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bots ?! |
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Ping 999 und ohne Punkbuster ist bei einem Bot-Server normal. Funktioniert nicht mit PB.
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Original von TAK Clan
ja der is bei unseren Servern Standart mässig Drau?en... Habe die IWD in den main ordner Gepackt und die mbot.cfg in den Main ordner klappt aber nicht (Habe alles original gelasen)
So geht es ja auch nicht.
Du musst den Ordner mbot aus dem Ziparchiv in das Call of Duty 2 Verzeichnis packen (mit dem gesamten Inhalt).
Du hast dann den Ordner Call of Duty 2/mbot
(Dieser enthalt die iwd datei und zwei weitere Ornder Docs und scriptdata)
Dann musst du den Server mit dem zusätzlichen Parameter +set fs_game mbot starten.
Dann wähle als gametype tdm und eine Standardmap. Dann kannst du Bots z.B. per rcon mit /rcon addbot auto dem Spiel hinzufügen.
Edit:
Hier mal die englische Anleitung.
MeatBot for Call of Duty 2
=============================
The name : MeatBot (MBot)
The version : 0.7
Date : Ìà 6, 2007
The author : Maks Deryabin aka Spec
E-mail : spec666@inbox.ru
ICQ : 252-831-762
IRC : irc.quakenet.org *cf.cod
URL : http://www.cf-cod.ru
Modified : cepe7a
The description
========
Fashions for Call of Duty 2 bots adding in the multiuser game. Fashions it is intended only for one person creating a server (see "Start" è "Remarks"), i.e. normal work a fashion is guaranteed, if anybody except for the player its created does not join a server.
The best bots
These bots, as alive. Full illusion of game with alive players. Such yet was not. Bots are able to run, jump, jump over obstacles, to throw pomegranates, to sit in an ambush.
Installation
===========
Before instal strongly recommend patch game up to version 1.3.
Unpack archive and place in a directory of game, for example: C:\Games\Call of Duty 2.
Start
======
- In a folder with game create a label for CoD2MP_s.exe
- In adjustments{options} of a label in a field "Object" add the following line: +set fs_game mbot +exec mbot.cfg
- We start for game through the created label.
- Further we create the usual (not allocated) server through the menu " To create a server " or with the help of a console command
/map <map>.
Supported gametypes
==========================
- Team Deathmath (tdm)
Supported maps
====================
Standard maps
mp_burgundy
mp_carentan
mp_harbor
mp_leningrad
mp_matmata
mp_railyard
mp_rhine
mp_toujane
mp_trainstation
Maps of foreign developers
gob_aim
mp_aim_1
mp_buhlert
mp_deadend
mp_hillside
mp_karkand
mp_pavlov
mp_powcamp
shadowsniper
Commands
=======
---------------------------------------------------------------------------
----------
addbot <team>: adds in game of bots. <team> can be: allies - the bot comes for allies
axis - the bot comes for an axis
auto - the bot automatically chooses a team
Example: " addbot auto "
---------------------------------------------------------------------------
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removebot <parm>: removes boats. <parm> can be: allies - removes a bot from among allies
axis - removes a bot from among an axis
all - removes all bots
<the name of a bot> - removes a bot with the specified name
Example: " removebot bot12 "
---------------------------------------------------------------------------
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skill <number>: skill bots - from 0 up to 10, 10 - the most difficult.
---------------------------------------------------------------------------
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restart <parm>: restart maps. <parm> can be: fast - fast restart
map - usual restart maps
Example: " restart fast "
---------------------------------------------------------------------------
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loadmap <map>: loads a map with the name <map>. Loads, if only it supports bots.
Example: " loadmap mp_carentan "
---------------------------------------------------------------------------
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bot_autojoin 1 - bots will automatically come for that team in which they were before
0 - bots will not come for the last team
---------------------------------------------------------------------------
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Remarks
=========
The following conditions are necessary for normal work a fashion:
- sv_pure 0
- dedicated 0
- USE of COMMANDS DESCRIBED ABOVE! It is not recommended USE by the following built - in commands: kick, clientkick, onlykick, banUser, banClient, tempBanUser, tempBanClient, fast_restart, map_restart, map_rotate, map, - as they can result in wrong work a fashion.
- On a server only one player - that is you, well and, naturally, bots.
Bugs
===========
If you have found that or, that you really count a bug be not at a loss to tell about it, having communicated with me to addresses specified above.
---------------------------------------------------------------------------
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New in this version:
=====================
- The system waypoints is changed, now it began more flexible
- Boats have learned to jump
- Boats have learned to get and get obstacles (mantle)
- Boats have learned to get on a vertical ladder
- Animation of run of a bot is added
- Animation of a jump and falling downwards is added
- Animation to get through obstacles is added
- Animation to get on a vertical ladder is added
- Now bots recharge the weapon if patrons on zero
- Now the amount a pomegranate at bots not infinite, and depends on type of the weapon
- It is added scoring run of bots, a landing, to get on a vertical ladder
- The bug with colliding the player by a bot is corrected
///////////////////////////////////////////////////////////////////////
Changes from cepe7a
<<Changes in logic of bots>>
<<v0.03>>
[+] Has improved system of the resolution of conflicts at moving bots
[+] Fix jumps of bots - now they do not fail through the ground. It is possible to use direct jumps and jumps upwards.
[+] Has made smoother movement of bots - now they do not brake on everyone WP
[+] Now if the bot sees other bot of the team shooting on the purpose, it{he} turns in the same side
[+] Now bots do not shoot almost at the (on idea should not at all, but disorder of shots...
)
[+] In a command addbot now it is possible to set with what weapon to add a boat:
Syntax: addbot <auto|allies|axis> [<weapon *>]
<weapon *> - number of the weapon in the menu of a choice. I.e. addbot axis 2 - will add a bot to Germans with kar98
[*] Value of a sight of bots (bot_viewangle) is changed on 45 by default (and that very big-eyed)
[+] Are added waypoint's for maps:
mp_carentan (from Spec);
mp_railyard, mp_buhlert,mp_karkand_tdm (from asdfg)
gob_aim, mp_aim_1, mp_harbor, mp_pavlov, mp_deadend (from Shaman-13);
mp_matmata, mp_burgundy (from Figubis);
<<v0.02>>
[+] Boats now do not see through bushes and other opaque objects
[+] Boats now see not on 360 degrees, and on 120 (it is set to a variable bot_viewangle)
[+] range of a sight of a bot (a variable bot_maxdistance, by default 3000) Is limited
[+] Now bots smoothly change a corner of a sight
[+] Boats react to hit in them, turning aside attacking
[+] Speed of turn of a bot depends from skill
[+] the Sound of steps and falling now depends on a surface on which there is a bot
//////////////////////////////////////////////////////////////////////
Additional waypoints search on a site http://callofduty.ru/index.php?showtopic=2554*st=240
__________________
Da die Lichtgeschwindigkeit höher ist als die Schallgeschwindigkeit,
hält man so manchen für einen hellen Kopf, bis man ihn reden hört.
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von OLD MAN WITH GUN: 09.12.2007 19:45.
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Impressum ||Datenschutzerklärung
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