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lfgfly
Weichei


Dabei seit: 24.05.2008
Beiträge: 2


Probleme mit AWE4 Mod und S&D Mode Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Moinsen smile

Habe mal ne frage,

wir haben nun die AWE4 1.3 mod aufm server... Und jedes mal wenn wir auf S&D switchen hängt der server sich nach der ersten runde auf unglücklich

Hat da jmd ne lösung habe schon in sämtlichen foren gesucht aber keine gefunden unglücklich

Hat das was mit dem Linux server zu tun?
lfgfly ist offline E-Mail an lfgfly senden Homepage von lfgfly Beiträge von lfgfly suchen Nehmen Sie lfgfly in Ihre Freundesliste auf
[CyG] Hoxma
Milupa-Fan


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Dabei seit: 05.11.2005
Beiträge: 571


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Ranking an?
Wenn ja, dann müsst Ihr das in der awe.cfg ausschalten >>> set awe_rankup 0

oder die editierten Linux Binaries verwenden >>> Linux Binaries v.1.0 (+ folgende!)

__________________

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lfgfly
Weichei


Dabei seit: 24.05.2008
Beiträge: 2


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jojo ranking is aus

habe gerade mal die originalen awe cfgs rauf geladen... da läuft es
dann habe ich einen cfg nach der anderen hoch geladen.... seit dem wo ich die awe.cfg hoch geladen haben ist der fehler wieder aufgetreten.....



hier mal meine awe.cfg

//*************************************************************************
*****
// Call of Duty 4 - AWE4 Modification
//*************************************************************************
*******************************
// author : Wizzard220 and Tally
// website : http://forums.raidersmerciless.com/index.php
// mod : AWE4
// version : 1.3
// update : March 2008
//*************************************************************************
*******************************

//*************************************************************************
*******************************
// AWE GAME MODE SWITCHES
//*************************************************************************
*******************************
//=========================================================================
===============================
// AWE Ranking
//=========================================================================
===============================
//Set this to "0" if you have a Linux server.
set awe_rankup 0

//=========================================================================
================================
// AWE Hardcore
//=========================================================================
================================
set awe_hardcore 1
set awe_hardcore_show_minimap 0

//=========================================================================
================================
// AWE Oldschool Mode
//=========================================================================
================================
set awe_oldschool "0"

//loadout for oldschool
//valid names: any weapon from the mp weapon file list at foot of config
set awe_oldschool_primary "m4_mp"
set awe_oldschool_secondary "uzi_mp"

//grenade types: "", "frag", "smoke", "flash"
set awe_oldschool_grenadeprimary "frag"
//max: 4
set awe_oldschool_grenadeprimary_count 1
//grenade types: "", "smoke", "flash"
set awe_oldschool_grenadesecondary "smoke"
//max: 3
set awe_oldshcool_grenadesecondary_count 1
//turns perk pickups on/off. 1 = on. 0 = off.
set awe_oldschool_perks "1"
//max: 120
set awe_oldschool_weapon_respawntime 15
//max: 120
set awe_oldschool_perk_respawntime 25

//*************************************************************************
********************************
// AWE PRE MATCH SETTINGS AND TEAM BALANCING
//*************************************************************************
********************************
//=========================================================================
================================
// In order to get teambalancing next round working, AWE4 made changes to some stock IW settings.
// If "awe_teambalance_nextround" is set to 1, or if gametype delay is used,
// scr_game_playerwaittime/scr_game_matchstarttime do not work
//=========================================================================
================================
//must be set to 1 even if you have awe_teambalance_nextround on
set awe_teambalance 1
//set this if you want balancing second round onwards. turn off if you want balancing every round
set awe_teambalance_nextround 0

//these do not work with balance next round or gametype delay
set scr_game_playerwaittime 0
set scr_game_matchstarttime 0

//Pre Match Warm Up. In seconds. Max: 1800 seconds (30 mins)
set awe_gametype_delay 0

//*************************************************************************
********************************
// AWE SERVER SETTINGS (Misc)
//*************************************************************************
********************************
//Anti Lag override
set awe_anti_lag 0

//max: 45 seconds
set awe_graceperiod 10

//forces autoassign
set awe_force_autoassign 1

//turn off or on deathicons
set awe_death_icons 0

//turn off grenade indicators. 1 = off. 0 = on (default = 1)
set awe_no_grenadeindicator 1

//length of time on leader boards before rotating. max: 120 secs
set awe_intermission_time 15

//Shellshock and Earthquake settings
set awe_shellshock 1
set awe_earthquakes 1

//default = 800
set awe_gravity 800

//Turn off map turrets. 1 = off. 0 = on.
set awe_disallow_turret 0

//Show perk icons on spawn. 1 = yes. 0 = no. Default = 1
set awe_show_perksonspawn 1

//*************************************************************************
********************************
// AWE MAP ROTATION SETTINGS
//*************************************************************************
********************************
//=========================================================================
================================
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//=========================================================================
================================
set awe_fix_maprotation "1"

//=========================================================================
================================
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the use_readme file for an explanation how this works.
//=========================================================================
================================
set awe_random_maprotation "0"

// Rotate map if server is empty for x seconds (0 = disable feature). Default = 0. Max = 1800 seconds (30 mins)
set awe_rotate_if_empty "0"

//Fallback gametype and map setting, in case of incompatability of gametype with (custom) map
set awe_fallback_gametype_map "dm mp_backlot"

//*************************************************************************
*********************************
// AWE TEAM SWITCH
//*************************************************************************
*********************************
//Do not have both set to "1" - otherwise switching wont work!
//set this to "1" to switch every round
set awe_switchteams 1
//set this to HALF your roundlimit (roundlimit must be an even number) to switch at halftime
set awe_switchteams_halftime 0

//*************************************************************************
********************************
// AWE MESSAGE CENTER
//*************************************************************************
********************************
//=========================================================================
================================
// Welcome Messages
//=========================================================================
================================
//Must set the amount of welcome messages * max: 5
set awe_welcome_msg_num 2
//Delay between each welcome message
set awe_welcome_msg_delay 4
//Set this to "1" if you dont want ticker-tape type welcome
set awe_welcome_msg_type 0
set awe_welcome_msg1 "Welcome to ^1*|^3LF-Germany^1|*"
set awe_welcome_msg2 "Es läuft ^1*|^3AWE4 beta^1|*"

//=========================================================================
================================
// Server Messages
//=========================================================================
================================
// Delay between server messages in seconds (default 30)
set awe_message_delay "30"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "0"

// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "0"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

set awe_message0 "^2No Recruiting Or Voice Chat Spamming"
set awe_message1 "^3Cheaters Will be Banned"
set awe_message2 "besucht uns ^2http://www.lf-germany.com"

//*************************************************************************
************************************
// AWE ENDGAME MAP VOTING
//*************************************************************************
************************************
//=========================================================================
====================================
// Vote for the next map from 7 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=========================================================================
====================================
set awe_map_vote "1"

// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"

//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set awe_map_vote_gametypes "ctf tdm dm"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set awe_map_vote_tdm_maps "mp_vacant mp_countdown mp_bog"
// set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(tdm)
// Strike(dm)
// Showdown(tdm)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================

//Example CTF map voting
set awe_map_vote_gametypes "ctf war sd"
set awe_map_vote_ctf_maps "mp_backlot mp_crossfire mp_countdown mp_crash mp_strike mp_overgrown mp_citystreets mp_bloc mp_vacant mp_pipeline mp_cargoship mp_convoy"
set awe_map_vote_war_maps "mp_backlot mp_crossfire mp_countdown mp_crash mp_strike mp_overgrown mp_citystreets mp_bloc mp_vacant mp_pipeline mp_cargoship mp_convoy"
set awe_map_vote_sd_maps "mp_backlot mp_crossfire mp_countdown mp_crash mp_strike mp_overgrown mp_citystreets mp_bloc mp_vacant mp_pipeline mp_cargoship mp_convoy"
set g_gametype "ctf"

set sv_mapRotationCurrent ""

//*************************************************************************
********************************
// AWE MOD INFO
//*************************************************************************
********************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also clan (text) logo)
//1 = show. 0 = dont show (default = 1)
set awe_show_modinfo 0

//*************************************************************************
********************************
// AWE CLAN LOGO (Text)
//*************************************************************************
********************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also mod info)
//1 = left. 2 = center. 0 = dont show (default = 1)
set awe_show_server_logo 1

//Text to use
set awe_server_logo_text "^1*LF-Germany.com*"

//*************************************************************************
********************************
// AWE CLAN LOGO (Shader)
//*************************************************************************
********************************
//must be set to 1 to show either awe logo, or custom one.
set awe_show_logo 0
//Set this in seconds. Max is 3600 seconds (1 hour)
set awe_logo_looptime 25

//=========================================================================
================================
// These settings set the image file to use. If no custom image has been used, keep to using the stock
// awe logo (logo00.iwi). If a custom one has been created (by editing logo01.iwi), use the custom one
//=========================================================================
================================
set awe_use_awe_logo 1
//Custom logo
set awe_use_custom_logo 0
//set the width of your custom logo. Max is 512
set awe_custom_logo_width 100
//set the depth of your custom logo. Max is 512
set awe_custom_logo_depth 55

//*************************************************************************
********************************
// AWE PAIN AND DEATH SOUNDS
//*************************************************************************
********************************
//defaul = 1
set awe_painsound 1
//defaul = 1
set awe_deathsound 1

//*************************************************************************
********************************
// AWE TEAM STATUS
//*************************************************************************
********************************
set awe_show_teamstatus 1

//*************************************************************************
********************************
// AWE WEAPON SETTINGS
//*************************************************************************
********************************
//Drop weapons on death?
//Primary
//universal "off" var
set awe_dropweapon_none 0
set awe_assult_dropweapon 1
set awe_specops_dropweapon 1
set awe_sniper_dropweapon 1
set awe_demolitions_dropweapon 1
set awe_heavygunner_dropweapon 1

//Grenades
//universal "off" var
set awe_dropnade_none 0
set awe_dropnade_all 1
set awe_dropnade_frag 1
set awe_dropnade_smoke 1
set awe_dropnade_flash 1
set awe_dropnade_stun 1

//*************************************************************************
********************************
// AWE HEALTH SYSTEM
//*************************************************************************
********************************
//=========================================================================
================================
// Health regeneration
//=========================================================================
================================
// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "0"

//=========================================================================
================================
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//=========================================================================
================================
set awe_regen_method "0"

//AWE Healthbar
set awe_healthbar 0

//AWE Health Packs
set awe_drophealth 0
//in seconds. max = 3600 seconds (1 hour).
set awe_healthpack_lifespan 60

//*************************************************************************
*******************************
// AWE SPAWN PROTECTION
//*************************************************************************
*******************************
//time in seconds
set awe_spawnprotection 5
//show protection headicon. default is on (1)
set awe_protection_headicon 1

//=========================================================================
================================
// When timer is used, the player is protected the whole spawn pro time. If not,
// then as soon as they fire their gun they are no longer protected. Default is on (1)
//=========================================================================
================================
set awe_spawnprotection_use_timer 0

//=========================================================================
================================
// If spawnpro timer is used, there are several methods of handling the player while they are protected
// these methods can be used in combination with each other, either singularly, or with each other.
//=========================================================================
=================================
//renders the player protected invisible
set awe_spawnpro_invisible 0
//diables their weapons while protected. Dont use with freeze, as its pointless
set awe_spawnpro_disable 0
//default handling while timer is used.
set awe_spawnpro_freeze 0

//*************************************************************************
*********************************
// AWE TEAM KILLING SETTINGS
//*************************************************************************
*********************************
//point loss starts after this number. punishment starts after this number
set awe_teamKill_PunishCount 2
//must be greater than 0 to begin punishments
set awe_teamKill_respawndelay 20
//possible settings: "suicide", "kick"
set awe_teamKill_punish_method "suicide"

//*************************************************************************
********************************
// AWE ANTI-BUNNY HOPPING/ANTI-DIVEBOMBING/ANTI-JUMP SHOOTING SETTINGS
//*************************************************************************
********************************
//=========================================================================
================================
// (Dive-bombing is jumping, and then going prone while all the time shooting)
//=========================================================================
================================
//0 = off. 1 = anti-divebombing. 2 = anti-bunnyhopping. 3 = All (default is 3)
set awe_anti_dbbh 2
//max: 100 (default is 16)
set awe_anti_dbbh_jump_height 16

//*************************************************************************
*********************************
// AWE HARDPOINT SETTINGS
//*************************************************************************
**********************************
//Turn off or on hardpoints globally
set awe_hardpoints 1
set awe_hardpoint_allowuav 1
set awe_hardpoint_allow_airstrike 1
set awe_hardpoint_allow_helicopter 1
set awe_hardpoint_forceuav 0
//max: 50
set awe_hardpoint_uav_streak 3
//max: 50
set awe_hardpoint_air_streak 5
//max: 50
set awe_hardpoint_heli_streak 7
//default = 30. max: 440 seconds (4 mins)
set awe_hardpoint_uavlifespan 80

//*************************************************************************
**********************************
// AWE SPECTATING
// This returns to the COD2 method
//*************************************************************************
**********************************
set awe_spectatefree 1
//default is off
set awe_spectateenemy 0

//*************************************************************************
**********************************
// AWE CROSSHAIR SETTINGS
//*************************************************************************
**********************************
//Turn off crosshairs. Default is 0
set awe_no_crosshairs "1"

//Turn off enemy crosshair names
set awe_no_crosshairnames "1"

//=========================================================================
================================
// Disable hiticons when damaging enemies
// 0 = disable. 1 = show hiticons on players only. 2 = show hiticons on players and through walls
//=========================================================================
================================
set awe_show_hiticons "0"

//=========================================================================
================================
// AWE Laserdot
//=========================================================================
================================
// Enable laserdot (default 0)
set awe_laserdot "0"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.cool
//set awe_laserdot_alpha "0.8"

// Size of dot
set awe_laserdot_size "2" //default is 2. max: 10

// Color (default 1,0,0)
set awe_laserdot_red "1"
set awe_laserdot_green "0"
set awe_laserdot_blue "0"

//*************************************************************************
*********************************
// AWE DEAD BODY HANDLING
//*************************************************************************
*********************************
// Remove bodies (0 = no, 1 = yes) (default 0)
set awe_remove_bodies "0"

// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "1"

//*************************************************************************
***********************************
// AWE SHOW OBJECTIVE POINTS
//*************************************************************************
***********************************
//turn on or off objective indicators on the compass
set awe_compass_objectivepoints 0

//turn on or off objective indicators on the map
set awe_map_objectivepoints 1

//*************************************************************************
************************************
// AWE BLOODY SCREEN
//*************************************************************************
************************************
set awe_bloodyscreen 1

//*************************************************************************
************************************
// AWE WEAPON DAMAGE MODIFIERS
//*************************************************************************
************************************
//=========================================================================
====================================
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
//
// NB: THESE DVARS ARE NOT DVARDEF - So they will only work for every map and every gametype.
//=========================================================================
====================================
// Universal switch on/off. 0 = off. 1 = on (default = off)
set awe_wdmod_on "0"

// Turrets (Mountable MGs)
set awe_wdm_turret "100"

// Perks
set awe_wdm_c4 "100"
set awe_wdm_c4_mp_vacant "100"
set awe_wdm_claymore "100"
set awe_wdm_grenade_launcher "100"
set awe_wdm_rpg "100"

// Hardpoints
set awe_wdm_artillery "100"
set awe_wdm_helicopter "100"
set awe_wdm_cobra "100"
set awe_wdm_hind_ffar "100"

// Grenade-like explosives
set awe_wdm_concussion_grenade "100"
set awe_wdm_flash_grenade "100"
set awe_wdm_frag_grenade "100"

// Pistols
set awe_wdm_beretta "100"
set awe_wdm_colt45 "100"
set awe_wdm_deserteaglegold "100"
set awe_wdm_deserteagle "100"
set awe_wdm_usp "100"

// Assault
set awe_wdm_m16 "100"
set awe_wdm_ak47 "100"
set awe_wdm_m4 "100"
set awe_wdm_g36c "100"
set awe_wdm_g3 "100"
set awe_wdm_m14 "100"
set awe_wdm_mp44 "100"

// Spec Ops
set awe_wdm_skorpion "100"
set awe_wdm_uzi "100"
set awe_wdm_mp5 "100"
set awe_wdm_ak74u "100"
set awe_wdm_p90 "100"

// Heavy Gunner
set awe_wdm_rpd "100"
set awe_wdm_saw "100"
set awe_wdm_m60e4 "100"

// Demolitions
set awe_wdm_winchester "100"
set awe_wdm_m1014 "100"

// Snipers
set awe_wdm_m40a3 "100"
set awe_wdm_m21 "100"
set awe_wdm_dragunov "100"
set awe_wdm_barrett "100"
set awe_wdm_remington "100"

//*************************************************************************
************************************
// AWE FORCE WEAPONS & AWE OLDSCHOOL WEAPONS LIST
//*************************************************************************
************************************
//=========================================================================
====================================
// Use this list to set your primary and secondary weapons.
// You can set any weapon in either primary or secondary slot. That goes for pistols as well as the primary
// weapons. Hence, if you want to set up a "bash" server, just place any pistol from the list into the
// awe_forceweapons_primary slot, and you have yourself a bash server.
// You do not have to have a secondary weapon, hence, a proper bash server, you only have to assign the
// awe_forceweapons_primary slot.
//=========================================================================
====================================

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von lfgfly: 24.05.2008 13:29.

lfgfly ist offline E-Mail an lfgfly senden Homepage von lfgfly Beiträge von lfgfly suchen Nehmen Sie lfgfly in Ihre Freundesliste auf
[CyG] Hoxma
Milupa-Fan


images/avatars/avatar-1442.jpg


Dabei seit: 05.11.2005
Beiträge: 571


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Hier mal die Fehlermeldung aus seiner console_mp.cfg

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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Client 0 connecting with 50 challenge ping from 91.62.86.231:-3115
Going from CS_FREE to CS_CONNECTED for  (num 0 guid "ac463036e8d950de53b09dfab0ea57af")
Sending heartbeat to cod4master.activision.com
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
Client 1 connecting with 50 challenge ping from 80.145.140.154:28960
ESL Punkbuster^7: New Connection (slot #1) 91.62.86.231:62421 [ac463036e8d950de53b09dfab0ea57af] "=LFG=flY=" (seq 12567926)
      dvar set g_compassShowEnemies 0
      dvar set g_deadChat 0
Client 2 connecting with 100 challenge ping from 80.145.140.154:28960
Going from CS_FREE to CS_CONNECTED for  (num 1 guid "102a23848266de0c9df6ad9bcebd8c1e")
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
Received packet 6 of stats data
      dvar set allies_allow_assault 1
      dvar set cg_drawCrosshair 0
ESL Punkbuster^7: New Connection (slot #2) 80.145.140.154:28960 [102a23848266de0c9df6ad9bcebd8c1e] "=LFG=BoB=" (seq 13519423)
      dvar set g_compassShowEnemies 0
      dvar set g_deadChat 0
      dvar set axis_allow_specops 1
      dvar set cg_drawCrosshair 0
      dvar set axis_allow_assault 1
 
******* script runtime error *******
size cannot be applied to undefined: (file 'maps/mp/gametypes/_hud_util.gsc', line 622)
 for( index = 0; index < self.children.size; index++ )
                              *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1182)
 self.lowerMessage destroyElem();
                   *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1249)
  player freeGameplayHudElems();
         *
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3966)
 wait 0; // Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute
 *
Error: ************************************
 
******* script runtime error *******
pair '0' and 'undefined' has unmatching types 'int' and 'undefined': (file 'maps/mp/gametypes/_hud_util.gsc', line 622)
 for( index = 0; index < self.children.size; index++ )
                       *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1182)
 self.lowerMessage destroyElem();
                   *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1249)
  player freeGameplayHudElems();
         *
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3966)
 wait 0; // Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute
 *
Error: ************************************
 
******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_hud_util.gsc', line 622)
 for( index = 0; index < self.children.size; index++ )
                       *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1182)
 self.lowerMessage destroyElem();
                   *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1249)
  player freeGameplayHudElems();
         *
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3966)
 wait 0; // Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute
 *
Error: ************************************
 
******* script runtime error *******
undefined is not an array, string, or vector: (file 'maps/mp/gametypes/_hud_util.gsc', line 624)
  if ( isDefined( self.children[index] ) )
                       *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1182)
 self.lowerMessage destroyElem();
                   *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 1249)
  player freeGameplayHudElems();
         *
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: called from:
<removed thread>
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3966)
 wait 0; // Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute
 *
Error: ************************************




Ich kann da nichts mit anfangen, aber vielleicht wer anders. Augenzwinkern

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