Also hier die awe cfg
/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"
// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"
// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "1"
// Killcam time in seconds (default 7)
//set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
//set awe_show_health_bar "1"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"
// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"
// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "60"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "0"
// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
//set awe_bloodyscreen "1"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
//set awe_cold_breath "1"
// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"
// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"
////////////////////////////////
// Weapon and grenade options //
////////////////////////////////
// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
//set awe_grenade_cooking "1"
// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
//set awe_colored_smokes "1"
// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
//set awe_secondary_weapon "2"
//////////////
// Laserdot //
//////////////
// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "1"
// Laserdot transparency (0 = invisible, 1 = solid) (default 0.
//set awe_laserdot_alpha "0.8"
// Size of dot
//set awe_laserdot_size "10" // Default for red dot shader
//set awe_laserdot_size "2" // Default for square shader
// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"
//////////////////////
// Spawn protection //
//////////////////////
// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"
// The allow range to move before spawn protection is turned off. (default 50)
//set awe_spawn_protection_range "50"
// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
//set awe_spawn_protection_hud "1"
// Headicon indicating protection (0 = off, 1 = on) (default 1)
// WARNING! This headicon will be seen through anything. You may want to turn it off.
//set awe_spawn_protection_headicon "0"
// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_dropweapon "0"
// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_disableweapon "0"
/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//
// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
//set awe_healthpacks "1"
// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"
// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////
// Allow team selection (0 = no, 1 = yes) (default 1)
//set awe_allow_team_select "0"
// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"
// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "1"
// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"
// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"
// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"
// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"
// Use HUD score (0 = off, 1 = on) (default 1)
//set awe_hud_score "1"
// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"
// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"
// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"
// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_names "1"
// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "1"
// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"
// Game speed in percent of the default speed (default 100)
//set awe_speed "100"
// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"
// Respawn delay in seconds for CTF (default 10)
//set scr_ctf_respawndelay "5"
// Respawn delay in seconds for HQ (default 10)
//set scr_hq_respawndelay "10"
// Score for planting in SD (default 0)
//set scr_sd_plantscore "2"
// Score for defusing in SD (default 0)
//set scr_sd_defusescore "2"
///////////////////
// Ammo limiting //
///////////////////
// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"
// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "3"
// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "2"
// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"
// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"
// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"
/////////////////////
// Weapon limiting //
/////////////////////
// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "1"
//set awe_shotgun_limit "2"
// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit
// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns
////////////////////////
// Dead body handling //
////////////////////////
// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "120"
// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "0"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
//set awe_tripwire "3"
// Tripwire for each team (in DM this number will be doubled) (default 5)
//set awe_tripwire_limit "3"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
//set awe_tripwire_pick_time "5"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "Ich bin ein Nillenjohnny"
//set awe_unknown_name1 "Fischblasenking"
// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "1"
/////////////////////////
// Health regeneration //
/////////////////////////
// Use health regeneration (0 = no, 1 = yes) (default 1)
//set awe_regen "1"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush --
www.anarchic-x.com
// More info here:
http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open a3b9/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "1"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
//set awe_welcome0 "^7Willkommen auf ^1B^3erlins-^1B^3allerbude"
//set awe_welcome1 "^1TEAMSPEAK UNTER 81.169.157.105"
//set awe_welcome2 "^7Fühlt euch wohl und viel Spass beim zocken"
//set awe_welcome2 "^7Fremdwerbung und Rekrutierung sind hier verboten"
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"
// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^1Granatenfallen werden mit 2 Granaten im liegen erstellt."
//set awe_message1 "^5Unsere Homepage lautet ^1www.^3b^1erlins-^3b^1allerbude.de"
//set awe_message2 "^2TS unter 81.169.157.105"
//set awe_message3 "^1Unser UO Server hat die IP Adresse 81.169.157.105:28960"
//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////
// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"
// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"
// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "1"
// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "3"
// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg "Du ^1Bastard ^7kannst wohl nicht zwischen ^2Freund ^7und ^1Feind ^7unterscheiden"
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
//set awe_sprint "3"
// Sprinting speed (2-9 = 20-90% speed increase) (default 6)
//set awe_sprint_speed "6"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"
// Max sprint time in seconds (default 3)
//set awe_sprint_time "6"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "3"
// Make flag heavy (prevents sprinting when carrying a flag) (0 = off, 1 = on) (default 0)
//set awe_sprint_heavy_flag "1"
/////////////
// Mortars //
/////////////
// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
//set awe_mortar "3"
// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "1"
// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"
// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"
// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"
// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"
//////////////////////
// Damage modifiers //
//////////////////////
// American
//set awe_dmgmod_greasegun_mp "100"
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_m1garand_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
//set awe_dmgmod_frag_grenade_american_mp "100"
//set awe_dmgmod_colt_mp "100"
// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
//set awe_dmgmod_frag_grenade_british_mp "100"
//set awe_dmgmod_webley_mp "100"
// German
//set awe_dmgmod_kar98k_mp "100"
//set awe_dmgmod_g43_mp "100"
//set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
//set awe_dmgmod_frag_grenade_german_mp "100"
//set awe_dmgmod_luger_mp "100"
// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_pps42_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
//set awe_dmgmod_frag_grenade_russian_mp "100"
//set awe_dmgmod_tt30_mp "100"
// "Common" weapons
//set awe_dmgmod_shotgun_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"
// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_30cal_prone_mp "100"
//set awe_dmgmod_30cal_stand_mp "100"