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|
Add_Rain()
{
ent = maps\mp\_utility::createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( -2448.0, -4100.0, 900 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( -6352.0, -592.0, 900 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( -3878.0, -551.0, 900 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( -2000.0, -1861.0, 900 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( -6100.0, -3479.0, 900 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( -4194, 17, 214 );
ent.v[ "angles" ] = ( 270, 26.5649, -26.565 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect ( "water_noise" );
ent.v[ "origin" ] = ( -3169, -569, 53 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "water_noise";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "lightning" );
ent.v[ "origin" ] = ( -2688.0, -4400.0, 624 );
ent.v[ "angles" ] = ( 270, 276, 0 );
ent.v[ "fxid" ] = "lightning";
ent.v[ "delay" ] = -1;
} |