Zombie-Mod installieren aber wie ?

[ACE].:SHARK:.
Hallo
ich habe einen cod 2 server auf dem ich cod 2 1.3 laufen lasse das geht alles ohne probs. (mit dem .cfg gen auf der seite hier gemacht)
das cod 2 1.3 ist ohne mod oder sonst was.
nun habe ich mir nur den zombie mod runtergeladen.
ich habe aber weder verstanden wo welche dateien hin kommen noch wie ich die server cfg schreiben muss.
wäre super wenn mir da jemand eine schrit für schrit anleitung geben könnt.

Ich habe das schon 3 tage lang versucht aber ich schafe es wirklich nicht.
Das mit der Config und wo welche Dateien hin kommen ist mein Problem.
VIELEN DANK
PS hier habe ich es geladen : http://www.gamespot.com/pc/action/callof...tml?sid=6141796

Eine Bilder-Anleitung wäre super grosses Grinsen
MIK
[ACE].:SHARK:.
ja das habe ich !
leider gings nach 3 Tagen nicht traurig
dewegen bitte ich hier um hilfe Freude

ich spiele den mod gerne auf den servern aber 250er ping ist einfach zu hoch.
deswegn bitte ich euch mir noob mässig zu erklären wie das geht.
MIK
Tjoah, ich kenn die Mod nicht aber prinzipiell ists wie bei jeder anderen auch:

Erstell auf Deinem Server einen Ordner im COD Verzeichnis, z.B. Zombie. Dort hinterlegst Du die MOD Config (*.cfg), passt sie so an wie Du sie haben möchtest. Als nächstes Deine Server-Config ebenfalls dort hineinkopieren. In der Server-Config führst Du die MOD Config aus, etwa so:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
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exec zombie.cfg

maprotation



Nun noch den Startparameter ergänzen:

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

code:
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+set fs_game zombie +exec serverconfig.cfg



Dann sollte es laufen.
[ACE].:SHARK:.
hi
also das läuft jetzt so vielen dank.
nun habe ich noch das porblem das wenn die leute verbinden sie einfach nen schwarzen monitor erhalten und nichts mehr geht.
andere dagen schon. und mein server kommt nicht auf der server liste.

das steht in der console

CoD2 MP 1.0 build win-x86 Oct 6 2005
----- FS_Startup -----
Current language: english
Current search path:
D:\Games\Call of Duty 2\zombie\aaZ20.iwd (18 files)
D:\Games\Call of Duty 2\zombie\aaaZ20.iwd (35 files)
D:\Games\Call of Duty 2/zombie
D:\Games\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Games\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Games\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Games\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Games\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Games\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Games\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Games\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Games\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Games\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Games\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Games\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Games\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Games\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Games\Call of Duty 2\main\iw_00.iwd (102 files)
D:\Games\Call of Duty 2\main\aaaZ20.iwd (35 files)
D:\Games\Call of Duty 2/main
D:\Games\Call of Duty 2/raw
D:\Games\Call of Duty 2/raw_shared
D:\Games\Call of Duty 2/devraw
D:\Games\Call of Duty 2/devraw_shared
D:\Games\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english

File Handles:
----------------------
81665 files in iwd files
execing default_mp.cfg
couldn't exec language.cfg
execing players/xACExSHARK/config_mp.cfg
dedicated is read only.
fs_game is write protected.
Measured CPU speed is 1.84 GHz
System memory is 256 MB (capped at 1 GB)
Video card is "NVIDIA GeForce FX 5200"
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: gameserver
IP: 192.168.2.251
--- Common Initialization Complete ---
dedicated is read only.
fs_game is write protected.
execing dedicated.cfg
logfile opened on Tue Nov 21 16:15:29 2006

sv_cheats is write protected.
execing zom_lastman.cfg
Working directory: D:\Games\Call of Duty 2
Hitch warning: 2444 msec frame time
map_rotate...

"sv_mapRotation" is:"gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation gametype tdm map mp_rhine gametype tdm map mp_harbor "

"sv_mapRotationCurrent" is:""

Setting g_gametype: tdm.
Setting map: mp_breakout.
------ Server Initialization ------
Server: mp_breakout
----- FS_Startup -----
Current language: english
Current search path:
D:\Games\Call of Duty 2\zombie\aaZ20.iwd (18 files)
D:\Games\Call of Duty 2\zombie\aaaZ20.iwd (35 files)
D:\Games\Call of Duty 2/zombie
D:\Games\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Games\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Games\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Games\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Games\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Games\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Games\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Games\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Games\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Games\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Games\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Games\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Games\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Games\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Games\Call of Duty 2\main\iw_00.iwd (102 files)
D:\Games\Call of Duty 2\main\aaaZ20.iwd (35 files)
D:\Games\Call of Duty 2/main
D:\Games\Call of Duty 2/raw
D:\Games\Call of Duty 2/raw_shared
D:\Games\Call of Duty 2/devraw
D:\Games\Call of Duty 2/devraw_shared
D:\Games\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
D:\Games\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
163330 files in iwd files
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
Menu load error: ui_mp/wm_quickmessage.menu, line 9: unknown menu keyword name
Menu load error: ui_mp/wm_quickmessage.menu, line 10: unknown menu keyword quickmessage
Menu load error: ui_mp/wm_quickmessage.menu, line 10: unknown menu keyword visible
Menu load error: ui_mp/wm_quickmessage.menu, line 10: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 11: unknown menu keyword fullscreen
Menu load error: ui_mp/wm_quickmessage.menu, line 11: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 12: unknown menu keyword rect
Menu load error: ui_mp/wm_quickmessage.menu, line 12: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 12: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 12: unknown menu keyword 640
Menu load error: ui_mp/wm_quickmessage.menu, line 12: unknown menu keyword 480
Menu load error: ui_mp/wm_quickmessage.menu, line 13: unknown menu keyword focuscolor
Menu load error: ui_mp/wm_quickmessage.menu, line 13: unknown menu keyword 1
Menu load error: ui_mp/wm_quickmessage.menu, line 13: unknown menu keyword 1
Menu load error: ui_mp/wm_quickmessage.menu, line 13: unknown menu keyword 1
Menu load error: ui_mp/wm_quickmessage.menu, line 13: unknown menu keyword 1
Menu load error: ui_mp/wm_quickmessage.menu, line 14: unknown menu keyword disablecolor
Menu load error: ui_mp/wm_quickmessage.menu, line 14: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 14: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 14: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 14: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 15: unknown menu keyword style
Menu load error: ui_mp/wm_quickmessage.menu, line 15: unknown menu keyword 0
Menu load error: ui_mp/wm_quickmessage.menu, line 17: unknown menu keyword onOpen
Menu load error: ui_mp/wm_quickmessage.menu, line 18: unknown menu keyword {
Menu load error: ui_mp/wm_quickmessage.menu, line 19: unknown menu keyword setDvar
Menu load error: ui_mp/wm_quickmessage.menu, line 19: unknown menu keyword cl_bypassMouseInput
Menu load error: ui_mp/wm_quickmessage.menu, line 20: unknown menu keyword 1
Menu load error: ui_mp/wm_quickmessage.menu, line 20: menu has no name
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Oct 6 2005
-----------------------------------
-----------------------------------
execing zom_weaps.cfg
Hitch warning: 5300 msec frame time
Resolving cod2master.activision.com
cod2master.activision.com resolved to 63.146.124.40:20710
Sending heartbeat to cod2master.activision.com
MIK
Hast Du den Autodownload an?
Kann der Server in einem Servertool wie HLSW oder All seeing eye gesehen werden?
kumite

Zitat:

Original von [ACE].:SHARK:.
hi
also das läuft jetzt so vielen dank.
nun habe ich noch das porblem das wenn die leute verbinden sie einfach nen schwarzen monitor erhalten und nichts mehr geht.
andere dagen schon. und mein server kommt nicht auf der server liste.



also das hatte ich vor kurzem auch es kann sein das diese leute sich wo anderst nen anderen mod runtergeladen haben der sich mit deinem beist
bei mir hat es erst funktioniert als ich meinen mainordner saubergemacht habe

[ACE].:SHARK:.
Ja gesehen werden kann er in den tools und auch autodownload ist an. hier mal die configs.

// Servereinstellungen
set sv_hostname "SERVER"
set rcon_password "123"
set g_password ""
set sv_privatepassword "123"
set scr_motd "Willkommen auf dem "
set sv_maxclients "12"
set sv_privateclients "2"
set sv_minPing "0"
set sv_maxPing "150"
set sv_maxRate 18000
set net_port "28960"

// Public Informationen
set _Admin ""
set _Mail ""
set _IRC ""
set _Website ""
set _Location "Deutschland"

// Server Download
set sv_allowdownload "1"
set sv_wwwDownload "0"
set sv_wwwBaseURL ""

// Server Einstellungen
set sv_punkbuster "0"
set g_antilag "0"
set sv_pure "1"
set scr_killcam "1"
set scr_friendlyfire "0"
set scr_spectatefree "1"
set scr_spectateenemy "1"
set logfile "1"
set g_logsync "1"
set g_log "cod2server1.log"
set scr_teambalance "1"
set g_deadChat "1"
set sv_disableClientConsole "0"
set sv_cheats "0"
set sv_floodprotect "1"
set sv_fps "20"
set g_allowvote "1"
set sv_voice "0"
set sv_voiceQuality "1"

// Master Server Einstellungen
seta sv_gamespy "1"
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "cod2update.activision.com"
seta sv_master3 "master0.gamespy.com"
seta sv_master4 "master1.gamespy.com"
seta sv_master5 "cod2master.infinityward.com"

// Waffen Einstellungen
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_pps42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_enfieldsniper "1"
set scr_allow_svt40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_greasegun "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_g43 "1"
set scr_allow_shotgun "1"
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"

// Deathmatch Einstellungen
set scr_dm_scorelimit "150"
set scr_dm_timelimit "35"

// TeamDeathmatch Einstellungen
set scr_tdm_scorelimit "250"
set scr_tdm_timelimit "30"

// Search & Destroy Einstellungen
set scr_sd_graceperiod "5"
set scr_sd_roundlength "20"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "20"
set scr_sd_timelimit "20"
set scr_sd_bombtimer "30"

// Capture the Flag Einstellungen
set scr_ctf_scorelimit "10"
set scr_ctf_timelimit "20"

// Headquarters Einstellungen
set scr_hq_scorelimit "500"
set scr_hq_timelimit "20"

exec zom_lastman.cfg
exec zom_weaps.cfg

// Spielartspezifisch
set gametype "tdm"
set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation gametype tdm map mp_rhine gametype tdm map mp_harbor "
set sv_mapRotationCurrentmap "mp_carentan"

// Benötigte Serverbefehle
wait 300 // Gibt dem Server etwas Zeit beim starten.
map_rotate // Initiiert den ersten Mapwechsel!



//ZOMBIES GAMETYPE SETTINGS



////Last Man Standing Only Options////

//Whether to use the new gametype mode (see readme)
//(default 1)
set scr_zom_lastManStanding "1"

//If set to 1, the new zombie (once all Allies have been killed)
//will be randomly chosen.
//If set to 0, then the last Allied player will become the new zombie
//(default 0)
set scr_zom_randomZombie "0"

//The health multiplier for the first zombie of a new round
//(default 2)
set scr_zom_healthMultiplier "2"

////End of Last Man Standing Only Options////




//Whether or not custom fog will be used
//(default 1)
set scr_zom_fog "1"

//The red part of the fog (0-1)
//(default 0)
set scr_zom_fog_r "0"

//The green part of the fog (0-1)
//(default 0)
set scr_zom_fog_g "0"

//The blue part of the fog (0-1)
//(default 0.1)
set scr_zom_fog_b" "0"

//The fog distance
//(default 0.005)
set scr_zom_fog_d "0.005"

//The health for axis players
//(default 100)
set scr_zom_axisHealth "400"

//The health for allied players
//(default 100)
set scr_zom_alliesHealth "100"

//The speed of axis players *CURRENTLY NOT WORKING
//(default 220)
set scr_zom_axisSpeed "190"

//The speed of allies players *CURRENTLY NOT WORKING
//(default 170)
set scr_zom_alliesSpeed "190"

//Whether the number of starting grenades will be overriden for allies (see below)
//(default 0)
set scr_zom_alliesOverrideNades "1"

//Whether the number of starting grenades will be overriden for axis (see below)
//(default 0)
set scr_zom_axisOverrideNades "1"

//The number of frags for axis players if grenade overrides are enabled
//(default 1)
set scr_zom_axisNades "1"

//The number of frags for allied players if grenade overrides are enabled
//(default 0)
set scr_zom_alliesNades "0"

//The number of smoke grenades for axis players if grenade overrides are enabled
//(default 1)
set scr_zom_axisSmoke "1"

//The number of smoke grenades for allied players if grenade overrides are enabled
//(default 0)
set scr_zom_alliesSmoke "0"

//Pistol settings for allied players (0 - no pistol, 1 - pistol, 2 - pistol only)
//(default 1)
set scr_zom_alliesPistol "0"

//Pistol settings for axis players (0 - no pistol, 1 - pistol, 2 - pistol only)
//(default 1)
set scr_zom_axisPistol "1"

//Whether allied players will use the Zombie Pistol (colt
//with more bullets), instead of the default pistol
//(default 1)
set scr_zom_alliesUseZomPistol "1"

//Whether axis players will use the Zombie Pistol (colt
//with more bullets), instead of the default pistol
//(default 1)
set scr_zom_axisUseZomPistol "1"

//Whether allied players will have no bullets for all guns
//(0 - default ammo settings, 1 - no bullets for any guns)
//(default 0)
set scr_zom_alliesMeleeOnly "0"

//Whether axis players will have no bullets for all guns
//(0 - default ammo settings, 1 - no bullets for any guns)
//(default 0)
set scr_zom_axisMeleeOnly "0"

//Whether axis players will play in thirdperson mode
//(default 0)
set scr_zom_axisThirdPerson "0"

//Whether allied players will play in thirdperson mode
//(default 0)
set scr_zom_alliesThirdPerson "0"

//The number of seconds delay between respawning if you have teamkilled or
//killed yourself. Set to a value such as 1 if you already
//have a compatible teamkilling protection system on your
//server.
//Can technically be as high as you want, although 20 is the
//recommened maximum
//(default 10)
set scr_zom_tktimeout "10"

//The number of points allies will gain by moving
//(default 0)
set scr_zom_alliesPointsForMoving "1"

//The number of points axis will gain by moving
//(default 0)
set scr_zom_axisPointsForMoving "0"


//The number of points allies will gain for killing
//(default 2)
set scr_zom_alliesPointsForKilling "0"

//The number of points axis will gain for killing
//(default 1)
set scr_zom_axisPointsForKilling "0"

//The distance an allied player must move to get a point if
//"scr_zom_pointsByMoving" is set to "1"
//(By the way, players cannot just run in small circles, they
//must move out of an imaginary "sphere" whose radius is defined
//by this cvar)
//(default 900)
set scr_zom_alivepointdistance "900"

//The delay between the update of the position of allied players
//on axis players' compasses or screen(as an objective point)
//(default 6)
set scr_zom_positiontime "2"

//The respawn delay
//(default 0)
set scr_zom_respawndelay "0"

//Whether allied players will show up on axis compasses
//(default 1)
set scr_zom_showoncompass "1"

//Whether allied players will show up as Objective Points on
//axis screens
//(default 1)
set scr_zom_showasobjpoint "0"

//Whether team changing is enabled.
//Set to 0 if you already have a teamchanging mod in place
//(default 1)
set scr_zom_NoTeamChange "1"

//Whether the ordinary team menu will be replaced with only
//Auto-Assign
//(default 1)
set scr_zom_forceAutoAssign "1"

//Whether a loose teambalance system will be in place
//This replaces the normal teambalance because the teams
//are of a ratio of about 1:4.
//When set to 1, the ratio can still be broken but not by
//too much.
//(default 0)
set scr_zom_teambalance "1"

//Whether the normal background music will be replaced
//with the slightly scary-sounding russian music
//If anyone has some music that they think would suit
//this mod, feel free to email me.
//(default 1)
set scr_zom_music "1"


//Sets whether allies will drop their weapons when they
//die. Important when playing original zombies because
//otherwise zombies would beable to pick up weapons.
//(default 0)
set scr_zom_alliesDropWeapons "0"

//Sets whether axis will drop their weapons when they
//die.Important when playing original zombies because
//otherwise zombies would beable to pick up weapons.
//(default 0)
set scr_zom_axisDropWeapons "0"



//ZOMBIES GAMETYPE SETTINGS



////Last Man Standing Only Options////

//Whether to use the new gametype mode (see readme)
//(default 1)
set scr_zom_lastManStanding "1"

//If set to 1, the new zombie (once all Allies have been killed)
//will be randomly chosen.
//If set to 0, then the last Allied player will become the new zombie
//(default 0)
set scr_zom_randomZombie "1"

//The health multiplier for the first zombie of a new round
//(default 2)
set scr_zom_healthMultiplier "3"

////End of Last Man Standing Only Options////



//The number of kills required when you are axis to return to allied
//(default 2)
set scr_zom_returnkills "2"

//Whether or not custom fog will be used
//(default 1)
set scr_zom_fog "1"

//The red part of the fog (0-1)
//(default 0)
set scr_zom_fog_r "0"

//The green part of the fog (0-1)
//(default 0)
set scr_zom_fog_g "0"

//The blue part of the fog (0-1)
//(default 0.1)
set scr_zom_fog_b" "0"

//The fog distance
//(default 0.005)
set scr_zom_fog_d "0.005"

//The health for axis players
//(default 200)
set scr_zom_axisHealth "200"

//The health for allied players
//(default 100)
set scr_zom_alliesHealth "100"

//The speed of axis players *CURRENTLY NOT WORKING
//(default 220)
set scr_zom_axisSpeed "220"

//The speed of allies players *CURRENTLY NOT WORKING
//(default 170)
set scr_zom_alliesSpeed "170"

//Whether the number of starting grenades will be overriden for allies (see below)
//(default 1)
set scr_zom_alliesOverrideNades "2"

//Whether the number of starting grenades will be overriden for axis (see below)
//(default 1)
set scr_zom_axisOverrideNades "0"

//The number of frags for axis players if grenade overrides are enabled
//(default 1)
set scr_zom_axisNades "1"

//The number of frags for allied players if grenade overrides are enabled
//(default 0)
set scr_zom_alliesNades "0"

//The number of smoke grenades for axis players if grenade overrides are enabled
//(default 1)
set scr_zom_axisSmoke "1"

//The number of smoke grenades for allied players if grenade overrides are enabled
//(default 0)
set scr_zom_alliesSmoke "0"

//Pistol settings for allied players (0 - no pistol, 1 - pistol, 2 - pistol only)
//(default 2)
set scr_zom_alliesPistol "1"

//Pistol settings for axis players (0 - no pistol, 1 - pistol, 2 - pistol only)
//(default 0)
set scr_zom_axisPistol "0"

//Whether allied players will use the Zombie Pistol (colt
//with more bullets), instead of the default pistol
//(default 1)
set scr_zom_alliesUseZomPistol "1"

//Whether axis players will use the Zombie Pistol (colt
//with more bullets), instead of the default pistol
//(default 1)
set scr_zom_axisUseZomPistol "1"

//Whether allied players will have no bullets for all guns
//(0 - default ammo settings, 1 - no bullets for any guns)
//(default 0)
set scr_zom_alliesMeleeOnly "0"

//Whether axis players will have no bullets for all guns
//(0 - default ammo settings, 1 - no bullets for any guns)
//(default 1)
set scr_zom_axisMeleeOnly "1"

//Whether axis players will play in thirdperson mode
//(default 1)
set scr_zom_axisThirdPerson "0"

//Whether allied players will play in thirdperson mode
//(default 0)
set scr_zom_alliesThirdPerson "0"

//The number of seconds delay between respawning if you have teamkilled or
//killed yourself. Set to a value such as 1 if you already
//have a compatible teamkilling protection system on your
//server.
//Can technically be as high as you want, although 20 is the
//recommened maximum
//(default 10)
set scr_zom_tktimeout "10"

//The number of points allies will gain by moving
//(default 0)
set scr_zom_alliesPointsForMoving "0"

//The number of points axis will gain by moving
//(default 0)
set scr_zom_axisPointsForMoving "0"


//The number of points allies will gain for killing
//(default 2)
set scr_zom_alliesPointsForKilling "2"

//The number of points axis will gain for killing
//(default 1)
set scr_zom_axisPointsForKilling "1"

//The distance an allied player must move to get a point if
//"scr_zom_pointsByMoving" is set to "1"
//(By the way, players cannot just run in small circles, they
//must move out of an imaginary "sphere" whose radius is defined
//by this cvar)
//(default 900)
set scr_zom_alivepointdistance "900"

//The delay between the update of the position of allied players
//on axis players' compasses or screen(as an objective point)
//(default 0)
set scr_zom_positiontime "0"

//The respawn delay
//(default 0)
set scr_zom_respawndelay "0"

//Whether allied players will show up on axis compasses
//(default 1)
set scr_zom_showoncompass "1"

//Whether allied players will show up as Objective Points on
//axis screens
//(default 1)
set scr_zom_showasobjpoint "1"

//Whether team changing is enabled.
//Set to 0 if you already have a teamchanging mod in place
//(default 1)
set scr_zom_NoTeamChange "1"

//Whether the ordinary team menu will be replaced with only
//Auto-Assign
//(default 1)
set scr_zom_forceAutoAssign "1"

//Whether a loose teambalance system will be in place
//This replaces the normal teambalance because the teams
//are of a ratio of about 1:4.
//When set to 1, the ratio can still be broken but not by
//too much.
//(default 1)
set scr_zom_teambalance "1"

//Whether the normal background music will be replaced
//with the slightly scary-sounding russian music
//If anyone has some music that they think would suit
//this mod, feel free to email me.
//(default 1)
set scr_zom_music "1"


//Sets whether allies will drop their weapons when they
//die. Important when playing original zombies because
//otherwise zombies would beable to pick up weapons.
//(default 0)
set scr_zom_alliesDropWeapons "0"

//Sets whether axis will drop their weapons when they
//die.Important when playing original zombies because
//otherwise zombies would beable to pick up weapons.
//(default 0)
set scr_zom_axisDropWeapons "0"



Leider werden die einstellungen wo ich in den letzten 2 configs mache nicht übernommen.
ich mochte das die jäger alle waffen haben.
Und wenn alle jäger tot sind das dann die map neustartet und durch zufall entschlieden wird er als zombie startet.
THX