compile geht nicht mehr |
klinter
Ha Ho He Hertha BSC
Dabei seit: 27.06.2008
Beiträge: 235
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RadiosityScale ist falsch. Muß am Anfang klein geschrieben werden also so: radiosityScale
die groß- und kleinschreibung is egal.
wollte mal schauen wie die welt mit sunlight 5 oder 6 ausschaut
dadran wirds wohl liegen. mach du sunlight auf 1.5 oder so etwas.
mfg klinter
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klinter
Ha Ho He Hertha BSC
Dabei seit: 27.06.2008
Beiträge: 235
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cursorhint und HINT_ACTIVATE Ich musste bei beiden Groß- und Kleinschreibung beachten. Keinen Plan?
ja, dort ist es wichtig, aber wenn man sich mal die worldspawnsettings von den stock maps anschaut, sieht man das es dort auch immer unterschiedlich ist.
gibt es da eig ein limit oder nicht? bzw kann man auch sunlight auf null stellen?
ja wenn du sunlight auf 0 stelltst hast du halt keine sonne mehr is doch logisch, oder?
wie weit kann man eig das sunlight runterdrehn, damit es immernoch geht?
was geht?
mfg klinter
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klinter
Ha Ho He Hertha BSC
Dabei seit: 27.06.2008
Beiträge: 235
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wenn ich dann auf compile BSB, compile reflection,..... klicke dann kommt nirgendswo ein error, doch wenn ich meine map spiele, dann sind diese neuen wände und die sunlight umstellungen nicht da.
das hat ja nichts mit dem sunlight zu tun. das liegt wohl an der fehlermeldung.
kannst du sie hier mal posten?
mfg klinter
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SN!P3R
Zu-Hause-Esser
Dabei seit: 26.02.2009
Beiträge: 70
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so, habe mal alles rauskopiert.....
compile BSB
Ein Unterverzeichnis oder eine Datei mit dem Namen "K:\Mappen\raw\maps\mp\" exis
tiert bereits.
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###########################################
COMPILE BSP
###########################################
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1 Datei(en) kopiert.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
K:\Mappen\bin\CoD4CompileTools/main
K:\Mappen\main\iw_13.iwd (265 files)
K:\Mappen\main\iw_12.iwd (33 files)
K:\Mappen\main\iw_11.iwd (448 files)
K:\Mappen\main\iw_10.iwd (230 files)
K:\Mappen\main\iw_09.iwd (447 files)
K:\Mappen\main\iw_08.iwd (66 files)
K:\Mappen\main\iw_07.iwd (34 files)
K:\Mappen\main\iw_06.iwd (416 files)
K:\Mappen\main\iw_05.iwd (716 files)
K:\Mappen\main\iw_04.iwd (765 files)
K:\Mappen\main\iw_03.iwd (670 files)
K:\Mappen\main\iw_02.iwd (1296 files)
K:\Mappen\main\iw_01.iwd (1456 files)
K:\Mappen\main\iw_00.iwd (1054 files)
K:/Mappen//main
K:/Mappen//main_shared
K:\Mappen\bin\CoD4CompileTools/raw
K:\Mappen\bin\CoD4CompileTools/raw_shared
K:\Mappen\bin\CoD4CompileTools/devraw
K:\Mappen\bin\CoD4CompileTools/devraw_shared
K:/Mappen//players
K:/Mappen//raw
K:/Mappen//raw_shared
K:/Mappen//devraw
K:/Mappen//devraw_shared
K:\Mappen\main\localized_english_iw06.iwd (512 files)
K:\Mappen\main\localized_english_iw05.iwd (1152 files)
K:\Mappen\main\localized_english_iw04.iwd (1965 files)
K:\Mappen\main\localized_english_iw03.iwd (3496 files)
K:\Mappen\main\localized_english_iw02.iwd (3201 files)
K:\Mappen\main\localized_english_iw01.iwd (3117 files)
K:\Mappen\main\localized_english_iw00.iwd (2903 files)
K:/Mappen//raw/english
File Handles:
----------------------
24242 files in iwd files
Loading map file K:\Mappen\map_source\mp_sniper_v1.map
Map K:\Mappen\map_source\mp_sniper_v1.map, Entity 159, Brush 0, Origin 2384.0000
00 -684.000000 108.000000: Model is an origin brush only
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###########################################
COMPILE LIGHT
###########################################
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----- FS_Startup -----
Current search path:
K:\Mappen\bin\CoD4CompileTools/main
K:\Mappen\main\iw_13.iwd (265 files)
K:\Mappen\main\iw_12.iwd (33 files)
K:\Mappen\main\iw_11.iwd (448 files)
K:\Mappen\main\iw_10.iwd (230 files)
K:\Mappen\main\iw_09.iwd (447 files)
K:\Mappen\main\iw_08.iwd (66 files)
K:\Mappen\main\iw_07.iwd (34 files)
K:\Mappen\main\iw_06.iwd (416 files)
K:\Mappen\main\iw_05.iwd (716 files)
K:\Mappen\main\iw_04.iwd (765 files)
K:\Mappen\main\iw_03.iwd (670 files)
K:\Mappen\main\iw_02.iwd (1296 files)
K:\Mappen\main\iw_01.iwd (1456 files)
K:\Mappen\main\iw_00.iwd (1054 files)
K:/Mappen//main
K:/Mappen//main_shared
K:\Mappen\bin\CoD4CompileTools/raw
K:\Mappen\bin\CoD4CompileTools/raw_shared
K:\Mappen\bin\CoD4CompileTools/devraw
K:\Mappen\bin\CoD4CompileTools/devraw_shared
K:/Mappen//raw
K:/Mappen//raw_shared
K:/Mappen//devraw
K:/Mappen//devraw_shared
K:\Mappen\main\localized_english_iw06.iwd (512 files)
K:\Mappen\main\localized_english_iw05.iwd (1152 files)
K:\Mappen\main\localized_english_iw04.iwd (1965 files)
K:\Mappen\main\localized_english_iw03.iwd (3496 files)
K:\Mappen\main\localized_english_iw02.iwd (3201 files)
K:\Mappen\main\localized_english_iw01.iwd (3117 files)
K:\Mappen\main\localized_english_iw00.iwd (2903 files)
K:/Mappen//raw/english
File Handles:
----------------------
24242 files in iwd files
using map radiosityScale 1
using map contrastGain 0.7
building collision data...
building collision took 0.2 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 1 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 1 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 2 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'K:\Mappen\raw\maps\mp\mp_sniper_v1.grid' not found
.
Vis cache logfile 'K:\Mappen\raw\maps\mp\mp_sniper_v1.vclog' not found; using st
atic model origins only.
Using 114954 grid points from grid logfile 'K:\Mappen\raw\maps\mp\mp_sniper_v1.g
rid_auto'.
Ignoring grid logfile 'K:\Mappen\raw\maps\mp\mp_sniper_v1.grid_not': size 0 is n
ot a multiple of 12.
----------------------------------------
Calculating light grid...
Finished in 17 seconds.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...
Entire light compile finished in 27 seconds
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###########################################
CONNECTING PATHS
###########################################
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###########################################
DONE
###########################################
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Drücken Sie eine beliebige Taste . . .
Build File
Fastfile 1 of 2, "mp_sniper_v1": [ver. 5] process...
WARNING: Could not load weapon file 'weapons/mp/g3_silencer'
ERROR: failed loading 'mp/g3_silencer' of type 'weapon'
link...compress...save...done.
Fastfile 2 of 2, "mp_sniper_v1_load": [ver. 5] process...link...compress...save.
..done.
Drücken Sie eine beliebige Taste . . .
update zone file
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_sniper_v1.d3dbsp
rawfile,maps/mp/mp_sniper_v1.gsc
impactfx,mp_sniper_v1
sound,common,mp_sniper_v1,!all_mp
sound,generic,mp_sniper_v1,!all_mp
sound,voiceovers,mp_sniper_v1,!all_mp
sound,multiplayer,mp_sniper_v1,!all_mp
weapon,mp/g3_silencer
rawfile,maps/mp/mp_sniper_v1.gsc
xmodel,body_complete_sp_usmc_zach
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,maps/mp/mp_sniper_v1.gsc
xmodel,body_complete_sp_usmc_zach
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,maps/mp/mp_sniper_v1.gsc
xmodel,body_complete_sp_usmc_zach
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,maps/mp/mp_sniper_v1.gsc
xmodel,body_complete_sp_usmc_zach
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
weapon,mp/g3_silencer
rawfile,maps/mp/_door.gsc
__________________ mfg
SN!P3R
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Impressum ||Datenschutzerklärung
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