und hier mal meine server config
// * AdmiralMOD for COD2 by Matthias Lorenz,
http://www.cod2mod.com *
exec language.cfg
// * Main Game Settings *
sets _Admin "Balduin01 , Jack_Bauer , Steiner "
sets _Website "Http://www.german-elite-home.de.vu"
sets _Location "Germany"
sets _Email ""
set sv_hostname "^9eLite-^1gamers ^3ClanServer ^0By topGameServer.de"
set net_ip "81.209.165.168"
set net_port "27020"
set rcon_password ""
set g_password ""
set sv_privatepassword ""
set g_banIPs ""
set sv_maxclients "20"
set sv_privateclients "4"
set sv_minPing "0"
set sv_maxPing "250"
set sv_maxRate "50000"
set g_antilag "1"
set sv_fps "30"
set logfile "1"
set g_log "admiral_mod.log"
set g_speed "225"
set sv_pure "1"
set sv_reconnectlimit "3"
set sv_voice "0"
set sv_voicequality "0"
set sv_disableClientConsole "0"
set g_deadChat "1"
set sv_kickBanTime "300"
set g_logsync "1"
set sv_floodProtect "1"
set sv_allowAnonymous "0"
set sv_cheats "0"
set sv_allowDownload "1"
set scr_killcam "1"
set scr_spectatefree "1"
set scr_spectateenemy "0"
set scr_teambalance "1"
set scr_drawfriend "1"
set scr_forcerespawn "1"
set scr_friendlyfire "1"
set g_allowvote "1"
set g_allowvotetempbanuser "1"
set g_allowvotetempbanclient "1"
set g_allowvotekick "1"
set g_allowvoteclientkick "1"
set g_allowvotegametype "1"
set g_allowvotetypemap "1"
set g_allowvotemap "1"
set g_allowvotemaprotate "1"
set g_allowvotemaprestart "1"
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
seta sv_master6 ""
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"
set scr_allow_shotgun "1"
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
// Gametype Settings
set scr_dm_scorelimit "200"
set scr_dm_timelimit "30"
set scr_tdm_scorelimit "200"
set scr_tdm_timelimit "30"
set scr_ctf_scorelimit "50"
set scr_ctf_timelimit "30"
set scr_hq_scorelimit "500"
set scr_hq_timelimit "30"
// * Search and Destroy Settings *
set scr_sd_bombtimer "60"
set scr_sd_graceperiod "15"
// * Roundlength of every Round in minutes *
set scr_sd_roundlength "3"
// * Map-End if one team reached this score *
set scr_sd_scorelimit "10"
// * Max. Rounds Allies + Axis *
set scr_sd_roundlimit "15"
// * Map-Time-Limit in minutes *
set scr_sd_timelimit "30"
// *** AdmiralMOD settings ***
// * Enable/Disable the AdmiralMOD * (0/1)
set am_enabled "1"
// * Enable/Disable Error-Log (in game_mp.log) * (0/1)
set am_error_logfile "0"
set am_error_bots "0"
// * without autodownload on, the player cannot play this mod *
set am_only_with_autodownload "1"
// * Mission Pack *
set am_mission_pack_enabled "0"
// * Player-Class-System *
set am_use_player_class_system "1"
set am_class_medic_max_health_packs "5"
set am_class_tnt_ignore_plant_team "1"
set am_class_tnt_max_bombs_packs "1"
set am_class_tnt_max_bombs_packs_on_map "5"
set am_class_artillerie_max_strikes "1"
set am_class_spy_can_climb "1"
// * Player-Class Medic, show damaged hearts * (0/100)
set am_class_show_medic_damage_heart_if_health_less_than "40"
// * Player-Class Limit *
set am_player_class_limit "1"
set am_class_soldier_limit "-1"
set am_class_soldier_special_limit "-1"
set am_class_sniper_limit "2"
set am_class_medic_limit "4"
set am_class_tnt_limit "2"
set am_class_artillery_limit "2"
set am_class_spy_limit "2"
// * Welcome Message * (0/1)
set am_show_welcome "1"
set am_welcome_msg_0 "^9Willkommen ^1bei ^3den ^9eLiTe-^3gamers"
set am_welcome_msg_1 "^7Version v1.542 ^7Release"
set am_welcome_msg_2 " "
set am_welcome_msg_3 "WAIT 3"
set am_welcome_msg_4 "^1Have fun and play fair!"
// * Messages *
set am_show_roto_messages "1" (0/1)
set am_messages_0 "^7Admiral^1MOD v1.542 ^7Release"
set am_messages_1 " "
set am_messages_2 "WAIT 45"
// * Enable/Disable shows Next Map/Gametype * (0/1) (20/360)
set am_show_next_map "1"
set am_show_next_map_loop_wait_time "30"
// * Enable/Disable shows AdmiralMOD Features on * (0/1)
set am_show_mod_features "1"
// * Clan-Member Tag in Player-Names *
set am_clanmember_tag "^9eLiTe-^1gamers|"
// * Show Teamscore *
set am_show_team_score "1"
// * Show Map Time *
set am_show_time "1"
// * Enable/Disable the Cinemascope Screen * (0/1)
set am_cinemascope "0"
// * Lifeboard shows how many players are alive * (0/1)
set am_player_life_board "1"
// * Enable/Disable the old Health Bar System * (0/1)
set am_healthbar "1"
set am_health_regen "1"
set am_health_drop "1"
// * Enable/Disable Player Bleeding * (0/1), (1/80), (1/10)
set am_bleeding "1"
set am_bleeding_start_if_health_less_than "50"
set am_bleeding_speed "2"
// * Enable/Disable Weapon Drop after kill * (0/1)
set am_weapon_drop "1"
// * Enable/Disable the Enemy Hit Effect * (0/1)
set am_show_player_hit "1"
// * Enable/Disable the Camper-Radar on Compass * (0/1), (30/360), (40/360), (30/480)
set am_show_campers "1"
set am_warn_campers_after_sec "30"
set am_indicate_campers_after_sec "40"
set am_indicate_end_after_sec "60"
// * Enable/Disable Spawn Protection * (0/1) , (1/30)
set am_player_spawn_protect "0"
set am_player_spawn_protect_time "5"
// * Enable/Disable the Minefields * (0/1)
set am_minefields_disabled "0"
// * Enable/Disable Crosshairs / Normal & Red (0/1)
set am_crosshairs "1"
set am_crosshair_red "1"
// * Laser-Dot at the middle of the screen *
set am_laser_dot "0"
set am_laser_size "2"
set am_laser_alpha "1"
set am_laser_color_red "1"
set am_laser_color_green "0"
set am_laser_color_blue "0"
set am_laser_x_pos "320"
set am_laser_y_pos "241.5"
// * Enable/Disable the Death Icons * (0/1)
set am_deathicons "1"
// * Enable/Disable Grenade Indicator * (0/1)
set am_grenade_indicator "1"
// * Enable/Disable the Objective Indicator * (0/1)
set am_objective_indicator "1"
// * Enable/Disable Player Rank * (0/1), (1/100), (1/100), (1/100), (1/100)
set am_enable_player_rank "1"
set am_rank_2_min_points "10"
set am_rank_3_min_points "20"
set am_rank_4_min_points "30"
set am_rank_5_min_points "40"
// * Set Frag/Smoke grenades by rank * (0/10)
set am_if_rank_1_add_fraggrenades "0"
set am_if_rank_2_add_fraggrenades "1"
set am_if_rank_3_add_fraggrenades "2"
set am_if_rank_4_add_fraggrenades "3"
set am_if_rank_5_add_fraggrenades "3"
set am_if_rank_1_add_smokegrenades "0"
set am_if_rank_2_add_smokegrenades "0"
set am_if_rank_3_add_smokegrenades "1"
set am_if_rank_4_add_smokegrenades "2"
set am_if_rank_5_add_smokegrenades "2"
set am_give_artillery_by_rank_nr "5"
// * At Spawnpoint you can select 2nd weapon * (0/1), (5/20)
set am_secondary_weapon "1"
set am_secondary_weapon_selection_wait "10"
// * Enable/Disable Weapon Arsenal * (0/1), (3/10), (0/1)
set am_weapon_arsenal "0"
set am_max_weapon_slot_count "4"
set am_give_pistol "1"
// * Enable/Disable Axis Thompson in Weapon Menu * (0/1)
set am_enable_weapon_thompson_for_axis "0"
// * You can pick up thrown grenades to throw them back * (0/1)
set am_grenade_return_throw "0"
// * Enable/Disable Hit: Weapon Drop * (0/1)
set am_arm_hit_drop_weapon "1"
// * Artillery Strike with Binoculars + Effects * (0/1),(0/100),(1/10),(1/360),(1/360),(1/1000),(1/100)
set am_player_artillerie "1"
set am_player_artillerie_needed_score "40"
set am_player_artillerie_max_strikes "3"
set am_player_artillerie_delay_first_strike "45"
set am_player_artillerie_delay_next_strikes "75"
set am_player_artillerie_damage_range "600"
set am_player_artillerie_player_damage "70"
// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "1"
// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "4"
set am_weapon_enfieldsniper_mp_max_count "4"
set am_weapon_kar98k_sniper_mp_max_count "4"
set am_weapon_springfield_mp_max_count "4"
set am_weapon_svt40_mp_max_count "-1"
set am_weapon_enfield_mp_max_count "-1"
set am_weapon_kar98k_mp_max_count "-1"
set am_weapon_m1carbine_mp_max_count "-1"
set am_weapon_m1garand_mp_max_count "-1"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "-1"
set am_weapon_bar_mp_max_count "-1"
set am_weapon_bren_mp_max_count "-1"
set am_weapon_mp44_mp_max_count "-1"
set am_weapon_ppsh_mp_max_count "-1"
set am_weapon_sten_mp_max_count "-1"
set am_weapon_mp40_mp_max_count "-1"
set am_weapon_thompson_mp_max_count "-1"
set am_weapon_pps42_mp_max_count "-1"
set am_weapon_greasegun_mp_max_count "-1"
set am_weapon_shotgun_mp_max_count "4"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"
// * Weapon Damage Modifiers * (0/1), (0/500)
set am_weapon_damage_modifiers "0"
// * Lower Numbers = Lower Damage ! *
set am_weapon_damage_luger_mp "45"
set am_weapon_damage_webley_mp "45"
set am_weapon_damage_TT30_mp "45"
set am_weapon_damage_colt_mp "45"
set am_weapon_damage_mp40_mp "45"
set am_weapon_damage_mp44_mp "40"
set am_weapon_damage_thompson_mp "35"
set am_weapon_damage_bren_mp "40"
set am_weapon_damage_PPS42_mp "35"
set am_weapon_damage_ppsh_mp "35"
set am_weapon_damage_sten_mp "35"
set am_weapon_damage_m1carbine_mp "45"
set am_weapon_damage_g43_mp "45"
set am_weapon_damage_mosin_nagant_mp "90"
set am_weapon_damage_m1garand_mp "90"
set am_weapon_damage_enfield_mp "90"
set am_weapon_damage_kar98k_mp "90"
set am_weapon_damage_kar98k_sniper_mp "135"
set am_weapon_damage_mosin_nagant_sniper_mp "135"
set am_weapon_damage_enfield_scope_mp "135"
set am_weapon_damage_springfield_sniper_mp "135"
set am_weapon_damage_shotgun_mp "20"
set am_weapon_damage_frag_grenade_british_mp "195"
set am_weapon_damage_frag_grenade_german_mp "195"
set am_weapon_damage_frag_grenade_american_mp "195"
set am_weapon_damage_frag_grenade_russian_mp "195"
// * Squad-System * (0/1),(2/6),(500/2000),(5/120),(0/1)
set am_squads "0"
set am_max_players_in_squad "3"
set am_max_dist_from_squad "1200"
set am_squad_respawn_time "5"
set am_clanmember_squads_enabled "0"
set am_squad_new_leader_text "^2The SQUAD ^7[#squadname#] #teamname# ^2 has a new Leader: ^7#playername#"
set am_squad_you_leader_text "^2You are the Leader of SQUAD ^7[#squadname#] #teamname#"
set am_squadnames_allies_0 "PEACE"
set am_squadnames_allies_1 "ZULU"
set am_squadnames_allies_2 "DROID"
set am_squadnames_allies_3 "GAMMA"
set am_squadnames_allies_4 "TIGER"
set am_squadnames_allies_5 "EARTH"
set am_squadnames_allies_6 "TARGET"
set am_squadnames_allies_7 "COMMIT"
set am_squadnames_allies_8 "DRONE"
set am_squadnames_allies_9 "PATH"
set am_squadnames_axis_0 "ADLER"
set am_squadnames_axis_1 "STURM"
set am_squadnames_axis_2 "FUCHS"
set am_squadnames_axis_3 "WIND"
set am_squadnames_axis_4 "WUESTE"
set am_squadnames_axis_5 "BORKE"
set am_squadnames_axis_6 "EICHE"
set am_squadnames_axis_7 "SIEG"
set am_squadnames_axis_8 "EISEN"
set am_squadnames_axis_9 "STAHL"
// * Voting *
set am_vote_map "1"
set am_vote_gametype "1"
set am_vote_time "30"
set am_vote_only_clanmembers "1"
set am_vote_maps_0 "breakout"
set am_vote_maps_1 "brecourt"
set am_vote_maps_2 "burgundy"
set am_vote_maps_3 "carentan"
set am_vote_maps_4 "dawnville"
set am_vote_maps_5 "decoy"
set am_vote_maps_6 "downtown"
set am_vote_maps_7 "farmhouse"
set am_vote_maps_8 "leningrad"
set am_vote_maps_9 "matmata"
set am_vote_maps_10 "railyard"
set am_vote_maps_11 "toujane"
set am_vote_maps_12 "trainstation"
set am_vote_gametypes_0 "dm"
set am_vote_gametypes_1 "ctf"
set am_vote_gametypes_2 "hq"
set am_vote_gametypes_3 "sd"
set am_vote_gametypes_4 "tdm"
// * Mortar Attacks like a little scene * (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell"), (1/360), (15/360), (0/1000), (0/100),"", (0/1)
set am_mortar_attacks "0"
set am_mortar_attacks_at_same_time "2"
set am_mortar_attacks_formation "random"
set am_mortar_attacks_strength "random"
set am_mortar_attacks_min_wait "20"
set am_mortar_attacks_max_wait "45"
set am_mortar_attacks_damage_range "400"
set am_mortar_attacks_player_damage "50"
set am_mortar_attacks_target "random"
set am_mortar_explosion_silent "1"
// * Shellshock after Player Attack * (0/1)
set am_player_shell_shock "1"
// * Enable/Disable BattleChatter System * (0/1), (0/100)
set am_battlechatter "1"
set am_battlechatter_comments_probability "40"
// * Enable/Disable the sprint function * (0/1), (1/10), (0=MeleeButton, 1=UseButton), (1/90)
set am_player_sprinting "1"
set am_sprinting_time "4"
set am_player_sprint_key "1"
set am_deny_sprinting_health "30"
// * Enable/Disable Climbing (Use-Button) * (0/1)
set am_climbing "1"
set am_climbing_key "1" (0=MeleeButton, 1=UseButton)
// * Enable/Disable Boats (brecourt) * (0/1)
set am_boats "1"
// * Enable/Disable Halftime Mode for S&D * (0/1), (5/30)
set am_haftime_mode "1"
set am_haftime_teamchange_waittime "10"
// * Anti-Teamkiller function * (0/1)
set am_anti_teamkill "4"
// * Teamkill Options: 1 = Suicide, 2 = Spectating, 3 = Shellschock, 4 = Kick, 5 = Ban *
set am_if_teamkill_1_then_option "1"
set am_if_teamkill_2_then_option "2"
set am_if_teamkill_3_then_option "3"
set am_if_teamkill_4_then_option "4"
set am_if_teamkill_5_then_option "5"
set am_teamkill_1_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_2_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_3_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_4_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_5_message "^1Please pay attention to kill none of your teammembers!"
// * Inactive Players switch to Spectators * (0/1), (10/120)
set am_switch_incative_player_to_spectator "1"
set am_switch_incative_player_to_spectator_waittime "30"
// * Limit the MG on the map * (0/10)
set am_max_turrets "10"
// * Other COD2 Players can find your AM Server * (0/1)
// set (AM) behind your Servername
set am_admiral_mod_server_search_option "1"
// * Unknown Soldier *
set am_change_unknown_soldier_names "1" (0/1)
set am_unknown_soldier_names_0 "Luky Luke"
set am_unknown_soldier_names_1 "Wizard Of War"
set am_unknown_soldier_names_2 "Darth Vader"
set am_unknown_soldier_names_3 "Luke Skywalker"
set am_unknown_soldier_names_4 "Edgar"
set am_unknown_soldier_names_5 "Garfield"
set am_unknown_soldier_names_6 "Arnold Schwarzenegger"
set am_unknown_soldier_names_7 "Grisu der kleine Drache"
set am_unknown_soldier_names_8 "Frankenstein"
set am_unknown_soldier_names_9 "Rumpelstilzchen"
set am_unknown_soldier_names_10 "Donald Duck"
set am_unknown_soldier_names_11 "Yoda"
// * Search & Destroy Options * (0/1), (0/1), (30/120), (30/240)
set am_show_bomb_timer "1"
set am_random_bomb_timer "1"
set am_random_timer_from "50"
set am_random_timer_till "75"
// * Point-System *
set am_ctf_points_capture_flag "10"
set am_ctf_points_returned_flag "2"
set am_sd_points_bomb_planted "5"
set am_sd_points_bomb_defused "5"
// * Times * (1/60)
set am_ctf_respawn_delay "5"
// * Rotation *
set sv_mapRotation "gametype tdm map mp_burgundy gametype dm map mp_railyard gametype sd map mp_leningrad gametype ctf map mp_burgundy gametype tdm map mp_trainstation gametype sd map mp_dawnville "
set g_gametype "tdm"
map mp_carentan