Hallo erstmal,
also ich habe schon fast alles probiert,nur klappt das i-wie nicht einen eigenen server zu erstellen.Ziemlich viele Beiträge habe ich auch gelesen hat kaum was geklappt.Also wenn ich CoD 2 MP starte dann lädt ne start map,aber dann kommt so eine Fehlermeldung:
ERROR: Attempted to overrun string in call to va()
Helft mir bitte und sagt mir was ich tuhen soll,ich stehe schon kurz davor einen eigenen Server zu machen...
achja hier ist das alles was in der Console steht:
ERROR: Sound alias file iw_generic2.csv: Sound file 'voiceovers/generic/allied/RU_4_inform_killconfirm_generic_02.wav' is longer than 63 characters
ERROR: Sound alias file iw_generic2.csv: Sound file 'voiceovers/generic/allied/RU_4_inform_killconfirm_infantry_03b.wav' is longer than 63 characters
ERROR: Sound alias file iw_generic2.csv: Sound file 'voiceovers/generic/allied/RU_4_inform_suppressed_generic_01.wav' is longer than 63 characters
ERROR: sound alias 'dead' has dist_min 120 <= dist_max 12
ERROR: Sound alias file mp_lost.csv: Alias name '//stonemoving' is invalid
ERROR: sound alias file iw_sound2.csv: duplicate alias 'grenade_explode_default2'
ERROR: sound alias file iw_sound2.csv: duplicate alias 'grenade_explode_default2'
ERROR: sound alias file iw_sound2.csv: duplicate alias 'grenade_explode_default2'
ERROR: sound alias file iw_sound2.csv: duplicate alias 'grenade_explode_default2'
WARNING: sound file 'bodyfalls/bodyfall_dirt01.wav' used as streamed in alias 'bodyfall' and loaded in alias 'bodyfall_dirt_large'
WARNING: sound file 'bodyfalls/bodyfall_dirt02.wav' used as streamed in alias 'bodyfall' and loaded in alias 'bodyfall_dirt_large'
WARNING: sound file 'bodyfalls/bodyfall_dirt03.wav' used as streamed in alias 'bodyfall' and loaded in alias 'bodyfall_dirt_large'
WARNING: sound file 'bodyfalls/bodyfall_dirt04.wav' used as streamed in alias 'bodyfall' and loaded in alias 'bodyfall_dirt_small'
WARNING: sound file 'bodyfalls/bodyfall_dirt05.wav' used as streamed in alias 'bodyfall' and loaded in alias 'bodyfall_dirt_small'
WARNING: sound file 'doors/door_bunker_open.wav' used as streamed in alias 'mp_v2_bunkerdooropen' and loaded in alias 'mp_pipeline_door'
WARNING: sound file 'fire/Fire_Sm_loop01.wav' used as streamed in alias 'smallfire' and loaded in alias 'barrel'
WARNING: sound file 'misc/mrk_breathing_better11.wav' used as streamed in alias 'sprint_easy' and loaded in alias 'breathing_better'
WARNING: sound file 'misc/mrk_breathing_better12.wav' used as streamed in alias 'sprint_easy' and loaded in alias 'breathing_better'
WARNING: sound file 'misc/mrk_breathing_hurt10.wav' used as streamed in alias 'sprint_hard' and loaded in alias 'breathing_hurt'
WARNING: sound file 'misc/mrk_breathing_hurt11.wav' used as streamed in alias 'sprint_hard' and loaded in alias 'breathing_hurt'
WARNING: sound file 'misc/mrk_breathing_hurt12.wav' used as streamed in alias 'sprint_hard' and loaded in alias 'breathing_hurt'
WARNING: sound file 'misc/mrk_breathing_hurt14.wav' used as streamed in alias 'sprint_hard' and loaded in alias 'breathing_hurt'
WARNING: sound file 'misc/mrk_breathing_hurt15.wav' used as streamed in alias 'sprint_hard' and loaded in alias 'breathing_hurt'
WARNING: sound file 'misc/mrk_breathing_hurt16.wav' used as streamed in alias 'sprint_hard' and loaded in alias 'breathing_hurt'
WARNING: sound file 'weapons/foley/mrk_heartbeat_01.wav' used as streamed in alias 'avantmort' and loaded in alias 'breathing_heartbeat'
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Mar 30 2006
-----------------------------------
********************
ERROR: Attempted to overrun string in call to va()
********************
----- Server Shutdown -----
Resolving cod2master.activision.com
cod2master.activision.com resolved to 63.146.124.40:20710
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
---------------------------
Hitch warning: 4549 msec frame time
Hitch warning: 2768 msec frame time
Also,wenn ich nun CoD starte,dann lädt sofort die Karte,aber keiner joint oder es sieht Niemand den Server.Wenn ich durch Hauptmenü mache(Neuen Server erstellen) dann kommt nur die Konsole raus. Und das ist was dort steht:
PunkBuster Server: 0 Aliases Written to C:\Programme\1C\Activision\Call of Duty 2\pb\pbalias.dat
PunkBuster Server: 0 Stat Records Written to C:\Programme\1C\Activision\Call of Duty 2\pb\pbstat.dat
PunkBuster Server: Preparing to Restart PB Server... (C:\Programme\1C\Activision\Call of Duty 2\pb\)
PunkBuster Server: pb_sv_SsNext = 156119 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 8 (1 to 999999)
PunkBuster Server: PB Log File C:\Programme\1C\Activision\Call of Duty 2\pb\svlogs\00000008.log Opened for COD2 (w)
PunkBuster Server: 0 Power Players loaded from C:\Programme\1C\Activision\Call of Duty 2\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\Programme\1C\Activision\Call of Duty 2\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from C:\Programme\1C\Activision\Call of Duty 2\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master3.evenbalance.com
PunkBuster Server: Resolved to [216.240.146.139]
PunkBuster Server: PunkBuster Server (v1.656 | A1302 C1.203) Enabled
PunkBuster Server: Game Version [CoD2 MP 1.2 build pc_1.3_1_1 Thu Mar 30 2006 07:35:42PM win-x86]
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Sending heartbeat to cod2master.activision.com
Hitch warning: 1479 msec frame time
Portforwarding ist die Portfreigabe in Deinem Router, die sonst hinter der NAT Firewall sitzen und unsichtbar sind. Machst Du diese sichtbar, ist Dein Homeserver von draussen erreichbar