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AWE Server aufsetzen funktioniert nicht ganz |
Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461
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AWE Server aufsetzen funktioniert nicht ganz |
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Moin,
wollt mir ein AWE Maptestserver einrichten was aber leider nicht ganz funktioniert.
Wie bin ich vorgegangen?
-Mein Spiel kopiert und ein extra Verzeichniss angelegt für den Server (er soll local auf meinem PC laufen) WinXP
-usermaps angelegt, mp_mapname Ordner angelegt und dort die 2 .ff + .iwd eingefügt
-mods Ordner klein geschrieben, einen Modordner angelegt awe_vernichter und dort die Moddatein + cfg´s eingefügt
-mir eine Verknüpfung auf dem Desktop angelegt und folgendes eingetragen bei Ziel:
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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"F:\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 1 +set fs_game mods/awe_vernichter +set net_ip 192.168.178.2 +set net_port 28970 +set sv_punkbuster 1 +exec mp_server.cfg +map_rotate |
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Connecten tuhe ich mit xFire.
Es wird also die mp_server.cfg geladen und ich kann meine Map zocken. In der mp_server.cfg steht ganz unten welche configs noch geladen werden sollen.
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
exec awe.cfg
exec healthcentre.cfg
exec gametypes.cfg
exec maprotation.cfg |
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Lasse ich das so schmiert mir der Server ab mit dieser Meldung:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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RandomInt parm: 0
******* script runtime error *******
RandomInt parm must be positive integer.
: (file 'awe/_weapon_pools.gsc', line 58)
spawnpos = sp_weappool[ randomInt( sp_weappool.size ) ];
*
Error: called from:
(file 'awe/_weapon_pools.gsc', line 34)
thread spawn_modelSetup();
*
Error: called from:
(file 'awe/_awe_global.gsc', line 18)
thread awe\_weapon_pools::init();
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4089)
thread awe\_awe_global::init();
*
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
Error: ************************************
dvar set cl_paused 0
dvar set loc_language 2
dvar set loc_forceEnglish 0
dvar set com_errorTitle Fehler
dvar set com_errorMessage script runtime error
(see console for details)
RandomInt parm must be positive integer.
********************
ERROR: script runtime error
(see console for details)
RandomInt parm must be positive integer.
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
dvar set sv_running 0
---------------------------
Working directory: F:\Call of Duty 4 - Modern Warfare
PunkBuster Server: pb_sv_SsNext = 19946 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 35 (1 to 999999)
PunkBuster Server: PB Log File F:\Call of Duty 4 - Modern Warfare\pb\svlogs\00000035.log Opened for COD4 (w)
PunkBuster Server: 0 Power Players loaded from F:\Call of Duty 4 - Modern Warfare\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from F:\Call of Duty 4 - Modern Warfare\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from F:\Call of Duty 4 - Modern Warfare\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master5.evenbalance.com
PunkBuster Server: Resolved to [66.36.231.175]
PunkBuster Server: PunkBuster Server (v1.740 | A1407 C2.200) Enabled
Couldn't write profiles/mike/config_mp.cfg.
Huffman Took 3 Milliseconds
Hitch warning: 5660 msec frame time
PunkBuster Server: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
Hitch warning: 1826 msec frame time
Hitch warning: 16716 msec frame time
Hitch warning: 841 msec frame time
quitting...
----- CL_Shutdown ----- |
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Schreibe ich in der config das so um:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
//exec awe.cfg
exec healthcentre.cfg
exec gametypes.cfg
exec maprotation.cfg |
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Also das exec awe.cfg auskommentiert kann ich ganz normal den Server starten und drauf zocken. An was kann es jetzt also liegen? Jemand ne Ahnung?
EDIT: ich nutze diese Version awe4_v.3.0.2_multimode(red_hit_blips_version)
Gruss
__________________
Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von Verni@hter: 06.09.2009 11:01.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461
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Hier die Serverconfig Teil1:
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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//********************************************************************************************************
// Call of Duty 4 - AWE4 Modification
//********************************************************************************************************
// author : Wizzard220 and Tally
// website : http://forums.raidersmerciless.com/index.php
// mod : AWE4 MultiMode
// version : 3.0.2
// update : September 2008
//********************************************************************************************************
//#############################################################################################################################
// AWE MULTI MODE SWITCHES
//#############################################################################################################################
//========================================================================================================
// Set Only 1 (One) of these at any one time. So, all the others should be set to 0, while one of them
// should be set to 1. Then, uncomment (remove the double //) from in front of its config file (if it
// has one).
//========================================================================================================
//========================================================================================================
// AWE MODWARFARE (DEFAULT MODE)
//========================================================================================================
//if set to 1, uncomment the config execution.
//set awe_modwarfare 0
//exec modwarfare.cfg
//========================================================================================================
// AWE POWER RANK
//========================================================================================================
//if set to 1, uncomment the config execution.
set awe_power_rank 1
exec power_rank.cfg
//========================================================================================================
// AWE STOCK RANKING
//========================================================================================================
//Set this to activate stock ranking with unlocks for each level
//set awe_stock_ranking 0
//==============================================================================
// AWE FORCE WEAPONS
//==============================================================================
//if set to 1, uncomment the config execution.
set awe_force_weapons 0
//exec forceweapons.cfg
//=========================================================================================================
// AWE Oldschool Mode
//=========================================================================================================
//If set to 1, uncomment the config execution.
//set awe_oldschool 0
//exec oldschool.cfg
//#############################################################################################################################
// END MULTI MODE SWITCHES
//#############################################################################################################################
//=========================================================================================================
// AWE Hardcore (works with any AWE4 MultiMode except AWE OldSchool)
//=========================================================================================================
//Do not use with AWE OldSchool. The health values will conflict. 1 = on, 0 = off. Default = 0.
set awe_hardcore 1
//Dvar to set minimap on all the time. 0 = off (default), 1 = on.
//set awe_hardcore_show_minimap 0
//*********************************************************************************************************
// AWE PRE MATCH SETTINGS AND TEAM BALANCING
//*********************************************************************************************************
//=========================================================================================================
// In order to get teambalancing next round working, AWE4 made changes to some stock IW settings.
// If "awe_teambalance_nextround" is set to 1, or if gametype delay is used,
// scr_game_playerwaittime/scr_game_matchstarttime do not work
//=========================================================================================================
//Team Balance. Must be set to 1 even if you have awe_teambalance_nextround on
set awe_teambalance 1
//set this if you want balancing second round onwards, turn off if you want balancing every round
set awe_teambalance_nextround 0
//does not work with balance next round or gametype delay
set scr_game_playerwaittime 0
//does not work with balance next round or gametype delay
set scr_game_matchstarttime 0
//Pre Match Warm Up. max: 30 mins (1800 seconds)
set awe_gametype_delay 0
//*********************************************************************************************************
// AWE SERVER SETTINGS (Misc)
//*********************************************************************************************************
//AWE Long Range Sniper Rifles. Increases range to 1000 units. 1 = long range, 0 = stock. Default = 0
set awe_longrange_sniper_weapons 0
//Anti Lag override
set awe_anti_lag 0
//show INTEL box on connecting screen
set awe_show_intelbox 1
//grace period time. Max: 45 seconds
set awe_graceperiod 10
//force auto assign
set awe_force_autoassign 0
//turn off or on deathicons
set awe_death_icons 0
//turn off grenade indicators. 1 = off, 0 = on (default = 1)
set awe_no_grenadeindicator 0
//length of time on leader boards before rotating. max: 120 secs
set awe_intermission_time 15
//toggle shellshock effects
set awe_shellshock 1
//toggle earthquake effects
set awe_earthquakes 1
//edit server gravity. default = 800
set awe_gravity 800
//*********************************************************************************************************
// AWE ANTI SPRINT
//*********************************************************************************************************
//Disables Sprinting for all players at match start. Set between 1 - 99 to determine length of time in
// seconds. Default = 0
set awe_anti_sprint 0
//*********************************************************************************************************
// AWE WEAPON POOLS
//*********************************************************************************************************
//=========================================================================================================
// Will only work for maps supporting SAB when running TDM, FFA or CH. If your server crashes on a custom map
// when running any of those gametypes, check if the map supports SAB.
//=========================================================================================================
//Toggle on or off - 1 = on, 0 = off (default = off)
set awe_weapon_pools 1
//time for weapons to respawn
set awe_weappool_respawntime 20
//Set number of weapons to spawn. Max = 6
set awe_weappool_maxnum 6
set awe_weappool_objectivepoints 1
//Set the weapons to use. Get a list of these from the bottom of forceweapons.cfg
//Must match number of weapons to spawn.
set awe_weappool_weapname1 "mp5_mp"
set awe_weappool_weapname2 "g36c_silencer_mp"
set awe_weappool_weapname3 "m16_silencer_mp"
set awe_weappool_weapname4 "dragunov_mp"
set awe_weappool_weapname5 "m21_mp"
set awe_weappool_weapname6 "winchester1200_mp"
//*********************************************************************************************************
// AWE4 ANTI CAMPER
//*********************************************************************************************************
// Maximum allowed camping time, in seconds (0 = disabled, default = 0)
//set awe_anticamp_time 60
// Minimum distance to move away to escape from camping, in COD units (default = 150)
//set awe_anticamp_distance 150
// Time interval between punishments, in seconds (default = 20)
//set awe_anticamp_interval 20
// Consider a player using a turret (fixed or mobile) as a camper (0 = no, 1 = yes, default = 0)
//set awe_anticamp_turret 0
//=========================================================================================================
// Punishments sequence for campers:
// A sequence of punishment methods that will be applied to the camper in that order (default = "3 2 6")
// Beware that some punishments (5, 6, 7) will end the sequence as the player will no longer be camping afterwards !
// 0 = random, any of the following
// 1 = lose 50% health every 5 seconds
// 2 = go prone, drop weapon, keep in shellshock
// 3 = disable weapon
// 4 = kill
// 5 = kick
// 6 = explode
//=========================================================================================================
//set awe_anticamp_punishments "3 2 6"
//=========================================================================================================
// Anti camping works as follows :
// After awe_anticamp_time seconds, the player will get a warning message.
// Then if he's still camping after awe_anticamp_interval seconds, he will receive the 1st punishment.
// Then, after awe_anticamp_interval more seconds, he will receive the 2nd punishement, and so on.
// When the end of the sequence is reached, the sequence will restart at the 1st item (eg by
// default : 2 3 4 6 2 3 4 6 2...)
// If the player moves away, his punishment will stop and he will obviously no longer be considered as a camper.
//
//=========================================================================================================
//********************************************************************************************************
// AWE TURRET CONTROL
//********************************************************************************************************
//Toggle Map turrets off or on. 1 = disallow them. 0 = allow them. default = 0
set awe_disallow_turret 0
//*********************************************************************************************************
// AWE MAP ROTATION SETTINGS
//*********************************************************************************************************
//=========================================================================================================
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//=========================================================================================================
set awe_fix_maprotation "1"
//=========================================================================================================
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the use_readme file for an explanation how this works.
//=========================================================================================================
//set awe_random_maprotation "0"
// Rotate map if server is empty for x seconds (0 = disable feature) (default 30)
set awe_rotate_if_empty "120"
//**********************************************************************************************************
// AWE TEAM SWITCH
//**********************************************************************************************************
//Do not have both set to "1" - otherwise switching wont work!
set awe_switchteams 0 //set this to "1" to switch every round
set awe_switchteams_halftime 5 //set this to HALF your roundlimit (roundlimit must be an even number)
//*********************************************************************************************************
// AWE MESSAGE CENTER
//*********************************************************************************************************
//=========================================================================================================
// Welcome Messages
//=========================================================================================================
set awe_welcome_msg_num 2 //Must set the amount of welcome messages * max: 5
set awe_welcome_msg_delay 4 //Delay between each welcome message
set awe_welcome_msg_type 0 //Set this to "1" if you dont want ticker-tape type welcome
set awe_welcome_msg1 "Welcome to ^1*|^3Verni@hter's Maptest Server^1|*"
set awe_welcome_msg2 "Running ^1*|^3AWE4 beta^1|*"
//=========================================================================================================
// Server Messages
//=========================================================================================================
// Delay between server messages in seconds (default 30)
set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "0"
// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
set awe_message0 "^2No Recruiting Or Voice Chat Spamming"
set awe_message1 "^3Cheaters Will be Banned"
set awe_message2 "visit me at ^2http://www.tallys-world.com"
//*************************************************************************************************************
// AWE ENDGAME MAP VOTING
//*************************************************************************************************************
//=============================================================================================================
// Vote for the next map from 7 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=============================================================================================================
set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"
//=============================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set awe_map_vote_gametypes "ctf war dm"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set awe_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
// set sv_mapRotationCurrent ""
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above:
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//
// 2nd Example: CTF map voting
// set awe_map_vote_gametypes "ctf"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown mp_showdown mp_countdown mp_bloc mp_cargoship mp_farm"
// set g_gametype "ctf"
// set sv_mapRotationCurrent ""
//
//=============================================================================================================
//*********************************************************************************************************
// AWE MOD INFO
//*********************************************************************************************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also clan (text) logo)
//1 = show, 0 = dont show (default = 1)
set awe_show_modinfo 1
//*********************************************************************************************************
// AWE CLAN LOGO (Text)
//*********************************************************************************************************
//When on, this replaces the XP ticker along the bottom of the screen. When off, the XP ticker returns (see also mod info)
//1 = left, 2 = center, 0 = dont show (default = 1)
set awe_show_server_logo 1
//Text to use
set awe_server_logo_text "^1*|^3Verni@hter's Maptest Server^1|*"
//*********************************************************************************************************
// AWE CLAN LOGO (Shader)
//*********************************************************************************************************
set awe_show_logo 1 //must be set to 1 to show either awe logo, or custom one.
set awe_logo_looptime 25 //max is 1 hour
//=========================================================================================================
// These settings set the image file to use. If no custom image has been used, keep to using the stock
// awe logo (logo00.iwi). If a custom one has been created (by editing logo01.iwi), use the custom one
//=========================================================================================================
set awe_use_awe_logo 0
//Custom logo
set awe_use_custom_logo 0
//set the width of your custom logo. Max is 512
set awe_custom_logo_width 120
//set the depth of your custom logo. Max is 512
set awe_custom_logo_depth 120
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__________________
Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
My Facebook
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461
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Hier die Serverconfig Teil2:
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
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//*********************************************************************************************************
// AWE TEAM STATUS
//*********************************************************************************************************
set awe_show_teamstatus 0
//*********************************************************************************************************
// AWE WEAPON SETTINGS
//*********************************************************************************************************
//Drop weapons on death?
//Primary
set awe_dropweapon_none 0 //universal "off" var
set awe_assult_dropweapon 1
set awe_specops_dropweapon 1
set awe_sniper_dropweapon 1
set awe_demolitions_dropweapon 1
set awe_heavygunner_dropweapon 1
//Grenades
set awe_dropnade_none 0 //universal "off" var
set awe_dropnade_all 1
set awe_dropnade_frag 1
set awe_dropnade_smoke 1
set awe_dropnade_flash 1
set awe_dropnade_stun 1
//**********************************************************************************************************
// AWE TEAM KILLING SETTINGS
//**********************************************************************************************************
set awe_teamKill_PunishCount 2 //point loss starts after this number, punishment starts after this number
set awe_teamKill_respawndelay 10 //must be greater than 0 to begin punishments
set awe_teamKill_punish_method "suicide" //possible settings: "suicide", "kick"
//*********************************************************************************************************
// AWE ANTI-BUNNY HOPPING/ANTI-DIVEBOMBING/ANTI-JUMP SHOOTING SETTINGS
//*********************************************************************************************************
//=========================================================================================================
// (Dive-bombing is jumping, and then going prone while all the time shooting)
//=========================================================================================================
set awe_anti_dbbh 0 //0 = off, 1 = anti-divebombing, 2 = anti-bunnyhopping, 3 = All (default is 3)
set awe_anti_dbbh_jump_height 16 //max: 100 (default is 16)
//**********************************************************************************************************
// AWE HARDPOINT SETTINGS
//***********************************************************************************************************
set awe_hardpoints 1 //Turn off or on hardpoints globally
set awe_hardpoint_allowuav 1
set awe_hardpoint_allow_airstrike 1
set awe_hardpoint_allow_helicopter 1
set awe_hardpoint_forceuav 0
set awe_hardpoint_uav_streak 3 //max: 50
set awe_hardpoint_air_streak 5 //max: 50
set awe_hardpoint_heli_streak 7 //max: 50
set awe_hardpoint_uavlifespan 60 //default = 30, max: 440 (4 mins)
//***********************************************************************************************************
// AWE SPECTATING
// This returns to the COD2 method
//***********************************************************************************************************
set awe_spectatefree 1
set awe_spectateenemy 0 \\default is off.
//***********************************************************************************************************
// AWE CROSSHAIR SETTINGS AND OVERHEAD RANKNAMES
//***********************************************************************************************************
//Turn off crosshairs
set awe_no_crosshairs 0
//Turn off or on enemy crosshair names. 1 = on, 0 = off (default = 1)
set awe_allow_enemy_crosshairnames 1
//NEW!!!!!
//Turn off overhead friendly ranknames. 0 = off, adjust from 0.1 - 1.0. max = 1.0 (default = 0.5)
set awe_remove_overhead_ranknames 0.5
//=========================================================================================================
// Disable hiticons when damaging enemies
// 0 = disable. 1 = show hiticons on players only, 2 = show hiticons on players and through walls
//=========================================================================================================
set awe_show_hiticons "0"
//=========================================================================================================
// AWE Laserdot
//=========================================================================================================
// Enable laserdot (default 0)
set awe_laserdot "0"
// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"
// Size of dot
set awe_laserdot_size "2" //default is 2, max: 10
// Color (default 1,0,0)
set awe_laserdot_red "1"
set awe_laserdot_green "0"
set awe_laserdot_blue "0"
//**********************************************************************************************************
// AWE DEAD BODY HANDLING
//**********************************************************************************************************
// Remove bodies (0 = no, 1 = yes) (default 0)
set awe_remove_bodies "1"
// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "0"
//************************************************************************************************************
// AWE SHOW OBJECTIVE POINTS
//************************************************************************************************************
//turn on or off objective indicators on the compass
set awe_compass_objectivepoints 1
//turn on or off objective indicators on the map
set awe_map_objectivepoints 1
//*************************************************************************************************************
// AWE BLOODY SCREEN
//*************************************************************************************************************
set awe_bloodyscreen 1
//*************************************************************************************************************
// AWE WEAPON DAMAGE MODIFIERS
//*************************************************************************************************************
//=============================================================================================================
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
//
// NB: THESE DVARS ARE NOT DVARDEF - So they will only work for every map and every gametype.
//=============================================================================================================
// Universal switch on/off. 0 = off, 1 = on (default = off)
set awe_wdmod_on "0"
// Turrets (Mountable MGs)
set awe_wdm_turret "100"
// Perks
set awe_wdm_c4 "100"
set awe_wdm_c4_mp_vacant "100"
set awe_wdm_claymore "100"
set awe_wdm_grenade_launcher "100"
set awe_wdm_rpg "100"
// Hardpoints
set awe_wdm_artillery "100"
set awe_wdm_helicopter "100"
set awe_wdm_cobra "100"
set awe_wdm_hind_ffar "100"
// Grenade-like explosives
set awe_wdm_concussion_grenade "100"
set awe_wdm_flash_grenade "100"
set awe_wdm_frag_grenade "100"
// Pistols
set awe_wdm_beretta "100"
set awe_wdm_colt45 "100"
set awe_wdm_deserteaglegold "100"
set awe_wdm_deserteagle "100"
set awe_wdm_usp "100"
// Assault
set awe_wdm_m16 "100"
set awe_wdm_ak47 "100"
set awe_wdm_m4 "100"
set awe_wdm_g36c "100"
set awe_wdm_g3 "100"
set awe_wdm_m14 "100"
set awe_wdm_mp44 "100"
// Spec Ops
set awe_wdm_skorpion "100"
set awe_wdm_uzi "100"
set awe_wdm_mp5 "100"
set awe_wdm_ak74u "100"
set awe_wdm_p90 "100"
// Heavy Gunner
set awe_wdm_rpd "100"
set awe_wdm_saw "100"
set awe_wdm_m60e4 "100"
// Demolitions
set awe_wdm_winchester "100"
set awe_wdm_m1014 "100"
// Snipers
set awe_wdm_m40a3 "100"
set awe_wdm_m21 "100"
set awe_wdm_dragunov "100"
set awe_wdm_barrett "100"
set awe_wdm_remington "100"
//*************************************************************************************************************
// AWE FORCE WEAPONS & AWE OLDSCHOOL WEAPONS LIST
//*************************************************************************************************************
//=============================================================================================================
// Use this list to set your primary and secondary weapons.
// You can set any weapon in either primary or secondary slot. That goes for pistols as well as the primary
// weapons. Hence, if you want to set up a "bash" server, just place any pistol from the list into the
// awe_forceweapons_primary slot, and you have yourself a bash server.
// You do not have to have a secondary weapon, hence, a proper bash server, you only have to assign the
// awe_forceweapons_primary slot.
//=============================================================================================================
//---Primary/Secondary & Attatchments---
// "ak47_acog_mp"
// "ak47_gl_mp"
// "ak47_mp"
// "ak47_reflex_mp"
// "ak47_silencer_mp"
// "ak74u_acog_mp"
// "ak74u_mp"
// "ak74u_reflex_mp"
// "ak74u_silencer_mp"
// "g36c_acog_mp"
// "g36c_gl_mp"
// "g36c_mp"
// "g36c_reflex_mp"
// "g36c_silencer_mp"
// "g3_acog_mp"
// "g3_gl_mp"
// "g3_mp"
// "g3_reflex_mp"
// "g3_silencer_mp"
// "gl_ak47_mp"
// "gl_g36c_mp"
// "gl_g3_mp"
// "gl_m14_mp"
// "gl_m16_mp"
// "gl_m4_mp"
// "m14_acog_mp"
// "m14_gl_mp"
// "m14_mp"
// "m14_reflex_mp"
// "m14_silencer_mp"
// "m16_acog_mp"
// "m16_gl_mp"
// "m16_mp"
// "m16_reflex_mp"
// "m16_silencer_mp"
// "m4_acog_mp"
// "m4_gl_mp"
// "m4_mp"
// "m4_reflex_mp"
// "m4_silencer_mp"
// "m60e4_acog_mp"
// "m60e4_grip_mp"
// "m60e4_mp"
// "m60e4_reflex_mp"
// "mp44_mp"
// "mp5_acog_mp"
// "mp5_mp"
// "mp5_reflex_mp"
// "mp5_silencer_mp"
// "p90_acog_mp"
// "p90_mp"
// "p90_reflex_mp"
// "p90_silencer_mp"
// "remington700_acog_mp"
// "remington700_mp"
// "rpd_acog_mp"
// "rpd_grip_mp"
// "rpd_mp"
// "rpd_reflex_mp"
// "saw_acog_mp"
// "saw_grip_mp"
// "saw_mp"
// "saw_reflex_mp"
// "skorpion_acog_mp"
// "skorpion_mp"
// "skorpion_reflex_mp"
// "skorpion_silencer_mp"
// "uzi_acog_mp"
// "uzi_mp"
// "uzi_reflex_mp"
// "uzi_silencer_mp"
//---Snipers & Attatchments---
// "barrett_acog_mp"
// "barrett_mp"
// "dragunov_acog_mp"
// "dragunov_mp"
// "m40a3_acog_mp"
// "m40a3_mp"
// "m21_acog_mp"
// "m21_mp"
//---Shotguns & Attatchments---
// "winchester1200_grip_mp"
// "winchester1200_mp"
// "winchester1200_reflex_mp"
// "m1014_grip_mp"
// "m1014_mp"
// "m1014_reflex_mp"
//---Pistols & Attatchments---
//"colt45_mp"
//"colt45_silencer_mp"
//"deserteaglegold_mp"
//"deserteagle_mp"
//"usp_mp"
//"usp_silencer_mp"
//"beretta_mp"
//"beretta_silencer_mp"
//---Demolitions---
//"c4_mp"
//"claymore_mp"
//"rpg_mp"
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__________________
Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Das Feature Weaponpool nutzt zum Spawn der Waffen die SAB Spawnpunkte auf der Map. Hat die Map kein SAB eingebaut, crasht der Server mit genau der Meldung, die Du bekommen hast.
ToM
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461
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@ [CyG] Hoxma
Danke hat funktioniert war auch gleich alles nach meinem Geschmack eingestellt.
Original von Nightwing
Das Feature Weaponpool nutzt zum Spawn der Waffen die SAB Spawnpunkte auf der Map. Hat die Map kein SAB eingebaut, crasht der Server mit genau der Meldung, die Du bekommen hast.
ToM
OK gut zu wissen.
Was mir aber jetzt aufgefallen ist:
Ich habe 5 custom suspense_sounds drin die wenn ich den Server wie oben beschrieben starte nicht höre, starte ich nur mein Client und suche ganz normal einen Mod aus zb. meinen awe_vernichter wo ja nur die .iwd und .ff drin sind von der Mod und dann meine Map starte höre ich auch meine 5 custom suspense_sounds.
Gibt es da irgendwelche Einstellungen Betreff Sounds?
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Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Was meinst Du mit 5 custom suspense_sounds ?
ToM
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461
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Das die Sounds die im Spiel alle paar Minuten für kurze Zeit zu hören sind.
iw_11.iwd\sound\music
HGW_mp_suspense_01.mp3 - 05
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Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Hmmm, der AWE hat die Var zwar nicht in der cfg, aber die müsste vom Originalspiel sein, einfach mal testen: set scr_enable_music "1"
ToM
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