ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 1059 at 1142 4
33 411
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 1059 at 1143 4
33 411
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 1059 at 1142 4
36 411
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 1059 at 1143 4
38 411
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 778 at 1377 -3
86 -133
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 693 at 1289 11
19
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 693 at 1291 11
10
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 693 at 1293 11
19
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 728 at 1362 -3
97 291
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1208 -3
14 9
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1208 -3
13 1
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1209 -3
13 1
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1209 -3
13 2
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1209 -3
13 8
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 301 at 1208 -2
62 16
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 301 at 1209 -2
65 20
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1209 -3
14 9
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 304 at 1209 -3
13 1
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 301 at 1209 -2
62 16
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 701 at 1287 11
15
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 701 at 1288 11
17
ERROR: surface 'me_decal_darkstain_05' is partially floating or needs to be alig
ned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 210 at 1288 12
5 -61
ERROR: surface 'ship_wall_stain2' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 231 at 1288 27
9 -62
ERROR: surface 'ship_wall_stain2' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 231 at 1288 33
8 -62
ERROR: surface 'ship_wall_stain2' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 231 at 1288 30
9 -62
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
finished in 41 seconds
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
7338 vertices couldn't be merged because the textures point different ways
finished in 6 seconds
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 3489 brush sides
elapsed time 6 seconds
Finished processing world entity
Processing entity 866 of 9319
Processing entity 879 of 9319
Processing entity 897 of 9319
Processing entity 914 of 9319
Processing entity 931 of 9319
Processing entity 949 of 9319
Processing entity 966 of 9319
Processing entity 984 of 9319
Processing entity 1000 of 9319
Processing entity 1018 of 9319
Processing entity 1034 of 9319
Processing entity 1047 of 9319
Processing entity 1063 of 9319
Processing entity 1081 of 9319
Processing entity 1098 of 9319
Processing entity 1116 of 9319
Processing entity 1133 of 9319
Processing entity 1151 of 9319
Processing entity 1168 of 9319
Processing entity 1185 of 9319
Processing entity 1203 of 9319
Processing entity 1216 of 9319
Processing entity 1223 of 9319
Processing entity 1239 of 9319
Processing entity 1257 of 9319
Processing entity 1273 of 9319
Processing entity 1291 of 9319
Processing entity 1308 of 9319
Processing entity 1326 of 9319
Processing entity 1343 of 9319
max curvenn/terrain collision vertices (65536) exceeded
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/mai
n
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files
)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files
)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files
)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 file
s)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 fil
es)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 fil
es)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 fil
es)
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//main
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//main_shared
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
_shared
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/dev
raw
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/dev
raw_shared
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw_shared
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//devraw
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w08.iwd (4 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w06.iwd (512 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w05.iwd (1152 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w04.iwd (1965 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w03.iwd (3496 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w02.iwd (3201 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w01.iwd (3117 files)
E:\Programme\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_i
w00.iwd (2903 files)
E:/Programme/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24246 files in iwd files
using default radiosityScale 1
using map contrastGain 0.425
building collision data...
building collision took 1.4 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 5 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 7 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 1 seconds.
----------------------------------------
Building final lightmaps...
Finished in 8 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'E:\Programme\Activision\Call of Duty 4 - Modern Wa
rfare\raw\maps\mp\mp_forest_houses.grid' not found.
Vis cache logfile 'E:\Programme\Activision\Call of Duty 4 - Modern Warfare\raw\m
aps\mp\mp_forest_houses.vclog' not found; using static model origins only.
Using 559664 grid points from grid logfile 'E:\Programme\Activision\Call of Duty
4 - Modern Warfare\raw\maps\mp\mp_forest_houses.grid_auto'.
Light grid sample point file 'E:\Programme\Activision\Call of Duty 4 - Modern Wa
rfare\raw\maps\mp\mp_forest_houses.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 2:17.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...
Entire light compile finished in 3 minutes 16 seconds
.
.
###########################################
DONE
###########################################
.
.
Drücken Sie eine beliebige Taste . . .
Nichts außerhalb der Skybox etc...
Banana
__________________ Wie wollen sie das Internet gerne bestellen?
Komplett als 204.344.554.583 Blu-Rays oder ohne Pornos auf 2CDs?
1.) solche Fehlermeldungen haste doch schon einmal gehabt:
Code angehängt. Klicke hier zum Ein-/Ausblenden
code:
1:
2:
3:
4:
ERROR: surface 'ship_wall_stain2' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 231 at 1288 30
9 -62
Forumsuche benutzen denn da hab ich dir schon einmal was zu geschrieben.
2.) max curvenn/terrain collision vertices (65536) exceeded
Da musste wohl nochemal an deine Map ran und entschlacken!
__________________
Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere. My Facebook
Original von Banana2077
2. Na super, was ist denn da zuviel, brushes terrains ?
Zu viele Patches (curve und terrain, werden zusammengezählt).
Eher gesagt, zu viele Knotenpunkte bei den Patches.
Bei terrain z.B. außerhalb des Spielbereiches, ruhig die Quadrate der Patches größer ziehen, dafür aber weniger (so spart man schon so einige).
__________________ Da die Lichtgeschwindigkeit höher ist als die Schallgeschwindigkeit,
hält man so manchen für einen hellen Kopf, bis man ihn reden hört.
ERROR: surface 'com_stain_01' is partially floating or needs to be aligned
In map prefabs/selbererstellte/forest_house.map on entity 0 brush 1059 at 1142 433 411
Nummer des Brushs (1059) und die genauen Koordinaten (x= 1142, y= 433, y= 411).
Im Radiant auf Misc – find brush… oder go to position…
Edit:
OK war da etwas zu weit oben
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von BadMan: 12.07.2010 22:36.