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PAM Einstellungen ... (Waffen-Limitierung) |
yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269
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Leider ist die alte PAM-Seite scheinbar komplett platt und nicht mehr auffindbar, ich hab leider keine Sicherung davon bei mir finden können...
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Aktuelle PAM2-Downloads: KLICK
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Aber ich hab mal bei Worms im Forum geschaut, da gibt es dieses Thema: KLICK
Ich kopier das einfach hier mal komplett rein, damit es nicht verloren gehen kann:
Below are DVARs that are specific to PAM2 and what I hope is an adequate description of each. If there are any questions about one in particular, please feel free to ask.
You can use the below dvars to create your own pub mode config file. PUB mode will NOT change any existing dvar values, so a simple selection of config files can be used to set up any number of different PUB mode configurations as you can dream up.
PAM ENABLE
sv_pam
Enables/Disables PAM2. Disabled PAM2 runs the stock scripts only. [1 = enabled. 0 = disabled]
PAM MODES
pam_mode
This Dvar is used by server admins to select the competition rule-set to used. There are over 60 different pam_modes, please check with your ladder/league to se which one you should use.
Please note that you should verify with your League that the settings are correct for your League/Ladder. If they are not correct, please have an admin contact me with the problem settings.
GENERIC S&D
scr_sd_timelimit
Timelimits are NOT usable in PAM2 at this time. This is ALWAYS set to 0 in rule files. If it is needed I will look into making this work, but it was never needed in CoD or UO.
scr_sd_half_round
Sets the number of rounds to be played in the first half. Halftime and automatic teamswap will happen AFTER this round number has been completed. 0 = disabled.
scr_sd_half_score
Sets the scorelimit to be played to in the first half. Halftime and automatic teamswap will happen AFTER the one team reaches this score. 0 = disabled.
scr_sd_end_round
Sets the number of TOTAL rounds to be played before the map ENDS. It does not matter if a halftime is used. 0 = disabled.
scr_sd_end_score
This will allow you to trigger the end of a map/match by a team's TOTAL score, including the 1st half and 2nd half (is halftime is being used). 0 = disabled
scr_sd_end_half2score
This will allow you to trigger the end of a map/match by a team's 2nd Half Score ONLY (does not include 1st half scores). The map/match winner would still be determined by overall score of both halves though. 0 = disabled
scr_sd_roundlength
Stock DVAR, length of each round.
scr_sd_graceperiod
In PAM2 this has dual puposes. If you are using Strat Time, this sets the length of that Strat Time. If you are not using Strat Time, this acts just as it does in the stock server. [Set in seconds.]
scr_sd_strat_time
Strat Time is used to hold players still at the beginning of each round. Players also will not be able to throw any nades/smokes during this "strategizing" time period. [1 = use strat time. 0 = no strat time/stock.]
scr_sd_count_draws
This dvar determines what happens if a round ends in a draw (which IS possible). With this you can force a round to be "replayed" by essentially playing the same round number over again, or you can have the draw round count as a normal round without a winner. [0 = Replay Draw Rounds. 1 = Allow Draw to stand]
CTF Specific
scr_ctf_half_score
Sets the number of rounds to be played in the first half. Halftime and automatic teamswap will happen AFTER this round number has been completed. 0 = disabled.
scr_ctf_end_score
This will allow you to trigger the end of a map/match by a team's TOTAL score, including the 1st half and 2nd half (is halftime is being used). 0 = disabled
scr_ctf_end_half2score
This will allow you to trigger the end of a map/match by a team's 2nd Half Score ONLY (does not include 1st half scores). The map/match winner would still be determined by overall score of both halves though. 0 = disabled
scr_ctf_timelimit_halftime
This dvar determines if the timelimit is to be used as a halftime. If set to 1, the map will play until the timelimit has been reached, then do a halftime, swap teams, and play the second half with the same timelimit. If set to 0, the timelimit expiring will cause the map/match to be over without a halftime.
scr_flag_autoreturn_time
Sets the amount of time (in seconds) that a flag can sit on the ground before it automatically returns to its base. [-1 = never, 0 = immediately, 300 = max]
scr_ctf_respawn_time
Sets the amount of time (in seconds) before a killed player can respawn.
HQ Specific
scr_hq_half_score
Sets the number of rounds to be played in the first half. Halftime and automatic teamswap will happen AFTER this round number has been completed. 0 = disabled.
scr_hq_end_score
This will allow you to trigger the end of a map/match by a team's TOTAL score, including the 1st half and 2nd half (is halftime is being used). 0 = disabled
scr_hq_end_half2score
This will allow you to trigger the end of a map/match by a team's 2nd Half Score ONLY (does not include 1st half scores). The map/match winner would still be determined by overall score of both halves though. 0 = disabled
scr_hq_timelimit_halftime
This dvar determines if the timelimit is to be used as a halftime. If set to 1, the map will play until the timelimit has been reached, then do a halftime, swap teams, and play the second half with the same timelimit. If set to 0, the timelimit expiring will cause the map/match to be over without a halftime.
TDM Specific
scr_tdm_half_score
Sets the number of rounds to be played in the first half. Halftime and automatic teamswap will happen AFTER this round number has been completed. 0 = disabled.
scr_tdm_end_score
This will allow you to trigger the end of a map/match by a team's TOTAL score, including the 1st half and 2nd half (is halftime is being used). 0 = disabled
scr_tdm_end_half2score
This will allow you to trigger the end of a map/match by a team's 2nd Half Score ONLY (does not include 1st half scores). The map/match winner would still be determined by overall score of both halves though. 0 = disabled
scr_tdm_timelimit_halftime
This dvar determines if the timelimit is to be used as a halftime. If set to 1, the map will play until the timelimit has been reached, then do a halftime, swap teams, and play the second half with the same timelimit. If set to 0, the timelimit expiring will cause the map/match to be over without a halftime.
scr_tdm_tk_penalty
When turned on, TKs or Suicides will count AGAINST the Team's overall score.
OVERTIME
g_ot
This dvar is used to tell the scripting if Ties are allowed in matches. If ties are NOT allowed, then there is a method to set up as many Overtime rules as is needed. If Ties are allowed, then the match will end in a tie. [1 = Ties not allowed, go to Overtime. 0 = Ties Allowed, no Overtime]
g_ot_active
This dvar is used to determine the CURRENT active Overtime period (if there are Overtime periods in your match rules). This is MOSTLY used as an internal DVAR, but it can also be used by Server Admins to go directly into an Overtime period if needed. For example, to go to your match mode's FIRST OT Period, you would set this value to 1 and do a fast_restart. There can be almost a limitless number of OT rounds, but I have never seen more than 3 needed.
This DVAR can also be used to get you OUT of OT mode by setting it to 0.
TIMERS
scr_sd_PlantTime
Time it takes to plant the bomb [In seconds].
scr_sd_DefuseTime
Time it takes to defuse the bomb [In seconds].
g_matchwarmuptime
Time on the count-down clock for the 1st and 2nd halves to begin (after ready-up) [in seconds, max = 60]
g_roundwarmuptime
Time on the count-down clock for the next round to begin [in seconds, max 60]
HUD GOODIES
sv_playersleft
Shows a display at the bottom of the screen that shows how many players are alive on each team. [1 = on. 0 = off]
scr_show_death_icons
Determines if the skull icons are show when and where players die. [1 = icons on. 0 = icons off]
scr_show_objective_icons
Determines if the A, B, and the Bomb-Planted Objective star are shown on the players HUD. This has NO EFFECT on the icons used on the player's compass. [1 = show objective icons. 0 = do not show objective icons]
scr_show_grenade_icon
Determins if players see the grenade warning icon when near a live grenade. [1 = nade icons on. 0 = nade icons off]
scr_allow_hitblip
Determines if players gets the damage feedback HUD element and Sound that occurs when they hit another player with gunfire or nade. [1 = allow the hit blips. 0 = turn off the hit blips]
scr_allow_hud_scoreboard
Determines if the STOCK scoreboard shows up on the player's screen. This is the one on the top left side of the screen. [1 = scoreboard on. 0 = scoreboard off]
scr_clock_position
Determines where the Round Clock is positioned on the screen. This can be used to move it from its stock position to a position more in line with where it was in CoD1. [1 = CoD1 clock position. 0 = Stock clock position]
de_allow_mantlehint
Determines if Players see the Mantle HUD hint when they are near an object they can mantle. [1 = allow the hint. 0 = do not allow the hint]
de_allow_hudstance
Determines if Players see the Stance HUD indicator. [1 = allow the stance indicator. 0 = do not allow the stance indicator]
HEALTH
scr_allow_health_regen
This dvar determines if and how health Regen happens.
0 = No health regen at all.
1 = Stock health regen.
2 = Slow Regen
3 = Slow Regen with a Regen Limit based on Damage Taken
4 = Same as 3 except Pain Sounds continue permanently while you are below 45% health.
scr_regen_delay
Sets the time after the last damage you recieved before Regen begins to happen. [Set in milliseconds. 5000 = 5 seconds]
scr_show_healthbar
Shows a HUD element on screen for the Health Bar. Very similar to the healthbar in CoD1. [1 = show healthbar, 0 = do not show healthbar]
scr_fade_healthbar
If the healthbar is being shown, and the player's health is at 100%, this setting will allow the healthbar to fade off the screen until damage is taken again. [1 = do the fade. 0 = don't fade, always show the healthbar]
scr_allow_healthpacks
Determines if players who die drop a health pack. [1 = health pack dropped. 0 = no healthpack dropped]
SHELLSHOCK
scr_allow_shellshock
Determines if Shellshock is applied to players when hit by explosives. [1 = allow shellshock. 0 = no shellshock]
FALL DAMAGE
scr_fallDamageMinHeight
scr_fallDamageMaxHeight
These set the minimum and maximum heights for fall damage. [Set in feet]
DVAR ENFORCER
de_force_rate
Allows the league to force a client to use a specific rate. [1000 min. 25000 max.]
de_remove_exploits
Forces several client DVAR settings that are known exploits back to stock, non-exploit values. [1 = force exploit DVARS to valid settings. 0 = do not force exploit DVARS]
de_allow_enemycrosshaircolor
This forces Client DVAR setting that allow the "red" crosshair when they pass over an enemy (even through smoke) to the off position. [1 = allow the "red" crosshairs. 0 = do not allow the "red" crosshairs]
de_Sound_Ping_QuickFade
This shortens the amount of time the Red Compass Dots appear on the Compass. It does NOT remove the Red Compass Dots. [1 = Shortened Fade Time, 0 = Stock Fade Time]
de_allow_crosshair
Determines if crosshairs are allowed in your match mode. Does not include the Turret Crosshairs. [1 = crosshairs allowed. 0 = crosshairs NOT allowed]
de_allow_turret_crosshair
Determines if crosshairs are allowed on Turrets in your match mode. [1 = crosshairs allowed. 0 = crosshairs NOT allowed]
de_allow_crosshairnames
Determines if you can see Teammate's names when your crosshair passes over them. [1 = allow the names to show. 0 = do not allow the names to show.]
NADE SPAWN COUNTS
scr_boltaction_nades
scr_semiautomatic_nades
scr_smg_nades
scr_sniper_nades
scr_mg_nades
scr_shotgun_nades
These determine the number of grenades each class of weapon is allowed to spawn with. [0 min, 3 max]
SMOKE SPAWN COUNTS
scr_boltaction_smokes
scr_semiautomatic_smokes
scr_smg_smokes
scr_sniper_smokes
scr_mg_smokes
scr_shotgun_smokes
These determine the number of smoke grenades each class of weapon is allowed to spawn with. [0 min, 3 max]
WEAPON CLASS LIMITS
scr_boltaction_limit
scr_sniper_limit
scr_semiautomatic_limit
scr_smg_limit
scr_mg_limit
scr_shotgun_limit
These limit the number of the weapons EACH team is allowed to spawn with. [0 = no weapons of that class allowed, 99 = no limit on that class]
OTHER WEAPONS
scr_allow_pistols
Determines if your match mode allows pistols to be used. [1 = allow pistols. 0 = do not allow pistols]
scr_allow_turrets
Determines if the Mountable MG positions are allowed to be used in your match type. [1 = Allow Turrets. 0 = Remove Turrets]
SECONDARY WEAPON DROP
scr_allow_secondary_drop
Determines if the players can drop their Secondary weapon by holding down the USE key for about 2 seconds. [1 = players can drop secondary weapons. 0 = players can NOT drop secondary weapons]
BOLT-ACTION ONLY
scr_force_boltaction
This DVAR is usefull for bolt-action Ladders/Leagues. It will FORCE the player to spawn with a bolt-action rifle regardless of what weapon the player chooses. This can be combined with scr_allow_pistols, scr_allow_turrets, and the stock dvar for allowing nades to make sure that ONLY bolt-action rifles are being used.
0 = Do not force bolt-action only.
1 = Force bolt-action only, Americans get the Enfield.
2 = Force bolt-action only, Americans get the Nagant.
WEAPON DROPS
scr_allow_weapondrop_nade
scr_allow_weapondrop_sniper
scr_allow_weapondrop_shotgun
These determine if the players drop each of the above items when they are killed if they are carrying them when they died. [1 = allow the weapon to drop. 0 = do not allow the weapon to drop]
AMBIENT OPTIONS
scr_allow_ambient_sounds
This will turn on/off the ambient map sounds (such as distant gunfire and explosions). [ 0 = ambient sounds OFF]
scr_allow_ambient_weather
This will turn on/off the ambient weather present on a map. This includes: battle-smoke, snow-drifts, dust-swells, and fog/dew patches). [ 0 = ambient weather effects OFF]
scr_allow_ambient_fire
This will turn on/off ambient fire present on a map. This includes: fire, fire sounds, smoke from fire, smoldering holes in the ground, and smoldering vehicles\buildings. [ 0 = ambient fire effects OFF]
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Changing the league rules:
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- Join onto your server or administrate it with a server browser like HLSW.
- Login to your server with the rcon password. (/rcon login <pass> in your console or better bind that command to a key!)
- Type /rcon pam_mode "<mode>" to change to a league match mode. (/rcon pam_mode "cb" for ClanBase Match Mode for example)
- Available LeagueModes are:
cal
cb
ccodl
ecw
ed
edom
esl
gwl
mgl
ogl
opencup
pub
twl_ladder
twl_league
twl_rifles
xpl
- To switch back to pub mode with your predefined settings in a config like the one mentioned earlier, just type following command in your console:
/rcon exec <pub.cfg & path> (for example /rcon exec pam2pub.cfg)
IMPORTANT!:
Always keep your rcon password private!
Better write rcon login <pass> to a (for example) rcon.cfg, put this in the same folder as your config_mp.cfg and write following line in your config_mp.cfg:
bind <key> "exec players/<yourname>/rcon.cfg
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269
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Und hier noch eine Beispiel-Config ebenfalls aus dem Forum von Worms: KLICK
**************************************************
** PAM2 Server Config by Wargod for FragThe.Net **
**************************************************
********** 29. Nov. 2005 Version 1.0 *************
**************************************************
//PAM ENABLE
set sv_pam 1
//PAM MODES
set pam_mode pub
//GENERIC S&D
set scr_sd_timelimit 0
set scr_sd_half_round 6
set scr_sd_half_score 0
set scr_sd_end_round 12
set scr_sd_end_score 0
set scr_sd_end_half2score
set scr_sd_roundlength 2.5
set scr_sd_graceperiod 15
set scr_sd_strat_time 0
set scr_sd_count_draws 1
//OVERTIME
set g_ot 0
set g_ot_active 0
//TIMERS
set scr_sd_PlantTime 5
set scr_sd_DefuseTime 10
set g_matchwarmuptime 5
set g_roundwarmuptime 3
//HUD GOODIES
set sv_playersleft 1
set scr_show_death_icons 1
set scr_show_objective_icons 1
set scr_show_grenade_icon 1
set scr_allow_hitblip 1
set scr_allow_hud_scoreboard 1
set scr_clock_position 1
set de_allow_mantlehint 1
set de_allow_hudstance 1
//HEALTH
set scr_allow_health_regen 1
set scr_regen_delay 5000
set scr_show_healthbar 0
set scr_fade_healthbar 1
set scr_allow_healthpacks 0
//SHELLSHOCK
set scr_allow_shellshock 1
//FALL DAMAGE
set scr_fallDamageMinHeight 21
set scr_fallDamageMaxHeight 40
//DVAR ENFORCER
set de_force_rate 25000
set de_remove_exploits 1
set de_allow_enemycrosshaircolor 1
set de_Sound_Ping_QuickFade 0
set de_allow_crosshair 1
set de_allow_turret_crosshair 1
set de_allow_crosshairnames 1
//NADE SPAWN COUNTS
set scr_boltaction_nades 3
set scr_semiautomatic_nades 2
set scr_smg_nades 1
set scr_sniper_nades 3
set scr_mg_nades 2
set scr_shotgun_nades 1
//SMOKE SPAWN COUNTS
set scr_boltaction_smokes 0
set scr_semiautomatic_smokes 0
set scr_smg_smokes 1
set scr_sniper_smokes 0
set scr_mg_smokes 0
set scr_shotgun_smokes 1
//WEAPON CLASS LIMITS
set scr_boltaction_limit 99
set scr_sniper_limit 1
set scr_semiautomatic_limit 99
set scr_smg_limit 99
set scr_mg_limit 99
set scr_shotgun_limit 0
//OTHER WEAPONS
set scr_allow_pistols 1
set scr_allow_turrets 1
//SECONDARY WEAPON DROP
set scr_allow_secondary_drop 0
//BOLT-ACTION ONLY
set scr_force_boltaction 0
//WEAPON DROPS
set scr_allow_weapondrop_nade 1
set scr_allow_weapondrop_sniper 0
set scr_allow_weapondrop_shotgun 0
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269
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Hab auch mal ein paar League-Modes oben mit eingefügt:
- Available LeagueModes are:
cal
cb
ccodl
ecw
ed
edom
esl
gwl
mgl
ogl
opencup
pub
twl_ladder
twl_league
twl_rifles
xpl
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Wenn man einen bestimmten Mode aufruft, dann werden vermutlich bestimmte Einstellungen geladen... So gut kenn ich den PAM aber nicht, kann den MOD auch nicht auseinander nehmen und nachschauen, da hab ich nicht genug Ahnung von, sorry.
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PAM & ESL:
Original von yoda
*** Update ***
Wie versprochen stellen Wir Euch entsprechende Configs zur Verfügung damit das switchen zwischen den einzelnen Modi einfacher wird. Bitte beachtet nur das Ihr in der jeweiligen Server Config das Passwort anpassen müßt.
ESL 1on1 DM Config
ESL 3on3 CTF Config
ESL 2on2 SD Config
ESL 3on3/5on5 SD Config
ESL 2on2 TDM Config
ESL 3on3 TDM Config
Einfach die benötigte Config auf den Server laden, und mit "/rcon exec name.cfg" ausführen.
Das sind die entsprechenden cfgs direkt von der ESL, die Du dann halt etwas anpassen und auf Deinen Server schaufeln musst.
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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Impressum ||Datenschutzerklärung
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