Hi zusammen,
Wird im Startparameter oder irgendwo im Configfile eine Maprotation ausgeführt? Oder wird im Startparameter die Map uo_thehawksnest direkt aufgerufen?
In beiden hab ich jetzt festgestellt...
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+set dedicated 2 +set fs_game awe_uo +exec wumme.cfg +exec awe.cfg +set net_port 30000 +set sv_punkbuster 0 +map_rotate |
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Edit: Lange ist es her: Das letzte map_rotate ist nicht die Ursache? (= kann mich nicht mehr erinnern, ob man das map_rotate an diese Stelle setzen sollte. Ich hatte den Aufruf immer im Startparameter, aber es kann natürlich sein, dass es bei COD anders ist als bei COD2 und Nachfolgern)
Das werd ich gleich mal ausprobieren...
Andere Idee: Kannst du sicher sein, dass wirklich die richtige config aufgerufen wird?
Ja, die config heist "wumme.cfg" und sie ist die einzige cfg die da rumlümmelt...
Serverlog vorhanden?
Aber sicher
Hier die entsprechenden Stellen:
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cvar set scr_hq_scorelimit 50
cvar set scr_hq_timelimit 20
cvar set g_gametype tdm
g_gametype will be changed upon restarting.
cvar set sv_mapRotation gametype tdm map chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
cvar set sv_mapRotationCurrentmap mp_depot
map_rotate...
"sv_mapRotation" is:"gametype tdm map chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship "
"sv_mapRotationCurrent" is:""
cvar set sv_mapRotationCurrent gametype tdm map chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
cvar set sv_mapRotationCurrent tdm map chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
cvar set sv_mapRotationCurrent map chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
Setting g_gametype: tdm.
cvar set g_gametype tdm
cvar set sv_mapRotationCurrent chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
cvar set sv_mapRotationCurrent gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
Setting map: chk_smallville_final.
------ Server Initialization ------
Server: chk_smallville_final
Hunk_Clear: reset the hunk ok
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Und hier nochmal eine Stelle, die mir komisch vorkommt, ich aber nicht verstehe, was der Server mir damit sagen will:
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cvar set ui_tdm_timelimit 20
cvar set ui_tdm_scorelimit 100
cvar set scr_killcam 0
cvar set scr_teamscorepenalty 0
cvar set g_gravity 800
cvar set awe_oldgt tdm
cvar set awe_oldmap chk_smallville_final
cvar set awe_allies american
cvar set awe_soldiertype airborne
cvar set awe_soldiervariation normal
cvar set scr_layoutimage levelshots/layouts/hud@layout_CHK_Smallville_final
cvar set g_TeamName_Allies MPSCRIPT_AMERICAN
cvar set g_TeamColor_Allies .25 .75 .25
cvar set g_ScoresBanner_Allies gfx/hud/hud@mpflag_american.tga
cvar set g_TeamName_Axis MPSCRIPT_GERMAN
cvar set g_TeamColor_Axis .6 .6 .6
cvar set g_ScoresBanner_Axis gfx/hud/hud@mpflag_german.tga
cvar set sv_hostname ^3[B3] ^0Dithmarscher ^1Krabben^3puhler
cvar set ui_hostname ^3[B3] ^0Dithmarscher ^1Krabben^3puhler
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Etwas weiter unten kommt dann:
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cvar set net_port 30000
cvar set sv_punkbuster 0
map_rotate...
"sv_mapRotation" is:"gametype tdm map chk_smallville_final gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship "
"sv_mapRotationCurrent" is:" gametype tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship "
cvar set sv_mapRotationCurrent tdm map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
cvar set sv_mapRotationCurrent map uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
Setting g_gametype: tdm.
cvar set g_gametype tdm
cvar set sv_mapRotationCurrent uo_thehawksnest gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
cvar set sv_mapRotationCurrent gametype tdm map d-day+7 gametype tdm map arcville gametype tdm map mp_bellicourt_v1_1 gametype tdm map commando gametype tdm map gaperon gametype tdm map nazicomplex gametype tdm map mogadishu gametype tdm map german_town gametype tdm map hobbiton_lt gametype tdm map ballroom_blitz_mtl gametype tdm map mp_brecourt gametype tdm map mp_chateau gametype tdm map mp_carentan gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_powcamp gametype tdm map mp_ship
Setting map: uo_thehawksnest.
==== ShutdownGame ====
------ Server Initialization ------
Server: uo_thehawksnest
Hunk_Clear: reset the hunk ok
Current search path:
/home/gameserver/.callofduty/awe_uo |
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Im letzten Abschnitt startet er dann die "uo_thehawksnest" statt die "smallville" map...
Wenn ich mich recht erinnere, startet der Server dann mit dieser Map, führt dann die map_rotate aus und Deine erste Custom-Map startet.
Hab ich versucht, hat nicht geklappt...
Ich nehm jetzt erstmal das "+map_rotate" aus dem Startparameter... testen
Ich melde mich wieder!
HA! FUNZT! Das "+map_rotate" aus dem Startparameter musste raus, nun tut wie es soll!
Danke an alle!
Deichi