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|
main()
{
level.eledoorDown1 = true;
level.eledoorMoving1 = false;
level.eledoorDown2 = true;
level.eledoorMoving2 = false;
level.eledoorDown3 = true;
level.eledoorMoving3 = false;
level.eledoorDown4 = true;
level.eledoorMoving4 = false;
level.eledoorDown5 = true;
level.eledoorMoving5 = false;
level.eledoorDown6 = true;
level.eledoorMoving6 = false;
level.eledoorDown7 = true;
level.eledoorMoving7 = false;
level.eledoorDown8 = true;
level.eledoorMoving8 = false;
level.eleDown1 = true;
level.eleMoving1 = false;
thread eledoor_start1();
thread eledoor_start2();
thread eledoor_start3();
thread eledoor_start4();
thread eledoor_start5();
thread eledoor_start6();
thread eledoor_start7();
thread eledoor_start8();
thread ele_start1();
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start1()
{
eledoor1 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor1) )
for (i = 0; i < eledoor1.size; i++)
eledoor1[i] thread eledoor_think1();
}
eledoor_think1()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving1)
thread eledoor_move1();
}
}
eledoor_move1()
{
eledoormodel1 = getent ("eledoor1", "targetname");
level.eledoorMoving1 = true;
speed = 0.8;
height =-45;
if (level.eledoorDown1)
{
self.origin += (0,0,-10000);
eledoormodel1 playsound ("door");
eledoormodel1 movex (height, speed);
eledoormodel1 waittill ("movedone");
level.eledoorDown1 = false;
wait 3;
eledoormodel1 playsound ("door");
eledoormodel1 movex (height - (height * 2), speed);
eledoormodel1 waittill ("movedone");
wait 21.6;
eledoormodel1 playsound ("door");
eledoormodel1 movex (height, speed);
eledoormodel1 waittill ("movedone");
wait 3;
eledoormodel1 playsound ("door");
eledoormodel1 movex (height - (height * 2), speed);
eledoormodel1 waittill ("movedone");
level.eledoorDown1 = true;
self.origin += (0,0,10000);
}
else
{
eledoormodel1 playsound ("door");
eledoormodel1 movex (height - (height * 2), speed);
eledoormodel1 waittill ("movedone");
level.eledoorDown1 = true;
}
level.eledoorMoving1 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start2()
{
eledoor2 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor2) )
for (i = 0; i < eledoor2.size; i++)
eledoor2[i] thread eledoor_think2();
}
eledoor_think2()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving2)
thread eledoor_move2();
}
}
eledoor_move2()
{
eledoormodel2 = getent ("eledoor2", "targetname");
level.eledoorMoving2 = true;
speed = 0.8;
height =45;
if (level.eledoorDown2)
{
eledoormodel2 playsound ("door");
eledoormodel2 movex (height, speed);
eledoormodel2 waittill ("movedone");
level.eledoorDown2 = false;
wait 3;
eledoormodel2 playsound ("door");
eledoormodel2 movex (height - (height * 2), speed);
eledoormodel2 waittill ("movedone");
wait 21.6;
eledoormodel2 playsound ("door");
eledoormodel2 movex (height, speed);
eledoormodel2 waittill ("movedone");
wait 3;
eledoormodel2 playsound ("door");
eledoormodel2 movex (height - (height * 2), speed);
eledoormodel2 waittill ("movedone");
level.eledoorDown2 = true;
}
else
{
eledoormodel2 playsound ("door");
eledoormodel2 movex (height - (height * 2), speed);
eledoormodel2 waittill ("movedone");
level.eledoorDown2 = true;
}
level.eledoorMoving2 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start3()
{
eledoor3 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor3) )
for (i = 0; i < eledoor3.size; i++)
eledoor3[i] thread eledoor_think3();
}
eledoor_think3()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving3)
thread eledoor_move3();
}
}
eledoor_move3()
{
eledoormodel3 = getent ("eledoor3", "targetname");
level.eledoorMoving3 = true;
speed = 0.8;
height =-45;
if (level.eledoorDown3)
{
wait 12.7;
eledoormodel3 playsound ("door");
eledoormodel3 movex (height, speed);
eledoormodel3 waittill ("movedone");
level.eledoorDown3 = false;
wait 3;
eledoormodel3 playsound ("door");
eledoormodel3 movex (height - (height * 2), speed);
eledoormodel3 waittill ("movedone");
level.eledoorDown3 = true;
}
else
{
eledoormodel3 playsound ("door");
eledoormodel3 movex (height - (height * 2), speed);
eledoormodel3 waittill ("movedone");
level.eledoorDown3 = true;
}
level.eledoorMoving3 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start4()
{
eledoor4 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor4) )
for (i = 0; i < eledoor4.size; i++)
eledoor4[i] thread eledoor_think4();
}
eledoor_think4()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving4)
thread eledoor_move4();
}
}
eledoor_move4()
{
eledoormodel4 = getent ("eledoor4", "targetname");
level.eledoorMoving4 = true;
speed = 0.8;
height =45;
if (level.eledoorDown4)
{
wait 12.7;
eledoormodel4 playsound ("door");
eledoormodel4 movex (height, speed);
eledoormodel4 waittill ("movedone");
level.eledoorDown4 = false;
wait 3;
eledoormodel4 playsound ("door");
eledoormodel4 movex (height - (height * 2), speed);
eledoormodel4 waittill ("movedone");
level.eledoorDown4 = true;
}
else
{
eledoormodel4 playsound ("door");
eledoormodel4 movex (height - (height * 2), speed);
eledoormodel4 waittill ("movedone");
level.eledoorDown4 = true;
}
level.eledoorMoving4 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start5()
{
eledoor5 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor5) )
for (i = 0; i < eledoor5.size; i++)
eledoor5[i] thread eledoor_think5();
}
eledoor_think5()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving5)
thread eledoor_move5();
}
}
eledoor_move5()
{
eledoormodel5 = getent ("eledoor5", "targetname");
level.eledoorMoving5 = true;
speed = 0.8;
height =-23;
if (level.eledoorDown5)
{
eledoormodel5 playsound ("door");
eledoormodel5 movex (height, speed);
eledoormodel5 waittill ("movedone");
level.eledoorDown5 = false;
wait 3;
eledoormodel5 playsound ("door");
eledoormodel5 movex (height - (height * 2), speed);
eledoormodel5 waittill ("movedone");
eledoormodel5 movez (436,8);
eledoormodel5 waittill ("movedone");
eledoormodel5 playsound ("door");
eledoormodel5 movex (height, speed);
eledoormodel5 waittill ("movedone");
wait 3;
eledoormodel5 playsound ("door");
eledoormodel5 movex (height - (height * 2), speed);
eledoormodel5 waittill ("movedone");
wait 0.8;
eledoormodel5 movez (-436,8);
eledoormodel5 waittill ("movedone");
eledoormodel5 playsound ("door");
eledoormodel5 movex (height, speed);
eledoormodel5 waittill ("movedone");
wait 3;
eledoormodel5 playsound ("door");
eledoormodel5 movex (height - (height * 2), speed);
eledoormodel5 waittill ("movedone");
level.eledoorDown5 = true;
}
else
{
eledoormodel5 playsound ("door");
eledoormodel5 movex (height - (height * 2), speed);
eledoormodel5 waittill ("movedone");
level.eledoorDown5 = true;
}
level.eledoorMoving5 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start6()
{
eledoor6 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor6) )
for (i = 0; i < eledoor6.size; i++)
eledoor6[i] thread eledoor_think6();
}
eledoor_think6()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving6)
thread eledoor_move6();
}
}
eledoor_move6()
{
eledoormodel6 = getent ("eledoor6", "targetname");
level.eledoorMoving6 = true;
speed = 0.8;
height =-46;
if (level.eledoorDown6)
{
eledoormodel6 playsound ("door");
eledoormodel6 movex (height, speed);
eledoormodel6 waittill ("movedone");
level.eledoorDown6 = false;
wait 3;
eledoormodel6 playsound ("door");
eledoormodel6 movex (height - (height * 2), speed);
eledoormodel6 waittill ("movedone");
eledoormodel6 movez (436,8);
eledoormodel6 waittill ("movedone");
eledoormodel6 playsound ("door");
eledoormodel6 movex (height, speed);
eledoormodel6 waittill ("movedone");
wait 3;
eledoormodel6 playsound ("door");
eledoormodel6 movex (height - (height * 2), speed);
eledoormodel6 waittill ("movedone");
wait 0.8;
eledoormodel6 movez (-436,8);
eledoormodel6 waittill ("movedone");
eledoormodel6 playsound ("door");
eledoormodel6 movex (height, speed);
eledoormodel6 waittill ("movedone");
wait 3;
eledoormodel6 playsound ("door");
eledoormodel6 movex (height - (height * 2), speed);
eledoormodel6 waittill ("movedone");
level.eledoorDown6 = true;
}
else
{
eledoormodel6 playsound ("door");
eledoormodel6 movex (height - (height * 2), speed);
eledoormodel6 waittill ("movedone");
level.eledoorDown6 = true;
}
level.eledoorMoving6 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start7()
{
eledoor7 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor7) )
for (i = 0; i < eledoor7.size; i++)
eledoor7[i] thread eledoor_think7();
}
eledoor_think7()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving7)
thread eledoor_move7();
}
}
eledoor_move7()
{
eledoormodel7 = getent ("eledoor7", "targetname");
level.eledoorMoving7 = true;
speed = 0.8;
height =46;
if (level.eledoorDown7)
{
eledoormodel7 playsound ("door");
eledoormodel7 movex (height, speed);
eledoormodel7 waittill ("movedone");
level.eledoorDown7 = false;
wait 3;
eledoormodel7 playsound ("door");
eledoormodel7 movex (height - (height * 2), speed);
eledoormodel7 waittill ("movedone");
eledoormodel7 movez (436,8);
eledoormodel7 waittill ("movedone");
eledoormodel7 playsound ("door");
eledoormodel7 movex (height, speed);
eledoormodel7 waittill ("movedone");
wait 3;
eledoormodel7 playsound ("door");
eledoormodel7 movex (height - (height * 2), speed);
eledoormodel7 waittill ("movedone");
wait 0.8;
eledoormodel7 movez (-436,8);
eledoormodel7 waittill ("movedone");
eledoormodel7 playsound ("door");
eledoormodel7 movex (height, speed);
eledoormodel7 waittill ("movedone");
wait 3;
eledoormodel7 playsound ("door");
eledoormodel7 movex (height - (height * 2), speed);
eledoormodel7 waittill ("movedone");
level.eledoorDown7 = true;
}
else
{
eledoormodel7 playsound ("door");
eledoormodel7 movex (height - (height * 2), speed);
eledoormodel7 waittill ("movedone");
level.eledoorDown7 = true;
}
level.eledoorMoving7 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
eledoor_start8()
{
eledoor8 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(eledoor8) )
for (i = 0; i < eledoor8.size; i++)
eledoor8[i] thread eledoor_think8();
}
eledoor_think8()
{
while (1)
{
self waittill ("trigger");
if (!level.eledoorMoving8)
thread eledoor_move8();
}
}
eledoor_move8()
{
eledoormodel8 = getent ("eledoor8", "targetname");
level.eledoorMoving8 = true;
speed = 0.8;
height =23;
if (level.eledoorDown8)
{
eledoormodel8 playsound ("door");
eledoormodel8 movex (height, speed);
eledoormodel8 waittill ("movedone");
level.eledoorDown8 = false;
wait 3;
eledoormodel8 playsound ("door");
eledoormodel8 movex (height - (height * 2), speed);
eledoormodel8 waittill ("movedone");
eledoormodel8 movez (436,8);
eledoormodel8 waittill ("movedone");
eledoormodel8 playsound ("door");
eledoormodel8 movex (height, speed);
eledoormodel8 waittill ("movedone");
wait 3;
eledoormodel8 playsound ("door");
eledoormodel8 movex (height - (height * 2), speed);
eledoormodel8 waittill ("movedone");
wait 0.8;
eledoormodel8 movez (-436,8);
eledoormodel8 waittill ("movedone");
eledoormodel8 playsound ("door");
eledoormodel8 movex (height, speed);
eledoormodel8 waittill ("movedone");
wait 3;
eledoormodel8 playsound ("door");
eledoormodel8 movex (height - (height * 2), speed);
eledoormodel8 waittill ("movedone");
level.eledoorDown8 = true;
}
else
{
eledoormodel8 playsound ("door");
eledoormodel8 movex (height - (height * 2), speed);
eledoormodel8 waittill ("movedone");
level.eledoorDown8 = true;
}
level.eledoorMoving8 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
ele_start1()
{
ele1 = getentarray ("eledoortrigger1","targetname");
if ( isdefined(ele1) )
for (i = 0; i < ele1.size; i++)
ele1[i] thread ele_think1();
}
ele_think1()
{
while (1)
{
self waittill ("trigger");
if (!level.eleMoving1)
thread ele_move1();
}
}
ele_move1()
{
elemodel1 = getent ("ele1", "targetname");
level.eleMoving1 = true;
speed = 8;
height =436;
if (level.eleDown1)
{
wait 4.7;
elemodel1 playloopsound ("elevator");
elemodel1 movez (height, speed);
elemodel1 waittill ("movedone");
level.eleDown1 = false;
elemodel1 stoploopsound();
wait 5.5;
elemodel1 playloopsound ("elevator");
elemodel1 movez (height - (height * 2), speed);
elemodel1 waittill ("movedone");
level.eleDown1 = true;
elemodel1 stoploopsound();
}
else
{
elemodel1 playloopsound ("elevator");
elemodel1 movez (height - (height * 2), speed);
elemodel1 waittill ("movedone");
level.eleDown1 = true;
elemodel1 stoploopsound();
}
level.eleMoving1 = false;
}
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
|