clutzi
hi
wie kann ich den roten punkt im kompass entfernen bei meinem server? hab den powerserver 0.8b drauf und auch die datei red dot remover. aber irgendwie funzt es nicht... muß ich irgendwas in der .cfg ändern bzw. eintragen? hab bei wormsworld.. mir die datei runter runtergeladen und es steht ich brauch sie nur in den main ordner zu kopieren aber es funzt halt nicht. kann mir da jemand weiter helfen??????????
MikeTNT
Wo kann man deinen Server bewundern?
cu Mike
clutzi
der server heißt Mihla_Sniper, ip ist dynamisch deswegen schreib ich sie hier erst garnet rein. cod2 ver. 1.0
MikeTNT
Ich war eben auf deinem server. Heruntergeladen wurde:
ziel.iwd
z_svr_csv.iwd
pwrsrv_b08b.iwd
In keinen von diesen Dateien befindet sich das Material compassping_enemyfiring (oder alternativ das Image compassping_enemyfiring.iwi).
Von daher siehst du immer die roten Punkte.
mail mir mal den red dot remover zu. Dann baue ich dir das Teil in deine ziel.iwd ein, sofern der remover brauchbar ist.
cu Mike
PS: Ein 65er Ping auf einem Homeserver ist nicht übel. Wo kommst du her und was hast du für eine Leitung?
clutzi
hi.
die mail ist jetz raus, der anhang ist die datei. die spieler die auf dem server mitmachen haben alle eine ping zwischen 60 und 150. fand ich auch ganz gut, zumal ich sonst auf anderen servern immer um die 200 lag.
clutzi
hab die datei bekommen! danke nochmal dafür. werd sie morgen testen und mich anschliesen melden ob es funzt hat oder nicht!
clutzi
tach!
hab jetz getestet. die "ziela" hat gleich funzt! danke nochmal für!! prima, jetz ist fast alles geschafft. weißt du wie man das ausschalten kann das die gesundheit nicht immer wieder, wenn das "blending" aufhört, auf 100% geht?
MikeTNT
Poste mal die config von deinem Powerserver-Mod. Vielleicht kann ich was erkennen.
cu Mike
clutzi
hi!
werd jetz mal die cfg posten! hab da aber noch nen problem wo du, wenns nyx aus macht, auch mal schaun kannst: seit ich das fadenkreuz abgeschaltet hab sind auch die namen meiner teammitgleieder weg wenn man auf sie "zielen" tut.wenn es möglich ist die namen wieder angezeigt werden ohne das man das fadenkreuz sieht wäre das echt genial! ok schon mal danke im vorraus für die mühe! achja nicht wundern hab die orginal .cfg für den mud gelösch (versehentlich) und sie niergens gefunden also hab ich einfach die .cfg von den 0.98b genommen anstatt die orginal vom 0.8b
// Worms PowerServer Mod
// Version Config: Beta 0.98b
// All Gametypes //
//
// Death Icon On/Off
set scr_deathicon 0
//
// Grenade Icons On/Off
set scr_grenadeicon 0
//
// On-screen Objective Icons On/Off (CTF, HQ, S&D)
set scr_objectiveicon 1
//
// Hit Blips
set scr_allow_hitblip 1
//
// Spawn Protection (set to # of seconds desired. 0=none)
set scr_spawnprotection 3
//
// Spawn Protection Head Icon Enable/Disable
// (The icon shows through buildings like objective icons
// unless the player has downloaded the **CLIENT-SIDE** component)
set scr_show_protection_icon 1
//
// Players Left Display (CTF, HQ, S&D, HTF)
set scr_show_playersleft 0
//
// Players Left Display Size ("large" or "small")
set scr_playersleft_size "large"
//
// Force Auto-Assign
// Requires **CLIENT-SIDE** for the menu options to disappear,
// but it will work without it clientside anyway.
set scr_force_autoassign 0
//
// Fall Damage Min and Max Heights (in feet)
set scr_fallDamageMinHeight 21
set scr_fallDamageMaxHeight 40
//
// Obituaries
// 0 = no obituary at all
// 1 = stock obituary (everyone sees)
// 2 = Detailed Obituary to the victim only
// 3 = combine options 1&2. stock obituary to everyone
// and the victim gets a Detailed Obituary
set scr_allow_obituary 1
//
// Enforce Downloads On - **CLIENT-SIDE**
// This dvar will prevent a player from being able to see
// unless he has downloaded the client-side of the mod
// 0 = off (downloads not enforced)
set scr_enforce_downloads_on 0
//
// Random Map Rotation
// 0 = off, 1 = on
// This tool will randomize your map rotation by choosing
// one of the next X maps (chosen by scr_random_map_depth)
// to be the next map. The next map is also added to the
// END of sv_maprotationcurrent.
set scr_random_map_rotation 0
//
// Random Map Rotation Depth
// Only used when random map rotation is on
// This dvar selects how many maps in your sv_maprotationcurrent
// to use as candidates for the next map.
// Example: setting this to 4 will choose one of the next four
// maps in rotation at random and cause it to be next.
set scr_random_map_depth 4
//
// Show Team ScoreLimit On-Screen?
// This is the 1.2 patch scoring displayed in the upper
// left corner of the screen. It determines if the
// scoreLIMIT is displayed after the team scores.
// 0 = do not display scorelimit
set scr_showscorelimit 0
//
// "Add this server to you favorites" Menu Option - **CLIENT-SIDE**
// **Note: This may not work if your servers net_ip is "localhost"**
// Specify an net_ip via your server's command line if you want this
// to work properly.
// 1 = menu option available 0 = not available
set scr_add_to_favorites_menu 1
// Turn it off specificly for maps which have unreachable spawn points
set scr_htf_randomflagspawns_mp_downtown "0"
set scr_htf_randomflagspawns_mp_trainstation "0"
// Remove the TDM spawnpoint that is used as the initial flag spawn
// (0 = no, 1 = yes) (default 1)
set scr_htf_removeflagspawns "1"
// Show team score in CoD2 fashion? (0 = no, 1 = yes) (default 0)
set scr_htf_teamscore "0"
// Respawn delay in seconds (default 10)
set scr_htf_respawndelay "10"
// Health Gameplay Options
// Health Regen Options
// "0" : turns OFF the health regen system
// "1" : implements IW's "flawed" model (default)
// "2" : implements my "smooth" regen model
// "3" : implements my "healing regen limits" model
// "4" : implements "healing regen limits" and "pain"
set scr_healthregen 0
// Health Regen Delay time
set scr_regendelay 5000
// Show Healthbar
set scr_show_healthbar 1
// Health Packs
set scr_allow_healthpacks 0
// Medics
// allows players to heal each other with the
// use key
set scr_allow_medic 0
// Bleeding
// NOTE: Only available if health regen is turned completely
// off (scr_healthregen 0)
set scr_bleeding 1
// Additional Weapon DVAR Options
// Nade/Smoke Spawn Counts //
// Bolt-Action
set scr_boltaction_nades 3
set scr_boltaction_smokes 0
// Semi-Automiatic
set scr_semiautomatic_nades 2
set scr_semiautomatic_smokes 0
// SMGs
set scr_smg_nades 1
set scr_smg_smokes 1
// MGs
set scr_mg_nades 1
set scr_mg_smokes 1
// Snipers
set scr_sniper_nades 3
set scr_sniper_smokes 0
// Shotgun
set scr_shotgun_nades 1
set scr_shotgun_smokes 1
// Additional Weapon Allows //
// Turret Weapons (mountable MGs) Enabled/Disabled
set scr_allow_turret 0
// Allow Pistols?
set scr_allow_pistols o
// American Enfield - **CLIENT-SIDE**
set scr_allow_american_enfield 1
// Weapon-Limiter //
// NOTE: Setting a limit to 0 will turn all
// weapons of that class off.
// Snipers
set scr_sniper_limit 99
// Shotguns
set scr_shotgun_limit 99
//
// Semi-Automatic Rifles
set scr_semiautomatic_limit 99
// Bolt-Action Rifles
set scr_boltaction_limit 99
// SMGs
set scr_smg_limit 99
//
// MGs
set scr_mg_limit 99
// Weapon Drops Limiter
// Weapon Drops on Player Deaths Allow/Disallow
set scr_allow_death_drops 1
// Nade Drops
set scr_allow_weapondrop_nade 1
// Sniper Drops
set scr_allow_weapondrop_sniper 1
// Shotgun Drops
set scr_allow_weapondrop_shotgun 1
// Force Bolt Action Only
// Forces all clients to get a bolt-action rifle
// no matter what weapon they choose.
// Americans get the British Enfield
set scr_force_boltaction 0
// Allow Secondary Weapon Selection
// This will determine if players can select their secondary
// weapon from the available weapons. 0 = no 1 = yes
set scr_allow_secondary_select 0
// Arm Hit Weapon Drops
// This dvar can be used to set the percentage chance that
// a lower-arm hit will cause a player to drop his weapon.
// min = 0 (never drops due to arm hit)
// max = 1 (always drops due to arm hit)
// ex: .75 will cause an arm hit to cause the player to
// drop a weapon 75% of the time.
// NOTE: If the player is using a shotgun or sniper and you
// are not allowing sniper/shotgun drops, then the player
// will LOSE that weapon until he spawns again.
set scr_arm_hit_weapondrop 0
// AFK and Spec Protection Options
// Automatic AFK-to-Spec Timer (in Seconds)
// 0 = off
set scr_afk_limit 0
// Automatic Spec Time Limit (in Seconds)
// 0 = off
// This will cause a player's game to crash if the player
// has sat in Spectate this length of time for this map.
// This effectively removes the player from the server when
// the player pings out. The player joining a team resets the
// timer.
// Note: The timer re-starts every map, so do not set this
// limit over the length of one map or it will never work.
set scr_spec_limit 0 //600 = about 10 minutes
// Sprint Options
// Sprint Enable/Disable - **CLIENT-SIDE**
set scr_allow_sprint 0
// Sprint Speed
// 1 = slower
// 2 = medium (default)
// 3 = faster
set scr_sprint_speed 2
// Sprint Time (in seconds assuming player has 100% stamina)
// **CLIENT-SIDE**
set scr_sprint_time 3
// Sprint Regen Time (to make a 0-100% regen while not moving)
// Note: It takes twice as long to regen while moving
set scr_sprint_regen_time 8
// Note: A player cannot begin to sprint unless they have at
// least 25% stamina.
// Friendly Fire Bash Damage Option
// You can prevent accidental friendlyfire bash damage by
// setting this to 0.
// 1 = allow FF damage from bashing (stock)
set scr_sprint_team_bashing 1
// TK Monitor
// This monitor will force damage reflection on for a player
// who crosses the TK Limit
// Enable Disable
set tk_monitor 1
// TK Limit
set tk_limit 3
// TK Punish Type
// options: "kick" or "reflect"
// defaults to "reflect"
set tk_punish_type "reflect"
// TK Punishment Time (in seconds)
// For use if you are using the reflect punishment
// Does not work in S&D! Only for time-based gametypes
// (HQ, TDM, CTF)
set tk_punishtime 600
// Player Names Monitor
// "Unknown Soldier"
// This monitor will warn or force a player to change his
// name from unknown soldier
// Enable Disable
// 0 = off
// 1 = Persistant Warning
// 2 = Can't play until the name is changed
// 3 = Automatically renames the player to "NO NAME LOSER" or the
// value of the scr_unknown_player_rename dvar
set scr_unknownsoldier_punish 3
// Rename Unknown Soldiers to this name
// (defaults to: "Guest#")
set scr_unknown_player_rename "NO NAME LOSER"
// Duplicate Player Names
// This monitor will look for players with duplicate names
// and rename the player who has had the name less for the map
set scr_allow_duplicate_names 1
// Message Center Setup
// Enable/Disable
set mc_enable 0
// Max messages setup:
// Maximum number of your message.
// If this is 99 then your LAST message dvar would be mc_message100 "text"
// It is best to keep this as low as needed for performance purposes.
set mc_maxmessages 0// This gives me 10 messages (1 through 11)
// On my TO DO list!!
// does not work yet, always restarts every round
set mc_restartEveryRound 0
// Standard Message Delays
// Standard delay between each message
// (IF a custom delay is not defined)
// This setting is ALSO used as the delay after the last message
// before the whole message loop starts over
set mc_delay 0
// Messages
// Notes:
// 1) mc_message1 is the FIRST message (there is no mc_message0)
// 2) You CAN skip numbers if you want and it will not effect
// the message center as long as the numbers used in your
// mc_message# is LESS than mc_maxmessages + 1.
// This can be useful if you want to add messages inbetween
// or if you want to rip a message out by just setting
// the message dvar to ""
// 3) The messages will play in NUMBERICAL order, even if it
// has to skip numbers. 1,4,25,30,55,etc.
// SPECIAL NOTE ON MESSAGE SPECIFIC DELAYS (mc_messagedelay#)
// The delay specified for each message comes BEFORE the
// specified message, for example, mc_messagedelay2 is
// the delay BETWEEN mc_message2 and whatever message is
// before it. You can even specify a delay of 0 for multi-line
// messages
// SPECIAL MESSAGE FUNCTIONS:
// There are a couple special message functions built in:
// <*nextmap*> & <*gtrules*>
// Usage: Set any message dvar to exactly the special function
// i.e. set mc_message1 "<*nextmap*>"
// <*nextmap*> will show the next map and gametype
// <*gtrules*> will show the rules for the current gametype
// The gametype rules must be specifed by the admin via
// specific dvars listed below.
// Setup Messages
set mc_message1 "<*nextmap*>"
set mc_messagedelay1 0
set mc_message2 "<*gtrules*>"
set mc_messagedelay2 0
set mc_message3 "^3*|^1ASMD^3|* ^4is recruiting adults only"
set mc_messagedelay3 0
set mc_message4 "^4www.asmdgaming.com for details"
set mc_messagedelay4 0
// Setup Gametype Rules
// These are used by the <*gtrules*> special function
// The message center will automaticly detect what the
// current gametype is and select the appropriate dvar below
// S&D Rules
set mc_rules_sd "^3S&D Rules: ^5First team to 7 wins"
// CTF Rules
set mc_rules_ctf "^3CTF Rules: ^5First team to 5 wins"
// TDM Rules
set mc_rules_tdm "^3TDM Rules: ^5First team to 100 wins"
// DM Rules
set mc_rules_dm "^3DM Rules: ^5First player to 50 wins"
// HQ Rules
set mc_rules_hq "^3HQ Rules: ^5First team to 600 wins"
// HTF Rules
set mc_rules_htf "^3HTF Rules: ^5First team to 5 wins"
// Welcome Center Setup
// Enable/Disable
set wc_enable 1
// Messages
// Note there are only 5 available lines in the center of
// the screen, thus these 5 dvars are the ones to set for each
// line. Empty lines will be skipped.
set wc_line1 "^4Welcome to the ^0Mih^1la_Sn^3iper Server"
set wc_line2 "^3*^1Warning^3* ^4Please respect other players"
set wc_line3 ""
set wc_line4 ""
set wc_line5 ""
// DVAR Enforcer
// Forces Client-side Dvars to admin-desired settings
// Enable / Disable
set de_enable 1
// Force Client Side Rate (1000 min, 25000 max)
set de_force_rate 25000
// Mantle Hints Enable\Disable
set de_allow_mantlehint 1
// Crosshairs Enable\Disable
set de_allow_crosshair 0
// Turret Crosshairs Enable\Disable
set de_allow_turret_crosshair 0
// Crosshair Names0
set de_allow_crosshairnames 0
// Stance Hud Idicator Enable/Disable
set de_allow_hudstance 1
// Remove Client-side Dvar Exploits
set de_remove_exploits 1
// Compass Sound "Red-Dot" Shortener
set de_Sound_Ping_QuickFade 1
// Enforce fx_sort - controversial dvar
// "" = no enforcement (stock)
// 1 = force all clients to have fx_sort set to 1
// 0 = force all clients to have fx_sort set to 0
set de_force_fx_sort ""
// Force Downloads On
// Note: Only forces at the end of a map, just before a map
// change. This does NOT prevent players from joining
// your server with downloads off.
// 0 = do not force downloads on
set de_force_downloads 0
// DOT Crosshair Setup
// Enable/Disable
set scr_dot_crosshair 0
// Dot Crosshair color is set with RGB values (0-255)
// Default is 255, 0, 0 (Red)
// You can use Paint to come up with your favorite
// RGB value
// Dot Crosshair Red Component
set scr_dot_crosshair_red 255
// Dot Crosshair Green Component
set scr_dot_crosshair_green 0
// Dot Crosshair Blue Component
set scr_dot_crosshair_blue 0
// Weapon Damage Modifications
// All values are percentage based! This means that setting
// one of the below values to 100 = 100% of the damage given
// as assigned by the weapons file.
// 130 = 130% damage, 75 = 75% damage (and so on)
// 0 = 100% damage, 1 = minimum value to effect change (1%)
// Note you do not HAVE to set these values at all to have
// stock damage applied, or you can modify only the ones
// you feel need modification and leave the rest alone.
//set dm_greasegun 100
//set dm_m1carbine 100
//set dm_m1garand 100
//set dm_springfield 100
//set dm_thompson 100
//set dm_bar 100
//set dm_sten 100
//set dm_enfield 100
//set dm_enfield_scope 100
//set dm_bren 100
//set dm_PPS42 100
//set dm_mosin_nagant 100
//set dm_SVT40 100
//set dm_mosin_nagant_sniper 100
//set dm_ppsh 100
//set dm_mp40 100
//set dm_kar98k 100
//set dm_g43 100
//set dm_kar98k_sniper 100
//set dm_mp44 100
//set dm_shotgun 100
//set dm_fraggrenade 100
// Environmental Effects Options
// These options will enable you to turn off certain
// environmental effects. These effects will GREATLY increase
// players' frames-per-second (FPS) when turned off. The
// ambient weather effects have the mose effect.
// Ambient Fires (0 = effect off)
set scr_allow_ambient_fires 1
//
// Ambient Weather (0 = effect off)
set scr_allow_ambient_weather 1
// Player LandMines - **CLIENT-SIDE**
// Client MUST download the mod for landmines to work properly!
// Landmines can be planted by going PRONE and pressing use
// Landmines can be defused by crouching/prone and pressing use
// (there will be an indicator when you are close enough to defuse)
// Landmines on/off - **CLIENT-SIDE**
set scr_allow_landmines 0
// Max Number of Deployed Mines
// Deletes old mines if more than this number have been
// deployed. Oldest mines go first.
// max = 32
set scr_landmines_max 0
//
// Landmine Plant Time
// Sets the number of seconds required to plant a mine
// mine: 3 - max: 20 - default: 5
set scr_landmine_plant_time 5
// Landmine Defuse Time
// Sets the number of seconds required to defuse a mine
// min: 3 - max: 20 - default: 5
set scr_landmine_defuse_time 5
// Landmine Warnings
// Determines if a Warning HUD element appears on a player's
// screen if he starts to get too close to a landmine.
// 1 = warnings 0 = no warnings
set scr_landmine_warning 1
// Mine Depth
// This chooses between two different depth options for
// the mines.
// 1 = 1 unit into the ground (easier to see)
// 2 = 2 units into the ground (harder to see)
// Default is 2
set scr_landmine_depth 2
// Mine Limiter
// Lets you choose which weapontypes get a mine
// You cannot choose to give a player more than one mine,
// only if the weapon-type gets one or not.
set scr_allow_mine_sniper 1
set scr_allow_mine_boltaction o
set scr_allow_mine_semiauto 0
set scr_allow_mine_smg 0
set scr_allow_mine_mg 0
set scr_allow_mine_shotgun 1
// Mortars
// Simulates Mortar Guns shelling the player area.
// Mortars On/Off
set scr_allow_mortars 0
// Number of Mortar Guns shelling the map
// The more guns, the more frequent shells can land, and
// multiple shells as well
// Default = 2
set scr_mortar_guns 0
// Mortar Relod Time
// Each Mortar gun requires time to reload and fire again
// These dvars set the min and max reload time for each gun.
// The actual reload time will be randomized between
// the minimum and max value set here.
set scr_mortar_reload_min 10 //default = 15
set scr_mortar_reload_max 30 //default = 30
// Mortar Quake System
// Determines if mortars landing close by cause a player's
// screen to 'quake' from the shock.
// 1=on 0=off
set scr_mortar_quake 0
// Mortar Safety System
// 1 = Safety On - Mortars do not hurt players & mortars are
// forced to drop slightly further away from players
// 0 = Safety OFF - Mortars hurt players and can fall
// relatively close to players
set scr_mortar_safety 1
// End-of-map Map Voting
// Allows players to vote for the next map to be played
// This MAY interfere with map randomization, and will certainly
// make the "next map" part of the message center useless
// Code is imported from AWE and only modified slightly to fit
// PowerServer's needs.
// Map Vote On/Off
set scr_map_vote 0
// Map Vote Timer
// Time players have to cast a vote for a map
// 10 = minimum, 60 = maximum
set scr_map_vote_time 15
// Replay This Map Option
// Provides the ability to replay the same map in the vote options
set scr_map_vote_replay 1
clutzi
ich, schon wieder..
das mit dem leben hat sich erledigt.. aber mit den namen da kannst trotzdem mal scheun ob du was findest was mir weiter helfen tut!
MikeTNT
Ich tippe auf diese Einstellung:
set de_allow_crosshairnames 0
Setze mal den Wert auf 1:
set de_allow_crosshairnames 1
cu Mike
clutzi
nabend!!
also dein tip funzt leider nicht... naja dann muß es halt so gehen! hab jetz noch nen problem, hab jetz öfters server befehlsüberlauf.. was kann das wieder sein. hab die konsole clientseitig schon abgeschaltet weil ich dachte dsa macht sich einern nen spaß aber es ist immernoch.weißt jemand was das sein soll???
clutzi
hi
der fehler ist eben wieder mal aufgetreten. hier ist mal das was mir die konsole anzeigen tut.. wenn das kommt gehen auch zeitweise die ping auf brutale werte hoch zwichen 300-800.. selber im internen wetzwerk geht der wert auf fast 200. startet man dann den server einfach neu geht es wieder normal
cmd 7421: 41165400: v rate "25000"
cmd 7422: 41183400: v cg_drawturretcrosshair "1"
3: EXE_SERVERCOMMANDOVERFLOW
clientDownload: 4 : file "main/z_svr_csv.iwd" completed
clientDownload: 4 : begining "main/ziela.iwd"
clientDownload: 4 : file "main/ziela.iwd" completed
clientDownload: 4 : begining "main/sniper.iwd"
Client 933 connecting with 300 challenge ping from 80.88.52.2:28960
Hitch warning: 1621 msec frame time
Hitch warning: 4792 msec frame time
Client 934 connecting with 150 challenge ping from 195.56.228.65:28960
Going from CS_FREE to CS_CONNECTED for (num 3 guid 0)
===== pending server commands =====
cmd 4879: 41184900: v rate "25000"
cmd 4880: 41184900: v cg_drawcrosshair "0"
cmd 4881: 41184900: v cg_drawturretcrosshair "1"
cmd 4882: 41184900: v r_lighttweakambient "0"
cmd 4883: 41184900: v r_lodscale "1"
cmd 4884: 41184900: v mss_Q3fs "1"
cmd 4885: 41184900: v r_polygonOffsetBias "-1"
cmd 4886: 41184900: v r_polygonOffsetScale "-1"
cmd 4887: 41184900: v cg_hudCompassSoundPingFadeTime "0"
cmd 4888: 41186400: v rate "25000"
cmd 4889: 41186400: v cg_drawcrosshair "0"
cmd 4890: 41186400: v cg_drawturretcrosshair "1"
cmd 4891: 41186400: v r_lighttweakambient "0"
cmd 4892: 41186400: v r_lodscale "1"
cmd 4893: 41186400: v mss_Q3fs "1"
cmd 4894: 41186400: v r_polygonOffsetBias "-1"
cmd 4895: 41186400: v r_polygonOffsetScale "-1"
cmd 4896: 41186400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4897: 41187900: v rate "25000"
cmd 4898: 41187900: v cg_drawcrosshair "0"
cmd 4899: 41187900: v cg_drawturretcrosshair "1"
cmd 4900: 41187900: v r_lighttweakambient "0"
cmd 4901: 41187900: v r_lodscale "1"
cmd 4902: 41187900: v mss_Q3fs "1"
cmd 4903: 41187900: v r_polygonOffsetBias "-1"
cmd 4904: 41187900: v r_polygonOffsetScale "-1"
cmd 4905: 41187900: v cg_hudCompassSoundPingFadeTime "0"
cmd 4906: 41189400: v rate "25000"
cmd 4907: 41189400: v cg_drawcrosshair "0"
cmd 4908: 41189400: v cg_drawturretcrosshair "1"
cmd 4909: 41189400: v r_lighttweakambient "0"
cmd 4910: 41189400: v r_lodscale "1"
cmd 4911: 41189400: v mss_Q3fs "1"
cmd 4912: 41189400: v r_polygonOffsetBias "-1"
cmd 4913: 41189400: v r_polygonOffsetScale "-1"
cmd 4914: 41189400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4915: 41190900: v rate "25000"
cmd 4916: 41190900: v cg_drawcrosshair "0"
cmd 4917: 41190900: v cg_drawturretcrosshair "1"
cmd 4918: 41190900: v r_lighttweakambient "0"
cmd 4919: 41190900: v r_lodscale "1"
cmd 4920: 41190900: v mss_Q3fs "1"
cmd 4921: 41190900: v r_polygonOffsetBias "-1"
cmd 4922: 41190900: v r_polygonOffsetScale "-1"
cmd 4923: 41190900: v cg_hudCompassSoundPingFadeTime "0"
cmd 4924: 41192400: v rate "25000"
cmd 4925: 41192400: v cg_drawcrosshair "0"
cmd 4926: 41192400: v cg_drawturretcrosshair "1"
cmd 4927: 41192400: v r_lighttweakambient "0"
cmd 4928: 41192400: v r_lodscale "1"
cmd 4929: 41192400: v mss_Q3fs "1"
cmd 4930: 41192400: v r_polygonOffsetBias "-1"
cmd 4931: 41192400: v r_polygonOffsetScale "-1"
cmd 4932: 41192400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4933: 41193900: v rate "25000"
cmd 4934: 41193900: v cg_drawcrosshair "0"
cmd 4935: 41193900: v cg_drawturretcrosshair "1"
cmd 4936: 41193900: v r_lighttweakambient "0"
cmd 4937: 41193900: v r_lodscale "1"
cmd 4938: 41193900: v mss_Q3fs "1"
cmd 4939: 41193900: v r_polygonOffsetBias "-1"
cmd 4940: 41193900: v r_polygonOffsetScale "-1"
cmd 4941: 41193900: v cg_hudCompassSoundPingFadeTime "0"
cmd 4942: 41195400: v rate "25000"
cmd 4943: 41195400: v cg_drawcrosshair "0"
cmd 4944: 41195400: v cg_drawturretcrosshair "1"
cmd 4945: 41195400: v r_lighttweakambient "0"
cmd 4946: 41195400: v r_lodscale "1"
cmd 4947: 41195400: v mss_Q3fs "1"
cmd 4948: 41195400: v r_polygonOffsetBias "-1"
cmd 4949: 41195400: v r_polygonOffsetScale "-1"
cmd 4950: 41195400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4951: 41196900: v rate "25000"
cmd 4952: 41196900: v cg_drawcrosshair "0"
cmd 4953: 41196900: v cg_drawturretcrosshair "1"
cmd 4954: 41196900: v r_lighttweakambient "0"
cmd 4955: 41196900: v r_lodscale "1"
cmd 4956: 41196900: v mss_Q3fs "1"
cmd 4957: 41196900: v r_polygonOffsetBias "-1"
cmd 4958: 41196900: v r_polygonOffsetScale "-1"
cmd 4959: 41196900: v cg_hudCompassSoundPingFadeTime "0"
cmd 4960: 41198400: v rate "25000"
cmd 4961: 41198400: v cg_drawcrosshair "0"
cmd 4962: 41198400: v cg_drawturretcrosshair "1"
cmd 4963: 41198400: v r_lighttweakambient "0"
cmd 4964: 41198400: v r_lodscale "1"
cmd 4965: 41198400: v mss_Q3fs "1"
cmd 4966: 41198400: v r_polygonOffsetBias "-1"
cmd 4967: 41198400: v r_polygonOffsetScale "-1"
cmd 4968: 41198400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4969: 41199900: v rate "25000"
cmd 4970: 41199900: v cg_drawcrosshair "0"
cmd 4971: 41199900: v cg_drawturretcrosshair "1"
cmd 4972: 41199900: v r_lighttweakambient "0"
cmd 4973: 41199900: v r_lodscale "1"
cmd 4974: 41199900: v mss_Q3fs "1"
cmd 4975: 41199900: v r_polygonOffsetBias "-1"
cmd 4976: 41199900: v r_polygonOffsetScale "-1"
cmd 4977: 41199900: v cg_hudCompassSoundPingFadeTime "0"
cmd 4978: 41201400: v rate "25000"
cmd 4979: 41201400: v cg_drawcrosshair "0"
cmd 4980: 41201400: v cg_drawturretcrosshair "1"
cmd 4981: 41201400: v r_lighttweakambient "0"
cmd 4982: 41201400: v r_lodscale "1"
cmd 4983: 41201400: v mss_Q3fs "1"
cmd 4984: 41201400: v r_polygonOffsetBias "-1"
cmd 4985: 41201400: v r_polygonOffsetScale "-1"
cmd 4986: 41201400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4987: 41207400: v rate "25000"
cmd 4988: 41207400: v cg_drawcrosshair "0"
cmd 4989: 41207400: v cg_drawturretcrosshair "1"
cmd 4990: 41207400: v r_lighttweakambient "0"
cmd 4991: 41207400: v r_lodscale "1"
cmd 4992: 41207400: v mss_Q3fs "1"
cmd 4993: 41207400: v r_polygonOffsetBias "-1"
cmd 4994: 41207400: v r_polygonOffsetScale "-1"
cmd 4995: 41207400: v cg_hudCompassSoundPingFadeTime "0"
cmd 4996: 41208900: v rate "25000"
cmd 4997: 41208900: v cg_drawcrosshair "0"
cmd 4998: 41208900: v cg_drawturretcrosshair "1"
cmd 4999: 41208900: v r_lighttweakambient "0"
cmd 5000: 41208900: v r_lodscale "1"
cmd 5001: 41208900: v mss_Q3fs "1"
cmd 5002: 41208900: v r_polygonOffsetBias "-1"
cmd 5003: 41208900: v r_polygonOffsetScale "-1"
cmd 5004: 41208900: v cg_hudCompassSoundPingFadeTime "0"
cmd 5005: 41210400: v rate "25000"
cmd 5006: 41210400: v cg_drawcrosshair "0"
cmd 5007: 41184900: v rate "25000"
cmd 5008: 41210400: v cg_drawturretcrosshair "1"
2: EXE_SERVERCOMMANDOVERFLOW
Hitch warning: 5969 msec frame time
Client 935 connecting with 5100 challenge ping from 91.6.211.252:28960
Hitch warning: 4123 msec frame time
Client 936 connecting with 150 challenge ping from 88.19.58.152:20935
Going from CS_FREE to CS_CONNECTED for (num 2 guid 132599)
Client 937 connecting with 100 challenge ping from 91.6.211.252:28960
Going from CS_FREE to CS_CONNECTED for (num 6 guid 0)
clientDownload: 6 : begining "main/z_svr_csv.iwd"
clientDownload: 6 : file "main/z_svr_csv.iwd" completed
clientDownload: 6 : begining "main/ziela.iwd"
clientDownload: 6 : file "main/ziela.iwd" completed
clientDownload: 6 : begining "main/sniper.iwd"
Hitch warning: 5342 msec frame time