itemDef
		{
			name			"dp28_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@dp28.dds"
			decoration
		}
		itemDef
		{
			name			"mp5_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@mp5.tga"
			decoration
		}
		itemDef
		{
			name			"uzi_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@uzi.tga"
			decoration
		}
		itemDef
		{
			name			"bm12_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@bm12.tga"
			decoration
		}
		itemDef
		{
			name			"sig552_info"
			visible 		0
			rect			-50 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@sig552.tga"
			decoration
		}
//********************************************************************************************************************

//********************************************************************************************************************

//********************************************************************************************************************

//********************************************************************************************************************
//********************************************************************************************************************
// WEAPON DESCRIPTIONS
		itemDef
		{
			name			"m1carbine_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_M1A1_CARBINE_IS_A"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"m1garand_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_M1_GARAND_IS_A_POWERFUL"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"thompson_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_THOMPSON_IS_DEADLY"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"bar_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_BROWNING_AUTOMATIC"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"springfield_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THIS_IS_A_SNIPER_RIFLE"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"mg30cal_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@GMI_MPMENU_THE_30CAL_MACHINE_GUN"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"enfield_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_LEEENFIELD_RIFLE"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"sten_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_STEN_MARK_2_IS_A"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"bren_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_BREN_IS_AN_EXCELLENT"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"kar98k_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_KAR98K_IS_THE_STANDARD"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"mp40_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_MP40_SUBMACHINE_GUN"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"kar98ksniper_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THIS_KAR98K_VARIANT_USES"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"gewehr43_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@GMI_MPMENU_THE_GEWEHR43"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"mg34_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@GMI_MPMENU_THE_MG34_MACHINE_GUN"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"nagant_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_MOSINNAGANT_IS_A"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"ppsh_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_PPSH41_SUBMACHINE"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"nagantsniper_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_SCOPED_MOSINNAGANT"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"svt40_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@GMI_MPMENU_THE_SVT40"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"dp28_info"
			visible 		0
			rect			0 17 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@GMI_MPMENU_THE_DP28"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"mp5_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			""
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"uzi_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			""
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"bm12_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			""
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"sig552_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			""
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
	}
}


ich hoffe das einer von euch es findet