cfg für den PAM

[V2] Smoky
Servus,
ich suche eine Beispiels cfg Datei für denn PAM UO V3_3. Ich hab mir denn Mod von einer Seite gezogen aber da war keine Beispiels cfg Datei dabei.

gez. General Smoky
DoC1990
Hi Smoky,
ja ich bin der DoC. xD
Bin mir nicht sicher was du meinst...

vllt das?

// *****************************************************
// *********** PAM UO Enable and Mode ****************
// *****************************************************
// To use PAM, or not. THAT is the question
set svr_pamenable 1 // Use it! Or 75% of the stuff above this is useless Zunge raus
wait 250

// Set up the PAM MODE (in case we are currently in a match mode)
set pam_mode "cb"

Schönen Gruß von 4m!Go$|DoC!
[V2] Smoky
Servus,
danke für die Antwort. Aber das habe ich selber ich bräuchte die ganze config. Also mit begrenzten Waffen und so.

gez. [V2] General Smoky
AtomicJunkie
Dort war keine Beispiels-Cfg dabei verwirrt

Nun denn ... hier ist die SD_EXAMPLE_PUB_CONFIG_FILE.cfg Augenzwinkern

Das ist die vom PAMUO_3_3b



say "Execing Pub Config, Please Wait"

// *****************************************************
// *********** Server Security & Errors ****************
// *****************************************************

//Start Punkbuster
pb_sv_enable // If you want PB disabled, use pb_sv_disable instead
wait // This is required for proper PB startup
set sv_punkbuster "1"

//Passwords
set rconpassword "xxx" //CHANGE ME
set sv_privatePassword "xxx" // OPTIONAL CHANGE ME
set g_password "" // Only used if you want to close your server to the public

//Logging
set g_log "pub-server.log"
set g_logSync "1"

//SV Pure
set sv_pure "1"

// *****************************************************
// *********** Server Personality Cvars ****************
// *****************************************************

// Hostname and MOTD
set sv_hostname "<PUT YOUR SERVER'S NAME HERE>" //CHANGE ME
set scr_motd "<MOTD STATEMENT>" //CHANGE ME

// Max Players and Saved Private Possitions
set sv_maxclients "18" //Maximum players on the server who are not using the private password
set sv_privateClients "0" //Allows players to enter the server without taking up public slots

// HTTP Setup - CHANGE ME IF NEEDED
set sv_wwwDownload "0"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"
set sv_allowdownload "0"

// Server Packet Rate
set sv_maxRate "8000"

//Client Rate Force
set scr_force_client_rate 0 // 0=off otherwise it will force client's rate to the value set

// Limit Laggers and reconnect spammers
set sv_reconnectlimit "3" // Limits how long a player must wait to reconnect to a server
set sv_minPing "0"
set sv_maxPing "0"

// - Banning and TK Complaints
set g_banIPs ""
set g_complaintlimit "3"

// AntiFlooding Settings
set sv_floodProtect "1"


// *****************************************************
// ******************** Map Rotation *******************
// *****************************************************
// Do NOT put your map_rotate command here! Map_rotate should be called VERY last

// Set the Gametype
set g_gametype "sd"

// Set the Map Rotation
set sv_MapRotation "map mp_carentan map mp_dawnville" //etc.etc. CHANGE ME
set sv_MapRotationCurrent "" //Takes all remaining maps out so the new rotation can start

// Force Map Rotates for Empty Servers
// 0 = off
// Timer is in minutes (minimum value = 5, Max = 60)
scr_empty_server_maprotate 0


// *****************************************************
// *************** Match Setup Options *****************
// *****************************************************
// Use these to set how your server will play a map. If both scr_half_round AND scr_half_score
// Are set to 0, there will be NO half time or team switching.
set scr_sd_half_round "7" // Switch AFTER this round.
set scr_sd_half_score "0" // Switch AFTER this score. Only works with the 'Round' Scoring Method
set scr_sd_end_round "14" // End Map AFTER this round.
set scr_sd_end_score "0" // End Map AFTER this total score. Only works with the 'Round' Scoring Method
set scr_sd_end_half2score "0" // End Map AFTER this 2nd-half score. Only works with the 'Round' Scoring Method

// Normal S&D Settings
set scr_sd_scorelimit "0"
set scr_sd_timelimit "0"
set scr_sd_roundlimit "0"
set scr_sd_roundlength "4"
set scr_sd_graceperiod "5"

// *****************************************************
// ***************** Gameplay Cvars ********************
// *****************************************************
// Team Icons
setdrawfriend 1

// Friendly Fire
setfriendlyfire 1

// Kill Cam & Spectate
setkillcam 1
set scr_freelook "0"
set scr_spectateenemy "0"
set g_deadChat "0"

// Auto Team Balance
set scr_teambalance "1"

// Shellshock
set scr_shellshock "1"

// Health Drop
set scr_drophealth "1" //Do players drop health packs when they die?

// Battleranks
set scr_battlerank "0" // Turns Battle Rank on/off
set scr_forcerank "0" // Forces all players to this rank at all times
set scr_rank_ppr "10" //Sets the Points Per Rank


// ************************************************
// ******************* Voting *********************
// ************************************************
// Master Voting Cvars, if off, all voting options are off
set scr_allow_vote "0"
set g_allowvote "0"

set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "0"
set g_allowvotetypemap "0"
set g_allowvotemap "0"
set g_allowvotemaprotate "0"
set g_allowvotemaprestart "0"


// *****************************************************
// *************** PAM UO Config Cvars *****************
// *****************************************************

// OT settings
// Are there Overtime rules for this match? 0=No / 1=Yes (FOR PUB ALWAYS NO!)
set g_ot "0"
set g_ot_active "0" //Just in case we are in OT mode...

// Choose Random Sides for us if we need OT - Not implemented in SD yet
// NOT for PUB play
set scr_randomsides "0"

// Round Draw Settings
// Count rounds that end in a draw? 1=Yes 0=No (Replay the round)
set scr_sd_count_draws "1"

// Timers
set g_roundwarmuptime "5" // round warmup time

// Score Settings
// Re-set Players Score / Battlerank at halftime? 1=Yes 0=No
set scr_sd_clearscoreeachhalf "1"

// HUD & Scoreboard Options
// Use tiny Scoreboard (Settings: "big", "small", or "tiny")
set sv_scoreboard "tiny"
set sv_playersleft "1" // Turn ON/OFF the Players Left display

// Warm-up Mines
//Leave this on for now. Mines need to be re-worked.
set sv_warmupmines" "1"

// PAM UO & PB
set pam_pb_scriptchecker "2" //Looks for players running scripts (good and bad) 0=off, 1=once per map, 2=random intervals set by timer
set pam_pb_scriptcheck_timer "45" //Interval used for random script checks

// AFK Timer
// 0 = off
// Sets a time (in seconds) that a player can sit in the same x-y coordinates on a map before they
// get moved into spectate
set scr_afk_limit 120

// TK Limit
// 0 = off
// Player will get PB kicked for 3 minutes if he reaches this number of TKs
set scr_tk_limit 4



// *****************************************************
// ************ Vehicle Settings ***********************
// *****************************************************

// General All-Vehicle Limiter & Explosion Timer
// Each vehicle will only spawn this number of times.
// 0 = disabled
set scr_vehicle_spawn_limit "0"

// Time in seconds a vehicle burns before blowing up
set g_vehicleBurnTime "10"


// Jeeps
set scr_allow_jeeps "1"
set scr_allow_jeep_gunner "1" //Determines if the Gun mounted on the jeep works or is disabled

// Limits the number of jeeps available on the map at any given time (0 = disabled)
set scr_vehicle_limit_jeep "0"

set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"

// Time after a jeep explodes before a new one respawns (if a new one is available)
set scr_jeep_respawn_wait "5"


//Tanks
set scr_allow_tanks "0"

// Limits the number of medium tanks available on the map at any given time (0 = disabled)
set scr_vehicle_limit_medium_tank "0"

// Limits the number of heavy tanks available on the map at any given time (0 = disabled)
set scr_vehicle_limit_heavy_tank "0"

set scr_allow_su152 "0"
set scr_allow_elefant "0"
set scr_allow_panzeriv "0"
set scr_allow_t34 "0"
set scr_allow_sherman "0"

// Time after a tank explodes before a new one respawns (if a new one is available)
set scr_tank_respawn_wait "300"


// *****************************************************
// ************ Weapon Settings ************************
// *****************************************************

// Map-Placed Weapon Respawns
// Weapons on the ground in maps will respawn after this many seconds
set g_weaponrespawn "5"


//Snipers
set sv_noDropSniper "0" // 1=can't drop sniper rifle
set sv_alliedSniperLimit "99" // allied sniper limit
set sv_axisSniperLimit "99" // axis sniper limit

set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
set scr_allow_fg42 "0"


// Deployable Machine Guns
set sv_noDropDMG "1" // 1=can't drop Deployable MG
set sv_alliedDMGLimit "1" // allied deployable mg limit
set sv_axisDMGLimit "1" // axis deployable mg limit

set scr_allow_mg34 "1"
set scr_allow_dp28 "1"
set scr_allow_mg30cal "1"


// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_gewehr43 "1"


// MGs
set sv_alliedMGLimit "99" // allied mg limit
set sv_axisMGLimit "99" // axis mg limit

set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"

//SMGs
set sv_alliedSMGLimit "99" // allied smg limit
set sv_axisSMGLimit "99" // axis smg limit

set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_m1carbine "1"

// Rockets
set scr_allow_panzerfaust "1"
set scr_allow_panzerschreck "1"
set scr_allow_bazooka "1"

// Pistols
set scr_allow_pistols "1"

// Nades and Satchels
set scr_allow_smoke "1"
set scr_allow_grenades "1"
set scr_allow_satchel "1"

// Artillery & Settings
set scr_allow_artillery "1"
set scr_artillery_first_interval "150" // How long after spawn the Artillery Strike becomes available?
set scr_artillery_interval "120" // How long between artillery stikes
set scr_artillery_interval_range "15" // Random number of seconds added to scr_artillery_interval

// Flamethrower
set scr_allow_flamethrower "1"

// Flak Canons
set scr_allow_flak88 "1"

// MG43s (Stationary MG positions)
set scr_allow_mg43 "1"


// *****************************************************
// ****************** Timeouts *************************
// *****************************************************
//The number of timeouts allowed per side.
set g_timeoutsAllowed "0"

//The length of each timeout.
set g_timeoutLength "0"

//The total amount of time a team can spend in timeout.
set g_timeoutBank "0"

//The length of the preparation period which occurs after a time-in is called,
// or after a timeout expires. This recovery period is used to alert all players
// that play is about to begin.
set g_timeoutRecovery "0"


// *****************************************************
// *********** PAM UO Auto Demo/Screenshots ************
// *****************************************************
// Auto-Demo usually should be off for PUB
set g_autodemo "0"

// Will cause players to take a screenshot of the map's final score if they have
// the client side cvar turned on
set g_autoscreenshot "0"


// *****************************************************
// *********** PAM UO Auto Console Lock ****************
// *****************************************************
// Used to lock player's consoles, this should be used rather than the stock cvar
// when PAM UO is enabled
set sv_consolelock "0"

// *****************************************************
// *********** PAM UO Enable and Mode ****************
// *****************************************************
// To use PAM, or not. THAT is the question
set svr_pamenable 1 // Use it! Or 75% of the stuff above this is useless Zunge raus
wait 250

// Set up the PAM MODE (in case we are currently in a match mode)
set pam_mode "pub"

// Wait command to let PAM Enable change maps on its own if needed,
// Or to allow pam_mode to do a map_restart on its own
wait 500

// Make it all start happening
// Note: I recommend using the map_rotate here rather than in the command line because
// when you use it here you can re-use this same config to re-set your pub configuration
// after a match.

map_rotate
[V2] Smoky
Servus,
danke AtomicJunkie das hat mich echt weiter gebracht. Zunge raus

mfg
Smoky
DoC1990
Von mir auch Danke wird verbessert... (War aber echt nich dabei *denk*)

(Sorry Smoky...)

Gruß DoC