hilfe admiral mod

baatter
hi leute !!!

wer kann helfen habe den admiral mod drauf habe dadurch nur den zuschauer modus kann in ken team weckseln warum nicht
habe den neuen mod drauf admiral_mod_beta11
hier meine einstellungen


// Master Servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "master1.gamespy.com"
set sv_master4 "cod2authorize.activision.com"
set sv_master5 "cod2master.infinityward.com"

// Game Logging
set logfile "1"
set g_log "Server4_mp.log"

// Voting Options
set scr_allow_vote "1"
set g_allowVote "1"
set g_allowVoteKick "1"
set g_allowVoteMap "1"
set g_allowVoteMapRestart "1"
set g_allowVoteMapRotate "1"
set g_allowVoteTempBanUser "1"
set g_allowVoteTypeMap "1"
set g_allowVoteDrawFriend "1"
set g_allowVoteFriendlyFire "1"
set g_allowVoteKillCam "1"

// Team Icons
set scr_drawfriend "1"

// Friendly Fire
set scr_friendlyfire "1"

// Kill Cam & Spectate
set scr_killcam "0"
set scr_spectatefree "0"
set scr_spectateenemy "0"
seta g_deadChat "0"

// Auto Team Balance
set scr_teambalance "0"
set scr_force_autoassign "1"

// Force Respawn
set scr_forcerespawn "0"

// Pure, Cheats, and Kick
set sv_pure "1"
set sv_cheats "0"
seta sv_kickBanTime "0"

// Voice
seta sv_voice "0"
seta sv_voiceQuality "5"

// Time between msg's, must be >5 secs
// Allowed Clans
set sv_allowedClan1 ""
set sv_allowedClan2 ""

// Disable Console
set sv_disableClientConsole "0"

// Weapon Ammo Pools
set g_weaponAmmoPools "0"

// CTF
seta scr_ctf_scorelimit "0"
seta scr_ctf_timelimit "15"
set scr_ctf_respawndelay "15"
set scr_ctf_flagreturndelay "120"

// SD
seta scr_sd_bombtimer "60"
seta scr_sd_graceperiod "15"
seta scr_sd_roundlength "2.25"
seta scr_sd_roundlimit "0"
seta scr_sd_scorelimit "10"
seta scr_sd_timelimit "0"
set scr_sd_planttime "5"
set scr_sd_defusetime "10"
set scr_sd_show_bombtimer "1"

// DM
seta scr_dm_scorelimit "50"
seta scr_dm_timelimit "30"

// TDM
seta scr_tdm_scorelimit "50"
seta scr_tdm_timelimit "30"

// HQ
seta scr_hq_timelimit "15"
seta scr_hq_scorelimit "0"
set scr_hq_RadioSpawnDelay "45"
set scr_hq_radioradius "120"
set scr_hq_RadioMaxHold "120"
set scr_hq_respawndelay "10"

// Icons
set scr_deathicon "1"
set scr_grenadeicon "1"
set scr_objectiveicon "0"
set scr_allow_hitblip "1"
scr_allow_obituary "1"

// Health DVARS
set scr_healthregen "1"
set scr_regendelay "5000"
set scr_show_healthbar "0"
set scr_allow_healthpacks "0"
set scr_spawnprotection "0"

// Players Left Display (CTF, HQ, S&D)
set scr_show_playersleft "1"

// /////////////////////////////////////////////////
// Additional Weapon DVARs
// Bolt-Action
set scr_boltaction_nades "1"
set scr_boltaction_smokes "1"

// Semi-Automiatic
set scr_semiautomatic_nades "1"
set scr_semiautomatic_smokes "1"

// SMGs
set scr_smg_nades "1"
set scr_smg_smokes "1"

// MGs
set scr_mg_nades "1"
set scr_mg_smokes "0"

// Snipers
set scr_sniper_nades "1"
set scr_sniper_smokes "1"

// Shotgun
set scr_shotgun_nades "1"
set scr_shotgun_smokes "1"

// Turret Weapons (mountable MGs) Enabled/Disabled
set scr_allow_turret "1"

// Allow Pistols?
set scr_allow_pistols "1"

// Weapon Limiting
set scr_sniper_limit "1"
set scr_shotgun_limit "1"
set scr_semiautomatic_limit "99"
set scr_boltaction_limit "99"
set scr_smg_limit "99"
set scr_mg_limit "99"

// Weapon Dropping
scr_allow_weapondrop_nade "0"
set scr_allow_weapondrop_sniper "0"
set scr_allow_weapondrop_shotgun "0"

// Force Bolt
set scr_force_boltaction "0"

// /////////////////////////////////////////////////
// DVAR Enforcer
// Enable / Disable
set de_enable "1"

// Force Client Side Rate (1000 min, 25000 max)
set de_force_rate "25000"

// Mantle Hints Enable\Disable
set de_allow_mantlehint "1"

// Crosshair DVARS
set de_allow_crosshair "1"
set de_allow_crosshairnames "1"
set de_allow_enemycrosshaircolor "1"

// Stance Hud Idicator Enable/Disable
set de_allow_hudstance "1"

// Brightmodels (Bright Model Colors Exploit)
set de_allow_brightmodels "0"

// LodScale (LodScale Bush Exploit)
set de_allow_lodscale "0"

// mss_Q3fs (Ambient Sound Exploit)
set de_allow_mss_Q3fs "0"

// Compass Sound "Red-Dot" Shortener
set de_Sound_Ping_QuickFade "1"

// //////////////////////////////////////////////////
// ADMIRAL_MOD
// /////////////////////////////////////////////////
// * Enable/Disable the AdmiralMOD * (0/1)
set am_enabled "1"

// * Enable/Disable Error-Log (in game_mp.log) * (0/1)
set am_error_logfile "1"
set am_error_bots "1"

// * without autodownload on, the player cannot play this mod *
set am_only_with_autodownload "1"

// * Mission Pack *
set am_mission_pack_enabled "1"

// * Player-Class-System *
set am_use_player_class_system "0"
set am_class_medic_max_health_packs "5"
set am_class_tnt_max_bombs_packs "2"
set am_class_tnt_max_bombs_packs_on_map "5"
set am_class_artillerie_max_strikes "3"

// * Player-Class Medic, show damaged hearts * (0/100)
set am_class_show_medic_damage_heart_if_health_less_than "50"

// * Player-Class Limit *
set am_player_class_limit "0"
set am_class_soldier_limit "0"
set am_class_soldier_special_limit "0"
set am_class_sniper_limit "0"
set am_class_medic_limit "0"
set am_class_tnt_limit "0"
set am_class_artillery_limit "0"
set am_class_spy_limit "0"

// * Welcome Message * (0/1)
set am_show_welcome ""
set am_welcome_msg_0 "^7Welcome to the Admiral^1MOD"
set am_welcome_msg_1 "^7Version v1.50 ^7Beta 11"
set am_welcome_msg_2 ""
set am_welcome_msg_3 "WAIT 3"
set am_welcome_msg_4 "^7Have fun and play fair!"

// * Messages *
set am_show_roto_messages "0(0/1)"
set am_messages_0 "^7Admiral^1MOD v1.50 ^7Beta 11"
set am_messages_1 ""
set am_messages_2 "WAIT 45"

// * Enable/Disable shows Next Map/Gametype * (0/1) (20/360)
set am_show_next_map "1"
set am_show_next_map_loop_wait_time "30"

// * Enable/Disable shows AdmiralMOD Features on * (0/1)
set am_show_mod_features "1"

// * Clan Logo Text *
set am_show_clan_logo_text "0"
set am_clan_logo_text_xpos "185"
set am_clan_logo_text_ypos "466"
set am_clan_logo_text_alpha "0.5"

// * Clan Logo Graphic *
set am_show_clan_logo_graphic "0"
set am_clan_logo_graphic_xpos "230"
set am_clan_logo_graphic_ypos "450"
set am_clan_logo_graphic_width "100"
set am_clan_logo_graphic_height "100"
set am_clan_logo_graphic_alpha "0.2"

// * Clan-Member Tag in Player-Names *
set am_clanmember_tag "[clan]"

// * Show Teamscore *
set am_show_team_score "1"

// * Show Map Time *
set am_show_time "1"

// * Enable/Disable the Cinemascope Screen * (0/1)
set am_cinemascope "0"

// * Lifeboard shows how many players are alive * (0/1)
set am_player_life_board "1"

// * Enable/Disable the old Health Bar System * (0/1)
set am_healthbar "1"
set am_health_regen "0"
set am_health_drop "1"

// * Enable/Disable Player Bleeding * (0/1), (1/80), (1/10)
set am_bleeding "0"
set am_bleeding_start_if_health_less_than "50"
set am_bleeding_speed "2"

// * Enable/Disable Weapon Drop after kill * (0/1)
set am_weapon_drop "1"

// * Enable/Disable the Enemy Hit Effect * (0/1)
set am_show_player_hit "1"

// * Enable/Disable the Camper-Radar on Compass * (0/1), (30/360), (40/360), (30/480)
set am_show_campers "1"
set am_warn_campers_after_sec "30"
set am_indicate_campers_after_sec "40"
set am_indicate_end_after_sec "60"

// * Enable/Disable Spawn Protection * (0/1) , (1/30)
set am_player_spawn_protect "1"
set am_player_spawn_protect_time "6"

// * Enable/Disable the Minefields * (0/1)
set am_minefields_disabled "0"

// * Enable/Disable Crosshairs / Normal & Red (0/1)
set am_crosshairs "1"
set am_crosshair_red "0"

// * Laser-Dot at the middle of the screen *
set am_laser_dot "0"
set am_laser_size "2"
set am_laser_alpha "1"
set am_laser_color_red "1"
set am_laser_color_green "0"
set am_laser_color_blue "0"
set am_laser_x_pos "319.5"
set am_laser_y_pos "241.5"

// * Enable/Disable the Death Icons * (0/1)
set am_deathicons "0"

// * Enable/Disable Grenade Indicator * (0/1)
set am_grenade_indicator "0"

// * Enable/Disable the Objective Indicator * (0/1)
set am_objective_indicator "1"

// * Enable/Disable Player Rank * (0/1), (1/100), (1/100), (1/100), (1/100)
set am_enable_player_rank "1"
set am_rank_2_min_points "10"
set am_rank_3_min_points "20"
set am_rank_4_min_points "30"
set am_rank_5_min_points "40"

// * Set Frag/Smoke grenades by rank * (0/10)
set am_if_rank_1_add_fraggrenades "0"
set am_if_rank_2_add_fraggrenades "1"
set am_if_rank_3_add_fraggrenades "2"
set am_if_rank_4_add_fraggrenades "3"
set am_if_rank_5_add_fraggrenades "3"
set am_if_rank_1_add_smokegrenades "0"
set am_if_rank_2_add_smokegrenades "0"
set am_if_rank_3_add_smokegrenades "1"
set am_if_rank_4_add_smokegrenades "2"
set am_if_rank_5_add_smokegrenades "2"
set am_give_artillery_by_rank_nr "5"

// * At Spawnpoint you can select 2nd weapon * (0/1), (5/20)
set am_secondary_weapon "1"
set am_secondary_weapon_selection_wait "10"

// * Enable/Disable Weapon Arsenal * (0/1), (3/10), (0/1)
set am_weapon_arsenal "1"
set am_max_weapon_slot_count "4"
set am_give_pistol "1"

// * You can pick up thrown grenades to throw them back * (0/1)
set am_grenade_return_throw "1"

// * Enable/Disable Hit: Weapon Drop * (0/1)
set am_arm_hit_drop_weapon "0"

// * Artillery Strike with Binoculars + Effects * (0/1),(0/100),(1/10),(1/360),(1/360),(1/1000),(1/100)
set am_player_artillerie "1"
set am_player_artillerie_needed_score "40"
set am_player_artillerie_max_strikes "3"
set am_player_artillerie_delay_first_strike "45"
set am_player_artillerie_delay_next_strikes "75"
set am_player_artillerie_damage_range "600"
set am_player_artillerie_player_damage "70"

// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "0"

// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "-1"
set am_weapon_enfieldsniper_mp_max_count "-1"
set am_weapon_kar98k_sniper_mp_max_count "-1"
set am_weapon_springfield_mp_max_count "-1"
set am_weapon_svt40_mp_max_count "-1"
set am_weapon_enfield_mp_max_count "-1"
set am_weapon_kar98k_mp_max_count "-1"
set am_weapon_m1carbine_mp_max_count "-1"
set am_weapon_m1garand_mp_max_count "-1"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "-1"
set am_weapon_bar_mp_max_count "-1"
set am_weapon_bren_mp_max_count "-1"
set am_weapon_mp44_mp_max_count "-1"
set am_weapon_ppsh_mp_max_count "-1"
set am_weapon_sten_mp_max_count "-1"
set am_weapon_mp40_mp_max_count "-1"
set am_weapon_thompson_mp_max_count "-1"
set am_weapon_pps42_mp_max_count "-1"
set am_weapon_greasegun_mp_max_count "-1"
set am_weapon_shotgun_mp_max_count "-1"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"

// * Weapon Damage Modifiers * (0/1), (0/500)
set am_weapon_damage_modifiers "1"

// * Lower Numbers = Lower Damage ! *
set am_weapon_damage_luger_mp "45"
set am_weapon_damage_webley_mp "45"
set am_weapon_damage_TT30_mp "45"
set am_weapon_damage_colt_mp "45"
set am_weapon_damage_mp40_mp "45"
set am_weapon_damage_mp44_mp "40"
set am_weapon_damage_thompson_mp "35"
set am_weapon_damage_bren_mp "40"
set am_weapon_damage_PPS42_mp "35"
set am_weapon_damage_ppsh_mp "35"
set am_weapon_damage_sten_mp "35"
set am_weapon_damage_m1carbine_mp "45"
set am_weapon_damage_g43_mp "45"
set am_weapon_damage_mosin_nagant_mp "90"
set am_weapon_damage_m1garand_mp "90"
set am_weapon_damage_enfield_mp "90"
set am_weapon_damage_kar98k_mp "90"
set am_weapon_damage_kar98k_sniper_mp "135"
set am_weapon_damage_mosin_nagant_sniper_mp "135"
set am_weapon_damage_enfield_scope_mp "135"
set am_weapon_damage_springfield_sniper_mp "135"
set am_weapon_damage_shotgun_mp "50"
set am_weapon_damage_frag_grenade_british_mp "195"
set am_weapon_damage_frag_grenade_german_mp "195"
set am_weapon_damage_frag_grenade_american_mp "195"
set am_weapon_damage_frag_grenade_russian_mp "195"

// * Squad-System * (0/1),(2/6),(500/2000),(5/120),(0/1)
set am_squads "0"
set am_max_players_in_squad "3"
set am_max_dist_from_squad "1200"
set am_squad_respawn_time "5"
set am_clanmember_squads_enabled "0"
set am_squad_new_leader_text "^2The SQUAD ^7[#squadname#] #teamname# ^2 has a new Leader: ^7#playername#"
set am_squad_you_leader_text "^2You are the Leader of SQUAD ^7[#squadname#] #teamname#"
set am_squadnames_allies_0 "PEACE"
set am_squadnames_allies_1 "ZULU"
set am_squadnames_allies_2 "DROID"
set am_squadnames_allies_3 "GAMMA"
set am_squadnames_allies_4 "TIGER"
set am_squadnames_allies_5 "EARTH"
set am_squadnames_allies_6 "TARGET"
set am_squadnames_allies_7 "COMMIT"
set am_squadnames_allies_8 "DRONE"
set am_squadnames_allies_9 "PATH"
set am_squadnames_axis_0 "ADLER"
set am_squadnames_axis_1 "STURM"
set am_squadnames_axis_2 "FUCHS"
set am_squadnames_axis_3 "WIND"
set am_squadnames_axis_4 "WUESTE"
set am_squadnames_axis_5 "BORKE"
set am_squadnames_axis_6 "EICHE"
set am_squadnames_axis_7 "SIEG"
set am_squadnames_axis_8 "EISEN"
set am_squadnames_axis_9 "STAHL"

// * Voting *
set am_vote_map "1"
set am_vote_gametype "1"
set am_vote_time "30"
set am_vote_only_clanmembers "0"
set am_vote_maps_0 "breakout"
set am_vote_maps_1 "brecourt"
set am_vote_maps_2 "burgundy"
set am_vote_maps_3 "carentan"
set am_vote_maps_4 "dawnville"
set am_vote_maps_5 "decoy"
set am_vote_maps_6 "downtown"
set am_vote_maps_7 "farmhouse"
set am_vote_maps_8 "leningrad"
set am_vote_maps_9 "matmata"
set am_vote_maps_10 "railyard"
set am_vote_maps_11 "toujane"
set am_vote_maps_12 "trainstation"
set am_vote_gametypes_0 "dm"
set am_vote_gametypes_1 "ctf"
set am_vote_gametypes_2 "hq"
set am_vote_gametypes_3 "sd"
set am_vote_gametypes_4 "tdm"

// * Mortar Attacks like a little scene * (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell"), (1/360), (15/360), (0/1000), (0/100),"", (0/1)
set am_mortar_attacks "0"
set am_mortar_attacks_at_same_time "2"
set am_mortar_attacks_formation "random"
set am_mortar_attacks_strength "random"
set am_mortar_attacks_min_wait "20"
set am_mortar_attacks_max_wait "45"
set am_mortar_attacks_damage_range "400"
set am_mortar_attacks_player_damage "50"
set am_mortar_attacks_target "random"
set am_mortar_explosion_silent "1"

// * Shellshock after Player Attack * (0/1)
set am_player_shell_shock "1"

// * Enable/Disable BattleChatter System * (0/1), (0/100)
set am_battlechatter "1"
set am_battlechatter_comments_probability "40"

// * Enable/Disable the sprint function * (0/1), (1/10), (0=MeleeButton, 1=UseButton), (1/90)
set am_player_sprinting "1"
set am_sprinting_time "4"
set am_player_sprint_key "1"
set am_deny_sprinting_health "30"

// * Enable/Disable Climbing (Use-Button) * (0/1)
set am_climbing "1"
set am_climbing_key "1 (0=MeleeButton, 1=UseButton)"

// * Enable/Disable Boats (brecourt) * (0/1)
set am_boats "0"

// * Enable/Disable Halftime Mode for S&D * (0/1), (5/30)
set am_haftime_mode "0"
set am_haftime_teamchange_waittime "10"

// * Anti-Teamkiller function * (0/1)
set am_anti_teamkill "1"

// * Teamkill Options: 1 = Suicide, 2 = Spectating, 3 = Shellschock, 4 = Kick, 5 = Ban *
set am_if_teamkill_1_then_option "1"
set am_if_teamkill_2_then_option "2"
set am_if_teamkill_3_then_option "3"
set am_if_teamkill_4_then_option "4"
set am_if_teamkill_5_then_option "5"
set am_teamkill_1_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_2_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_3_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_4_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_5_message "^1Please pay attention to kill none of your teammembers!"

// * Inactive Players switch to Spectators * (0/1), (10/120)
set am_switch_incative_player_to_spectator "1"
set am_switch_incative_player_to_spectator_waittime "30"

// * Limit the MG on the map * (0/10)
set am_max_turrets "10"

// * Other COD2 Players can find your AM Server * (0/1)
// set (AM) behind your Servername
set am_admiral_mod_server_search_option "1"

// * Unknown Soldier *
set am_change_unknown_soldier_names "1 (0/1)"
set am_unknown_soldier_names_0 "Luky Luke"
set am_unknown_soldier_names_1 "Wizard Of War"
set am_unknown_soldier_names_2 "Darth Vader"
set am_unknown_soldier_names_3 "Luke Skywalker"
set am_unknown_soldier_names_4 "Edgar"
set am_unknown_soldier_names_5 "Garfield"
set am_unknown_soldier_names_6 "Arnold Schwarzenegger"
set am_unknown_soldier_names_7 "Grisu der kleine Drache"
set am_unknown_soldier_names_8 "Frankenstein"
set am_unknown_soldier_names_9 "Rumpelstilzchen"
set am_unknown_soldier_names_10 "Donald Duck"
set am_unknown_soldier_names_11 "Yoda"

// * Search & Destroy Options * (0/1), (0/1), (30/120), (30/240)
set am_show_bomb_timer "1"
set am_random_bomb_timer "1"
set am_random_timer_from "50"
set am_random_timer_till "75"

// * Point-System *
set am_ctf_points_capture_flag "10"
set am_ctf_points_returned_flag "2"
set am_sd_points_bomb_planted "5"
set am_sd_points_bomb_defused "5"

// * Times * (1/60)
set am_ctf_respawn_delay "5"

// /////////////////////////////////////////////////
// Map Rotation
set sv_mapRotation "gametype sd map mp_bridge gametype sd map mp_port gametype sd map mp_flakbatterie_v1_0 gametype sd map mp_buhlert gametype sd map mp_rhine gametype sd map mp_harbor gametype sd map mp_breakout gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_toujane"
set g_gametype "sd"
map "mp_carentan"

--- edited by yoda: Thema verschoben ---
crossshooter
Hab zwar Admiralmod selber nicht am laufen, aber

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
1:
set scr_force_autoassign "1"

sieht mir verdächtig aus. Kann man denn per Autoteam joinen?
baatter
nein kann mann nicht der macht gleich zuschauermodus
yoda
Schau mal hier, hatten wir schon mehrfach mittlerweile...
CoD2 Admiral-MOD 1.50b11 Hilfe,keine TEAMS

Keine Ahnung, welche CoD2-Version und welche Server-Version und welche AdmiralMOD-Version Du im Einsatz hast...

Edit:

Oh, scheinbar beta 11, ok, ist aber glaub ich nicht die aktuelle... 1.8irgendwas müsste aktuell sein.

Außerdem hab ich das Thema mal ins richtige Board verschoben.
baatter
he danke
habe cod 2 1.2 linux

hat mir der anbieter drauf gemacht sehe nicht durch was ich nun ändern muss das das geht
yoda
Dann frag Deinen Anbieter, welche Linux Binaries installiert sind - für CoD 1.2 muss man die Linux Binaries 1.2c installieren.

Und man muss bei CoD2 1.2 eine AdmiralMOD-Version ab 1.545b einsetzen, damit der MOD ohne Probleme läuft.