20 sound files are missing or in a bad format

Cod2EvIlkIller
Hallo,

Das problem ist ja sehr bekannt aber ich finde einfach keine Lösung. Also ich hab Cod jetzt schon 5 mal installiert und ich kriegs nicht hin. Also immer wenn ich dann das Spiel starten will, egal ob SP oder MP kommt diese Fehlermeldung:

Fataler Fehler
20 sound file(s) are missing or in a bad format

Also mit der allgemeinen Hilfe von OL clan komme ich nicht zurecht. Hab die neusten Treiber.

Hier die Console:

COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main

File Handles:
----------------------
24079 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB
execing configure_mp.cfg
cl_language will be changed upon restarting.
fs_basepath is write protected.
fs_homepath is write protected.
WARNING: No language string information available for english
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 3.12 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: schehofa-a1bd82
IP: 192.168.0.101
----- Client Initialization -----
Resolving codmotd.activision.com
Couldn't resolve address
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x76cool
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...ignoring GL_ATI_vertex_array_object
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1950 Series x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.6458 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
WARNING: Couldn't load image 'gfx/misc/corona_temp.tga' in shader flareShader
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 1 1991200347 35454324
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Sound file 'sound/vehicles/crashes/metal_crash.wav' not found
WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't be read
WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found
Sound file 'sound/explosions/explo_rock01.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read
Sound file 'sound/explosions/explo_rock02.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read
WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found
Sound file 'sound/explosions/mortar_dirt01.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt02.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt03.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt04.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt05.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt06.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read
Sound file 'sound/misc/mouse_click.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
Sound file 'sound/misc/mouse_over.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
Sound file 'sound/misc/MP_defuse.wav' not found
WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read
Sound file 'sound/misc/MP_plant.wav' not found
WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read
WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found
Sound file 'sound/vehicles/turret_spin_01.wav' not found
WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read
Sound file 'sound/vehicles/turret_end_01.wav' not found
WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read
Sound file 'sound/misc/PU_paper02.wav' not found
WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read
Sound file 'sound/vehicles/crashes/gate_crash.wav' not found
WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
20 sound file(s) are missing or in a bad format
Kelli

Zitat:

Original von Cod2EvIlkIller
COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main

File Handles:
----------------------
24079 files in pk3 files

Da fehlen mindestens Pak2, Pak5, und die localized.
Ich hab dann noch pak8 und pak9 aber ich bin mir nicht sicher welche es davon schon bei Version 1.0 gab.
Private Paula
Hi,

schau mal hier

Im Normalfall fehlt entweder der Patch oder es sind zuviele Mods installiert.

Gruß

Edit: Sehe gerade, dass du in der Hilfe schon warst. Dann wäre es gut wenn du uns noch sagst was du alles wie de- und installierst hast.
Cod2EvIlkIller
Hallo und danke für die antworten

Also ich kann ja leider gar keine mods drauf haben da es ja direkt nach der installation so ist. ich hab installiert und es ging nicht. Und ich hab das Spiel schon seit einiger Zeit nicht mehr installiert gehabt da ichs ja nie hinkriegte,Ich hatte es einmal installiert und seit dem ich es deinstalliert habe funktionierts nicht mehr mit der installation. Also und so siehts jetzt aus in der Console nach dem Patch 1.5:

aber jetzt sind es schon 23 sound files

COD MP 1.5 build win-x86 Nov 10 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pakb.pk3 (60 files)
C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1/main

File Handles:
----------------------
24631 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB
execing configure_mp.cfg
cl_language will be changed upon restarting.
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 3.12 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: schehofa-a1bd82
IP: 192.168.0.101
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x76cool
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...ignoring GL_ATI_vertex_array_object
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1950 Series x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.6458 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
WARNING: Couldn't load image 'gfx/misc/corona_temp.tga' in shader flareShader
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9369312 0 38403444
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Sound file 'sound/vehicles/crashes/metal_crash.wav' not found
WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't be read
WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found
Sound file 'sound/explosions/explo_rock01.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be read
Sound file 'sound/explosions/explo_rock02.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be read
Sound file 'sound/explosions/explo_radio01.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_radio01.wav' couldn't be read
Sound file 'sound/explosions/explo_radio02.wav' not found
WARNING: loaded sound file 'sound/explosions/explo_radio02.wav' couldn't be read
Sound file 'sound/misc/beep.wav' not found
WARNING: loaded sound file 'sound/misc/beep.wav' couldn't be read
WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found
Sound file 'sound/explosions/mortar_dirt01.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt02.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt03.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt04.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt05.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be read
Sound file 'sound/explosions/mortar_dirt06.wav' not found
WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be read
Sound file 'sound/misc/mouse_click.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
Sound file 'sound/misc/mouse_over.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
Sound file 'sound/misc/MP_defuse.wav' not found
WARNING: loaded sound file 'sound/misc/MP_defuse.wav' couldn't be read
Sound file 'sound/misc/MP_plant.wav' not found
WARNING: loaded sound file 'sound/misc/MP_plant.wav' couldn't be read
WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found
Sound file 'sound/vehicles/turret_spin_01.wav' not found
WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be read
Sound file 'sound/vehicles/turret_end_01.wav' not found
WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be read
Sound file 'sound/misc/PU_paper02.wav' not found
WARNING: loaded sound file 'sound/misc/PU_paper02.wav' couldn't be read
Sound file 'sound/vehicles/crashes/gate_crash.wav' not found
WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't be read
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
23 sound file(s) are missing or in a bad format
Private Paula
Lief das Spiel schonmal bei dir? Und wenn ja ab wann kam der Fehler? Wurde die Neuinstallation in den gleichen Ordner getätigt wo das Spiel schonmal installiert war?
Cod2EvIlkIller
Also ich hatte es isngesamt 1mal installiert gehabt und seit dem ich es mal deinstalliert hab gehts nich mehr.
Kelli

Zitat:

Original von Cod2EvIlkIller
Also und so siehts jetzt aus in der Console nach dem Patch 1.5:

aber jetzt sind es schon 23 sound files

COD MP 1.5 build win-x86 Nov 10 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pakb.pk3 (60 files)
C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1/main

Selbe Ursache. Es fehlen Pak2.pk3, Pak5.pk3 und die localized_xx. Vermutlich CD kaputt. Sind diese Dateien in deinem Main Ordner auf der Festplatte vorhanden? Findest du sie auf der CD von Call of Duty? Lassen Sie sich "von Hand" von der CD auf deine Festplatte kopieren?
Cod2EvIlkIller
Also diese Dateien sind vorhanden im main ordner.Aber die localized_xx is nicht drin
Kelli

Zitat:

Original von Cod2EvIlkIller
Also diese Dateien sind vorhanden im main ordner.

Aber offensichtlich lädt er Sie nicht. Wie groß ist die Pak2.pk3? Wie groß die Pak5.pk3? Kannst du sie mit Winzip/Winrar öffnen und entpacken oder gibt das eine Fehlermeldung?

Zitat:

Original von Cod2EvIlkIller
Aber die localized_xx is nicht drin

Schlecht. Das wird dein nächstes Problem werden. Ist aber nicht die Ursache für "23 sound file(s) are missing or in a bad format" und "WARNING: Couldn't load image 'gfx/misc/corona_temp.tga' in shader flareShader" - die liegen in Pak2 (Sound) und Pak5 (gfx)
Cod2EvIlkIller
kann man diese paks irgendwo downloaden und dann in den mainordner einfügen mit der hoffnung dass es funktioniert??