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//********************************************************************************************************
// Call of Duty 4 - AWE4 Modification
//********************************************************************************************************
// author : Wizzard220 and Tally
// website : http://forums.raidersmerciless.com/index.php
// mod : AWE4 MultiMode
// version : 3.0.2
// update : September 2008
//********************************************************************************************************
//#############################################################################################################################
// AWE MULTI MODE SWITCHES
//#############################################################################################################################
//========================================================================================================
// Set Only 1 (One) of these at any one time. So, all the others should be set to 0, while one of them
// should be set to 1. Then, uncomment (remove the double //) from in front of its config file (if it
// has one).
//========================================================================================================
//========================================================================================================
// AWE MODWARFARE (DEFAULT MODE)
//========================================================================================================
//if set to 1, uncomment the config execution.
set awe_modwarfare 0
//exec modwarfare.cfg
//========================================================================================================
// AWE POWER RANK
//========================================================================================================
//if set to 1, uncomment the config execution.
set awe_power_rank 1
exec power_rank.cfg
//========================================================================================================
// AWE STOCK RANKING
//========================================================================================================
//Set this to activate stock ranking with unlocks for each level
set awe_stock_ranking 0
//==============================================================================
// AWE FORCE WEAPONS
//==============================================================================
//if set to 1, uncomment the config execution.
set awe_force_weapons 0
//exec forceweapons.cfg
//=========================================================================================================
// AWE Oldschool Mode
//=========================================================================================================
//If set to 1, uncomment the config execution.
set awe_oldschool 0
//exec oldschool.cfg
//#############################################################################################################################
// END MULTI MODE SWITCHES
//#############################################################################################################################
//=========================================================================================================
// AWE Hardcore (works with any AWE4 MultiMode except AWE OldSchool)
//=========================================================================================================
//Do not use with AWE OldSchool. The health values will conflict. 1 = on, 0 = off. Default = 0.
set awe_hardcore 1
//Dvar to set minimap on all the time. 0 = off (default), 1 = on.
set awe_hardcore_show_minimap 1
//*********************************************************************************************************
// AWE PRE MATCH SETTINGS AND TEAM BALANCING
//*********************************************************************************************************
//=========================================================================================================
// In order to get teambalancing next round working, AWE4 made changes to some stock IW settings.
// If "awe_teambalance_nextround" is set to 1, or if gametype delay is used,
// scr_game_playerwaittime/scr_game_matchstarttime do not work
//=========================================================================================================
//Team Balance. Must be set to 1 even if you have awe_teambalance_nextround on
set awe_teambalance 1
//set this if you want balancing second round onwards, turn off if you want balancing every round
set awe_teambalance_nextround 0
//does not work with balance next round or gametype delay
set scr_game_playerwaittime 0
//does not work with balance next round or gametype delay
set scr_game_matchstarttime 0
//Pre Match Warm Up. max: 30 mins (1800 seconds)
set awe_gametype_delay 0
//*********************************************************************************************************
// AWE SERVER SETTINGS (Misc)
//*********************************************************************************************************
//AWE Long Range Sniper Rifles. Increases range to 1000 units. 1 = long range, 0 = stock. Default = 0
set awe_longrange_sniper_weapons 0
//Anti Lag override
set awe_anti_lag 0
//show INTEL box on connecting screen
set awe_show_intelbox 0
//grace period time. Max: 45 seconds
set awe_graceperiod 10
//force auto assign
set awe_force_autoassign 1
//turn off or on deathicons
set awe_death_icons 0
//turn off grenade indicators. 1 = off, 0 = on (default = 1)
set awe_no_grenadeindicator 1
//length of time on leader boards before rotating. max: 120 secs
set awe_intermission_time 5
//toggle shellshock effects
set awe_shellshock 1
//toggle earthquake effects
set awe_earthquakes 1
//edit server gravity. default = 800
set awe_gravity 800
//*********************************************************************************************************
// AWE ANTI SPRINT
//*********************************************************************************************************
//Disables Sprinting for all players at match start. Set between 1 - 99 to determine length of time in
// seconds. Default = 0
set awe_anti_sprint 0
//*********************************************************************************************************
// AWE WEAPON POOLS
//*********************************************************************************************************
//=========================================================================================================
// Will only work for maps supporting SAB when running TDM, FFA or CH. If your server crashes on a custom map
// when running any of those gametypes, check if the map supports SAB.
//=========================================================================================================
//Toggle on or off - 1 = on, 0 = off (default = off)
set awe_weapon_pools 0
//time for weapons to respawn
//set awe_weappool_respawntime 20
//Set number of weapons to spawn. Max = 6
//set awe_weappool_maxnum 6
//set awe_weappool_objectivepoints 1
//Set the weapons to use. Get a list of these from the bottom of forceweapons.cfg
//Must match number of weapons to spawn.
//set awe_weappool_weapname1 "mp5_mp"
//set awe_weappool_weapname2 "g36c_silencer_mp"
//set awe_weappool_weapname3 "m16_silencer_mp"
//set awe_weappool_weapname4 "dragunov_mp"
//set awe_weappool_weapname5 "m21_mp"
//set awe_weappool_weapname6 "winchester1200_mp"
//*********************************************************************************************************
// AWE4 ANTI CAMPER
//*********************************************************************************************************
// Maximum allowed camping time, in seconds (0 = disabled, default = 0)
//set awe_anticamp_time 60
// Minimum distance to move away to escape from camping, in COD units (default = 150)
//set awe_anticamp_distance 150
// Time interval between punishments, in seconds (default = 20)
//set awe_anticamp_interval 20
// Consider a player using a turret (fixed or mobile) as a camper (0 = no, 1 = yes, default = 0)
//set awe_anticamp_turret 0
//=========================================================================================================
// Punishments sequence for campers:
// A sequence of punishment methods that will be applied to the camper in that order (default = "3 2 6")
// Beware that some punishments (5, 6, 7) will end the sequence as the player will no longer be camping afterwards !
// 0 = random, any of the following
// 1 = lose 50% health every 5 seconds
// 2 = go prone, drop weapon, keep in shellshock
// 3 = disable weapon
// 4 = kill
// 5 = kick
// 6 = explode
//=========================================================================================================
//set awe_anticamp_punishments "3 2 6"
//=========================================================================================================
// Anti camping works as follows :
// After awe_anticamp_time seconds, the player will get a warning message.
// Then if he's still camping after awe_anticamp_interval seconds, he will receive the 1st punishment.
// Then, after awe_anticamp_interval more seconds, he will receive the 2nd punishement, and so on.
// When the end of the sequence is reached, the sequence will restart at the 1st item (eg by
// default : 2 3 4 6 2 3 4 6 2...)
// If the player moves away, his punishment will stop and he will obviously no longer be considered as a camper.
//
//=========================================================================================================
//********************************************************************************************************
// AWE TURRET CONTROL
//********************************************************************************************************
//Toggle Map turrets off or on. 1 = disallow them. 0 = allow them. default = 0
set awe_disallow_turret 1
//*********************************************************************************************************
// AWE MAP ROTATION SETTINGS
//*********************************************************************************************************
//=========================================================================================================
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//=========================================================================================================
set awe_fix_maprotation "0"
//=========================================================================================================
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the use_readme file for an explanation how this works.
//=========================================================================================================
set awe_random_maprotation "0"
// Rotate map if server is empty for x seconds (0 = disable feature) (default 30)
set awe_rotate_if_empty "180"
//**********************************************************************************************************
// AWE TEAM SWITCH
//**********************************************************************************************************
//Do not have both set to "1" - otherwise switching wont work!
set awe_switchteams 0 //set this to "1" to switch every round
set awe_switchteams_halftime 5 //set this to HALF your roundlimit (roundlimit must be an even number)
//*********************************************************************************************************
// AWE MESSAGE CENTER
//*********************************************************************************************************
//=========================================================================================================
// Welcome Messages
//=========================================================================================================
set awe_welcome_msg_num 2 //Must set the amount of welcome messages * max: 5
set awe_welcome_msg_delay 4 //Delay between each welcome message
set awe_welcome_msg_type 0 //Set this to "1" if you dont want ticker-tape type welcome
set awe_welcome_msg1 "^1Willkommen auf der Beddelhaeuser LAN-Party 2015!"
set awe_welcome_msg2 "^1LAN-gaming seit 2004!"
set awe_welcome_msg2 "^1Viel Spass!!!"
//=========================================================================================================
// Server Messages
//=========================================================================================================
// Delay between server messages in seconds (default 30)
set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "0"
// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "0"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
set awe_message0 "^2!!!KEINE Gesundheitsregeneration!!!"
set awe_message1 "^1!!!Medipack durch HALTEN der F Taste benutzen!!!"
set awe_message2 "^1!!!Medipacks können eingesammelt werden!!!"
//*************************************************************************************************************
// AWE ENDGAME MAP VOTING
//*************************************************************************************************************
//=============================================================================================================
// Vote for the next map from 7 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=============================================================================================================
set awe_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "1"
//=============================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set awe_map_vote_gametypes "ctf war dm"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set awe_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
// set sv_mapRotationCurrent ""
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above:
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//
// 2nd Example: CTF map voting
// set awe_map_vote_gametypes "ctf"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown mp_showdown mp_countdown mp_bloc mp_cargoship mp_farm"
// set g_gametype "ctf"
// set sv_mapRotationCurrent ""
//
//=============================================================================================================
//*********************************************************************************************************
// AWE MOD INFO
//*********************************************************************************************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also clan (text) logo)
//1 = show, 0 = dont show (default = 1)
set awe_show_modinfo 1
//*********************************************************************************************************
// AWE CLAN LOGO (Text)
//*********************************************************************************************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also mod info)
//1 = left, 2 = center, 0 = dont show (default = 1)
set awe_show_server_logo 1
//Text to use
set awe_server_logo_text "^9K^7G^1H"
//*********************************************************************************************************
// AWE CLAN LOGO (Shader)
//*********************************************************************************************************
set awe_show_logo 0 //must be set to 1 to show either awe logo, or custom one.
set awe_logo_looptime 25 //max is 1 hour
//=========================================================================================================
// These settings set the image file to use. If no custom image has been used, keep to using the stock
// awe logo (logo00.iwi). If a custom one has been created (by editing logo01.iwi), use the custom one
//=========================================================================================================
set awe_use_awe_logo 0
//Custom logo
set awe_use_custom_logo 0
//set the width of your custom logo. Max is 512
set awe_custom_logo_width 120
//set the depth of your custom logo. Max is 512
set awe_custom_logo_depth 120
//*********************************************************************************************************
// AWE TEAM STATUS
//*********************************************************************************************************
set awe_show_teamstatus 0
//*********************************************************************************************************
// AWE WEAPON SETTINGS
//*********************************************************************************************************
//Drop weapons on death?
//Primary
set awe_dropweapon_none 0 //universal "off" var
set awe_assult_dropweapon 1
set awe_specops_dropweapon 1
set awe_sniper_dropweapon 1
set awe_demolitions_dropweapon 1
set awe_heavygunner_dropweapon 1
//Grenades
set awe_dropnade_none 0 //universal "off" var
set awe_dropnade_all 1
set awe_dropnade_frag 1
set awe_dropnade_smoke 1
set awe_dropnade_flash 1
set awe_dropnade_stun 1
//**********************************************************************************************************
// AWE TEAM KILLING SETTINGS
//**********************************************************************************************************
set awe_teamKill_PunishCount 2 //point loss starts after this number, punishment starts after this number
set awe_teamKill_respawndelay 10 //must be greater than 0 to begin punishments
set awe_teamKill_punish_method "suicide" //possible settings: "suicide", "kick"
//*********************************************************************************************************
// AWE ANTI-BUNNY HOPPING/ANTI-DIVEBOMBING/ANTI-JUMP SHOOTING SETTINGS
//*********************************************************************************************************
//=========================================================================================================
// (Dive-bombing is jumping, and then going prone while all the time shooting)
//=========================================================================================================
set awe_anti_dbbh 3 //0 = off, 1 = anti-divebombing, 2 = anti-bunnyhopping, 3 = All (default is 3)
set awe_anti_dbbh_jump_height 16 //max: 100 (default is 16)
//**********************************************************************************************************
// AWE HARDPOINT SETTINGS
//***********************************************************************************************************
set awe_hardpoints 1 //Turn off or on hardpoints globally
set awe_hardpoint_allowuav 1
set awe_hardpoint_allow_airstrike 1
set awe_hardpoint_allow_helicopter 1
set awe_hardpoint_forceuav 0
set awe_hardpoint_uav_streak 3 //max: 50
set awe_hardpoint_air_streak 5 //max: 50
set awe_hardpoint_heli_streak 7 //max: 50
set awe_hardpoint_uavlifespan 60 //default = 30, max: 440 (4 mins)
//***********************************************************************************************************
// AWE SPECTATING
// This returns to the COD2 method
//***********************************************************************************************************
set awe_spectatefree 1
set awe_spectateenemy 0 \\default is off.
//***********************************************************************************************************
// AWE CROSSHAIR SETTINGS AND OVERHEAD RANKNAMES
//***********************************************************************************************************
//Turn off crosshairs
set awe_no_crosshairs 1
//Turn off or on enemy crosshair names. 1 = on, 0 = off (default = 1)
set awe_allow_enemy_crosshairnames 0
//NEW!!!!!
//Turn off overhead friendly ranknames. 0 = off, adjust from 0.1 - 1.0. max = 1.0 (default = 0.5)
set awe_remove_overhead_ranknames 0.5
//=========================================================================================================
// Disable hiticons when damaging enemies
// 0 = disable. 1 = show hiticons on players only, 2 = show hiticons on players and through walls
//=========================================================================================================
set awe_show_hiticons "0"
//=========================================================================================================
// AWE Laserdot
//=========================================================================================================
// Enable laserdot (default 0)
set awe_laserdot "0"
// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"
// Size of dot
set awe_laserdot_size "2" //default is 2, max: 10
// Color (default 1,0,0)
set awe_laserdot_red "1"
set awe_laserdot_green "0"
set awe_laserdot_blue "0"
//**********************************************************************************************************
// AWE DEAD BODY HANDLING
//**********************************************************************************************************
// Remove bodies (0 = no, 1 = yes) (default 0)
set awe_remove_bodies "0"
// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "0"
//************************************************************************************************************
// AWE SHOW OBJECTIVE POINTS
//************************************************************************************************************
//turn on or off objective indicators on the compass
set awe_compass_objectivepoints 1
//turn on or off objective indicators on the map
set awe_map_objectivepoints 0
//*************************************************************************************************************
// AWE BLOODY SCREEN
//*************************************************************************************************************
set awe_bloodyscreen 1
//*************************************************************************************************************
// AWE WEAPON DAMAGE MODIFIERS
//*************************************************************************************************************
//=============================================================================================================
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
//
// NB: THESE DVARS ARE NOT DVARDEF - So they will only work for every map and every gametype.
//============================================================================================================
|