Good eve Tally =)
a german friend of mine had a problem on another forum
in the last few days we tried to figure it out:
in a cod/uo server is a ready compiled map (we dont have the *.map files, so there is no possibility to change or recompile)
the map works pretty well on windows server, but on linux server always this error pops up:
WARNING: Spawn point entity 193 is in solid at (2776, -8329, 12
so i hav had a look on the *.bsp and found the entry:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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{
"script_gameobjectname" "bas"
"targetname" "kw_1"
"origin" "2776 -8329 128"
"angles" "0 135 0"
"model" "xmodel/airborne"
"classname" "mp_gmi_bas_allies_spawn"
} |
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since you have alot of knowledge, ill ask you to have a quick look at this
does this looks okay? (classname spawn, but model is set?!)
we tried to change the origin in Z direction to 999, i didnt know if the *.bsp file uses a checksum, but also a lift to 10000 dowsnt work
in tboth cases another error pops up now:
ERROR: CMod_LoadBrushes: bad shaderNum: 184549376
we stopped our discussion right there, and i decided to contact you, maybe you have some hints on there
thanks alot for reading, have a nive week! =)
cheers serthy