Trigger21
Hallo,
seit ca. 2 Tagen wird auf unserem Gameserver immer kurzzeitig die Verbindung unterbrochen.
Danach können wir dann ganz normal weiterspielen.
Meine Frage ist nun woran das legen kann?? Der Support des Gameservers ist der Meinung das es nicht an Ihnen liegt.
Sondern an unseren Einstellungen.Wir sind 6 Leute.
Daher hier mal die Config
// #### COD:UO SERVER [DER] Clan ####
set sv_punkbuster "0"
pb_sv_disable
// wait
// Server information (public)
set sv_hostname "
set scr_motd "
sets .Admin ""
sets .Email ""
sets .Irc ""
sets .Website ""
sets .Location "Germany"
//
// Server options
set sv_pure "0"
set rconpassword ""
set g_password "123"
set sv_privatepassword "999"
set sv_privateclients "0"
set sv_maxclients "10"
set sv_allowdownload "1"
set sv_cheats "0"
set g_log "games_mp.log"
set g_logsync "0"
set g_banips ""
set sv_kickbantime "300"
set sv_fps "20"
set sv_allowanonymous "0"
set sv_floodprotect "1"
//
// Network options
set net_ip ""
set net_port "14567"
set sv_maxrate "0"
set sv_maxping "789"
set sv_minping "0"
//
// Game options
set g_gametype "tdm"
set g_allowvote "1"
set scr_allow_vote "1"
set scr_drawfriend "1"
set scr_forcerespawn "1"
set scr_friendlyfire "0"
set scr_killcam "0"
set scr_freelook "1"
set scr_spectateenemy "0"
set scr_teambalance "1"
//
// Deathmatch
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
//
// Team Deathmatch
set scr_tdm_scorelimit "50"
set scr_tdm_timelimit "30"
//
// Behind Enemy Lines
set scr_bel_scorelimit "50"
set scr_bel_timelimit "2"
set scr_bel_alivepointtime "10"
//
// Retrieval
set scr_re_scorelimit "10"
set scr_re_timelimit "0"
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_showcarrier "0"
//
// Search and Destroy
set scr_sd_scorelimit "10"
set scr_sd_timelimit "0"
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
//
// Headquarters
set scr_hq_scorelimit "450"
set scr_hq_timelimit "30"
//
//Start-Spiel-Modus
g_gametype tdm
// Map rotation (sv_maprotation)
set sv_maprotation "gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_ship gametype tdm map mp_stalingrad"
// American Weapons
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_thompson "1"
set scr_allow_bar "1"
//
// British Weapons
set scr_allow_enfield "1"
set scr_allow_sten "1"
set scr_allow_bren "1"
set scr_allow_springfield "1"
//
// German Weapons
set scr_allow_kar98k "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_kar98ksniper "1"
//
// Russian Weapons
set scr_allow_nagant "1"
set scr_allow_ppsh "1"
set scr_allow_nagantsniper "1"
//
// Other Weapons
set scr_allow_fg42 "0"
set scr_allow_panzerfaust "1"
//
// do the flaks take damage? [0/1] - 0 off, 1 on
set scr_flak_takedmg "1"
// do the flaks take friendly damage? (with a gunner) [0/1] - 0 off, 1 on
set scr_flak_takedmg_friendly "0"
// set the flak health [2095 default] - health level, 2095 will kill it after 3 tank hits
set scr_flak_health "2095"
// flak respawns after death? [0/1] - respawn or not
set scr_flak_respawn "1"
// time to wait for flak to respawn? [25s default] - how long it takes to respawn
set scr_flak_respawn_wait "30"
seit ca. 2 Tagen wird auf unserem Gameserver immer kurzzeitig die Verbindung unterbrochen.
Danach können wir dann ganz normal weiterspielen.
Meine Frage ist nun woran das legen kann?? Der Support des Gameservers ist der Meinung das es nicht an Ihnen liegt.
Sondern an unseren Einstellungen.Wir sind 6 Leute.
Daher hier mal die Config
// #### COD:UO SERVER [DER] Clan ####
set sv_punkbuster "0"
pb_sv_disable
// wait
// Server information (public)
set sv_hostname "
set scr_motd "
sets .Admin ""
sets .Email ""
sets .Irc ""
sets .Website ""
sets .Location "Germany"
//
// Server options
set sv_pure "0"
set rconpassword ""
set g_password "123"
set sv_privatepassword "999"
set sv_privateclients "0"
set sv_maxclients "10"
set sv_allowdownload "1"
set sv_cheats "0"
set g_log "games_mp.log"
set g_logsync "0"
set g_banips ""
set sv_kickbantime "300"
set sv_fps "20"
set sv_allowanonymous "0"
set sv_floodprotect "1"
//
// Network options
set net_ip ""
set net_port "14567"
set sv_maxrate "0"
set sv_maxping "789"
set sv_minping "0"
//
// Game options
set g_gametype "tdm"
set g_allowvote "1"
set scr_allow_vote "1"
set scr_drawfriend "1"
set scr_forcerespawn "1"
set scr_friendlyfire "0"
set scr_killcam "0"
set scr_freelook "1"
set scr_spectateenemy "0"
set scr_teambalance "1"
//
// Deathmatch
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
//
// Team Deathmatch
set scr_tdm_scorelimit "50"
set scr_tdm_timelimit "30"
//
// Behind Enemy Lines
set scr_bel_scorelimit "50"
set scr_bel_timelimit "2"
set scr_bel_alivepointtime "10"
//
// Retrieval
set scr_re_scorelimit "10"
set scr_re_timelimit "0"
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_showcarrier "0"
//
// Search and Destroy
set scr_sd_scorelimit "10"
set scr_sd_timelimit "0"
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
//
// Headquarters
set scr_hq_scorelimit "450"
set scr_hq_timelimit "30"
//
//Start-Spiel-Modus
g_gametype tdm
// Map rotation (sv_maprotation)
set sv_maprotation "gametype tdm map mp_bocage gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_neuville gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_ship gametype tdm map mp_stalingrad"
// American Weapons
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_thompson "1"
set scr_allow_bar "1"
//
// British Weapons
set scr_allow_enfield "1"
set scr_allow_sten "1"
set scr_allow_bren "1"
set scr_allow_springfield "1"
//
// German Weapons
set scr_allow_kar98k "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_kar98ksniper "1"
//
// Russian Weapons
set scr_allow_nagant "1"
set scr_allow_ppsh "1"
set scr_allow_nagantsniper "1"
//
// Other Weapons
set scr_allow_fg42 "0"
set scr_allow_panzerfaust "1"
//
// do the flaks take damage? [0/1] - 0 off, 1 on
set scr_flak_takedmg "1"
// do the flaks take friendly damage? (with a gunner) [0/1] - 0 off, 1 on
set scr_flak_takedmg_friendly "0"
// set the flak health [2095 default] - health level, 2095 will kill it after 3 tank hits
set scr_flak_health "2095"
// flak respawns after death? [0/1] - respawn or not
set scr_flak_respawn "1"
// time to wait for flak to respawn? [25s default] - how long it takes to respawn
set scr_flak_respawn_wait "30"