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[DOWNLOAD] Call of Duty: World at War - Map & Mod-Tools |
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Update Modtools auf Version 1.2 |
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Treyarch hat gerade das Update für die Modtools released (Version 1.2)
Hinweis:
- This Mod Tools update requires CoD:WaW patch 1.4.
- We recommend that you covert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.
- Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.
- This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.
Fixes:
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
- Converter's "ERROR: dll version number does not match converter version" error has been resolved.
- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
Neu hinzugekommen:
- Added and Updated Files:- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.
Download @ {PST}Joker
Quelle: FPS Admin
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RE: Update Modtools auf Version 1.2 |
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Zitat: |
Original von Nightwing
[*]DLC xmodel, xmodelparts, and xmodelsurfs files.
[*]DLC xanim files.
[*]DLC materials and material_properties files.
[*]DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
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Wow, das gabs ja nicht mal bei InfinityWard, das die die Tools entsprechend den neuen Maps updaten. Da hat Treyarch InfinityWard was voraus.
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Da die Lichtgeschwindigkeit höher ist als die Schallgeschwindigkeit,
hält man so manchen für einen hellen Kopf, bis man ihn reden hört.
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Vielleicht haben sie es endlich begriffen, dass sie sich mit den Moddern und Mappern besser nicht auf Dauer verscherzen, halten diese doch ihr Spiel länger am Leben.
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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Treyarch hat gerade das Update für die Modtools released (Version 1.2.1)
Installation:
- Unzip the .zip file to a new folder.
- You will see one folder inside named ìrawî.
- Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.
Sie haben nun erfolgreich die Modtools 1.2.1 installiert, viel Spass damit!
Probleme bitte im Forum berichten.
Neue Files:
- FX files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
Downloads:
Download @ {PST}Joker
Download @ gCOPS.com
Quelle: RGN
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Update für die Modtools (Version 1.4)
Installation:
- Unzip the .zip file to a new folder.
- You will see three folders; "map_source", "raw", and "zone_source".
- Highlight all three folders and copy them into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent requests.
You have now successfully installed Mod Tools 1.4.
Below you will find a list of the updated files included with Mod Tools 1.4.
This package has almost 3000 assets to help you create your own Der Riese-style levels in conjunction with Patch 1.6.
Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets.
As always, we are excited to see new, fan-made zombie maps created by the community. Have fun!
Neue Files:
- DLC3 zombie .map prefabs.
- DLC3 zombie zone_source files.
- DLC3 Updated new scripts.
- DLC3 xmodel, xmodelparts, and xmodelsurfs files.
- DLC3 xanim files.
- DLC3 materials and material_properties files.
- DLC3 FX files.
- DLC3 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
Downloads:
Modtools @ sanjose.gcops.com
Modtools @ mycallofduty.com
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Impressum ||Datenschutzerklärung
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