Proezler
Weichei
Dabei seit: 28.08.2006
Beiträge: 8
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Mäh, zusammen!
Nachdem ich erfahren habe, dass man bei AWE 2.12 so einige Einstellungsmöglichkeiten hat, habe ich das natürlich gleich mal ausprobiert.
Jetzt tut sich mir folgendes Problem auf:
Wenn ich den Server über die Verknüpung (Parameter: +set fs_game awe_uo +set dedicated 0 +exec awe2.cfg +map_rotate) starte kommt nachdem fast fertig geladen wurde folgede Fehlermeldung:
UI_Alloc: Speichermangel
Hier mein Script:
/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE with a few exceptions:
// 1. Some minor modifications to the grenades. (take damage)
// 2. Some cvars that start with scr_. For example the tank capture time.
set awe_disable "0"
// Show bomb timer in Search & Destroy (0 = off, 1 = on) (default 0)
set awe_show_sd_timer "1"
// Number of random HQ radios to spawn for maps that normally do not support HQ (default 8 )
//set awe_hq_spawn_radios "8"
// Force adding of new radios even if stock ones exists (0 = no, 1 = yes) (default 0)
//set awe_hq_force_new_radios "0"
// Show AWE logo under healthbar (0 = off, 1 = on) (default 1)
set awe_show_logo "0"
// Show number of alive players in each team (0 = off, 1 = on, 2 = alternate setting) (default 0)
set awe_show_team_status "0"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
set awe_fix_maprotation "1"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
set awe_random_maprotation "1"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set awe_rotate_if_empty "30"
// Show blip on hud when you hit another player (0 = off, 1 = on) (default 0)
set awe_showhit "0"
// Show bulletholes on hud (0 = no, 1 = only on headshots, 2 = always) (default 0)
set awe_bulletholes "1"
// Warmup round in roundbased gametypes (to allow players to connect) (0 = off, 1 = on) (default 0)
set awe_warmup_round "0"
// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"
// Limit bases in Base Assault (0 = no, 1 = one base for each team, 2 = two bases for each team) (default 0)
set awe_limit_bases "0"
// Player speed in percent of default speed (default 100)
set awe_player_speed "100"
// Gravity in percent of the default gravity (default 100)
set awe_gravity "100"
// Enable first aid kits (0 = no, 1 = yes) (default 0)
set awe_firstaid "1"
// Number of first aid kits to give to each player (default 1)
set awe_firstaid_kits "2"
// Amount of health that can be recovered with a first aid kit (default 25)
// A random value of 0 to 14 will be added to this value
set awe_firstaid_health "25"
// Delay in seconds between being able to use the next first aid kit (default 10)
set awe_firstaid_delay "10"
// Score to give to a player for succesfully patching up a teammate (default 1)
set awe_firstaid_score "1"
// Drop health on death (0 = no, 1 = yes) (default 1) (not for UO)
// I've commented this out since it uses the same cvar as the built in cvar in UO.
set scr_drophealth "1"
// Fix map exploits in some UO maps (0 = no, 1 = yes) (default 1)
set awe_fix_map_exploits "1"
/////////////////////////
// Gametype pretending //
/////////////////////////
// This cvar is usable if you want to pretend that one custom gametype is another
// Useful if you run custom gametypes but find that people have problems finding
// your server in the browser list.
//
//Examples of gametype pretending...
//
//set awe_pretend_gametype_actf "ctf"
//set awe_pretend_gametype_htf "ctf"
//set awe_pretend_gametype_rsd "sd"
//set awe_pretend_gametype_dem "sd"
//set awe_pretend_gametype_ad "dom"
set awe_pretend_gametype_lts "tdm"
/////////////////////
// Damage blocking //
/////////////////////
// The following cvars are used to prevent abuse cause by players throwing grenades or satchels among their
// teammates and then switch to spectator or to the other team to avoid being punished for teamkilling
// Block damage caused by spectators (0 = no, 1 = yes) (default 1)
set awe_block_damage_spectator "1"
// Block damage caused by someone who switched teams within the last seconds (0 = no, 1 = yes) (default 1)
set awe_block_damage_team_switch "1"
////////////////
// Shellshock //
////////////////
// Shellshock (0 = no, 1 = yes) (default 1) (not for UO)
// I've commented this out since it uses the same cvar as the built in cvar in UO.
set scr_shellshock "1"
// Deathshock (0 = no, 1 = yes) (default 0)
set awe_deathshock "1"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
set awe_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Rename the mod filename by addin an unique extension.
// For example rename z_awe_svr_customlogo.pk3 to z_awe_svr_myclanlogo.pk3
// (Without this step players with local AWE installations may not be able to connect to your server.)
//
// 2. Open your renamed .pk3 file with WinRAR (or WinZip)
//
// 3. Open /server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 4. Change the text between the quotationmarks
//
// 5. Save your changes
//
// 6. Use your renamed version of z_awe_svr_customlogo.pk3 _INSTEAD_ of the original version.
//
// 7. Also change the cvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under compass, 2 = centered) (default 0)
set awe_show_server_logo "0"
///////////////
// Obituarys //
///////////////
// Show obituarys? (0 = no, 1 = yes, 2 = extended) (default 1)
set awe_obituary "1"
// Show large death obituarys for the killed player? (0 = no, 1 = yes) (default 1)
set awe_obituary_death "1"
////////////////////
// Vsay functions //
////////////////////
// Enable functions by binding keys to vsay commands
// Example bind x "vsay AWE DW" will allow weapons drops with the x button
// Enable weapon drop with "vsay AWE DW" (0 = no, 1 = yes) (default 1)
set awe_vsay_drop_weapon "0"
// Enable health drop with "vsay AWE DH" (0 = no, 1 = yes) (default 0)
set awe_vsay_drop_health "0"
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
set awe_unknown_name0 "^1I wear ladies underwear"
set awe_unknown_name1 "^1Brad Pitt is sooo cute."
// Override message to display to renamed players, set it to "none" to disable the message completely
set awe_unknown_rename_msg "Please Rename!"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = force to prone and drop weapon
// 3 = keep them in shellshock
set awe_unknown_method "1"
//////////////////
// UO Sprinting //
//////////////////
// UO sprinting (0 = no, 1 = yes, 2 = unlimited, 3 = override defaults) (default 1)
set awe_uo_sprint "1"
// The cvars below is only used if awe_uo_sprint is set to "3"
// UO sprint time in percent of original time (default 100)
set awe_uo_sprint_time "100"
// UO sprint recover time in percent of original time (default 100)
set awe_uo_sprint_recover_time "100"
// UO sprint speed in percent of original time (default 100)
set awe_uo_sprint_speed "100"
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
// NOTE! Enabling this in UO will disable the built in UO sprinting.
set awe_sprint "0"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
set awe_sprint_hud_hint "1"
// Sprint speed increase in percent (default 60)
set awe_sprint_speed "60"
// Max sprint time in seconds (default 3)
set awe_sprint_time "3"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
set awe_sprint_recover_time "2"
////////////////////////
// Dead body handling //
////////////////////////
// Disable bodies (0 = no, 1 = yes, 2 = play smoke fx) (default 0)
set awe_no_bodies "0"
// Burning bodies for players killed by flamethrower (0 = no, any number = time to burn in seconds) (default 5)
set awe_burning_bodies "5"
// Searchable bodies (0 = no, any number = time to search in seconds) (default 1)
// NOTE! A random delay of 0 to 1 second will be added to the time above.
set awe_searchable_bodies "1"
// Allow healthpacks to be found (0 = no, 1 = yes) (default 1)
set awe_searchable_bodies_health "1"
//////////////
// Laserdot //
//////////////
// Laserdot transparency (0 = disabled, 1 = solid) (default 0)
//set awe_laserdot "0"
// Size of dot (default 2)
//set awe_laserdot_size "2"
// Color (default 1,0,0)
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
set awe_welcome0 "Welcome to our server!"
set awe_welcome1 "It runs AWE 2.1"
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "2"
// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 "^3This server runs ^6AWE ^52.1 beta (http://www.awemod.com)"
set awe_message1 "^3Tripwires can be placed by going prone with at least two grenades."
/////////////////////
// Team overriding //
/////////////////////
// Override allied team ("random", "american", "british", "russian") (default "")
// Will not have any effect on most of the UO maps since they are not comptible with this feature.
//set awe_team_allies ""
// Swap teams for each round in roundbased gametypes (0 = do not swap, 1 = swap) (default 0)
//set awe_team_swap "0"
///////////////
// Rain/Snow //
///////////////
// Rain/Snow will only show for players with the clientside mod installed
// Rain will only work on non winter maps and snow will only work on winter maps
// Chance in percent that there will be rain (default 0)
set awe_rain "50"
// Chance in percent that there will be snow (default 0)
set awe_snow "50"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "1"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
// Only use cfog OR efog, NEVER use both for a map.
//
// String containing CullFog information (default "none")
set awe_cfog "none"
//
// cfog is used like this
// set awe_cfog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog distance
// C = Fog distance2, if set to anything but 0, the fog will fade between distance and distance2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
// String containing ExpFog information (default "none")
set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
/////////////////////////////////////////////////////////////////////
// Painscreen, bloodyscreen and helmet popping (not for Merciless) //
/////////////////////////////////////////////////////////////////////
// Show painscreen (0 = off, other value = intensity in percent) (default 0)
set awe_painscreen "80"
// Show blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "50"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "0"
// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
set awe_pophead_bullet "0" // rifles, snipers and turrets
set awe_pophead_melee "0" // Melee
set awe_pophead_explosion "0" // Explosions
// Taunts (0 = disabled, 1 = enabled) (default 0)
set awe_taunts "1"
////////////////////////////////////
// Painsounds (not for Merciless) //
////////////////////////////////////
// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "1"
/////////////////////
// Realism options //
/////////////////////
// Bleeding (not for MC) (0 = no, 1 to 100 = points to bleed) (default 0)
// Picking up a healthpack will stop bleeding
set awe_bleeding "11"
// Drop weapon on hand or gun hit (not for MC) (chance in percent 0-100) (default 0)
set awe_droponhandhit "50"
// Drop weapon on arm hit (not for MC) (chance in percent 0-100) (default 0)
set awe_droponarmhit "25"
// Weapon drop on death? (0 = no, 1 = yes, 2 = drop all weapons) (default 1)
set awe_dropondeath "1"
// Trip on leg hit (chance in percent 0-100) (default 0)
set awe_triponleghit "25"
// Trip on foot hit (chance in percent 0-100) (default 0)
set awe_triponfoothit "50"
// Disable crosshair (0 = don't disable, 1 = disable, 2 = enable) (default 0)
set awe_no_crosshair "2"
//////////////////
// MG42 options //
//////////////////
// Disable all MG42s in the map (0 = no, 1 = yes) (default 0)
set awe_mg42_disable "0"
// Spawn extra MG42s at random spawnpoints (0 = no) (default 0)
// Set to the number of extra MG42s you want.
set awe_mg42_spawn_extra "0"
////////////////////
// PTRS41 options //
////////////////////
// Disable all PTRS41s in the map (0 = no, 1 = yes) (default 0)
set awe_ptrs41_disable "0"
// Spawn extra PTRS41s at random spawnpoints (0 = no) (default 0)
// Set to the number of extra PTRS41s you want.
set awe_ptrs41_spawn_extra "0"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "3"
// Tripwire for each team (in DM this number will be doubled) (default 5)
set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
set awe_tripwire_pick_time "5"
///////////////////////////////
// Remote detonable satchels //
///////////////////////////////
// Enable remote detonable satchels(0 = no, 1 = yes) (default 0)
set awe_satchel "1"
// Remote detonable limit for each team (in DM this number will be doubled) (default 5)
set awe_satchel_limit "5"
// Time needed to place a satchel (default 3)
set awe_satchel_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
set awe_satchel_pick_time "5"
__________________ Schwanzvergleich? Von mir aus...
AMD 64 X2 4200+
GeForce 7800 GTX 256 MB
1024 MB OCZ Platinum
MSI NForce 4 Ultra
Sharkoon SilentStorm 535W
Thermaltake Soprano
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Proezler: 31.08.2006 18:27.
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Proezler
Weichei
Dabei seit: 28.08.2006
Beiträge: 8
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//////////////////////////////////////
// Turret options (MG42s & PTRS41s) //
//////////////////////////////////////
// Enable mobile turrets (0 = no, 1 = yes) (default 0)
//
// !!!ATTENTION!!! This is a great feature but it can cause client crashes with a PunkBuster violation as a result.
// It's likely more stable on LAN games.
// If players are disconnected with PB violation errors like "Losing Key Packets", try disable the mobile turrets.
//
set awe_turret_mobile "0"
// Disallow primary weapons while carrying an turret (0 = no, 1 = yes) (default 1)
set awe_turret_penalty "1"
// Recover turrets if player is killed in a minefield (0 = no, 1 = yes) (default 1)
set awe_turret_recover "1"
// Time needed to place a turret (default 2)
set awe_turret_plant_time "2"
// Time needed to pickup a turret (default 1)
set awe_turret_pick_time "1"
////////////////////////////////////////
// Turret spawning at fixed positions //
////////////////////////////////////////
// This one needs a little work from the serveradmin.
// Start a map with awe_debug set to 1.
// Make sure you spawn a bunch extra MG42s.
// When you place a turret in position that you wish to use,
// use it and write down the values that appear.
// Use those values in your config as showed in the examples below.
// Example that adds two MG42s to mp_depot
// set awe_turret_x0_mp_depot "112"
// set awe_turret_y0_mp_depot "461"
// set awe_turret_z0_mp_depot "102"
// set awe_turret_a0_mp_depot "138"
// set awe_turret_w0_mp_depot "mg42_bipod_duck_mp"
// set awe_turret_x1_mp_depot "-417"
// set awe_turret_y1_mp_depot "1922"
// set awe_turret_z1_mp_depot "147"
// set awe_turret_a1_mp_depot "-90"
// set awe_turret_w1_mp_depot "mg42_bipod_prone_mp"
//////////////////////
// Spawn protection //
//////////////////////
// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"
// The allow range to move before spawn protection is turned off. (default 50)
set awe_spawn_protection_range "50"
// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
set awe_spawn_protection_hud "1"
// Headicon indicating protection (0 = off, 1 = on) (default 1)
set awe_spawn_protection_headicon "1"
// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
set awe_spawn_protection_dropweapon "0"
// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
set awe_spawn_protection_disableweapon "1"
/////////////////
// Parachuting //
/////////////////
// Parachute players (0 = disabled, 1 = once for each round/match, 2 = always) (default 0)
set awe_parachutes "1"
// Only attackers parachute (0 = no, 1 = yes) (default 1)
set awe_parachutes_only_attackers "0"
// Protect parachuters from damage? (0 = no, 1 = yes) (default 1)
// Setting this to 0 also leaves the weapons enabled while parachuting.
set awe_parachutes_protection "0"
// Limit altitude (0 = no limit) (default 1700)
// Some maps like mp_ship have a really high sky and not using a limit could mean
// parachuting for 30 seconds or more before landing.
set awe_parachutes_limit_altitude "1700"
// Customized settings for gametypes (examples)
//set awe_parachutes_hq "2" // Always parachute in HQ
//set awe_parachutes_mc_hq "2" // Always parachute in HQ (Merciless)
//set awe_parachutes_only_attackers_hq "0" // Both teams parachute
//set awe_parachutes_only_attackers_mc_hq "0" // Both teams parachute (Merciless)
//set awe_parachutes_only_attackers_dm "0" // Both "teams" parachute in DM
//set awe_parachutes_only_attackers_mc_dm "0" // Both "teams" parachute in DM (Merciless)
////////////////////////////
// Tracers and skyflashes //
////////////////////////////
// Number of ambient tracers (0=off) (default 0)
set awe_tracers "0"
set awe_tracers_delay_min "5"
set awe_tracers_delay_max "15"
// Number of ambient skyflashes (0=off) (default 5)
set awe_skyflashes "5"
set awe_skyflashes_delay_min "5"
set awe_skyflashes_delay_max "15"
///////////////////
// Ammo limiting //
///////////////////
// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
set awe_unlimited_ammo "0"
// Unlimited grenades (0 = no, 1 = yes) (default 0)
set awe_unlimited_grenades "0"
// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
set awe_unlimited_smokegrenades "0"
// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"
// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"
// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
set awe_ammo_min "75"
set awe_ammo_max "100"
////////////////////
// Weapon options //
////////////////////
// This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu
// By default this cvars are set to be empty which means it will not force weapons.
// If you set a variable to "none", that weapon slot will be disabled.
//
// For example:
// set awe_grenade_type "none"
// will make all players spawn without grenades.
//
// You can override this settings for each team.
// For example:
// set awe_secondary_weapon "panzerfaust_mp"
// set awe_secondary_weapon_russian "fg42_mp"
// will give all teams a Panzerfaust as secondary weapon except the russian team which will get a FG42.
//
// Example 2:
// set awe_secondary_weapon_american "bar_mp"
// set awe_secondary_weapon_british "bren_mp"
// set awe_secondary_weapon_german "mp44_mp"
// set awe_secondary_weapon_russian "fg42_mp"
//
//set awe_primary_weapon "" // Valid values:
//set awe_secondary_weapon "" // "m1carbine_mp" "m1garand_mp" "thompson_mp" "bar_mp" "mg30Cal_mp"
// "enfield_mp" "sten_mp" "bren_mp" "springfield_mp" "sten_silenced_mp"
// "mosin_nagant_mp" "ppsh_mp" "mosin_nagant_sniper_mp" "svt40_mp" "dp28_mp"
// "kar98k_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp" "gewehr43_mp" "mg34_mp"
// "fg42_mp" "panzerfaust_mp" "bazooka_mp" "flamethrower_mp" "panzerschreck_mp"
// "none"
//
// awe_secondary_weapon also takes the following options:
// "select" - Select the secondary weapon from the menu
// "selectother" - Select the secondary weapon from the other teams menu
// "disable" - Disable the secondary weapon slot
// "random" - Choose a random weapon
// "randomother" - Choose a random weapon from the other team
//set awe_pistol_type "" // Valid values
// "colt_mp" "luger_mp" "tt33_mp" "webley_mp"
// "none"
//set awe_grenade_type "" // Valid values
// "fraggrenade_mp" "mk1britishfrag_mp"
// "rgd-33russianfrag_mp" "stielhandgranate_mp"
// "none"
//
// Normally in roundbased gametypes you can pickup a secondary weapon and if you're alive when the round ends
// you will keep that weapon. If you want to awe_secondary_weapon to force/disable a weapon in that situation,
// you'll have to set this variable to 0.
// (0 = don't keep, 1 = keep picked up weapon) (default 1)
// Note! To disable the keeping of a secondary weapon you also have to set awe_secondary_weapon to "none"
set awe_secondary_weapon_keepold "1"
set awe_smokegrenade_type "flashgrenade_mp" // Valid values
// "smokegrenade_mp" "flashgrenade_mp"
// "none"
// Allow Silenced Sten as a selectable weapon for the british team (0 = no, 1 = yes) (default 1)
//set scr_allow_sten_silenced "1"
// Allow FG42s as a selectable weapon for the allies (0 = no, 1 = yes) (default 0)
//set scr_allow_fg42_allies "0"
// Allow FG42s as a selectable weapon for the axis (0 = no, 1 = yes) (default 0)
//set scr_allow_fg42_axis "0"
// Make Bazookas, Panzerschrecks and Flamethrowers selectable from weapon menu (0 = no, 1 = yes) (default 0)
// (Requires clientside mod on the clients)
//set scr_allow_ft_allies "0"
//set scr_allow_rl_allies "0"
//set scr_allow_ft_axis "0"
//set scr_allow_rl_axis "0"
/////////////////////
// Weapon limiting //
/////////////////////
// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
// !!IMPORTANT!! Do NOT use weapon limiting if you run Behind Enemy Lines(bel/mc_bel).
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_lmg_limit "0"
//set awe_ft_limit "0"
//set awe_rl_limit "0"
//set awe_fg42_limit "0"
// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit
// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Thomson, Sten, Sten Silenced, PPSh, MP40
// Assault: Bar, Bren, MP44
// Snipers: Springfield, Scoped Nagant, Scoped Kar98k
// LMG: MG34, DP28, 30Cal
// FT: Flamethrower
// RL: Rocket Launchers (Bazooka & Panzerschreck)
// FG42: FG42
//////////////////////
// Grenade settings //
//////////////////////
// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0)
//set awe_grenade_count "0"
// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_grenade_count_random "0"
// Chance in percent that a warning will be shouted when a grenade is thrown (default 100)
set awe_grenade_warning "50"
// A grenade warning will only be shouted if a team mate is within this range (default 500)
//set awe_grenade_warning_range "500"
// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0)
//set awe_smokegrenade_count "0"
// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_smokegrenade_count_random "0"
// Override the default number of satchel charges (0 = don't override, 1 = spawn with one satchel charge) (default 0)
//set awe_satchel_count "0"
// Sticky nades and satchels (Attachable with melee button) (0 = no, 1 = yes, 2 = yes and also attachable to players) (default 0)
//set awe_sticky_nades "0"
// Fuse time for sticky grenades (default 4)
//set awe_sticky_nades_grenade_fuse "4"
// Fuse time for sticky satchels (default 6)
//set awe_sticky_nades_satchel_fuse "6"
// Show cooking progress bar (Not for UO) (0 = no, 1 = yes) (default 1)
//set awe_show_cooking "1"
/////////////
// Mortars //
/////////////
// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
set awe_mortar "3"
// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
set awe_mortar_random "0"
// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
set awe_mortar_quake "1"
// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
set awe_mortar_safety "1"
// minimum delay between a mortar's firing cycle (seconds) (default 20)
set awe_mortar_delay_min "20"
// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
set awe_mortar_delay_max "60"
////////////////////////////////////////////////////////
// Anti Teamkilling (on by default, but only reflect) //
////////////////////////////////////////////////////////
// Maximal allowed teamkills (0 = turns function off) (default 3)
set awe_teamkill_max "3"
// Number of teamkills before recieving a warning. (default 1)
set awe_teamkill_warn "1"
// Punishment method for teamkillers (default 0)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = drop weapon, force to prone and shellshock for 15 seconds
set awe_teamkill_method "2"
// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
set awe_teamkill_reflect "1"
// Message to display to a player reaching max teamkills.
set awe_teamkill_msg "Damage will be reflected now!"
//////////////////////////////////////
// Anti Teamdamage (off by default) //
//////////////////////////////////////
// Maximal allowed teamdamage (0 = turns function off) (default 0)
//set awe_teamdamage_max "0"
// Team damage before starting to warn. (default 0)
//set awe_teamdamage_warn "0"
// Punishment method for teamdamagers (default 0)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = drop weapon, force to prone and shellshock for 15 seconds
//set awe_teamdamage_method "0"
// Reflect damage after reaching max teamdamage (0=no, 1=yes) (default 1)
//set awe_teamdamage_reflect "1"
// Message to display to a player reaching max teamdamage.
// set awe_teamdamage_msg
///////////////////////////////////
// Anti camping (off by default) //
///////////////////////////////////
// Maxmal allowed camping time in seconds. (0 = turns function off) (default 0)
set awe_anticamp_time "60"
// Time that the player will be marked for camping in seconds. (default 90)
// Settings this to 0 makes the mark stay until killed.
set awe_anticamp_marktime "90"
// Punishment method for campers (default 0)
// 0 = mark on compass
// 1 = Use random punishment
// 2 = kill
// 3 = blow
// 4 = drop weapon, force to prone and shellshock for 15 seconds
set awe_anticamp_method "0"
// Interval in seconds between random messing with camper (0 = turns function off) (default 0)
// Randomizes between tripping, 5 seconds shellshock and painsound.
set awe_anticamp_fun "0"
// Message to display to a player that survived while being marked.
set awe_anticamp_msg_survived "Glueckwunsch, du hast ueberlebt!"
// Message to display to a player that died while being marked.
set awe_anticamp_msg_died "Das wird dir eine Lehre sein!"
////////////
// Stukas //
////////////
// Number of stukas (0 = turned off) (default 0)
// (Actual number is awe_stukas + 0 to 2 extra (randomized))
set awe_stukas "1"
// Percent chance that a stuka will crash (default 20)
set awe_stukas_crash "20"
// Make stuka crashes safe for players (0 = no, 1 = yes) (default 0)
set awe_stukas_crash_safety "1"
// Earthquake on stuka crash (0 = no, 1 = yes) (default 1)
set awe_stukas_crash_quake "1"
// Time in seconds that a crashed stuka will stay (default 30)
set awe_stukas_crash_stay "30"
// Delay between stukas (default 500)
set awe_stukas_delay "105"
// Map specific examples
//set awe_stukas_mp_brecourt "3"
//set awe_stukas_mp_carentan "2"
////////////////
// C47 planes //
////////////////
// 0 = no C47 planes, 1 = C47 planes flying by (default 0)
set awe_bombers "1"
// delay between each squadron of C47 planes (default 300 seconds)
set awe_bombers_delay "240"
set awe_bombers_delay_sd "90" // Need to set this lower or the planes will never show in SD.
// The following variables can be used to override the calculated position of where the C47 planes spawn.
// awe_bombers_altitude // altitude for bombers (Z)
// awe_bombers_distance // distance for bombers (Y)
// For the stock maps it works fine with the altitude position except in mp_dawnville where the
// planes, parachutes and skyflashes get an altitude around 700 where they should get 1500.
// I recommend overriding the altitude for mp_dawnville by adding this to your config file:
set awe_bombers_altitude_mp_dawnville "1500"
// Same goes for the distance of the planes. If the planes can't be seen the effect will not be played,
// so for some maps it's recommended to override the default starting distance.
set awe_bombers_distance_mp_brecourt "-9000"
set awe_bombers_distance_mp_pavlov "4000"
set awe_bombers_distance_mp_ship "-7000"
/////////////////////////////
// Override ranking system //
/////////////////////////////
// Points recieved for achiving goals
//set awe_br_points_objective "5" // Achieving an objective
//set awe_br_points_teamcap "1" // How many points to the team
//set awe_br_points_cap "2" // Capping a flag
//set awe_br_points_assist "1" // Assisting a cap
//set awe_br_points_defense "2" // Killing enemy in flag zone
//set awe_br_points_kill "1" // Getting a kill
//set awe_br_points_teamkill "-3" // Killing someone on your own team
//set awe_br_points_suicide "-1" // Killing yourself
//set awe_br_points_dying "0" // Getting killed
//set awe_br_points_reversal "0" // Other team taking a flag
// Points need to reach each rank
set awe_br1 "10"
set awe_br2 "20"
set awe_br3 "30"
set awe_br4 "40"
// Ammo load outs for rank 0
set awe_br0_gunclips "4"
set awe_br0_pistolclips "2"
set awe_br0_grenades "1"
set awe_br0_smokegrenades "1"
set awe_br0_satchelcharge "0"
// Ammo load outs for rank 1
set awe_br1_gunclips "4"
set awe_br1_pistolclips "3"
set awe_br1_grenades "2"
set awe_br1_smokegrenades "1"
set awe_br1_satchelcharge "0"
// Ammo load outs for rank 2
set awe_br2_gunclips "5"
set awe_br2_pistolclips "3"
set awe_br2_grenades "2"
set awe_br2_smokegrenades "2"
set awe_br2_satchelcharge "0"
// Ammo load outs for rank 3
set awe_br3_gunclips "5"
set awe_br3_pistolclips "4"
set awe_br3_grenades "2"
set awe_br3_smokegrenades "2"
set awe_br3_satchelcharge "1"
// Ammo load outs for rank 4
set awe_br4_gunclips "6"
set awe_br4_pistolclips "4"
set awe_br4_grenades "3"
set awe_br4_smokegrenades "2"
set awe_br4_satchelcharge "1"
/////////////////
// Base health //
/////////////////
//set scr_bas_basehealth "xxxxx" // 700 * ? (how many shells to destroy bunker)
//default is 24500 (35 hits)
//Examples:
//set scr_bas_basehealth "10500" // would require 15 hits ..
set scr_bas_basehealth "14000" // would require 20 hits ..
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