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Compile die 100ste |
lacker
5-Minuten-Ei
Dabei seit: 17.11.2007
Beiträge: 24
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hallo ihr da draussen,
habe meine map eigentlich soweit fertig nur leider kommt beim testcompile dieser error.
vllt kann mir ja jemand helfen.
achso und jack danke nochmal
------- sound system successfully initialized -------
--- Common Initialization Complete ---
WARNING: Could not find 'maps/mp/mp_bunker.csv'.
------ Server Initialization ------
Server: mp_bunker
----- FS_Startup -----
Current language: german
Current search path:
C:\Spiele\cod2\main\zzz_mp_tobruk.iwd (22 files)
C:\Spiele\cod2\main\iw_15.iwd (85 files)
C:\Spiele\cod2\main\iw_14.iwd (4038 files)
C:\Spiele\cod2\main\iw_13.iwd (22624 files)
C:\Spiele\cod2\main\iw_12.iwd (1016 files)
C:\Spiele\cod2\main\iw_11.iwd (1462 files)
C:\Spiele\cod2\main\iw_10.iwd (1936 files)
C:\Spiele\cod2\main\iw_09.iwd (2142 files)
C:\Spiele\cod2\main\iw_08.iwd (2723 files)
C:\Spiele\cod2\main\iw_07.iwd (3384 files)
C:\Spiele\cod2\main\iw_06.iwd (990 files)
C:\Spiele\cod2\main\iw_05.iwd (928 files)
C:\Spiele\cod2\main\iw_04.iwd (698 files)
C:\Spiele\cod2\main\iw_03.iwd (26 files)
C:\Spiele\cod2\main\iw_02.iwd (40 files)
C:\Spiele\cod2\main\iw_01.iwd (16 files)
C:\Spiele\cod2\main\iw_00.iwd (102 files)
C:\Spiele\cod2/main
C:\Spiele\cod2/raw
C:\Spiele\cod2/raw_shared
C:\Spiele\cod2/devraw
C:\Spiele\cod2/devraw_shared
C:\Spiele\cod2\main\localized_german_iw11.iwd (2 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw10.iwd (416 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw09.iwd (49 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw08.iwd (8 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw07.iwd (1084 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw06.iwd (2822 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw05.iwd (5672 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw04.iwd (6084 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw03.iwd (6270 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw02.iwd (5924 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw01.iwd (4622 files)
localized assets iwd file for german
C:\Spiele\cod2\main\localized_german_iw00.iwd (5400 files)
localized assets iwd file for german
File Handles:
handle 1: console_mp.log
----------------------
161170 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 326 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/pb_popmenus.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_bunker.csv'.
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: May 1 2006
----------------------
Game: G_SetupWeaponDef
----------------------
-----------------------------------
******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 84)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: C:\Spiele\cod2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
mfg lacker
__________________ Signatur?
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Hast du eine gsc-Datei für deine Map erstellt?
__________________
Da die Lichtgeschwindigkeit höher ist als die Schallgeschwindigkeit,
hält man so manchen für einen hellen Kopf, bis man ihn reden hört.
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