Headshot
hi,
mit cod 1 und uo war das ja noch alles einfach aber bei cod 2 steig ich irgendwie nicht so wirklich durch.
nach dem ich endlich rausgefunden hatte wie man spawnpunkte für z.B DM ODER TDM sichtbar machen konnte (indem man die ganzen mods im main löscht die beim online spielen nebenher runtergeladen werden).
und ich das problem gelöst hatte das man seine map statt wie normal z.B
Raining_day , mp_raining_day nennen muß damit man sie überhaubt findet.
kommt auch schon der nächste fehler.
CoD2 MP 1.0 build win-x86 Oct 9 2005
----- FS_Startup -----
Current language: english
Current search path:
D:\Install Games\Activision\Call of Duty 2\main\z_PAM2_Beta2.iwd (54 files)
D:\Install Games\Activision\Call of Duty 2\main\NoFog.iwd (15 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
D:\Install Games\Activision\Call of Duty 2/main
D:\Install Games\Activision\Call of Duty 2/raw
D:\Install Games\Activision\Call of Duty 2/raw_shared
D:\Install Games\Activision\Call of Duty 2/devraw
D:\Install Games\Activision\Call of Duty 2/devraw_shared
File Handles:
----------------------
80545 files in iwd files
logfile opened on Sat Sep 02 23:26:39 2006
execing default_localize_mp.cfg
couldn't exec language.cfg
execing players/HEADSHOT/config_mp.cfg
Measured CPU speed is 1.91 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "RADEON 9600 SERIES "
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: marsh
IP: 192.168.0.2
Resolving AutoUpdate Server... 63.146.124.11:28960
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because r_rendererPreference is set to dx9.
Attempting 800 x 600 fullscreen with 32 bpp at 75 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 270 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
WARNING: Could not find 'maps/mp/mp_raining_day.csv'.
------ Server Initialization ------
Server: mp_raining_day
----- FS_Startup -----
Current language: german
Current search path:
D:\Install Games\Activision\Call of Duty 2\main\z_PAM2_Beta2.iwd (54 files)
D:\Install Games\Activision\Call of Duty 2\main\NoFog.iwd (15 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
D:\Install Games\Activision\Call of Duty 2/main
D:\Install Games\Activision\Call of Duty 2/raw
D:\Install Games\Activision\Call of Duty 2/raw_shared
D:\Install Games\Activision\Call of Duty 2/devraw
D:\Install Games\Activision\Call of Duty 2/devraw_shared
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw10.iwd (416 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw09.iwd (49 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw08.iwd (8 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw07.iwd (1084 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw06.iwd (2822 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw05.iwd (5672 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw04.iwd (6084 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw03.iwd (6270 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw02.iwd (5924 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw01.iwd (4622 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw00.iwd (5400 files)
localized assets iwd file for german
File Handles:
handle 1: console_mp.log
----------------------
161090 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 262 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_raining_day.csv'.
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Oct 9 2005
----------------------
Game: G_SetupWeaponDef
----------------------
-----------------------------------
******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 84)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: D:\Install Games\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
vielleicht kann mir ja wer helfen .
und vielleicht kann mir wer ja auch noch sagen/zeigen wie und woraus man eine gsc,cfg datei erstell und was da rein muß.
denn wie ich mich durch etliche seiten im netz durchgelesen habe brauche ich die beiden wohl später auch noch.
PS:da schon einige das gleich problem hatten wie ich habe ich den anweisungen zufolge nun eine gsc mit dem text von euch erstellt(eine vorhandene gsc datai genommen mp_Raining_Day.gsc genannt in mein mp ordner kopiert,als text
main()
{
maps\mp\_load::main();
//setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
reingesetzt.hatt nich funktioniert,dann hab ich auch die d3dx9_27.dlll runter geladen wie gesagt wurde,aber es funktioniert immer noch nicht.
nun steh ich auf dem schlauch.
MFG:
Headshot
mit cod 1 und uo war das ja noch alles einfach aber bei cod 2 steig ich irgendwie nicht so wirklich durch.
nach dem ich endlich rausgefunden hatte wie man spawnpunkte für z.B DM ODER TDM sichtbar machen konnte (indem man die ganzen mods im main löscht die beim online spielen nebenher runtergeladen werden).
und ich das problem gelöst hatte das man seine map statt wie normal z.B
Raining_day , mp_raining_day nennen muß damit man sie überhaubt findet.
kommt auch schon der nächste fehler.
CoD2 MP 1.0 build win-x86 Oct 9 2005
----- FS_Startup -----
Current language: english
Current search path:
D:\Install Games\Activision\Call of Duty 2\main\z_PAM2_Beta2.iwd (54 files)
D:\Install Games\Activision\Call of Duty 2\main\NoFog.iwd (15 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
D:\Install Games\Activision\Call of Duty 2/main
D:\Install Games\Activision\Call of Duty 2/raw
D:\Install Games\Activision\Call of Duty 2/raw_shared
D:\Install Games\Activision\Call of Duty 2/devraw
D:\Install Games\Activision\Call of Duty 2/devraw_shared
File Handles:
----------------------
80545 files in iwd files
logfile opened on Sat Sep 02 23:26:39 2006
execing default_localize_mp.cfg
couldn't exec language.cfg
execing players/HEADSHOT/config_mp.cfg
Measured CPU speed is 1.91 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "RADEON 9600 SERIES "
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: marsh
IP: 192.168.0.2
Resolving AutoUpdate Server... 63.146.124.11:28960
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because r_rendererPreference is set to dx9.
Attempting 800 x 600 fullscreen with 32 bpp at 75 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 270 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
WARNING: Could not find 'maps/mp/mp_raining_day.csv'.
------ Server Initialization ------
Server: mp_raining_day
----- FS_Startup -----
Current language: german
Current search path:
D:\Install Games\Activision\Call of Duty 2\main\z_PAM2_Beta2.iwd (54 files)
D:\Install Games\Activision\Call of Duty 2\main\NoFog.iwd (15 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Install Games\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
D:\Install Games\Activision\Call of Duty 2/main
D:\Install Games\Activision\Call of Duty 2/raw
D:\Install Games\Activision\Call of Duty 2/raw_shared
D:\Install Games\Activision\Call of Duty 2/devraw
D:\Install Games\Activision\Call of Duty 2/devraw_shared
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw10.iwd (416 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw09.iwd (49 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw08.iwd (8 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw07.iwd (1084 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw06.iwd (2822 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw05.iwd (5672 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw04.iwd (6084 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw03.iwd (6270 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw02.iwd (5924 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw01.iwd (4622 files)
localized assets iwd file for german
D:\Install Games\Activision\Call of Duty 2\main\localized_german_iw00.iwd (5400 files)
localized assets iwd file for german
File Handles:
handle 1: console_mp.log
----------------------
161090 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 262 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_raining_day.csv'.
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Oct 9 2005
----------------------
Game: G_SetupWeaponDef
----------------------
-----------------------------------
******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 84)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: D:\Install Games\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
vielleicht kann mir ja wer helfen .
und vielleicht kann mir wer ja auch noch sagen/zeigen wie und woraus man eine gsc,cfg datei erstell und was da rein muß.
denn wie ich mich durch etliche seiten im netz durchgelesen habe brauche ich die beiden wohl später auch noch.
PS:da schon einige das gleich problem hatten wie ich habe ich den anweisungen zufolge nun eine gsc mit dem text von euch erstellt(eine vorhandene gsc datai genommen mp_Raining_Day.gsc genannt in mein mp ordner kopiert,als text
main()
{
maps\mp\_load::main();
//setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
reingesetzt.hatt nich funktioniert,dann hab ich auch die d3dx9_27.dlll runter geladen wie gesagt wurde,aber es funktioniert immer noch nicht.
nun steh ich auf dem schlauch.
MFG:
Headshot