Dort war keine Beispiels-Cfg dabei
Nun denn ... hier ist die SD_EXAMPLE_PUB_CONFIG_FILE.cfg
Das ist die vom PAMUO_3_3b
say "Execing Pub Config, Please Wait"
// *****************************************************
// *********** Server Security & Errors ****************
// *****************************************************
//Start Punkbuster
pb_sv_enable // If you want PB disabled, use pb_sv_disable instead
wait // This is required for proper PB startup
set sv_punkbuster "1"
//Passwords
set rconpassword "xxx" //CHANGE ME
set sv_privatePassword "xxx" // OPTIONAL CHANGE ME
set g_password "" // Only used if you want to close your server to the public
//Logging
set g_log "pub-server.log"
set g_logSync "1"
//SV Pure
set sv_pure "1"
// *****************************************************
// *********** Server Personality Cvars ****************
// *****************************************************
// Hostname and MOTD
set sv_hostname "<PUT YOUR SERVER'S NAME HERE>" //CHANGE ME
set scr_motd "<MOTD STATEMENT>" //CHANGE ME
// Max Players and Saved Private Possitions
set sv_maxclients "18" //Maximum players on the server who are not using the private password
set sv_privateClients "0" //Allows players to enter the server without taking up public slots
// HTTP Setup - CHANGE ME IF NEEDED
set sv_wwwDownload "0"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"
set sv_allowdownload "0"
// Server Packet Rate
set sv_maxRate "8000"
//Client Rate Force
set scr_force_client_rate 0 // 0=off otherwise it will force client's rate to the value set
// Limit Laggers and reconnect spammers
set sv_reconnectlimit "3" // Limits how long a player must wait to reconnect to a server
set sv_minPing "0"
set sv_maxPing "0"
// - Banning and TK Complaints
set g_banIPs ""
set g_complaintlimit "3"
// AntiFlooding Settings
set sv_floodProtect "1"
// *****************************************************
// ******************** Map Rotation *******************
// *****************************************************
// Do NOT put your map_rotate command here! Map_rotate should be called VERY last
// Set the Gametype
set g_gametype "sd"
// Set the Map Rotation
set sv_MapRotation "map mp_carentan map mp_dawnville" //etc.etc. CHANGE ME
set sv_MapRotationCurrent "" //Takes all remaining maps out so the new rotation can start
// Force Map Rotates for Empty Servers
// 0 = off
// Timer is in minutes (minimum value = 5, Max = 60)
scr_empty_server_maprotate 0
// *****************************************************
// *************** Match Setup Options *****************
// *****************************************************
// Use these to set how your server will play a map. If both scr_half_round AND scr_half_score
// Are set to 0, there will be NO half time or team switching.
set scr_sd_half_round "7" // Switch AFTER this round.
set scr_sd_half_score "0" // Switch AFTER this score. Only works with the 'Round' Scoring Method
set scr_sd_end_round "14" // End Map AFTER this round.
set scr_sd_end_score "0" // End Map AFTER this total score. Only works with the 'Round' Scoring Method
set scr_sd_end_half2score "0" // End Map AFTER this 2nd-half score. Only works with the 'Round' Scoring Method
// Normal S&D Settings
set scr_sd_scorelimit "0"
set scr_sd_timelimit "0"
set scr_sd_roundlimit "0"
set scr_sd_roundlength "4"
set scr_sd_graceperiod "5"
// *****************************************************
// ***************** Gameplay Cvars ********************
// *****************************************************
// Team Icons
setdrawfriend 1
// Friendly Fire
setfriendlyfire 1
// Kill Cam & Spectate
setkillcam 1
set scr_freelook "0"
set scr_spectateenemy "0"
set g_deadChat "0"
// Auto Team Balance
set scr_teambalance "1"
// Shellshock
set scr_shellshock "1"
// Health Drop
set scr_drophealth "1" //Do players drop health packs when they die?
// Battleranks
set scr_battlerank "0" // Turns Battle Rank on/off
set scr_forcerank "0" // Forces all players to this rank at all times
set scr_rank_ppr "10" //Sets the Points Per Rank
// ************************************************
// ******************* Voting *********************
// ************************************************
// Master Voting Cvars, if off, all voting options are off
set scr_allow_vote "0"
set g_allowvote "0"
set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "0"
set g_allowvotetypemap "0"
set g_allowvotemap "0"
set g_allowvotemaprotate "0"
set g_allowvotemaprestart "0"
// *****************************************************
// *************** PAM UO Config Cvars *****************
// *****************************************************
// OT settings
// Are there Overtime rules for this match? 0=No / 1=Yes (FOR PUB ALWAYS NO!)
set g_ot "0"
set g_ot_active "0" //Just in case we are in OT mode...
// Choose Random Sides for us if we need OT - Not implemented in SD yet
// NOT for PUB play
set scr_randomsides "0"
// Round Draw Settings
// Count rounds that end in a draw? 1=Yes 0=No (Replay the round)
set scr_sd_count_draws "1"
// Timers
set g_roundwarmuptime "5" // round warmup time
// Score Settings
// Re-set Players Score / Battlerank at halftime? 1=Yes 0=No
set scr_sd_clearscoreeachhalf "1"
// HUD & Scoreboard Options
// Use tiny Scoreboard (Settings: "big", "small", or "tiny")
set sv_scoreboard "tiny"
set sv_playersleft "1" // Turn ON/OFF the Players Left display
// Warm-up Mines
//Leave this on for now. Mines need to be re-worked.
set sv_warmupmines" "1"
// PAM UO & PB
set pam_pb_scriptchecker "2" //Looks for players running scripts (good and bad) 0=off, 1=once per map, 2=random intervals set by timer
set pam_pb_scriptcheck_timer "45" //Interval used for random script checks
// AFK Timer
// 0 = off
// Sets a time (in seconds) that a player can sit in the same x-y coordinates on a map before they
// get moved into spectate
set scr_afk_limit 120
// TK Limit
// 0 = off
// Player will get PB kicked for 3 minutes if he reaches this number of TKs
set scr_tk_limit 4
// *****************************************************
// ************ Vehicle Settings ***********************
// *****************************************************
// General All-Vehicle Limiter & Explosion Timer
// Each vehicle will only spawn this number of times.
// 0 = disabled
set scr_vehicle_spawn_limit "0"
// Time in seconds a vehicle burns before blowing up
set g_vehicleBurnTime "10"
// Jeeps
set scr_allow_jeeps "1"
set scr_allow_jeep_gunner "1" //Determines if the Gun mounted on the jeep works or is disabled
// Limits the number of jeeps available on the map at any given time (0 = disabled)
set scr_vehicle_limit_jeep "0"
set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"
// Time after a jeep explodes before a new one respawns (if a new one is available)
set scr_jeep_respawn_wait "5"
//Tanks
set scr_allow_tanks "0"
// Limits the number of medium tanks available on the map at any given time (0 = disabled)
set scr_vehicle_limit_medium_tank "0"
// Limits the number of heavy tanks available on the map at any given time (0 = disabled)
set scr_vehicle_limit_heavy_tank "0"
set scr_allow_su152 "0"
set scr_allow_elefant "0"
set scr_allow_panzeriv "0"
set scr_allow_t34 "0"
set scr_allow_sherman "0"
// Time after a tank explodes before a new one respawns (if a new one is available)
set scr_tank_respawn_wait "300"
// *****************************************************
// ************ Weapon Settings ************************
// *****************************************************
// Map-Placed Weapon Respawns
// Weapons on the ground in maps will respawn after this many seconds
set g_weaponrespawn "5"
//Snipers
set sv_noDropSniper "0" // 1=can't drop sniper rifle
set sv_alliedSniperLimit "99" // allied sniper limit
set sv_axisSniperLimit "99" // axis sniper limit
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
set scr_allow_fg42 "0"
// Deployable Machine Guns
set sv_noDropDMG "1" // 1=can't drop Deployable MG
set sv_alliedDMGLimit "1" // allied deployable mg limit
set sv_axisDMGLimit "1" // axis deployable mg limit
set scr_allow_mg34 "1"
set scr_allow_dp28 "1"
set scr_allow_mg30cal "1"
// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_gewehr43 "1"
// MGs
set sv_alliedMGLimit "99" // allied mg limit
set sv_axisMGLimit "99" // axis mg limit
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
//SMGs
set sv_alliedSMGLimit "99" // allied smg limit
set sv_axisSMGLimit "99" // axis smg limit
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_m1carbine "1"
// Rockets
set scr_allow_panzerfaust "1"
set scr_allow_panzerschreck "1"
set scr_allow_bazooka "1"
// Pistols
set scr_allow_pistols "1"
// Nades and Satchels
set scr_allow_smoke "1"
set scr_allow_grenades "1"
set scr_allow_satchel "1"
// Artillery & Settings
set scr_allow_artillery "1"
set scr_artillery_first_interval "150" // How long after spawn the Artillery Strike becomes available?
set scr_artillery_interval "120" // How long between artillery stikes
set scr_artillery_interval_range "15" // Random number of seconds added to scr_artillery_interval
// Flamethrower
set scr_allow_flamethrower "1"
// Flak Canons
set scr_allow_flak88 "1"
// MG43s (Stationary MG positions)
set scr_allow_mg43 "1"
// *****************************************************
// ****************** Timeouts *************************
// *****************************************************
//The number of timeouts allowed per side.
set g_timeoutsAllowed "0"
//The length of each timeout.
set g_timeoutLength "0"
//The total amount of time a team can spend in timeout.
set g_timeoutBank "0"
//The length of the preparation period which occurs after a time-in is called,
// or after a timeout expires. This recovery period is used to alert all players
// that play is about to begin.
set g_timeoutRecovery "0"
// *****************************************************
// *********** PAM UO Auto Demo/Screenshots ************
// *****************************************************
// Auto-Demo usually should be off for PUB
set g_autodemo "0"
// Will cause players to take a screenshot of the map's final score if they have
// the client side cvar turned on
set g_autoscreenshot "0"
// *****************************************************
// *********** PAM UO Auto Console Lock ****************
// *****************************************************
// Used to lock player's consoles, this should be used rather than the stock cvar
// when PAM UO is enabled
set sv_consolelock "0"
// *****************************************************
// *********** PAM UO Enable and Mode ****************
// *****************************************************
// To use PAM, or not. THAT is the question
set svr_pamenable 1 // Use it! Or 75% of the stuff above this is useless
wait 250
// Set up the PAM MODE (in case we are currently in a match mode)
set pam_mode "pub"
// Wait command to let PAM Enable change maps on its own if needed,
// Or to allow pam_mode to do a map_restart on its own
wait 500
// Make it all start happening
// Note: I recommend using the map_rotate here rather than in the command line because
// when you use it here you can re-use this same config to re-set your pub configuration
// after a match.
map_rotate