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MonitorCamera()
{
trigger = getentarray("monitor_trigger","classname");
camera = getentarray("camera","classname");
trigger waittill("trigger",user);
model = user cloneplayer();
user disableweapons();
user detachall();
nearest = 0;
for(i=0;i<camera.size;i++)
{
cam = camera[i];
if(distance(user.origin,cam.origin)<nearest)
nearest = cam;
}
user setorigin(nearest.origin);
user setangles(nearest.angles);
user linkto(nearest);
wait 10;
user unlink();
user setorigin(model.origin);
model delete();
user setmodel(self.model);
}
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